Recent multimodal language models can reason directly about robot scenes, but it is unclear whether they need to repeatedly reinterpret raw visual observations at every step of an interaction. We propose shifting routine spatial reasoning from images to text and symbols through a 3D geometric abstraction that is refreshed locally from observations and read directly by the language models. Specifically, our interface represents scene geometry via typed, evidence-aware symbolic references to object parts, grounds them from calibrated RGB-D, and returns compact textual checkpoints with metric residuals after each action. Symbolic task structure can thus be reused across decisions while metric values are rebound to the current scene, with direct visual reasoning invoked only on demand. Across offline policy synthesis and continuous online execution, reasoning over grounded text and symbols improves multi-step manipulation completion while substantially reducing repeated multimodal queries, positioning explicit geometric state as an effective substrate for agentic robot policies.
Yiming Chen, Xiaofei Wei, Chun Gu, Wei Xiao, Peidong Liu, Li Zhang
Tactile sensing plays a crucial role in everyday human interaction. Consider inserting a plug into a tight socket, vision alone provides limited guidance during the final insertion stage, and we instead rely on both anticipated contact and realized tactile feedback to ajust the insertion motion. The same capability is equally important for robots, particularly in dexterous manipulation tasks. Yet many contemporary robot policies remain vision-dominant. This visual bias, compounded by limited tactile data and sparse contact events, can cause directly incorporated tactile signals to be ignored or even compromise the policy's pretrained capabilities, yielding degrading performance as observed in our experiments. We present $TF^2$-Steering, which refines actions via learned residual steering of the flow-matching action expert's velocity field, using a tactile mixture-of-experts architecture to integrate both tactile forecasts and real-time tactile feedback. Together with specific designed three stages training recipe, $TF^2$-Steering enables tactile signals to correct and, when necessary, redirect the flow-matching action-generation process, while building on the strong action-generation capacity of the vision-based foundation policy. Extensive experiments across six simulated and six real-world manipulation tasks demonstrate the effectiveness of $TF^2$-Steering. It outperforms the strongest evaluated baselines by 10.7 percentage points in average simulation success rate and 9.1 percentage points in average real-world progress success rate. Project page: https://yiming-cc.github.io/tf2-steering/.
Sihan Yang, Weichen Bai, Ruichuan An, Yiming Cheng, Zhiyuan Feng, Tianyi Jiang, Renye Yan, Ning Ding 等 12 位作者
As executable environments for language agents scale, generating and verifying their rollouts becomes increasingly expensive. Under finite rollout budgets, this raises an important question: can data management at the environment level make agentic reinforcement learning (RL) more efficient by organizing, evaluating, and scheduling task instances together with the environments that determine their tools, states, transitions, and verification? To address this question, we introduce EnvSched (Environment-aware Scheduling), an online scheduler that learns from rollout history. EnvSched assigns scheduling value through two complementary modeling choices: exploitation prioritizes tasks likely to provide informative reward differences, while coverage spreads each batch across underobserved environments and interaction patterns. EnvSched organizes environment--task pairs as nodes in a dual-relation graph, with within-environment edges capturing task semantics and shared tool, state, and verifier structure, and cross-environment edges capturing abstract execution and reward topology. By propagating historical rollout statistics along both edge types, it predicts within-task reward variance. These predictions guide a scheduler that allocates each batch to tasks with high predicted reward variance and underobserved environments and tasks. Environment quotas and a similarity penalty further limit concentration and redundancy, yielding informative and diverse batches without additional pilot rollouts. In RL on Qwen3-8B, EnvSched achieves an average score of 48.81 across BFCL-v3, tau-Bench, and ACEBench-Agent after 40 training steps, exceeding the highest score attained by random task selection after 120 steps. It also improves downstream performance across model sizes at the same training budget.
Feiyu Zhao, Yiming Chen, Wenhuan Lu Tianjin University, China, Daipeng Zhang, Xianghu Yue, Jianguo Wei Tianjin University
Large Audio-Language Models (LALMs) have recently achieved strong performance across various audio-centric tasks. However, hallucination, where models generate responses that are semantically incorrect or acoustically unsupported, remains largely underexplored in the audio domain. Existing hallucination benchmarks mainly focus on text or vision, while the few audio-oriented studies are limited in scale, modality coverage, and diagnostic depth. We therefore introduce HalluAudio, the first large-scale benchmark for evaluating hallucinations across speech, environmental sound, and music. HalluAudio comprises over 5K human-verified QA pairs and spans diverse task types, including binary judgments, multi-choice reasoning, attribute verification, and open-ended QA. To systematically induce hallucinations, we design adversarial prompts and mixed-audio conditions. Beyond accuracy, our evaluation protocol measures hallucination rate, yes/no bias, error-type analysis, and refusal rate, enabling a fine-grained analysis of LALM failure modes. We benchmark a broad range of open-source and proprietary models, providing the first large-scale comparison across speech, sound, and music. Our results reveal significant deficiencies in acoustic grounding, temporal reasoning, and music attribute understanding, underscoring the need for reliable and robust LALMs.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Hongchao Jiang Nanyang Technological University, Yiming Chen, Yushi Cao AICS, Hung-yi Lee National Taiwan University, Robby T. Tan
Large Language Models (LLMs) are increasingly used not only to generate code, but also to judge it: comparing, ranking, or scoring competing solutions. However, their reliability in this evaluative role remains poorly understood. Inconsistent or flawed judgments can undermine benchmarks and distort training signals. This paper investigates the performance and robustness of LLMs when used as code judges. We introduce CodeJudgeBench, a benchmark explicitly designed to evaluate LLM-as-a-Judge models across three critical coding tasks: code generation, code repair, and unit test generation. We comprehensively benchmark the performance of 26 LLM-as-a-Judge models, encompassing general-purpose, code-tuned, and reasoning models. Our empirical findings reveal that relatively small reasoning models (e.g., Qwen3-8B) can outperform much larger non-reasoning models up to 70B. We further stress-test robustness by applying both general and code-specific perturbations. All models show significant instability and are sensitive to changes such as response ordering, variable naming, and misleading comments. These findings highlight serious concerns about the consistency and robustness of LLM-based judges for coding tasks.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yiming Chen, Zexin Li University of California, Riverside, Xianghu Yue, Robby T. Tan, Haizhou Li The Chinese University of Hong Kong (Shenzhen); National University of Singapore and National University of Singapore
LLM serving is limited by provider-side resources: longer generations consume more GPU time, increase latency, and reduce throughput in multi-tenant systems. This creates a denial-of-service (DoS) risk, where attackers degrade service by inducing excessive generation. Prior work on LLM DoS primarily relies on adversarial perturbations that delay end-of-sequence termination. We show perturbations are often unnecessary: natural, benign-looking instructions that specify impractical and meaningless tasks can already trigger excessive generation. To study this overlooked vulnerability, we introduce , an adversarial dataset of natural, instruction-based DoS prompts. Starting from a human-curated seed set spanning diverse attack categories, we design a multi-agent synthesis framework to scale the dataset while preserving malicious intent and increasing semantic diversity. Experiments across a wide range of proprietary and open-source LLMs show that NaturalSloth consistently induces excessive generation, with attack effectiveness further amplified when combined with jailbreak techniques. Our analysis also reveals significant limitations of existing defenses, highlighting the need for dedicated protections against natural DoS attacks.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yanghao Zhou, Haitian Li, Rexar Lin, Heyan Huang Beijing Institute of Technology, Jinxing Zhou Mohamed bin Zayed University of Artificial Intelligence, Changsen Yuan, Tian Lan Alibaba Group, Ziqin Zhou Canva 等 15 位作者
Recent advances in text-to-audio-video (T2AV) generation have enabled models to synthesize audio-visual videos with multi-participant dialogues. However, existing evaluation benchmarks remain largely designed for human-recorded videos or single-speaker settings. As a result, structural failures in generated multi-talker dialogue videos, such as identity drift, unnatural turn transitions, and audio-visual misalignment, cannot be effectively diagnosed. To address this issue, we introduce MTAVG-Bench, a failure-driven diagnostic benchmark for multi-talker dialogue-centric audio-video generation. MTAVG-Bench is built via a semi-automatic pipeline, where 1.8k videos are generated using mainstream T2AV models with carefully designed prompts, yielding 2.4k manually annotated QA pairs for fine-grained failure diagnosis. The benchmark evaluates multi-speaker dialogue generation at four levels: audio-visual signal fidelity, temporal attribute consistency, social interaction, and cinematic expression. Built on a hierarchical failure taxonomy and a targeted QA protocol, MTAVG-Bench is primarily designed to evaluate whether proprietary and open-source omni-models can reliably identify failure modes in multi-speaker T2AV outputs. We benchmark 12 proprietary and open-source omni-models on MTAVG-Bench, with Gemini 3 Pro achieving the strongest overall performance, while leading open-source models remain competitive in signal fidelity and consistency. Overall, MTAVG-Bench enables fine-grained failure analysis for rigorous model comparison and targeted video generation refinement.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表