For robots to operate reliably in commercial and industrial applications, they must persistently perform specific tasks with known variations in object shape and pose. We call this Variational Automation (VA) to differentiate these settings from fixed automation. Inspired by recent papers on Agentic Robotics, where pretrained LLM and VLM coding agents combine interpretable robot programming with the open-world adaptability of model free policies, we propose a general set of agentic robotics benchmark design criteria that includes accessibility, repeatability, diversity, relevance to agentic robotics and practical applications, physical realizability, resistance to benchmark saturation, and computational efficiency. We instantiate these principles in six manipulation task classes spanning industrial, medical, and infrastructure applications: tool sorting, tool hanging, gear meshing, syringe packing, cable insertion, and cable routing. We introduce the Variational Automation Benchmark for Agentic Robotics (VABAR), an open, easily replicable, simulation-based manipulation benchmark to systematically evaluating agentic robotics systems. Built fully on open-source tools, VABAR features detailed implementations using the Newton physics engine, standardized task variations, difficulty tiers, success metrics, and a library of 33 generalizable skills with human-authored programmatic reference solutions. We provide initial baseline evaluations using an open agentic manipulation harness, Graph-as-Policy (GaP), and Isaac Lab Arena.
Most speech large language models (SLMs) still process speech in an offline manner. They only start responding after they receive the complete speech segment. However, many real-world applications require streaming speech interaction, for which the audio continuously flows in and the machine is required to answer questions based on the so far received audio chunks. For example, a user may ask the system to continuously count how many times a person's name has been mentioned while they are speaking. We observe a lack of benchmarks and evaluation protocols for real-time speech interaction. Motivated by this, we propose LibriSpeech-Real-QA, a dataset and a benchmark for real-time speech interaction. We construct different types of real-time question-answer pairs from LibriSpeech to evaluate whether speech LLMs can identify target words in streaming audio. We evaluate several popular real-time commercial models and find that they still tend to respond only after the speech turn has finished. We demonstrate that we can enable a pretrained SLM to perform this task, where we explore several modeling designs and establish a solid baseline for future research.
Kaiyuan Chen, Shuangyu Xie, Letian Fu, Justin Yu, William Pacini, Sandeep Bajamahal, Hudson Kim, Jaimyn Drake 等 24 位作者
For robots to work reliably in commercial and industrial applications, recent advances in agentic coding systems have potential to combine interpretable robot programming with the open-world adaptability of model-free policies. We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data: https://graph-robots.github.io/gap
Shu Zhou, Ziyang He, Yuxin Rao, Yudong Fang, Jiali Qian, Dongyuan Chen, Juntao Zhang, Yong Hu
Financial agents are becoming an important class of real-world AI systems. Financial tasks vary widely in type and difficulty, and many are open-ended with no ground-truth answers. However, existing benchmarks neither capture this breadth and open-endedness nor separate grounding from correctness. To bridge this gap, we introduce $\textbf{AgenticFinBench}$, a benchmark of 230 real-world financial tasks spanning 8 categories, 2 languages, and 4 complexity levels. We also propose a reference-free evaluation framework that combines question-specific rubrics with a two-stage claim audit that detects hallucinations, defined as claims absent from the agent's trace and refuted by external evidence. This framework better matches how financial work is assessed in practice. Experiments across 18 agent configurations reveal three key findings: (1) Ignoring hallucinations can overstate agent performance: hallucination auditing lowers the baseline leader's score by 7.58 points and moves it to fourth place. (2) Harness differences explain more variation in evidence grounding than model differences (28.6% vs 8.8%). (3) Quality scores fall from 89.44 on direct retrieval to 79.18 on the most complex tasks. Case studies show that agents struggle to explain how events affect company profits or stock prices, compare financial data on a consistent basis, and justify their conclusions. By releasing AgenticFinBench, we aim to advance financial reasoning, factual verification, and agent design for more reliable responses to diverse real-world financial requests.
EEG-based brain-computer interfaces support a broad range of applications, yet designing decoding architectures that perform well across diverse tasks remains challenging. We introduce AutoBCI, an agentic framework in which a Designer Agent and a Forecaster Agent support the discovery and selection of EEG decoding architectures across tasks. The Designer Agent performs Pool-Guided Architecture Discovery (PGAD), generating and refining architectures through training and validation across multiple EEG tasks, such as emotion recognition, motor imagery, and sleep staging. The Forecaster Agent performs Performance Estimation from Early Knowledge (PEEK), using architecture code, the training protocol, and early learning curves to predict full-budget validation performance and select promising candidates for continued training. Across 14 EEG datasets spanning motor imagery, emotion recognition, and sleep staging, we evaluate AutoBCI with six LLMs, including Opus 5.5 and GPT 5.6 Sol, and compare the architectures selected by the search procedure against ten baselines: six conventional EEG models and four foundation models. The architecture discovered by AutoBCI with Claude Opus 5.5 achieves 64.16% average test balanced accuracy (bAcc), compared with 63.87% for REVE, the strongest baseline on this metric. Using ten observed epochs, PEEK reduces mean absolute error in predicting average validation bAcc from 2.20 to 1.36 percentage points, a 38.1% reduction relative to the best-observed-score baseline. Code is available at https://github.com/Jiang-Muyun/AutoBCI
Dexterous manipulation involves not only moving objects, but also arranging the hand around them to maintain useful contacts and enable subsequent actions. Yet many learning-based systems specify goals primarily through object poses or trajectories, leaving hand-object configurations to emerge implicitly. We introduce DexHOT, which formulates dexterous manipulation as hand-object configuration transfer: moving between feasible configurations that jointly specify hand articulation and object pose relative to the wrist. DexHOT learns a reusable relation-conditioned transfer primitive from synthetic feasible configuration pairs, without human reference motions, and composes long-horizon behaviors through closed-loop tracking of configuration subgoals. On DexHOTBench with 120 objects, a single policy achieves 80.5% transfer success on seen objects and 69.4% on unseen objects; on a real dexterous hand, it achieves 61.5% success over 200 real-robot transfers and 90% task success across six demonstration-guided tasks. These results show that explicit hand-object goals provide an expressive and composable interface for dexterous manipulation. More details and videos are available at https://dex-hot.github.io/.
Dialectal Arabic speech recognition remains constrained by the scarcity of dialect-resolved transcribed speech despite the abundance of web audio. We introduce GigaSpeech 3, a corpus of 39,000 hours and 10 million weakly transcribed speech segments covering Algerian, Egyptian, Iraqi, Saudi, and Syrian Arabic. Starting from 60 hours of manual transcription per dialect, we train labeling models using speech-recognition-biased self-supervised learning and apply them to dialect-matched web audio. Data selection and four rounds of noisy-student refinement for Saudi and Syrian Arabic yield the final corpus. We validate its utility through dialect-specific and multi-dialect speech recognition training and cross-domain evaluation. On GigaSpeechBench, the final dialect-specific models outperform their labeling models across all five dialects and achieve a macro-average word error rate of 23.86%, a 16.6% relative reduction from the strongest third-party system covering all five dialects, while outperforming the best third-party result on three dialects. A multi-dialect model using self-predicted dialect identities achieves a macro-average word error rate of 25.51% while also supporting Modern Standard Arabic. Across eight conditions from three external corpora, a GigaSpeech 3-trained Zipformer achieves the lowest word error rate among six evaluated models in every condition, while adapting the Qwen3 speech recognizer on GigaSpeech 3 improves performance across all eight conditions. We release the corpus and recipes as a foundation for dialect-aware Arabic speech processing.
Xinyue Xu, Jieqiang Sun, Jing, Dai, Siyuan Chen, Lanjie Ma, Ke Sun, Bin Zhao 等 12 位作者
A dexterous hand succeeds or fails through contact, yet every scalable record of human manipulation (video, vision-based hand tracking, motion capture) observes how the hand moves and misses how it pushes. We present DexCanvas, a hybrid real-synthetic dataset of 7,000 hours of dexterous hand-object interaction with per-frame contact points and contact forces, grown from 70 hours of optical motion capture that spans 21 manipulation types, from power and precision grasps to in-hand manipulation. The forces come from a real-to-sim pipeline: one reinforcement learning (RL) policy, conditioned on object geometry and manipulation type, drives an actuated MANO hand in physics simulation to reproduce each captured object trajectory, and the simulator measures the contacts that produce the reproduced motion. The policy reproduces 87.5% of the demonstrations and still succeeds on 80.9% of rollouts from perturbed initial object poses; these perturbed rollouts expand the 70 captured hours a hundredfold. On six YCB objects absent from the capture set it succeeds 72.5% of the time. The contact channels make better policies: a Diffusion Policy that observes DexCanvas contact features succeeds 82.2% of the time, against 67.5% without them, over 18,522 trials. Contact-driven retargeting carries the same demonstrations to two dexterous robot hands, where the RL stage again produces stable rollouts. A first release of 111,857 force-annotated trajectories is publicly available on Hugging Face.
Quantum mechanics occupies a central position in contemporary science while remaining largely inaccessible to direct sensory experience. This paper proposes a roadmap to quantum aesthetics that examines how quantum concepts become aesthetic phenomena through artistic mediation rather than direct representation. Two complementary and orthogonal approaches are articulated. The first, a pioneering top-down approach, employs text-prompt-based generative AI to probe quantum aesthetics as a collective cultural construct embedded in large-scale training data. By systematically modulating the linguistic weight of the term "quantum," generative models are used as experimental environments to reveal how quantum imaginaries circulate within contemporary visual culture. The second, a bottom-up approach, derives aesthetic form directly from quantum-mechanical structures through the visualization of quantum-generated data, exemplified here by hydrogen atomic orbitals calculated from the Schrödinger equation. These approaches are framed not as competing methods but as intersecting paths within a navigable field of artistic research. They position quantum aesthetics as an emergent field of artistic research shaped by cultural imagination, computational mediation, and physical law, opening new directions for artistic practice and pedagogy at the intersection of art, data, artificial intelligence and quantum science.
Zhiwei Zhang, Wenxuan Yuan, Xiaoyuan Cheng, Pouria Behnoudfar, Chuanqi Chen, Charlotte Moser, Yuta Tarumi, Jin-Long Wu 等 13 位作者
Koopman representations describe nonlinear dynamics through linear evolution in a transformed space, offering an attractive framework for their linear simplicity and generality. Yet these advantages do not necessarily translate into improved performance in deep latent data assimilation (LDA). We systematically compare seven representative methods and structural baselines across five systems spanning approximately periodic to strongly chaotic dynamics and a broad range of state dimensions. We evaluate forecast and assimilation accuracy, physical state recovery, latent-trajectory behavior, and dynamical consistency, and assess Gaussian error assumptions, objective convexity, and uniqueness of analysis solutions. Our results reveal a trade-off between representational flexibility and optimization tractability. Linear evolution of the latent state can stabilize short-term forecasts but restrict expressiveness in strongly chaotic and high-dimensional systems, without consistently improving assimilation accuracy. Parameterized linear operators offer greater flexibility, yet their joint optimization with the encoder--decoder remains nonconvex. Methods with closed-form analysis updates generally perform better and exhibit greater robustness in our experiments, although matrix inversion remains a computational bottleneck. These findings show that the practical benefits of Koopman structure depend on both sufficient observational information and the choice of assimilation procedure.
Large Mixture-of-Experts (MoE) models are promising for local inference because sparse routing allows the routed-expert pool to reside on SSD while DRAM caches recently used experts. However, under practical DRAM cache capacities, substantial SSD I/O remains on the critical path despite I/O-computation overlap. Token-level dynamic expert precision offers a natural way to reduce this data demand by allocating bits according to expert importance and quantization sensitivity. Nevertheless, treating each bit-width of the same expert as an independent object prevents cross-precision cache reuse, causing overlapping data to be fetched repeatedly. The key insight is that precision should instead denote the refinement depth of one shared expert state. Based on this insight, we present PagedMoE, which stores each expert once using a prefix-compatible tree codebook and bitplane layout. Lower-precision representations are valid prefixes of higher-precision ones, allowing cached data to be reused or extended by fetching only missing bitplanes. PagedMoE selects the required prefix length before I/O using current routing weights and offline expert-specific error profiles, and directly executes cached 1-8-bit prefixes without materializing full-precision experts. At an average routed-expert precision of 2.5 bits, PagedMoE achieves quality close to GPTQ-INT4 on Qwen3.5-397B-A17B and to MXFP4 on most evaluated GLM5.2 tasks. With a 24 GiB expert cache, it reaches 8.89 tokens/s on Qwen3.5, 1.33x the throughput of the same dynamic requests using independent precision objects and 1.56x that of uniform 4-bit execution.
Siyuan Chen, Shengminjie Chen, Suixiang Gao, Zheyu Jiang, Dun Ma, Wenguo Yang
Generalized flows over time constitute a general network flow model that incorporates both transit times and flow losses or gains. We study their complexity, structure, and approximation. We prove that the generalized maximum flow over time problem remains NP-hard under standard binary encoding, even on lossy two-terminal series-parallel networks. The maximum temporally repeated restriction is APX-hard with general gains and NP-hard on lossy networks. We then consider the minimum source supply needed to satisfy a fixed sink demand within a given horizon, and prove that an optimal solution always exists without intermediate storage. On lossy networks, such a solution can additionally use only simple source--sink paths. These structural properties yield a fully polynomial-time approximation scheme via time condensation, with analogous schemes for generalized maximum flows over time and quickest flows with a source-supply budget.
Rituraj Sharma, Weiyuan Chen, Noah Provenzano, Tu Vu
DEEPTHINK methods improve reasoning by generating, refining, and aggregating populations of candidate solutions, which enables strong performance on complex mathematical and scientific tasks. However, existing frameworks can still suffer from unreliable correctness signals during inference, which creates a population- enhancement bottleneck where deeper deliberation amplifies errors, suppresses correct minority solutions, and yields weak returns to additional compute. In this paper, we introduce a functional decomposition of DEEPTHINK systems and propose PRISM, a Process Reward Model (PRM)-guided inference algorithm that uses step-level verification to guide resampling, proposal acceptance, and solution aggregation. During refinement, PRISM uses PRM scores to guide population resampling and stochastic local refinement, which concentrates computation on higher-quality reasoning while preserving diversity. When paired with PRM- score-vote, a PRM-guided aggregation method, PRISM is competitive with or outperforms existing DEEPTHINK methods, reaching 90.0%, 75.4%, and 71.4% with gpt-oss-20b on AIME25, HMMT25, and GPQA Diamond, respectively, while exceeding gpt-oss-120b. Additionally, our analysis shows that PRISM produces consistent net-directional correction during refinement and maintains competitive accuracy when the initial population contains few correct candidates.
Long-horizon consistency is essential for video world models, yet it becomes difficult to maintain once observed content falls outside the context window. Existing memory mechanisms either retrieve history as implicit context, which remains constrained by context capacity and entangles static and dynamic information or consolidate history into explicit global representations, which struggle to model evolving dynamics and accumulate geometric errors. To overcome these limitations, we introduce \textbf{GROME}, a novel factorized memory framework that augments video world models for long-horizon coherence across both static scenes and dynamic entities. GROME operates via three synergistic components: 1)~\emph{Static-Dynamic Factorization} decouples historical evidence into static and dynamic components, preserving static scene geometry and dynamic entity states separately; 2)~\emph{Local Memory Retrieval} selects spatially aligned static history to eliminate geometric drift alongside the latest dynamic entity states to ensure temporal continuity; 3)~\emph{Training-Free Memory Injection} seamlessly grounds the factorized memory into video world models via their native conditioning pathways. Experiments on long-horizon revisit scenarios demonstrate that GROME substantially enhances scene persistence and dynamic entity fidelity over existing methods, all while preserving the visual quality and controllability of the frozen backbone without additional training. Beyond self-rollouts, GROME readily accommodates external observations as plug-and-play memory, unlocking flexible and controllable video continuation and scene exploration.
Multi-hop Knowledge Base Question Answering (KBQA) aims to find answer entities in the knowledge base that are multiple hops away from the entities in the question. Information retrieval-based (IR-based) methods extract a pivotal subgraph from the entire KB to locate candidate answers and then evaluate their plausibility through semantic matching with the question. However, we observed that the extracted subgraphs often include nodes that are weakly related or irrelevant to the question. Without a proper node filtering mechanism, the number of irrelevant nodes grows as the number of hops increases, leading to excessive consumption of computational resources. To address these challenges, this study introduces an efficient LLM-based subgraph retrieval method for multi-hop knowledge base question answering, M-ER. The framework leverages Monte Carlo Tree Search (MCTS) to transform subgraph exploration into a tree-structured search process. During the MCTS selection phase, nodes that are highly relevant to the question are prioritized for inclusion in the subgraph, eliminating the need to traverse all nodes in the KB. The framework further incorporates a large language model (LLM) to refine the search direction, ensuring that exploration remains focused on nodes relevant to the question. In addition, selected nodes are quantitatively scored, and these scores are fed back into the node selection process to effectively filter out irrelevant candidates, thereby improving the quality of the subgraph. This mechanism not only narrows the search space but also enhances the overall efficiency of multi-hop KBQA. Experiments on the WebQSP benchmark demonstrate that M-ER achieves 78.88\% on the Hits@1 metric, while also improving computational efficiency. These results not only validate the effectiveness of M-ER, but also offer a viable technical path to balance performance and computational efficiency.
Human demonstrations provide a natural and scalable source of data for learning dexterous manipulation policies. However, existing retargeting methods primarily transfer human kinematics, while the tactile information underlying physical interaction is rarely preserved across embodiments. To address this limitation, we present a hierarchical three-stage framework for kinematic-tactile aligned dexterous retargeting. We use object-centric contact wrench space as a physical representation for tactile alignment between human and robot hands. The framework first aligns hand kinematics and contact geometry, and then constructs a human wrench support profile from tactile forces and contact geometry. Robot fingertip force targets are subsequently optimized to cover the human wrench support and converted into joint position corrections, yielding directly replayable robot hand trajectories. We evaluate the framework in simulation and real robot experiments across three pouring conditions. In the real robot experiments, our method achieves a 96.7\% replay success rate and higher wrench transfer fidelity than representative retargeting baselines. The framework enables physically grounded transfer of kinematic and tactile information from human demonstrations to robot hands, providing a path toward scalable learning of contact-rich dexterous manipulation.
Domain adaptation faces a fundamental paradox in the cold-start regime. When target data is scarce, statistical methods fail to distinguish relevant source domains from irrelevant ones, which often leads to negative transfer. In this paper, we address this challenge by leveraging expert textual descriptions of the target domain, a resource that is often available but overlooked. We propose a probabilistic framework that translates these semantic descriptions into a choice model, namely a Language-Induced Prior (LIP), that learns the preferences from a pretrained Large Language Model. The LIP is then integrated into an Expectation-Maximization algorithm to identify source relevance. Methodologically, this framework is compatible with any parametric model where a likelihood is available. It allows the LIP to guide the selection of sources when target signals are weak, while gradually refining these choices as samples accumulate. Theoretically, we prove that the estimator roughly matches an oracle cold-start mean squared error under a correct prior, while remaining asymptotically consistent regardless of the quality of the LIP. Empirically, we validated the framework on a descriptive (Gaussian estimation), a predictive (C-MAPSS dataset), and a prescriptive task (MuJoCo Hopper).
For audio-language models, an answer change after a local sound-event edit can reflect a response to the event's class, sensitivity to waveform rewriting, or both. We compare matched same-class and different-class replacements of a queried event. Both use the same interval, level estimate, donor fitting, and crossfade, while the same-class replacement preserves the correct answer. Across 600 synthetic soundscapes and three models from two architecture families, different-class replacements produce 49.7 to 60.9 percentage points more answer changes than same-class replacements. Same-class accuracy remains within 5.2 percentage points of original accuracy. Among trials with correct original and same-class answers, soundscape-weighted selective accuracy for the inserted class is 73.7 to 81.9%, averaging eligible trials within each soundscape and then weighting eligible soundscapes equally. This protocol tests how model answers respond to local changes in event class.
Rong Huang, Yi Xiong, Yuan-Yuan Cheng, Xiao-Ming Fu
Parameter-efficient fine-tuning (PEFT) methods adapt large models by introducing a small number of trainable parameters. However, we find that these parameters still contain redundancy and can be further compressed while maintaining strong task performance. To this end, we propose a novel hierarchical low-rank reparameterization method. Its core idea is to reorganize the trainable parameters of PEFT methods into an approximately square matrix and then express it via a low-rank decomposition, which can be applied recursively. This forms a multi-level structure with factors compressed level by level, drastically reducing the number of trainable parameters. In our experiments, we combine this reparameterization with LoRA, DoRA, MoSA, and RaSA. We evaluate commonsense reasoning on LLaMA-3.1-8B and Qwen2.5-7B, with additional GSM8K math reasoning experiments on LLaMA-3.1-8B. Under comparable trainable-parameter budgets, our method combined with LoRA or DoRA achieves better performance. Furthermore,when the parameter count of the original methods is compressed by approximately an order of magnitude, our method can still maintain competitive task performance and even surpass the corresponding baselines in average accuracy across the eight commonsense reasoning benchmarks.
Abhishek A. Sabnis, Mihai Mitrea, Lya Lugon, Karine Sartelet, Marc Bocquet, Xiaoyuan Cheng, Shupeng Zhu, Sibo Cheng
Full-field reconstruction of air pollution is essential for evaluating pollution exposure and supporting public health decision-making. However, the complex interactions among pollutants, hard-to-predict weather patterns, and limited monitoring station coverage make this a complex task. We apply deep learning techniques to provide fast and accurate reconstructions from sparse observations of four key pollutants: NO2, O3, PM2.5 and PM10. Models are trained on full-field simulation data and evaluated on real-world observations collected from 9 to 28 monitoring stations in the city of Paris. We introduce a diffusion-based generative framework for multi-pollutant reconstruction and benchmark its performance against deterministic deep learning models. Despite noisy observations and strong spatial variability, the models achieve high structural similarity on simulated validation data and produce realistic spatial patterns on real-world observations, as indicated by power-spectrum analysis. We introduce data augmentation methods that enable transfer to real-world observations without retraining, allowing the models to generalise beyond the training period. These findings highlight the potential of ML models for reliable real-world deployment in air pollution reconstruction tasks.
Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.
Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.
Industrial recommender systems use cascaded stages with different candidate spaces, data distributions, and latency constraints. Each stage include multi-objective prediction and multi-task fusion (MTF) modules. Existing MTF methods typically design and optimize the fusion module independently for each stage, which can lead to inconsistent preferences across stages. Although cross-stage coordination methods have been proposed, they mainly transfer supervision to upstream scoring models rather than jointly optimizing the fusion modules. We propose UniRec, a Unified Cross-stage Recommendation Fusion framework that jointly optimizes pre-ranking and ranking fusion agents. UniRec employs a coupled dual-agent architecture with partially shared embeddings and stage-specific fusion functions. It further introduces Dual-Axis Preference Optimization to combine stage-local preferences with downstream-to-upstream preference transfer. To enable stable and efficient cross-stage training, we address two practical challenges: reward-induced distribution drift and the computational cost of pairwise preference learning. Extensive offline and online experiments on a production short-video system demonstrate consistent gains over single-stage fusion and cross-stage coordination baselines. In a nine-week online A/B test, UniRec improves total watch time by $0.675\%$ and app usage time by $0.616\%$, and active users by $0.189\%$, and has been fully deployed in production.
Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.
Ziqiang Zhang, Jing Ma, Zilong Wang, Jiayuan Chen, Yi Qiao, Yu He, Wei Zhang, Dai Cheng 等 9 位作者
Pricing automation in large-scale tourism is challenging because travel orders are highly unstructured, while pricing policies are complex, rapidly evolving, and inherently open-ended. Traditional rule engines are brittle and costly to maintain, whereas unconstrained LLM agents lack the reliability and auditability required for financial decisions. We present a production-grade LLM-powered pricing system with a strict decision boundary: LLMs perform structured extraction and bounded policy/path selection, while all numeric pricing, including total-price computation, is executed deterministically. Policies are compiled into interpretable condition trees, enabling open-ended support for new clauses and evolving rules without code changes, while exposing auditable artifacts for human-in-the-loop control. Periodic fine-tuning on logged traces further improves tree induction and path matching. Deployed at a municipal state-owned tourism enterprise across 7 scenic sites and 12 business categories with 1,500+ operators and 1,000+ active policies, the system processed 3,960 orders in six months, reduced the order management team from 15-20 to 3, and cut per-order handling time from 10 minutes to <2 minutes.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表
Cao Te, Mengge Xue, Zhenyu Hu, Yuan Chen, Liqun Liu, Peng Shu, Huan Yu, Jie Jiang
While advertising is a cornerstone of commercial growth, it is constrained by online violation detection systems that reject non-compliant content at a million-scale daily. Advertisers urgently require automated solutions to rectify these advertisements, especially visual ads, as manual fixing is unscalable. Although recent safety-driven methods can achieve compliance, they typically suffer from over-editing, destroying the original commercial intent and perceptual similarity.To address this, we present SSR-A, a framework tailored for the minimalist rectification of non-compliant image ads.Instead of fine-tuning image editing models directly, SSR-A focuses on translating violation policies into targeted editing instructions.We first introduce a Spatial- and Semantic-Aware Instruction Synthesis Pipeline, where MLLMs synthesize candidate instructions—incorporating spatial grounding and semantic guidance—and select the optimal instruction via multi-dimensional evaluation. Furthermore, we align the model using Curriculum Reinforcement Learning, employing GRPO with multi-faceted rewards to progressively navigate the trade-off between compliance and visual preservation. Extensive experiments and online A/B tests show that SSR-A significantly outperforms state-of-the-art baselines in both compliance and preservation of visual and commercial consistency.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表
Yuan Chen, Zhenyu Hu, Mengge Xue, Cao Te, Liqun Liu, Peng Shu, Huan Yu, Jie Jiang
Rigorous content moderation is crucial for online advertising but leads to millions of daily rejections. This scale renders manual rectification infeasible, particularly for video advertisements.However, existing safety-driven methods often suffer from aggressive over-editing, which compromises the advertiser’s original semantic intent merely to satisfy compliance.In this work, we target the rectification of textual violations in video ads, covering both speech transcripts and on-screen text. We propose \mathcal{R}^3, a novel framework designed to harmonize compliance with original semantic intent preservation.Our approach integrates three key innovations: (1) an experience-driven data synthesis framework that bootstraps high-quality supervision via group-Relative compliance experience extractor; (2) a curriculum Reinforcement learning strategy with hierarchical rewards designed to enforce compliance while maximizing semantic consistency;and (3) a comprehensive video Rectification framework seamlessly integrating text recognition, rewriting, and re-rendering for industrial deployment. Extensive experiments on industrial datasets and online A/B testing demonstrate that \mathcal{R}^3 significantly outperforms state-of-the-art baselines, achieving an optimal trade-off between violation rectification and intent preservation.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表
Dexuan Xu, Yuan Jiayin, Jianing Wang Peking University, Yanyuan Chen, Hanpin Wang Peking University, Yu Huang Peking University
Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in interpreting single medical images. However, real-world clinical diagnosis is intrinsically a multi-view process, requiring the synthesis of information across volumetric slices, temporal sequences, and comparative modalities. Existing benchmarks fail to capture this complexity, limiting the assessment of models in realistic clinical workflows. To bridge this gap, we introduce MedMultiBench, the first large-scale benchmark specifically designed for medical multi-image understanding. Comprising 11,392 expert-curated samples, MedMultiBench evaluates MLLMs across four distinct dimensions: Joint Reasoning, Comparative Analysis, Comprehensive Perception, and In-Context Learning. We benchmark 13 state-of-the-art MLLMs, revealing that while current models excel in single-view tasks, they struggle significantly with multi-image contexts. Our experiments identify a performance degradation in open-source models when processing increased visual loads, whereas closed-source models demonstrate better scalability. MedMultiBench provides a robust framework to facilitate the development of MLLMs capable of holistic clinical reasoning.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Qin Zhou East China University of Science and Technology, Guoyan Liang, Qianyi Yang, Jingyuan Chen Zhejiang University, Sai Wu Zhejiang University, Chang Yao Zhejiang University, Zhe Wang
Recent reinforcement learning (RL) approaches have advanced radiology report generation (RRG), yet two core limitations persist: (1) report-level rewards offer limited evidence-grounded guidance for clinical faithfulness; and (2) current methods lack an explicit self-improving mechanism to align with clinical preference. We introduce clinically aligned Evidence-aware Self-Correcting Reinforcement Learning (ESC-RL), comprising two key components. First, a Group-wise Evidence-aware Alignment Reward (GEAR) delivers group-wise, evidence-aware feedback. GEAR reinforces consistent grounding for true positives, recovers missed findings for false negatives, and suppresses unsupported content for false positives. Second, a Self-correcting Preference Learning (SPL) strategy automatically constructs a reliable, disease-aware preference dataset from multiple noisy observations and leverages an LLM to synthesize refined reports without human supervision. ESC-RL promotes clinically faithful, disease-aligned reward and supports continual self-improvement during training. Extensive experiments on two public chest X-ray datasets demonstrate consistent gains and state-of-the-art performance.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Han Zhu, Juntao Dai Peking University, Jiaming Ji, Haoran Li, Chengkun Cai University of Edinburgh, University of Edinburgh, Pengcheng Wen, Chi-Min Chan, Boyuan Chen 等 11 位作者
With the widespread use of multi-modal Large Language models (MLLMs), safety issues have become a growing concern. Multi-turn dialogues, which are more common in everyday interactions, pose a greater risk than single prompts; however, existing benchmarks do not adequately consider this situation. To encourage the community to focus on the safety issues of these models in multi-turn dialogues, we introduce SafeMT, a benchmark that features dialogues of varying lengths generated from harmful queries accompanied by images. This benchmark consists of 10,000 samples in total, encompassing 17 different scenarios and four jailbreak methods. Additionally, we propose Safety Index (SI) to evaluate the general safety of MLLMs during conversations. We assess the safety of 17 models using this benchmark and discover that the risk of successful attacks on these models increases as the number of turns in harmful dialogues rises. This observation indicates that the safety mechanisms of these models are inadequate for recognizing the hazard in dialogue interactions. We propose a dialogue safety moderator capable of detecting malicious intent concealed within conversations and providing MLLMs with relevant safety policies. Experimental results from several open-source models indicate that this moderator is more effective in reducing multi-turn Attack Success Rate (ASR) compared to existed guard models.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表