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版本更新 · v2arXiv:2606.23892

RedPhys: An Extensible Red-Teaming Platform for Physical-World Models and Agents

Yifei Zhao, Qian Lou, Mengxin Zheng

原文摘要

Physical-world models (PhyModels) perform grounded perception, reasoning, or decision tasks; physical-world agents (PhyAgents) combine these models with planning or tool use. We introduce RedPhys, an extensible red-teaming platform, instantiated here with vision-language models and agents. Shared interfaces make tasks, test methods, defenses, and victim systems configurable and extensible, producing robustness reports and datasets for future alignment. The platform emphasizes adversarial testing that seeks physically grounded functional failures, while also supporting non-adversarial input perturbations without an attack objective. The benchmark integrates 12 red-teaming methods, 3 model-agnostic defenses, and 13 PhyModels across seven physical domains under a practical black-box threat model. An agentic target-generation pipeline derives a scene-specific, physically grounded target, so targeted methods pursue the same intended error. Our evaluation shows that when attackers control the text prompt or add auxiliary visual instructions, injection exposes substantial instruction-following vulnerabilities; among bounded visual-transfer attacks, multimodal co-optimization transfers best; single-pass generative attacks approach iterative methods without per-image optimization; and neither model scale nor physical-reasoning post-training confers robustness. Code is available at https://github.com/loopleap-lab/RedPhys.

cs.CV

版本更新 · v2arXiv:2510.23891

OpenMarkX: An Extensible Platform for Watermarking Open-Source Model and Agent Outputs

Jiaqi Xue, Yifei Zhao, Mansour Al Ghanim, Shangqian Gao, Ruimin Sun, Qian Lou, Mengxin Zheng

原文摘要

We introduce OpenMarkX, an extensible platform for watermarking open-source model and agent outputs under standard inference. It takes models, compatible methods, private keys, and evaluation settings, and produces watermarked weights, detection results, and quality and robustness reports. Its 16 text-watermark configurations are complemented by agent, vision-language, image, and physics-field workflows. Our proposed method, OpenMark, addresses learnability and robustness through joint model--policy learning and perturbation-aware training. On several open-source LLMs, OpenMark achieves 0.92 TPR at 1% FPR while reducing perplexity by 20.5% on average relative to the strongest prior method, and remains more detectable after such modifications, e.g., retaining 0.57 TPR at 5% FPR after 0.5-ratio model merging, compared with at most 0.34 for prior methods.

cs.CR · cs.AI · cs.LG

版本更新 · v2arXiv:2610.16776

Game-Creation-Agents: Autonomous Game Production

Xiangxin Zhou, Jiaqi Tang, Ke Ma, Wenhao Yang, Jiarui Yao, Boye Niu, Haiyang Guo, Yifei Zhao 等 17 位作者

原文摘要

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affected artifact for a bounded repair, and the game is released once all the gates pass. We evaluate finished games separately, through their rendered interfaces alone, over prompt-matched tasks run under a common protocol. GCA achieves stronger requirement satisfaction, core mechanics, content depth, and functional visuals than a comparable open pipeline. In a side-by-side human study, raters also score GCA's games higher on every dimension and prefer them overall.

cs.AI · cs.MA