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版本更新 · v4arXiv:2603.02999

OneRanker: Unified Generation and Ranking with One Model in Industrial Advertising Recommendation

Dekai Sun, Yiming Liu, Jiafan Zhou, Xun Liu, Chenchen Yu, Yi Li, Jun Zhang, Huan Yu 等 9 位作者

原文摘要

The end-to-end generative paradigm is revolutionizing advertising recommendation systems, driving a shift from traditional cascaded architectures towards unified modeling. However, practical deployment faces three core challenges: the misalignment between interest objectives and business value, the target-agnostic limitation of generative processes, and the disconnection between generation and ranking stages. Existing solutions often fall into a dilemma where single-stage fusion induces optimization tension, while stage decoupling causes irreversible information loss. To address this, we propose OneRanker, achieving architectural-level deep integration of generation and ranking. First, we design a value-aware multi-task decoupling architecture. By leveraging task token sequences and causal mask, we separate interest coverage and value optimization spaces within shared representations, effectively alleviating target conflicts. Second, we construct a coarse-to-fine collaborative target awareness mechanism, utilizing Fake Item Tokens for implicit awareness during generation and a ranking decoder for explicit value alignment at the candidate level. Finally, we propose input-output dual-side consistency guarantees. Through Key/Value pass-through mechanisms and Distribution Consistency (DC) Constraint Loss, we achieve end-to-end collaborative optimization between generation and ranking. The full deployment on Tencent's WeiXin channels advertising system has shown a significant improvement in key business metrics (GMV - Normal +1.34\%), providing a new paradigm with industrial feasibility for generative advertising recommendations.

cs.IR

版本更新 · v3arXiv:2606.08043

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Yushan Yin 等 14 位作者

原文摘要

Facial rigging--creating Facial Action Coding System (FACS) blendshapes and inner-mouth geometry (teeth, gums, and tongue)--remains a major bottleneck in 3D character production. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. It supports humans, humanoids, and long- and short-muzzled animals with no manual landmarks, user-provided templates, or per-asset setup. OmniFaceRig combines a hybrid vision-language and computer vision riggability checker, a four-model face segmentation ensemble, keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, it selects topology-specific templates with a nose-landmark-free design and uses as-rigid-as-possible deformation with signed-distance-field constraints to reduce teeth-face intersections. We also introduce Omni-Bench, an open-source benchmark of more than 1,000 biped 3D characters rigged with FACS blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high rigging success, nearly complete face detection recall, low inner-mouth penetration, and 20-30 s end-to-end latency per asset on a single A100 GPU.

cs.GR · cs.CV

新论文 · v1arXiv:2611.06717

Combinatorial Boolean Matrix Multiplication in $n^3 / 2^{Ω(\sqrt{\log n})}$ Time

Piaoyang Cui, Yiming Liu, David P. Woodruff

原文摘要

For over fifty years, combinatorial algorithms for Boolean matrix multiplication (BMM) and triangle detection saved only polylogarithmic factors over cubic time. At STOC 2024, Abboud, Fischer, Kelley, Lovett, and Meka broke this barrier with a deterministic $O(n^3 / 2^{Ω((\log n)^{1/7})})$-time algorithm, and asked whether $n^3 / 2^{Ω(\sqrt{\log n})}$ time is achievable. We answer this question in the affirmative, giving deterministic combinatorial algorithms for both BMM and triangle detection running in $O(n^3 / 2^{Ω(\sqrt{\log n})})$ time. Following Abboud et al., we decompose $(A,B)$ into pairs of submatrices $(A_k,B_k)$, called \emph{pieces}, each of which is either sparse or pseudorandom in a sense that forces $A_k\star B_k$ to be nearly all-ones on its vertex sets. Whereas their decomposition produces $2^{O(d^7)}$ pieces at regularity parameter $d$, we obtain $2^{O(d^2)}$ pieces, directly improving the runtime exponent from $(\log n)^{1/7}$ to $\sqrt{\log n}$. Prior work found pseudorandom pieces by repeatedly restricting to denser submatrices, paying worst-case vertex losses at each step that compounded across nested recursion levels, together with an expensive derandomization step. We eliminate the extra powers of $d$ by matching the vertex loss at each step to the size of its density jump so losses telescope across scales, derandomizing witness search via $L_d$-norm estimation so the sampler length stays $2^{O(d)}$, and bounding overlap across the recursion with a fractional density-weighted volume budget rather than raw submatrix volume.

cs.DS

版本更新 · v3arXiv:2610.05066

Salvation Lies Within: Eliciting Inherent Style Transfer in Step-Distilled Diffusion Models

Shengyin Sun, Yiming Li, Yingzhao Lian, Xing Li, Xingzhi Zhou, Anxin Tian, Zhili Wang, Haoyang Li 等 10 位作者

原文摘要

Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47\% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content. Code is available at https://github.com/sunshy-1/StyleForge.

cs.CV

新论文 · v1arXiv:2611.03634

WebHarbor: Docking Real Websites for Evolving GUI Agent Environments

Zhaoyang Wang, Qianhui Wu, Boyu Gou, Demi Wang, Jiacheng Zhang, Peichun Hua, Qize Li, Shi Qiu 等 57 位作者

原文摘要

GUI web agents require realistic and interactive environments that remain stable during both evaluation and training. Live website evaluation suffers from changing content, access restrictions, and limited coverage of authenticated workflows, while existing synthetic environments for training often lack functional depth and visual fidelity. We propose WebHarbor, a suite of 153 executable and dockerized website environments that faithfully reconstruct the visual interfaces, content, and functional workflows of real-world web services under deterministic control. We build WebHarbor through task-driven human-agent collaboration, where environments evolve as new tasks expand their functional scope, coding agents implement the required changes, and human contributors audit visual fidelity, functional correctness, and task validity. The resulting suite comprises 3,518 tasks spanning multi-step and post-authentication workflows, where existing works often fail to cover. Beyond reliable evaluation, WebHarbor provides high-fidelity synthetic web environments for cost-efficient reinforcement learning (RL). We demonstrate that a Qwen 4B-level GUI agent trained with RL in WebHarbor generalizes to unseen tasks and performs competitively with leading open-source GUI web agents across four benchmarks. The code and data are publicly available at https://github.com/aiming-lab/WebHarbor.

cs.AI · cs.CL · cs.LG

版本更新 · v2arXiv:2610.39576

Bayesian Offline Multi-Agent Reinforcement Learning with Latent World Models

Xi Xiong, Lu Liu, Yiming Li, Jakob Foerster

原文摘要

Model-based offline multi-agent reinforcement learning (MARL) provides a promising approach to multi-agent decision-making under partial observability, where the global state is unavailable from offline data. However, limited dataset coverage can lead to substantial out-of-distribution (OOD) model errors, which may mislead policy optimization and degrade downstream performance. Existing model-based offline MARL methods typically rely on access to global states or mitigate model errors through pessimistic or conservative policy optimization, leaving the reliability and refinement of learned world models less explored. We propose a Bayesian offline MARL framework that infers latent global states from decentralized observation-action histories and iteratively refines a posterior world model using only offline data. Building on posterior information loss, we extend this criterion to the multi-agent setting as multi-agent posterior information loss (MPIL), which provides a reliability measure for world model refinement and offline evaluation. Theoretically, we establish an upper bound on policy regret that is monotonic in MPIL and further characterize its dependence on the size and state-joint-action coverage of the offline dataset. Experiments on partially observable multi-agent variants of D4RL MuJoCo tasks demonstrate competitive policy performance across diverse offline data conditions, while MPIL-guided refinement improves world model prediction and downstream policy performance. These results support a principled connection between world model reliability, offline data coverage, and policy performance in partially observable offline MARL.

cs.MA

新论文 · v1arXiv:2610.36584

Benchmarking LLM Agents for Behaviorally Adequate Test Generation from Software Requirements

Binhang Qi, Yiming Liu, Yun Lin, Yangjie Zhou, Hailong Sun, Jin Song Dong

原文摘要

As large language model agents increasingly compile natural-language requirements into repository-level code, requirement-to-test generation grows in importance to provide validation constraints (or harness) to guide code generation. Yet it remains unclear whether current agents can generate tests that validate the required behavior when the implementation of that behavior is withheld. Existing test-generation benchmarks mostly focus on white-box testing, whereas the requirement--test-related study usually requires evaluation on semantic alignment between the given documents and the generated tests. We introduce Req2Test-Bench, a benchmark containing 5,086 execution-validated instances recovered from developer-authored behavior-driven development (BDD) artifacts in 8 open-source projects, spanning 5 programming languages and 4 BDD frameworks. Each instance pairs a natural-language requirement in Gherkin with its developer-written Test Implementation. Given the requirement, target interfaces of the required behavior, an agent must generate a complete, potentially multi-file Test Implementation. Evaluation of 8 agent--model--reasoning configurations reveals a substantial gap between execution success and behavioral adequacy, which is measured strictly as kill-completeness: a kill-complete test kills every mutant that the ground-truth test kills. The best-performing configuration, Codex with DeepSeek-V4.1-Flash, produces passing tests for 82.8% of instances, yet only 33.8% are behaviorally adequate. We find that (1) scaling up agents yields sharply diminishing returns in behavioral adequacy relative to generation cost; (2) under-specified requirements cause the information gap, including ambiguous setup and implicit expected outcomes; and (3) requirement-grounded harnesses that steer agent non-determinism offer a promising direction for improvement.

cs.SE · cs.AI

新论文 · v1arXiv:2610.35604

RoboDoctor: Training-Free Recursive Self-Improvement for Robot Policies

Heyang Yu, Haomin Li, Sihang Li, Jixin Yan, Shiyun Peng, Wanqi Zhong, Tianyu Xin, Yuan Yao 等 10 位作者

原文摘要

Generalist robot policies and language-model agents provide complementary capabilities, but completing a task also requires adapting their use to the consequences of physical interaction. We study execution as a locus of adaptation: feedback guides the current action and supplies evidence for revising subsequent decisions under fixed model weights. We introduce RoboDoctor, a training-free framework that connects diagnosis, grounded action, and persistent experience across three revision targets. The harness allocates control between policy and agent; intervention determines when to assist while preserving useful policy behavior; and operation refines physical methods through observed effects. Linked experience records retain the reason for a decision, the attempted method, its outcome, and conditions for reuse. On a curated archive of 54 RoboDojo-Sim task entries, RoboDoctor achieves a five-dimension mean score of 57.10, with a native success rate of 49.44%. Recorded interactions illustrate strategy changes, selective correction, and grasp revision. These findings characterize execution-time adaptation in the evaluated system; controlled trials remain necessary to isolate the contribution of cross-episode experience.

cs.RO · cs.CV

版本更新 · v3arXiv:2605.09965

Towards Generalist Game Agents: A Survey of Foundation Models in Virtual Worlds

Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者

原文摘要

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-industry.79ACL Anthology · ACL 2026

DQA: Diagnostic Question Answering for IT Support

Vishaal Kapoor, Mariam Dundua, Evren Yortucboylu, Sarthak Ahuja, Neda Kordjazi, Yiming Li, Vaibhavi padala, Derek Ho 等 10 位作者

原文摘要

Enterprise IT support interactions are fundamentally diagnostic: effective resolution requires iterative evidence gathering from ambiguous user reports to identify an underlying root cause. While retrieval-augmented generation (RAG) provides grounding through historical cases, standard multi-turn RAG systems lack explicit diagnostic state and therefore struggle to accumulate evidence and resolve competing hypotheses across turns.We introduce DQA, a diagnostic question-answering framework that maintains persistent diagnostic state and aggregates retrieved cases at the level of root causes rather than individual documents. DQA combines conversational query rewriting, retrieval aggregation, and state-conditioned response generation to support systematic troubleshooting under enterprise latency and context constraints.We evaluate DQA on 150 anonymized enterprise IT support scenarios using a replay-based protocol. Averaged over three independent runs, DQA achieves a 78.7% success rate under a trajectory-level success criterion, compared to 41.3% for a multi-turn RAG baseline, while reducing average turns from 8.4 to 3.9. This improvement reflects the benefit of explicitly representing competing explanations and aggregating evidence across turns in unscripted troubleshooting.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.355ACL Anthology · ACL 2026

EfficientLLM: Unified Pruning-Aware Pretraining for Auto-Designed Compact Language Models

Xingrun Xing, Zheng Liu, Shitao Xiao Beijing Academy of Artificial Intelligence, Boyan Gao, Yiming Liang, Haokun Lin, Xianlin Zeng, Guoqi Li Institute of automation, Chinese academy of science, Chinese Academy of Sciences 等 9 位作者

原文摘要

Modern large language models (LLMs) driven by scaling laws achieve emergent intelligence in large model sizes. Recently, the increasing concerns about cloud costs, latency and privacy make it an urgent requirement to develop compact edge language models. Distinguished from direct pretraining that bounded by parameter scaling law, this work proposes the unified pruning-aware pretraining, focusing on pretraining compact models while preserving performance of much larger source models, termed EfficientLLM. It features following characteristics: 1) Pruning in Pretraining Corpus: we introduce minimal parameter groups to decouple LLMs and continuously optimize model architecture with classic pruning methods like LLM-Pruner and SparseGPT during pretraining. We reveal that it achieves top-quality compact language models to scale up LLM pruning to large scale pretraining. 2) Auto-Designed Architecture: the LLM architecture is auto-designed during saliency-driven pruning, unifying pretraining, architectural design, and parameter pruning into a single process. Based on these, EfficientLLM significantly outperforms directly pretrained baselines with 100M \sim 1B parameters, such as MobileLLM, SmolLM, Qwen2.5-0.5B, OLMo-1B, Llama3.2-1B in commen sense benchmarks, which bridges the performance gap between traditional LLM compression and direct pretraining. We open source on https://github.com/Xingrun-Xing2/EfficientLLM.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.64ACL Anthology · ACL 2026

RAM-SD: Retrieval-Augmented Multi-agent framework for Sarcasm Detection

Ziyang Zhou, Ziqi Liu, Yan Wang, Yiming Lin, Yangbin Chen Xi'an Jiaotong-Liverpool University

原文摘要

Sarcasm detection remains a significant challenge due to its reliance on nuanced contextual understanding, world knowledge, and multi-faceted linguistic cues that vary substantially across different sarcastic expressions. Existing approaches, from fine-tuned transformers to large language models, apply a uniform reasoning strategy to all inputs, struggling to address the diverse analytical demands of sarcasm. These demands range from modeling contextual expectation violations to requiring external knowledge grounding or recognizing specific rhetorical patterns. To address this limitation, we introduce RAM-SD, a Retrieval-Augmented Multi-Agent framework for Sarcasm Detection. The framework operates through four stages: (1) contextual retrieval grounds the query in both sarcastic and non-sarcastic exemplars; (2) a meta-planner classifies the sarcasm type and selects an optimal reasoning plan from a predefined set; (3) an ensemble of specialized agents performs complementary, multi-view analysis; and (4) an integrator synthesizes these analyses into a final, interpretable judgment with a natural language explanation. Evaluated on four standard benchmarks, RAM-SD achieves a state-of-the-art Macro-F1 of 77.74%, outperforming the strong GPT-4o+CoC baseline by 7.01 points. Our framework not only sets a new performance benchmark but also provides transparent and interpretable reasoning traces, illuminating the cognitive processes behind sarcasm comprehension.

cs.CL · cs.MA

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.716ACL Anthology · ACL 2026

SynthAgent: Adapting Web Agents with Synthetic Supervision

Zhaoyang Wang, Yiming Liang Purdue University, Xuchao Zhang Microsoft, Qianhui Wu Microsoft, Siwei Han, Anson Bastos Microsoft, Rujia Wang Microsoft, Chetan Bansal Microsoft 等 12 位作者

原文摘要

Web agents struggle to adapt to new websites due to the scarcity of environment specific tasks and demonstrations. Recent works have explored synthetic data generation to address this challenge, however, they suffer from data quality issues where synthesized tasks contain hallucinations that cannot be executed, and collected trajectories are noisy with redundant or misaligned actions. In this paper, we propose SynthAgent, a fully synthetic supervision framework that aims at improving synthetic data quality via dual refinement of both tasks and trajectories. Our approach begins by synthesizing diverse tasks through categorized exploration of web elements, ensuring efficient coverage of the target environment. During trajectory collection, tasks are refined only when conflicts with observations are detected, which mitigates hallucinations while preserving task consistency. After collection, we conduct trajectory refinement with global context to mitigate potential noise or misalignments. Finally, we fine-tune open-source web agents on the refined synthetic data to adapt them to the target environment. Experimental results demonstrate that SynthAgent outperforms existing synthetic data methods, validating the importance of high-quality synthetic supervision. The code is publicly available at https://github.com/aiming-lab/SynthAgent.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

新论文 · v1arXiv:2502.13016Berkeley BAIR

LLM 驱动的主动式数据系统

LLM-Powered Proactive Data Systems

Sepanta Zeighami, Yiming Lin, Shreya Shankar, Aditya Parameswaran

AI 速读 基于摘要

作者主张数据系统应从被动执行查询转向主动理解并改写用户输入与数据,以更高效地满足用户真实需求。

cs.DB · cs.AI

查看原文摘要

With the power of LLMs, we now have the ability to query data that was previously impossible to query, including text, images, and video. However, despite this enormous potential, most present-day data systems that leverage LLMs are reactive, reflecting our community's desire to map LLMs to known abstractions. Most data systems treat LLMs as an opaque black box that operates on user inputs and data as is, optimizing them much like any other approximate, expensive UDFs, in conjunction with other relational operators. Such data systems do as they are told, but fail to understand and leverage what the LLM is being asked to do (i.e. the underlying operations, which may be error-prone), the data the LLM is operating on (e.g., long, complex documents), or what the user really needs. They don't take advantage of the characteristics of the operations and/or the data at hand, or ensure correctness of results when there are imprecisions and ambiguities. We argue that data systems instead need to be proactive: they need to be given more agency -- armed with the power of LLMs -- to understand and rework the user inputs and the data and to make decisions on how the operations and the data should be represented and processed. By allowing the data system to parse, rewrite, and decompose user inputs and data, or to interact with the user in ways that go beyond the standard single-shot query-result paradigm, the data system is able to address user needs more efficiently and effectively. These new capabilities lead to a rich design space where the data system takes more initiative: they are empowered to perform optimization based on the transformation operations, data characteristics, and user intent. We discuss various successful examples of how this framework has been and can be applied in real-world tasks, and present future directions for this ambitious research agenda.