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首次观测 · 记录 #1CVF · CVPR 2026:cvf:efc52ddd28367ecc83f2b265ffcd5817CVF · CVPR 2026

Unified Multimodal Models as Auto-Encoders

Yan, Zhiyuan, Lin, Kaiqing, Li, Zongjian, Ye, Junyan, Han, Hui, Wang, Haochen, Wang, Zhendong, Lin, Bin 等 13 位作者

原文摘要

Image-to-text (I2T) understanding and text-to-image (T2I) generation are two fundamental, important yet traditionally isolated multimodal tasks. Despite their intrinsic connection, existing approaches typically optimize them independently, missing the opportunity for mutual enhancement. In this paper, we argue that the both tasks can be connected under a shared Auto-Encoder perspective, where text serves as the intermediate latent representation bridging the two directions - encoding images into textual semantics (I2T) and decoding text back into images (T2I). Our key insight is that if the encoder truly "understands" the image, it should capture all essential structure, and if the decoder truly "understands" the text, it should recover that structure faithfully. Building upon this principle, we propose Unified-GRPO, a post-training method based on reinforcement learning that jointly optimizes both modules through reconstructive rewards, maximizing the semantic consistency between the input and the generated images. Under this reconstruction objective, the encoder is encouraged to extract as much accurate and comprehensive semantic information from the input image to maximize reconstruction quality, while the decoder is simultaneously optimized to generate conditioned on the encoder's prior, enabling a self-evolving improvement. Empirically, we find that using text as the intermediate representation and training under a reconstructive RL paradigm effectively benefits both I2T and T2I. The I2T module gains stronger fine-grained visual perception, such as small-object recognition, grounding, etc, while its dense embeddings and language priors, in turn, provide richer semantic signals that improve T2I fidelity and complex instruction following. These results demonstrate that the reconstructive RL establishes a mutually reinforcing cross-modal synergy within the auto-encoding framework.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f5c0f2b203f95712faa716a2f00985f3CVF · CVPR 2026

MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts

Huang, Zilong, He, Jun, Huang, Xiaobin, Xiong, Ziyi, Luo, Yang, Ye, Junyan, Li, Weijia, Chen, Yiping 等 9 位作者

原文摘要

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表