Rwiddhi Chakraborty, Yinong Oliver Wang, Cheng Zhang, Fan Bai, Zhuoran Yu, Michael Kampffmeyer, Yong Jae Lee, Fernando De la Torre 等 9 位作者
Large video models have exhibited impressive performance on a wide range of visual question answering tasks, owing to the rise of powerful, pretrained text and vision encoders. The usefulness of such models have also been demonstrated on a wide range of benchmarks, with an important caveat - the dominant approach in these benchmarks evaluates multiple choice reasoning via text options. This is a natural way to test text-based reasoning in these models, and has led to significant insights regarding model behavior in the community. In this work, we ask a different question - what happens when the evaluation modality is visual, rather than text? We introduce three new vision-centric evaluation benchmarks in temporal frame retrieval, video future prediction, and causal memory distortion, all designed around evaluating visual understanding capabilities in large video models. Our approach complements the existing approaches to evaluate video understanding in frontier models. We show that current frontier models exhibit significant weakness when attempting to reason through visual queries, rather than text. We conclude with an extended analysis section that provides pointers for future improvements in visual understanding for large video models.
Jaden Park, Jungtaek Kim, Jongwon Jeong, Robert D. Nowak, Kangwook Lee, Yong Jae Lee
Language Model (LM) agents are increasingly used in complex decision-making tasks, from AI coding to physical AI, where they must both explore a search space and exploit acquired knowledge effectively. Although exploration and exploitation play different roles in decision-making, it remains challenging to systematically distinguish exploration and exploitation without access to the agent's internal policy, and to determine when either constitutes an error. To address this, we design partially observable 2D grid maps paired with an unknown symbolic task directed acyclic graph (DAG), abstracting practical agentic AI scenarios. We then propose a policy-agnostic metric that detects unproductive traversals, while permitting necessary backtracking. We attribute each error to exploration or exploitation based on whether the current state admits productive exploration, exploitation, or both. Using generated maps and task DAGs with controllable difficulty, we evaluate 35 frontier LM agents and find that even state-of-the-art models struggle to reach the goal within the step budget. $\log$ exploration and exploitation errors exhibit strong relationships with task success ($R^2 = 0.885$ and $0.875$, respectively), providing empirical evidence that the metric captures behavior relevant to task success. Beyond success rate, the metric reveals distinct exploration and exploitation behaviors among models with similar success rates. We further find that a compact memory harness achieves higher task success than a reasoning baseline that retains its own reasoning traces. Finally, we extend our metric to an iconic video game, Minecraft Clone, beyond our synthetic environment. We release our code at https://github.com/jjj-madison/measurable-explore-exploit.
Aniket Rege University of Wisconsin-Madison, Arka Sadhu Meta, Yuliang Li Meta AI, Kejie Li Facebook, Ramya Korlakai Vinayak University of Wisconsin - Madison, Yuning Chai Meta, Yong Jae Lee, Hyo Jin Kim
The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding—one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video. Achieving this vision requires advances in long-horizon video understanding, where systems must interpret and recall visual and audio information spanning days or even weeks. Existing methods, including large language models and retrieval-augmented generation, are constrained by limited context windows and lack the ability to perform compositional, multi-hop reasoning over very long video streams. In this work, we address these challenges through EGAgent, an enhanced agentic framework centered on entity scene graphs, which represent people, places, objects, and their relationships over time. Our system equips a planning agent with tools for structured search and reasoning over these graphs, as well as hybrid visual and audio search capabilities, enabling detailed, cross-modal, and temporally coherent reasoning. Experiments on the EgoLifeQA and Video-MME-long datasets show that our method achieves state-of-the-art performance on EgoLifeQA (57.5%) and competitive performance on Video-MME-long (74.1%) for complex longitudinal video understanding tasks.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表