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版本更新 · v3arXiv:2605.20290

PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

Xin Zhang, Yabo Chen, Yijie Fang, Wanying Qu, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose PhysOmni, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By rep?resenting the full scene geometry in a unified spatial coordinate system, PhysOmni resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scene?level multi-object interactions and introduces richer, complex control types for advanced mechanics?based manipulation. By decoupling simulation from rendering, PhysOmni bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that PhysOmni substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. Project Page: https://zephipage.github.io/PhysOmni/

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cs.GR · cs.CV
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