Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, instruction following, limited demonstrations, long horizon, and memory. Each task is paired with an out-of-domain variant featuring controlled visual and spatial changes, allowing systematic assessment of robustness. In addition, the benchmark supports two embodiments and provides 8,080 success-validated teleoperated demonstrations, totaling 6.25 million frames. We evaluate seven recent Vision-Language-Action models under a unified protocol, establishing baselines for capability-specific performance, robustness, and data efficiency. The website is available at https://robbyant-research.github.io/BiDex-100/.
Yihang Chen, Bin Tan, Yujun Shen, Yinghao Xu, Nan Xue
Recent multi-view Transformers (e.g., DUSt3R and VGGT) have advanced 3D reconstruction by scaling training data and model capacity from two views to many views and long sequences, subsuming the classical SfM/SLAM pipeline of feature extraction, matching, and pose estimation in a single feed-forward pass. Yet this subsumption hides the interfaces between pipeline stages---correspondences, geometry, and pose are entangled in a single forward pass, leaving supervised fine-tuning as the major path to improvement and offering no mechanism to correct predictions from geometric evidence at test time. We propose PosePlaner to close this gap by reviving the classical coupling between correspondences and pose via flow matching, treating pose refinement as a conditional generation problem that takes coarse geometric matches and initial pose as input condition and fuses the resulting pose hypotheses into a single refined estimate, providing a continuous, data-driven analog of RANSAC voting. Our method is trained efficiently on two-view data, yet serves as a periodic refiner for streaming n-view pose estimators with no retraining. Empirically, it corrects failures of feed-forward predictors, substantially improves correspondence-based solvers, and reduces accumulated drift in long streaming sequences.
Changkun Liu, Bin Tan, Zeran Ke, Shangzhan Zhang, Jiachen Liu, Ming Qian, Nan Xue, Yujun Shen 等 9 位作者
This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well-suited representation for man-made environments - we introduce PLANA3R, a pose-free framework for metric Planar 3D Reconstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation. The project page is available at https://lck666666.github.io/plana3r