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版本更新 · v2arXiv:2610.04672

MASBench: Benchmarking LLM-based Multi-Agent Collaboration under Partial Observability

Qizhi Chu, Zekai Yu, Sijie Wen, Yang Liu, Chen Qian, Cheng Yang, Chuan Shi, Zhiyuan Liu

原文摘要

Large language models (LLMs) have progressively evolved into the core of autonomous agents. Building on this progress, LLM-based multi-agent systems (MAS) coordinate multiple agents into a synergistic team to accomplish complex tasks that exceed the capabilities of individual agents. The effectiveness of such systems depends not only on the agents themselves, but also on how collaboration mechanisms are designed and organized. Note that real-world collaboration is typically partially observable, where each agent can only access partial information about the environment due to physical or privacy-related constraints. However, many existing multi-agent benchmarks assume global observability, and leave limited support for systematically evaluating collaboration mechanisms. To bridge this gap, we introduce MASBench, a multi-agent collaboration benchmark designed under partially observable constraints. It is organized into three progressive task categories: Reasoning, Scheduling, and Game. Through this structure, we progressively evaluate three representative collaboration mechanisms: Protocol, Memory, and Routing. MASBench further provides deterministic evaluation metrics, including performance score, communication cost, and cost effectiveness, to characterize both collaboration outcomes and communication overhead. Experiments across diverse LLM backbones and mechanism configurations offer empirical guidance for effective MAS design. Code is available at: https://github.com/BUPT-GAMMA/MASBench

cs.AI

新论文 · v1arXiv:2610.38405

SpaceAct: Benchmarking 3D Spatial and Temporal Reasoning via Closed-Loop Action and Active Perception

Chenglong Shi, Zekai Yuan, Yue Song, Jon Pu, Will Wu

原文摘要

To solve problems in 3D space rather than merely describe images, multimodal large language models (MLLMs) need 3D spatiotemporal reasoning: reconstructing 3D geometry from occluded 2D views, anticipating physical dynamics, and executing precise, closed-loop actions. Prior studies test passive VQA on static images or symbolic planning, requiring no execution or supplying privileged coordinates while ignoring collision, statics, and timing. We introduce SpaceAct, an interactive benchmark evaluating 3D spatiotemporal reasoning via closed-loop physical action and active perception, with SAPA, a Spatiotemporal Active-Probing Agent framework. Built on interlocking bricks and mechanical puzzles, it has 108 verified instances across 36 task families in six categories, without privileged coordinates, and diagnostic modes (+plan, +state, no-camera, blind, L7 levers). In brick-bridging or aperture-threading, models rotate the camera to resolve occlusion, read in-scene rulers, output 6-DoF poses under swept-collision and statics checks, and self-correct via split-screen rollback feedback (dynamic tasks freeze time during deliberation and give five strobe frames). Across 10 frontier MLLMs on the 44 hardest instances, scores span 4.8-79.1 (seven solve at most 27.3% of 6-DoF tasks); for the top three, a reference plan (+plan) closes 44% of the gap while leaving collisions at 5.2 per episode, whereas adding exact 3D state (+state) closes 90% and cuts collisions to 0.5; for four others, +plan lifts the mean score from 10.9 to 35.3 and +state to 81.8; and 46% of failures are collision or observation loops. SpaceAct and SAPA advance evaluation to closed-loop physical interaction, showing that even with a valid plan, MLLMs remain bottlenecked by 3D visual grounding and action refinement, while offering a testbed for active multi-view exploration and explicit 3D grounding.

cs.RO · cs.AI