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版本更新 · v2arXiv:2610.04624

Backward-Consistent Diffusion Sampling for Sparsely Observed PDE Inverse Problems

Yida Pan, Muhammad H. Ashiq, Chanyong Jung, Yixuan Jia, Jonah M. Miller, Qing Qu, Ismail Alkhouri

原文摘要

Recovering Partial Differential Equation (PDE) coefficient fields from extremely sparse observations is a severely ill-posed inverse problem for which generative machine learning methods (e.g., diffusion models) have become a leading way to encode the prior. Recent state-of-the-art diffusion solvers lift these priors to function spaces, finding a physics-consistent reconstruction in the output space of the diffusion denoiser. We prove that, in a discontinuous PDE setting, output space methods can result in failure to appropriately minimize the unobserved error with the correct coefficient field. Consequently, we propose Function Space Backward-Consistent Sampling (FunBCS), an input space optimization approach for solving PDE problems which aims to find the best input such that the denoiser reconstruction is physics-consistent. We then prove that FunBCS appropriately minimizes the unobserved error, unlike output space optimization methods. Per our theoretical analysis, we also provide insights on how to dynamically allocate the number of input space optimization steps used throughout the sampling process. Our evaluations, across four PDE inverse problems (including the discontinuous Darcy flow), demonstrate that FunBCS reduces the reconstruction error by $27$-$64\%$ while running $1.4$-$2.1\times$ faster when compared to the current state-of-the-art.

cs.LG

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2111ACL Anthology · ACL 2026

TRACE: A Corpus of Team Creative Discussions

Yixuan Jiang Alibaba Group, Tiancheng Hu University of Cambridge, Jose Hernandez-Orallo Universitat Politecnica de Valencia and University of Cambridge, David Stillwell University of Cambridge, Luning Sun University of Cambridge

原文摘要

Understanding how discussion dynamics shape team creativity has been limited by the difficulty of measuring process at scale. We introduce Trace, a corpus of 309 group discussions from 103 teams (460 participants) across six creative problem-solving tasks. The dataset follows an input-process-output framework, integrating team composition (demographics, personalities), full discussion transcripts, and creativity outcomes. Using sentence embeddings and factor analysis, we identify four interpretable discussion dimensions: Coherence, Exploration, Convergence, and Participation. Analysis reveals a depth-breadth trade-off: coherent idea development inversely relates to semantic exploration. Larger teams explore more broadly but converge less effectively while team diversity shapes participation patterns more than discussion content. Novelty and usefulness in the creativity outcomes follow distinct pathways: Exploration and Convergence predict novelty, whereas Coherence predicts usefulness. These findings ground our understanding of how teams talk their way to creative solutions and provide guidance for designing multiagent systems.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表