Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments. We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs. To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26,000 trajectories and 2,892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments. Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs. Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments. Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16.5% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks.
Brian Gordon, Yonatan Bitton, Andreea Marzoca, Yasumasa Onoe, Xiao Wang, Daniel Cohen-Or, Idan Szpektor
Large Vision-Language Models (VLMs) now generate highly detailed, paragraphlength image captions, yet evaluating their factual accuracy remains challenging. Current methods often miss fine-grained errors, being designed for shorter texts or lacking datasets with verified inaccuracies. We introduce DOCCI-Critique, a benchmark with 1,400 VLM-generated paragraph captions (100 images, 14 VLMs) featuring over 10,216 sentence-level human annotations of factual correctness and explanatory rationales for errors, all within paragraph context. Building on this, we develop VNLI-Critique, a model for automated sentence-level factuality classification and critique generation. We highlight three key applications: (1) VNLI-Critique demonstrates robust generalization, validated by state-of-the-art performance on the M-HalDetect benchmark and strong results in CHOCOLATE claim verification. (2) The VNLI-Critique driven AutoRater for DOCCI-Critique provides reliable VLM rankings, showing excellent alignment with human factuality judgments (e.g., 0.98 Spearman). (3) An innovative Critic-and-Revise pipeline, where critiques from VNLI-Critique guide LLM-based corrections, achieves substantial improvements in caption factuality (e.g., a 46% gain on DetailCaps-4870). Our work offers a crucial benchmark alongside practical tools, designed to significantly elevate the standards for fine-grained evaluation and foster the improvement of VLM image understanding. Project page: https://google.github.io/unblocking-detail-caption
Aviv Slobodkin, Hagai Taitelbaum, Yonatan Bitton, Brian Gordon, Michal Sokolik, Nitzan Bitton Guetta, Almog Gueta, Royi Rassin 等 10 位作者
Subject-driven text-to-image (T2I) generation aims to produce images that align with a given textual description, while preserving the visual identity from a referenced subject image. Despite its broad downstream applicability - ranging from enhanced personalization in image generation to consistent character representation in video rendering - progress in this field is limited by the lack of reliable automatic evaluation. Existing methods either assess only one aspect of the task (i.e., textual alignment or subject preservation), misalign with human judgments, or rely on costly API-based evaluation. To address this gap, we introduce RefVNLI, a cost-effective metric that evaluates both textual alignment and subject preservation in a single run. Trained on a large-scale dataset derived from video-reasoning benchmarks and image perturbations, RefVNLI outperforms or statistically matches existing baselines across multiple benchmarks and subject categories (e.g., \emph{Animal}, \emph{Object}), achieving up to 6.4-point gains in textual alignment and 5.9-point gains in subject preservation.
Hritik Bansal, Clark Peng, Yonatan Bitton, Roman Goldenberg, Aditya Grover, Kai-Wei Chang
Large-scale video generative models, capable of creating realistic videos of diverse visual concepts, are strong candidates for general-purpose physical world simulators. However, their adherence to physical commonsense across real-world actions remains unclear (e.g., playing tennis, backflip). Existing benchmarks suffer from limitations such as limited size, lack of human evaluation, sim-to-real gaps, and absence of fine-grained physical rule analysis. To address this, we introduce VideoPhy-2, an action-centric dataset for evaluating physical commonsense in generated videos. We curate 200 diverse actions and detailed prompts for video synthesis from modern generative models. We perform human evaluation that assesses semantic adherence, physical commonsense, and grounding of physical rules in the generated videos. Our findings reveal major shortcomings, with even the best model achieving only 22% joint performance (i.e., high semantic and physical commonsense adherence) on the hard subset of VideoPhy-2. We find that the models particularly struggle with conservation laws like mass and momentum. Finally, we also train VideoPhy-AutoEval, an automatic evaluator for fast, reliable assessment on our dataset. Overall, VideoPhy-2 serves as a rigorous benchmark, exposing critical gaps in video generative models and guiding future research in physically-grounded video generation. The data and code is available at https://videophy2.github.io/.