Wen Zeng, Ke Hong, Xu Fu, Zixiao Huang, Zehao Wang, Zhuoran Zhu, Yuanqing Wang, Bo Dai 等 17 位作者
Embodied reinforcement learning (RL) coordinates policy inference, simulation, and model training with highly heterogeneous resource demands. Although individual components frequently underutilize GPU compute during execution, existing systems only overlap work at coarse component boundaries (e.g., pipelining inference and simulation across simulator groups), leaving substantial low-activity GPU windows within subcomponent phases and nested loops. Exploiting these fine-grained windows manually requires tedious dependency analysis and workload-specific coordination. Furthermore, even when independent work is scheduled concurrently, cross-process GPU time slicing and streaming multiprocessor (SM) contention can negate the benefits of overlap. We present Rose, a runtime-aware system that automates fine-grained overlap and GPU resource management for embodied RL while preserving synchronous training semantics. Through a lightweight programmable interface that exposes execution hierarchy and state accesses, Rose tracks runtime data readiness and GPU activity to perform a two-stage optimization. First, a window-guided graph optimizer identifies low-activity windows and applies graph transformations to overlap complementary work across components and loop levels. Second, leveraging NVIDIA Multi-Process Service (MPS) for cross-process GPU concurrency, a slack-aware resource manager tunes process-level SM quotas by exploiting branch synchronization slack to mitigate interference on the critical path. Both stages combine local profiling with end-to-end iteration validation to guarantee throughput gains with minimal tuning overhead. Across diverse policies, simulators, RL algorithms, and GPU platforms, Rose achieves 1.20--1.92$\times$ training throughput improvement and increases average SM activity by 23.8--39.3\% compared with the state-of-the-art systems.
Zehao Wang, Hanzhu Chen, Runquan Gui, Zhe Wang, Lin Yang
Reinforcement Learning with Verifiable Rewards (RLVR) derives its learning signal from binary rewards via on-policy exploration and becomes a powerful paradigm for improving the reasoning of large language models. Yet it faces a learning cliff on problems beyond model's current ability: when every rollout fails, the samples reveal nothing about a correct solution, and group-relative estimators (e.g., GRPO, RLOO) collapse the update to zero advantage. Expert trajectories offer a remedy, but they are incompatible with the current policy and often lie in the student's low-probability regions, so the surviving updates demand large parameter shifts and decay into surface-level imitation rather than transferable reasoning. We argue that a useful learning signal on hard problems must be both verifiably correct and sufficiently compatible with the current policy. We propose Policy-Compatible Reinforcement Learning (PICO), which performs distribution-constrained joint decoding: expert data guides decoding at the token level while preserving the student's relative token probabilities, and a dynamic top-k mechanism confines the sampling distribution under a finite divergence budget, yielding trajectories that are verified and policy-compatible by construction. These trajectories are optimized jointly with on-policy rollouts under a mixed-behavior objective that mitigates their distribution mismatch via importance sampling. Experiments across reasoning diverse datasets and agentic benchmarks demonstrate that PICO consistently outperforms standard RLVR and prior off-policy baselines.
Tianyi Ma Michigan State University, Yue Zhang, Zehao Wang KU Leuven, Parisa Kordjamshidi Michigan State University
Vision-and-Language Navigation (VLN) poses significant challenges for agents to interpret natural language instructions and navigate complex 3D environments. While recent progress has been driven by large-scale pre-training and data augmentation, current methods still struggle to generalize to unseen scenarios, particularly when complex spatial and temporal reasoning is required. In this work, we propose SkillNav, a modular framework that introduces structured, skill-based reasoning into Transformer-based VLN agents. Our method decomposes navigation into a set of interpretable atomic skills (e.g., Vertical Movement, Area and Region Identification, Stop and Pause), each handled by a specialized agent. To support targeted skill training without manual data annotation, we construct a synthetic dataset pipeline that generates diverse, linguistically natural, skill-specific instruction-trajectory pairs. We then introduce a novel training-free Vision-Language Model (VLM)-based router, which dynamically selects the most suitable agent at each time step by aligning sub-goals with visual observations and previous actions. SkillNav obtains competitive results on commonly used benchmarks and establishes state-of-the-art generalization to the GSA-R2R, a benchmark with novel instruction styles and unseen environments.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表