跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-08 18:41 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-07 19:30 — 2026-11-08 19:30(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-08 18:41最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 4 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-08 18:39(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:02e9be8c671e48c063bd551f85707f49CVF · CVPR 2026

Adapting Point Cloud Analysis via Multimodal Bayesian Distribution Learning

Zhu, Xingyu, Yi, Liang, Wang, Shuo, Zhu, Wenbo, Wu, Yongliang, Zhu, Beier, Zhang, Hanwang

原文摘要

Large multimodal 3D vision-language models show strong generalization across diverse 3D tasks, but their performance still degrades under domain shifts. This has motivated recent studies on test-time adaptation (TTA), which enables models to adapt online using test-time data. Among existing TTA methods, cache-based mechanisms are widely adopted to leverage previously observed samples for online prediction refinement. However, they store limited historical information, leading to progressive information loss as the test stream evolves. In addition, their prediction logits are fused heuristically, making adaptation unstable. To address these limitations, we propose BayesMM, a multimodal Bayesian distribution learning framework for test-time point cloud analysis. BayesMM models textual priors and streaming visual features of each class as Gaussian distributions. Textual parameters are derived from semantic prompts, while visual parameters are updated online with arriving samples. The two modalities are fused via Bayesian model averaging, which automatically adjusts their contributions based on posterior evidence. This yields a unified prediction that adapts to evolving test-time data without training. Extensive experiments on multiple point cloud benchmarks demonstrate that BayesMM maintains robustness under distributional shifts, yielding over 4 percent average improvement.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:45e02b1f914fecd7e9268ee57a96654bCVF · CVPR 2026

Humanoid Generative Pre-Training for Zero-Shot Motion Tracking

Qi, Zekun, Chen, Xuchuan, Wang, Jilong, Lin, Chenghuai, Lian, Yunrui, Zhang, Wenyao, Yu, Xinqiang, Wang, He 等 9 位作者

原文摘要

We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9fee6b883f7949f684562b5ca8dbaa17CVF · CVPR 2026

AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking

Adalibieke, Jianibieke, Han, Qianwei, Liu, Xueyi, Qin, Yuzhe, Yi, Li

原文摘要

Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of what to track), object-latent modulation (online adaptation of the object representation to recruit suitable skills), and positional-target modulation (small state-dependent refinements for execution). The tracker is learned via large-scale specialist to generalist distillation on a corpus of language-conditioned hand-object trajectories; the modulator is trained with RL under the same task objective, ensuring tight coupling. Across large-scale evaluations, AdaDexTrack consistently outperforms prior SOTA on unseen-trajectory and unseen-object sets in both average tracking error and success rate, demonstrating robustness and generalization. We further show zero-shot sim-to-real transfer on real hardware, where adding the modulator yields substantial gains over a tracker-only variant. AdaDexTrack reframes language-conditioned dexterous manipulation as modulated tracking, replacing the open-loop, fixed-reference tracking with in-loop modulation that adjusts the reference, object latent, and positional target, yielding drift-resistant execution from noisy text references.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f0f74c3ec7f2810ef713c6ec307f936fCVF · CVPR 2026

PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Gao, Mingju, Yang, Kaisen, Gao, Huan-ang, Li, Bohan, Ding, Ao, Li, Wenyi, Yu, Yangcheng, Liu, Jinkun 等 16 位作者

原文摘要

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表