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首次观测 · 记录 #1CVF · CVPR 2026:cvf:092958a76f3e2856fbe9d9407408d1d7CVF · CVPR 2026

Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs

Lu, Meng, Xu, Ran, Fang, Yi, Zhang, Wenxuan, Yu, Yue, Srivastava, Gaurav, Zhuang, Yuchen, Elhoseiny, Mohamed 等 16 位作者

原文摘要

While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images," i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training environment for incentivizing tool-integrated visual reasoning capabilities in VLMs. VISTA-Gym unifies diverse real-world multimodal reasoning tasks (7 tasks from 13 datasets in total) with a standardized interface for visual tools (e.g., grounding, parsing), executable interaction loops, verifiable feedback signals, and efficient trajectory logging, enabling visual agentic reinforcement learning at scale. While recent VLMs exhibit strong text-only reasoning, both proprietary and open-source models still struggle with tool selection, invocation, and coordination. With VISTA-Gym, we train VISTA-R1 to interleave tool-use with agentic reasoning via multi-turn trajectory sampling and end-to-end reinforcement learning. Extensive experiments across 11 public reasoning-intensive VQA benchmarks show that VISTA-R1-8B outperforms state-of-the-art baselines with similar sizes by 9.51%-18.72%, demonstrating VISTA-Gym as an effective training ground to unlock the tool-integrated reasoning capabilities for VLMs.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0d3b3d20db226da86cbff2cfc449a6a4CVF · CVPR 2026

HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

Meng, Yihao, Ouyang, Hao, Yu, Yue, Wang, Qiuyu, Wang, Wen, Cheng, Ka Leong, Wang, Hanlin, Ma, Shuailei 等 14 位作者

原文摘要

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f4ea4b8839ae7a4abed46d4760c2027CVF · CVPR 2026

MagicQuill V2: Precise and Interactive Image Editing with Layered Visual Cues

Liu, Zichen, Yu, Yue, Ouyang, Hao, Wang, Qiuyu, Ma, Shuailei, Cheng, Ka Leong, Wang, Wen, Bai, Qingyan 等 14 位作者

原文摘要

We propose MagicQuill V2, a novel framework that introduces a layered composition paradigm to generative image editing, bridging the gap between the semantic power of modern diffusion models and the granular control of traditional graphics software. While state-of-the-art diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and style. To overcome this limitation, our method deconstructs creative intent into a stack of independently controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive, and powerful control over the generative process.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1344122480cb6b47f28798298854e13eCVF · CVPR 2026

Beyond Weak Supervision: MLLMs-Guided Graded Knowledge Distillation for Unsupervised Camouflaged Object Detection

Chen, Huafeng, Zhu, Chenguang, Lyu, Yueming, Shan, Caifeng

原文摘要

Most Camouflaged Object Detection (COD) methods rely on costly pixel-level annotations. Recent studies have adopted unsupervised COD (UCOD) to eliminate labeling costs, but still suffer from two issues:1) insufficient supervision, leading to reliance on self-supervised backbone DINO and reduced model flexibility; and 2) ineffective use of pseudo-labels, which widens the performance gap with supervised methods and limits real-world applicability. In this paper, we propose a novel teacher-student framework for UCOD to address these two issues. To tackle the lack of supervision, we build a powerful teacher model by integrating Multimodal Large Language Models (MLLMs) and the Segment Anything Model (SAM) to generate high-quality pseudo-labels. However, the teacher model faces two challenges: 1) suboptimal performance of MLLMs in COD, and 2) cascading errors.To address these challenges, we first propose a Camouflaged-Aware Chain-of-Thought (CA-CoT) for MLLMs. CA-CoT guides MLLMs through step-by-step reasoning to simulate human perceptual processes, thereby enhancing their performance in COD.Subsequently, we design a Graded Mask Evaluator (GME) to mitigate cascading errors, which evaluates and grades the quality of masks generated by SAM, and then filters out the low-quality masks to provide more reliable supervision.To better leverage pseudo-labels, we propose Graded Knowledge Distillation (GKD), which adaptively enhances distillation at both image and pixel levels based on pseudo-label quality. Extensive experiments show that our method outperforms existing UCOD approaches by a large margin. Notably, our method also achieves good performance under zero-shot settings. Code will be released.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:233b38c8055d06b6b5e59cf57ae79bfdCVF · CVPR 2026

CGU-Bayes: Causal Graph Uncertainty-Guided Bayesian Inference for Domain Generalization

Yin, Naiyu, Wang, Hanjing, Yu, Yue, Gao, Tian, Dhurandhar, Amit, Lee, Chung-Hao, Ji, Qiang

原文摘要

Causal graphs play a crucial role in AI research as they reveal the data generation processes underlying real-world machine learning and computer vision tasks. Recent studies have leveraged causal graphs to develop more robust and interpretable models. However, limited or biased data often lead to inaccurate causal graph estimation, reducing a model's transferability to unseen domains. To address this challenge, we propose a novel framework that performs Bayesian inference over causal graphs to capture potential underlying causal relations and identify invariant causal features for DG prediction. The key advantage of our framework lies in its ability to quantify causal graph uncertainty in the context of prediction tasks and incorporate it into the prediction process. Our proposed uncertainty provides valuable insights into (i) the reliability of our method on specific datasets, (ii) the alignment between learned causal graphs and unseen test domains, and (iii) the confidence of our predictions. In particular, we go beyond merely quantifying uncertainty and leverage it as weighting factors in a weighted Bayesian inference scheme. Empirical results on multiple benchmark distribution-shift datasets show that our algorithm, **C**ausal **G**raph **U**ncertainty-guided **Bayes**ian Inference (CGU-Bayes), outperforms existing DG methods on challenging datasets and achieves state-of-the-art performance overall.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:258be8f2a7a76cbfae6670baf2d7720aCVF · CVPR 2026

Benchmarking PhD-Level Coding in 3D Geometric Computer Vision

Li, Wenyi, Luo, Renkai, Yu, Yue, Gao, Huan-ang, Gao, Mingju, Yuan, Li, Fu, Chaoyou, Zhao, Hao

原文摘要

AI-assisted coding has rapidly reshaped software practice and research workflows, yet today's models still struggle to produce correct code for complex 3D geometric vision. If models could reliably write such code, the research of our community would change substantially. To measure progress toward that goal, we introduce GeoCodeBench, a PhD-level benchmark that evaluates coding for 3D vision. Each problem is a fill-in-the-function implementation task curated from representative papers at recent venues: we first let a tool propose candidate functions from official repositories, then perform careful human screening to select core 3D geometric components. For every target, we generate diverse, edge-case unit tests, enabling fully automatic, reproducible scoring. We evaluate eight representative open- and closed-source models to reflect the current ecosystem. The best model, GPT-5, attains only 36.6% pass rate, revealing a large gap between current capabilities and dependable 3D scientific coding. GeoCodeBench organizes tasks into a two-level hierarchy: General 3D capability (geometric transformations and mechanics/optics formulation) and Research capability (novel algorithm implementation and geometric logic routing). Scores are positively correlated across these axes, but research-oriented tasks are markedly harder. Context ablations further show that "more paper text" is not always better: cutting off at the Method section statistically outperforms full-paper inputs, highlighting unresolved challenges in long-context scientific comprehension. Together, these findings position GeoCodeBench as a rigorous testbed for advancing from generic coding to trustworthy 3D geometric vision coding.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2b2dc4d2a7037e75ca348918cacdc0a3CVF · CVPR 2026

RunawayEvil: Jailbreaking the Image-to-Video Generative Models

Wang, Songping, Qian, Rufan, Lyu, Yueming, Liu, Qinglong, Zou, Linzhuang, Qin, Jie, Liu, Songhua, Shan, Caifeng

原文摘要

Image-to-Video (I2V) generation represents a frontier in content creation, where models synthesize dynamic visual sequences by jointly reasoning from both image and text prompts. This multimodal grounding enables diverse controllability over video attributes. However, it is precisely this capability that introduces a critical security blind spot: by exploiting the interplay between visual and textual cues, attackers can launch multimodal jailbreak attacks that severely compromise output security. Despite the increasing implementation of security mechanisms in real-world I2V systems, such cross-modal threats remain unexplored. Existing attack methods remain confined to single-modal settings, relying solely on isolated text or image perturbations, which severely limits their effectiveness. To bridge this gap, we propose Runaway Evil, the first multimodal jailbreaking framework for I2V models with dynamic evolutionary capability. Built on a Strategy-Tactic-Action paradigm, our framework exhibits self-amplifying attack through three core components: (1) a strategy-aware command unit that enables the attack to self-evolve its strategies through reinforcement learning-driven strategy customization and large language model (LLM)-based strategy exploration; (2) a multimodal tactical planning unit that generates synergistic text jailbreak instructions and image tampering guidelines based on the selected strategies; and (3) an tactical action Unit executes and evaluates the coordinated attacks. This self-evolving architecture allows the framework to continuously adapt and intensify its attack strategies without human intervention. Extensive experiments demonstrate that Runaway Evil achieves state-of-the-art attack success rates on commercial I2V models, such as Open-Sora 2.0 and CogVideoX. This work provides a critical tool for probing and mitigating multimodal vulnerabilities, laying a foundation for building more robust video generation systems. The code is available at: https://github.com/DeepSota/RunawayEvil.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:506147ebd7e0a4a2530927f5b68f7ee1CVF · CVPR 2026

MMBench-GUI: A Unified Hierarchical Evaluation Framework for Multi-Platform GUI Agents

Wang, Xuehui, Wu, Zhenyu, Xie, JingJing, Ding, Zichen, Yang, Bowen, Li, Zehao, Liu, Zhaoyang, Li, Qingyun 等 25 位作者

原文摘要

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web. The benchmark spans four levels: Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. To assess both effectiveness and efficiency, we further propose the Efficiency-Quality-Aware (EQA) metric, which measures task success alongside action redundancy. Extensive evaluations reveal that precise visual grounding is the critical determinant of performance, underscoring the advantages of modular designs with specialized grounding modules. Moreover, all agents suffer from substantial inefficiencies, frequently completing tasks with excessive steps despite eventual success. Performance also degrades on complex or cross-application tasks, exposing weaknesses in memory, planning, and adaptive reasoning. By providing broad coverage, standardized protocols, and novel metrics, MMBench-GUI establishes the first comprehensive foundation for advancing GUI agent research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:811403e3cf749272362ad14887fa8921CVF · CVPR 2026

Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Bai, Qingyan, Wang, Qiuyu, Ouyang, Hao, Yu, Yue, Wang, Hanlin, Wang, Wen, Cheng, Ka Leong, Ma, Shuailei 等 13 位作者

原文摘要

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表