跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 04:05 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 05:02 — 2026-11-09 05:02(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 04:05最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 04:03(北京时间)
新论文 · v1arXiv:2610.39251

Where to Learn and How Far to Roll Out: Efficient Adaptive Training for GUI Agents

Yuxiang Chai, Quyu Kong, Panrong Tong, Steven Hoi, Yue Wang

原文摘要

Trajectory-level GRPO is a common approach for training multi-step GUI agents, but repeatedly rolling out complete trajectories from the task root can be inefficient: task-level rewards provide coarse supervision over which intermediate decisions require improvement, while already-mastered prefixes are repeatedly re-executed before reaching difficult states. We introduce a two-stage adaptive training framework that jointly addresses where to learn and how far to roll out. We first construct reusable intermediate checkpoints from successful expert trajectories and select informative pivots using action disagreement, which measures uncertainty directly from sampled GUI actions. Stage I performs one-step RL at these pivots to improve uncertain local decisions. Stage II then progressively expands policy responsibility through adaptive Local, Suffix, and Root training according to task progress. Recoverable checkpoints enable repeated training from intermediate states without replaying the preceding trajectory. Across MobileGym and CUA-Gym-Hub, our method reduces environment interaction by 56-61% relative to Vanilla GRPO while improving task performance, demonstrating that jointly allocating training across states and rollout ranges can substantially improve GUI-agent RL efficiency.

cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.316ACL Anthology · ACL 2026

MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents

Pengxiang Zhao, Guangyi Liu, Yaozhen Liang, Weiqing He, Zhengxi Lu, WenHao Wang, Yuehao Huang, Yuxiang Chai The Chinese University of Hong Kong 等 14 位作者

原文摘要

Shortcuts such as APIs and deep-links have emerged as efficient complements to flexible GUI operations, fostering a promising hybrid paradigm for MLLM-based mobile automation. However, systematic evaluation of GUI–shortcut hybrid agents remains largely underexplored. To bridge this gap, we introduce MAS-Bench, a benchmark that pioneers the evaluation of GUI-shortcut hybrid agents with a specific focus on the mobile domain. Beyond merely using predefined shortcuts, MAS-Bench assesses an agent’s capability to autonomously generate shortcuts by discovering and creating reusable, low-cost workflows. It features 139 complex tasks across 11 real-world applications, a knowledge base of 88 predefined shortcuts (APIs, deep-links, RPA scripts), and 9 evaluation metrics. Experiments demonstrate that hybrid agents achieve up to 68.3% success rate and 39% greater execution efficiency than GUI-only counterparts. Furthermore, our evaluation framework effectively reveals the quality gap between predefined and agent-generated shortcuts, validating its capability to assess shortcut generation methods. MAS-Bench addresses the lack of systematic benchmarks for GUI-shortcut hybrid mobile agents, providing a foundational platform for future advancements in creating more efficient and robust intelligent agents.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表