Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.
Meng Li, Lei Li Tencent, Xiting Wang Renmin University of China, Yi Yuan, Zheng Wei Tencent Technology (Beijing) Company Limited, Brucebian Tencent AI Lab, Zang Li Tencent
Agentic reinforcement learning enables large language models to solve long-horizon tasks by interacting with the environment and internalizing tool-use behavior into their reasoning. Prior work assigns supervision primarily based on outcome rewards or external reward models, but largely ignores environment observations, a critical source of learning. Consequently, agents may identify successful actions without understanding how the environment responds, producing suboptimal policies. To address this, we propose SOAR (Supervision from Observation for Agentic Reinforcement Learning), which assigns positive advantages to observation tokens proportional to the negative entropy of preceding actions. This encourages the agent to learn from outcomes of confident actions, grounding policy updates in environment dynamics and improving anticipation of tool-call consequences. Empirical results across three domains and 14 benchmarks show that SOAR improves performance, yielding gains of up to 7.0% on general reasoning tasks and 16.9% on deep research tasks, while reducing erroneous and inefficient tool usage.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表