The limit order book (LOB) records outstanding buy and sell orders across multiple price levels. Its state evolves over time across market side, price level, and order attribute, naturally forming a multiway structure. However, existing LOB models typically flatten these dimensions into a matrix model, thus obscuring the existing structural relationships. Starting from first principles and the market-microstructure intuition of the LOB, we design TensorLOB to operate entirely in the tensor domain. TensorLOB uses mode-wise tensor contractions for feature extraction and directly contracts the learned representation with low-rank class-weight tensors for prediction, retaining the distinct roles of time, side, level, and attribute modes. Experiments on the FI-2010 benchmark show that TensorLOB achieves the highest accuracy, recall, and F1 score across all four evaluated horizons. This proof of concept highlights the potential of high-dimensional modelling of multi-way latent information intrinsic to financial markets, which has so far been largely overlooked.
Passenger electroencephalography (EEG) can reveal road risk through anticipatory responses before hazardous events and neural reactions around their onset. However, existing EEG decoding methods often map physiologically meaningful arrangement of electrodes onto artificial 2D grids and thus flatten the higher-order time-feature representations into matrices, obscuring meaningful structure in the data. To preserve and exploit the spatial and time-feature structure of EEG recordings, we propose the Graph-Tensor EEG Decoding Model (GraTED) for passenger risk prediction (RP) and danger identification (DI) in autonomous-vehicle scenarios. GraTED models the electrode arrangement as an undirected graph based on their scalp locations, using graph convolution to capture spatial dependencies and low-rank tensor classification to preserve the multidimensional time-feature structure, while controlling model complexity. Evaluated on the PassengerEEG dataset, comprising 11 participants and 45 hours of recordings, GraTED achieves the highest balanced accuracy, compared to the state-of-the-art, across all three evaluation settings, while requiring the fewest learnable parameters among seven baseline methods.
Parameter-Efficient Fine-Tuning (PEFT) methods, such as Low-Rank Adaptation (LoRA), have significantly reduced the number of trainable parameters needed in fine-tuning large language models (LLMs). The developments of LoRA-style adapters have considered two main directions: (1) enhancing model expressivity with high-rank adapters, and (2) aiming for further parameter reduction, as exemplified by vector-based methods. However, these approaches come with a trade-off, as achieving the expressivity of high-rank weight updates typically comes at the cost of sacrificing the extreme parameter efficiency offered by vector-based techniques. To address this issue, we propose a vector-based random Tensor network for high-Rank Adaptation (TeRA), a novel PEFT method that achieves high-rank weight updates while retaining the parameter efficiency of vector-based PEFT adapters. This is achieved by parametrizing the tensorized weight update matrix as a Tucker-like tensor network (TN), whereby large randomly initialized factors are frozen and shared across layers, while only small layer-specific scaling vectors, corresponding to diagonal entries of factor matrices, are trained. Comprehensive experiments demonstrate that TeRA matches or even outperforms existing high-rank adapters, while requiring as few trainable parameters as vector-based methods. Theoretical analysis and ablation studies validate the effectiveness of the proposed TeRA method. The code is available at https://github.com/guyuxuan9/TeRA.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Ruihan Chen, Qiming Li, Xiaocheng Feng, Weihong Zhong Harbin Institute of Technology, Xiaoliang Yang Harbin Institute of Technology, Yuxuan Gu Harbin Institute of Technology, Zekun Zhou Harbin Institute of Technology, Yunfei Lu Huawei Technologies Ltd. 等 12 位作者
Large Vision–Language Models (LVLMs) have shown strong potential as multilingual Graphical User Interface (GUI) agents, as evidenced by existing GUI benchmarks. However, these benchmarks exhibit two primary limitations: (1) although Perception and Reasoning (P R) capabilities are fundamental for GUI agents, current benchmarks lack fine-grained diagnostics to identify which specific capabilities lead to task failures, hindering targeted improvements; (2) existing benchmarks fail to provide a strictly aligned cross-lingual evaluation environment, introducing confounding factors that prevent isolating the language impact on GUI agent performance. To address these issues, we propose the Multilingual P R GUI Benchmark (MPR-GUI-Bench), featuring strictly aligned environments across six languages and eight fine-grained P R tasks. Our benchmark reveals consistent P R gaps between English and non-English settings, particularly on reasoning-intensive tasks. To leverage the superior English P R capabilities for bridging cross-lingual gaps, we identify layers sensitive to language and propose GUI-XLI, a GUI Cross-Lingual Intervention method that aligns non-English hidden states with their English counterparts at these layers during inference. Experiments show that GUI-XLI effectively reduces the cross-lingual gaps, with an average gain of 6.5% in non-English settings.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xiachong Feng University of Hong Kong, Deyi Yin, Xiaocheng Feng, Yi Jiang, Libo Qin Central South University, Yangfan Ye Harbin Institute of Technology, Lei Huang, Weitao Ma Harbin Institute of Technology 等 12 位作者
Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表