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首次观测 · 记录 #1CVF · CVPR 2026:cvf:031fc1eb87fcc9216682873e8026aba8CVF · CVPR 2026

CGL: Advancing Continual GUI Learning via Reinforcement Fine-Tuning

Yao, Zhenquan, Huang, Zitong, Zeng, Yihan, Han, Jianhua, Xu, Hang, Feng, Chun-Mei, Ma, Jianwei, Zuo, Wangmeng

原文摘要

Graphical User Interface (GUI) Agents, benefiting from recent advances in multimodal large language models (MLLM), have achieved significant development. However, due to the frequent updates of GUI applications, adapting to new tasks without forgetting old tasks in GUI continual learning remains an open problem. In this work, we reveal that while Supervised Fine-Tuning (SFT) facilitates fast adaptation, it often triggers knowledge overwriting, whereas Reinforcement Learning (RL) demonstrates an inherent resilience that shields prior interaction logic from erasure. Based on this insight, we propose a Continual GUI Learning (CGL) framework that dynamically balances adaptation efficiency and skill retention by enhancing the synergy between SFT and RL. Specifically, we introduce an SFT proportion adjustment mechanism guided by policy entropy to dynamically control the weight allocation between the SFT and RL training phases. To resolve explicit gradient interference, we further develop a specialized gradient surgery strategy. By projecting exploratory SFT gradients onto GRPO-based anchor gradients, our method explicitly clips the components of SFT gradients that conflict with GRPO. On top of that, we establish an AndroidControl-CL benchmark, which divides GUI applications into distinct task groups to effectively simulate and evaluate the performance of continual GUI learning. Experimental results demonstrate the effectiveness of our proposed CGL framework across continual learning scenarios. The benchmark, code, and model will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0bff4c3100994f889c8d7d793c38a76dCVF · CVPR 2026

Gaussian Splatting-based Low-Rank Tensor Representation for Multi-Dimensional Image Recovery

Zeng, Yiming, Zhao, Xi-Le, Wu, Wei-Hao, Ji, Teng-Yu, Wang, Chao

原文摘要

Tensor singular value decomposition (t-SVD) is a promising tool for multi-dimensional image representation, which decomposes a multi-dimensional image into a latent tensor and an accompanying transform matrix. However, two critical limitations of t-SVD methods persist: (1) the approximation of the latent tensor (e.g., tensor factorizations) is coarse and fails to accurately capture spatial local high-frequency information; (2) the transform matrix is composed of fixed basis atoms (e.g., complex exponential atoms in DFT and cosine atoms in DCT) and cannot precisely capture local high-frequency information along the mode-3 fibers. To address these two limitations, we propose a Gaussian Splatting-based Low-rank tensor Representation (GSLR) framework, which compactly and continuously represents multi-dimensional images. Specifically, we leverage tailored 2D Gaussian splatting and 1D Gaussian splatting to generate the latent tensor and transform matrix, respectively. The 2D and 1D Gaussian splatting are indispensable and complementary under this representation framework, which enjoys a powerful representation capability, especially for local high-frequency information. To evaluate the representation ability of the proposed GSLR, we develop an unsupervised GSLR-based multi-dimensional image recovery model. Extensive experiments on multi-dimensional image recovery demonstrate that GSLR consistently outperforms state-of-the-art methods, particularly in capturing local high-frequency information.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2e858fe6c349558621b2a6a567aee47aCVF · CVPR 2026

Semantic Audio-Visual Navigation in Continuous Environments

Zeng, Yichen, Wang, Hebaixu, Liu, Meng, Zhou, Yu, Gao, Chen, Chen, Kehan, Huang, Gongping

原文摘要

Audio-visual navigation enables embodied agents to navigate toward sound-emitting targets by leveraging both auditory and visual cues. However, most existing approaches rely on precomputed room impulse responses (RIRs) for binaural audio rendering, restricting agents to discrete grid positions and leading to spatially discontinuous observations. To establish a more realistic setting, we introduce Semantic Audio-Visual Navigation in Continuous Environments (SAVN-CE), where agents can move freely in 3D spaces and perceive temporally and spatially coherent audio-visual streams. In this setting, targets may intermittently become silent or stop emitting sound entirely, causing agents to lose goal information. To tackle this challenge, we propose MAGNet, a multimodal transformer-based model that jointly encodes spatial and semantic goal representations and integrates historical context with self-motion cues to enable memory-augmented goal reasoning. Comprehensive experiments demonstrate that MAGNet significantly outperforms state-of-the-art methods, achieving up to a 12.1% absolute improvement in success rate. These results also highlight its robustness to short-duration sounds and long-distance navigation scenarios. The code is available at https://github.com/yichenzeng24/SAVN-CE.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:39401a1a092fc8ce026fd38effcf5ceaCVF · CVPR 2026

Towards Reliable Evaluation of Adversarial Robustness for Spiking Neural Networks

Wang, Jihang, Zhao, Dongcheng, Chen, Ruolin, Zhang, Qian, Zeng, Yi

原文摘要

Spiking Neural Networks (SNNs) utilize spike-based activations to mimic the brain's energy-efficient information processing. However, the binary and discontinuous nature of spike activations causes vanishing gradients, making adversarial robustness evaluation via gradient descent unreliable. While improved surrogate gradient methods have been proposed, their effectiveness under strong adversarial attacks remains unclear. We propose a more reliable framework for evaluating SNN adversarial robustness. We theoretically analyze the degree of gradient vanishing in surrogate gradients and introduce the Adaptive Sharpness Surrogate Gradient (ASSG), which adaptively evolves the shape of the surrogate function according to the input distribution during attack iterations, thereby enhancing gradient accuracy while mitigating gradient vanishing. In addition, we design an adversarial attack with adaptive step size under the L_infinity constraint--Stable Adaptive Projected Gradient Descent (SA-PGD), achieving faster and more stable convergence under imprecise gradients. Extensive experiments show that our approach substantially increases attack success rates across diverse adversarial training schemes, SNN architectures and neuron models, providing a more generalized and reliable evaluation of SNN adversarial robustness. The experimental results further reveal that the robustness of current SNNs has been significantly overestimated and highlighting the need for more dependable adversarial training methods. The code is released at https://github.com/craree/ASSG-SNNs-Robustness-Evaluation

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3d4682b6de1bd5a99d1e5f77c9ba6483CVF · CVPR 2026

STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

Ren, Hao, Bi, Zetong, Zeng, Yiming, Wan, Zhaoliang, Qi, Lu, Cheng, Hui

原文摘要

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving policy heads or decision strategies while relying on simplistic feature encoders and temporal pooling to represent visual input. This leads to the loss of fine-grained spatial and temporal structure, ultimately limiting accurate action prediction and progress estimation. In this paper, we propose a unified spatio-temporal representation framework that enhances visual encoding for robotic navigation. Our approach extracts features from both image sequences and goal observations, and fuses them using the designed spatio-temporal fusion module. This module performs spatial graph reasoning within each frame and models temporal dynamics using a hybrid temporal shift module combined with multi-resolution difference-aware convolution. Experimental results demonstrate that our approach consistently improves navigation performance and offers a generalizable visual backbone for goal-conditioned control. Code is available at https://github.com/hren20/STRNet.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6233727236132ffedb68032f48443c9cCVF · CVPR 2026

DrivePTS: A Progressive Learning Framework with Textual and Structural Enhancement for Driving Scene Generation

Wang, Zhechao, Zeng, Yiming, Ma, Lufan, Fu, Zeqing, Bai, Chen, Yin, Dongshuo, Lin, Ziyao, Lu, Cheng

原文摘要

Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes as geometric conditions in diffusion models for conditional scene generation. However, implicit inter-condition dependency causes generation failures when control conditions change independently. Additionally, these methods suffer from insufficient details in both semantic and structural aspects. Specifically, brief and view-invariant captions restrict semantic contexts, resulting in weak background modeling. Meanwhile, the standard denoising loss with uniform spatial weighting neglects foreground structural details, causing visual distortions and blurriness. To address these challenges, we propose DrivePTS, which incorporates three key innovations. Firstly, our framework adopts a progressive learning strategy to mitigate inter-dependency between geometric conditions, reinforced by an explicit mutual information constraint. Secondly, a Vision-Language Model is utilized to generate multi-view hierarchical descriptions across six semantic aspects, providing fine-grained textual guidance. Thirdly, a frequency-guided structure loss is introduced to strengthen the model's sensitivity to high-frequency elements, improving foreground structural fidelity. Extensive experiments demonstrate that our DrivePTS achieves state-of-the-art fidelity and controllability in generating diverse driving scenes. Notably, DrivePTS successfully generates rare scenes where prior methods fail, highlighting its strong generalization ability.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7859628d82289a030cd62c0c71ce456CVF · CVPR 2026

TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Zeng, Yifei, Bao, Yajie, Qian, Jiachen, Wu, Shuang, Lin, Youtian, Zhu, Hao, Li, Buyu, Zhang, Feihu 等 10 位作者

原文摘要

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:db5439d5fd96abff4c677b3980540132CVF · CVPR 2026

Write Where It Matters: Policy-Guided Watermarks for 3D Gaussian Splatting

Li, Nan, Zeng, Yike, Zhang, Qian, Zhang, Qi, Pan, Zhiyi, Feng, Wei, Wan, Liang

原文摘要

Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic real-time rendering but also increase the risks of unauthorized copying and redistribution. Existing 3DGS watermarking methods typically rely on handcrafted thresholds or globally fixed hyperparameters to balance invisibility and robustness, making their embedding behavior static and scene-agnostic. We instead formulate 3DGS watermarking as a goal-directed decision process and introduce Write Where It Matters (W2M), the first reinforcement learning-based framework that adaptively learns where and how much to embed. By modeling the embedding process as a Markov Decision Process, W2M uses a lightweight policy network to allocate precise Gaussian updates directly from immediate reward feedback, iteratively. The reward incentivizes both rendering-space invisibility and decoding robustness under various image- and model-level distortions. To achieve efficiency, W2M operates on a structured 3DGS backbone organized around learnable anchors and applies policy-guided per-anchor gradient scaling. Extensive experiments across the Blender, LLFF, and Mip-NeRF 360 datasets demonstrate that W2M achieves state-of-the-art bit accuracy, strong perceptual fidelity, and structural consistency under both standard and adversarial conditions.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表