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新论文 · v1arXiv:2611.05158

Perturb, Repair, Verify: Self-Play Vision-Language Verifiers for Compositional Understanding

Zijun Huang, Yingjun Du, Cees G. M. Snoek

Vision-language verifiers judge whether an image faithfully matches a textual description, yet existing training pipelines typically rely on static supervision from stronger external judges or curated hard-negative data. Such supervision requires external generation or annotation, is teacher-bounded, and is difficult to adapt as model failures evolve. We introduce PROVE (Perturb-and-Repair Optimization for Vision-Language Evaluation), a self-play framework that trains verifiers through a closed perturb-verify-repair-verify loop. Starting from a known-correct image-caption pair, a Mutator introduces a typed perturbation over objects, attributes, counts, or relations. The verifier then judges the perturbed caption and provides textual feedback, which a Repairer uses to recover a faithful caption for re-verification. These two verification rounds produce structured rewards for informative mismatches and visually grounded repairs. Since perturbation, verification, and repair are role-conditioned behaviors of the same evolving multimodal backbone, updating the shared parameters also improves the verifier itself. Experiments show that PROVE improves fine-grained compositional verification across model scales and families and strengthens visual-detail robustness on the reference backbone, with limited, benchmark-dependent changes on broader multimodal tasks.

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cs.CV · cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2609.33595

Beyond One-Step Accuracy: State-Affine Latent Transition for Reliable Visual Planning

Boyuan Zhang, Yingjun Du, Xiantong Zhen, Ling Shao

Joint-embedding world models enable visual planning by learning action-conditioned dynamics in latent space. Yet they are commonly trained for one-step prediction on encoded states, while planning recursively applies the learned transition to its own predictions. One-step accuracy therefore does not capture how prediction errors propagate under recursive rollout. We decompose multi-step rollout error into the errors introduced at individual steps and their propagation through subsequent transitions. We show that state-affine dynamics are precisely the differentiable transitions with state-independent Jacobians, eliminating the nonlinear propagation residual and making the error propagation operators depend only on the action sequence. Guided by this result, we introduce SALT (State-Affine Latent Transition), an action-conditioned state-affine dynamics model in which the action modulates both the state transformation and the additive update. We train SALT through recursive multi-step rollout supervision, feeding each predicted latent state back into the transition so that training matches how the model is used during planning. Across four visual planning environments, SALT exhibits $1.48$--$2.19\times$ higher one-step prediction error than the matched LeWM baseline, yet improves closed-loop success in every environment by $10.0$ percentage points on average. On OGBench-Cube, the fraction of episodes that fail with a sharp rise in model-predicted cost after execution decreases from $23.3%$ to $2.0%$.

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cs.RO · cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.37405

Clearing the FoG: Training KG Agents to Retrieve the Evidence Behind Their Answers

Zongyuan Sun, Shuai Zhao, Yingjun Du, Ke Shu, Ziyue Zhu, Haoran Luo

Large language models (LLMs) can answer many factual questions correctly, but a correct answer is not necessarily a supported one. For an LLM agent, a knowledge graph (KG) plays two roles: as a source of answers, it supplies facts that the model lacks; as a source of evidence, it supplies the supporting triples that make an answer traceable and auditable. However, existing KG agents treat the KG only as a source of answers: their training data carries answers but not evidence, and their training rewards check the answer but not the retrieved evidence, so agents often answer correctly without retrieving the supporting triples. We propose FoG, a framework that trains KG agents to retrieve the evidence behind their answers. FoG consists of evidence-grounded synthesis, a KG interaction agent, and an evidence-coverage process reward (ECPR): the synthesis recursively hides explicit entities behind verifiable sub-questions, so that every question carries its supporting triples by construction; the agent records the triples returned by the KG; and ECPR credits each supporting triple to the turn that first retrieves it. Experiments on three KGQA benchmarks demonstrate that FoG enables 3B--4B open-source agents to outperform substantially larger baselines in answer accuracy and evidence coverage, with zero-shot cross-KG transfer.

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cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35598

Evolve on Graph: Self-Evolving Knowledge Graph Reasoning without Question Annotations

Zongyuan Sun, Shuai Zhao, Ke Shu, Ziyue Zhu, Shangyang Wu, Yuanlin Lin, Tao Wang, Shiyue Li 等 11 位作者

Knowledge graphs (KGs) provide reliable external knowledge for multi-hop factual reasoning with large language models (LLMs), yet most KGs in real-world domains such as finance and industry lack question--answer (QA) annotations. Without such annotations, existing methods struggle to improve LLM graph reasoning: training-free agents cannot improve their exploration through interaction; reinforcement learning (RL) agents depend on QA data annotated by humans or synthesized by closed-source models; and training data is typically built offline, so its topology mix is fixed and cannot follow the agent's ability. We propose Evolve on Graph (EoG), a framework that lets an LLM self-evolve its graph reasoning without any QA annotations. Through Graph Self-Play, a single LLM alternates between a Proposer that poses questions and a Solver that answers them. To make questions verifiable, Symbolically Verifiable Topology Synthesis (SVTS) samples reasoning topologies on the KG and executes the corresponding first-order logic queries, yielding topology skeletons with correct and complete answer sets; guided by a skeleton, the Proposer explores the graph to pose a multi-hop question. To let task topologies follow the Solver, a Boundary-Aware Graph Curriculum rewards the Proposer by the Solver's score variance, keeping questions at the Solver's capability boundary so that complex topologies enter training as the Solver improves. On six benchmarks over Freebase, Wikidata, and an industrial KG, EoG consistently outperforms prompting-, retrieval-, and agent-based methods, showing that LLM graph reasoning can improve through self-play without QA annotations. Our code is available at https://github.com/Szy5/EoG

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cs.AI
arXiv ↗PDF ↗