3D Gaussian representations have emerged as a powerful paradigm for digital head modeling, achieving photorealistic quality with real-time rendering. However, intuitive and interactive creation or editing of 3D Gaussian head models remains challenging. Although 2D sketches provide an ideal interaction modality for fast, intuitive conceptual design, they are sparse, depth-ambiguous, and lack high-frequency appearance cues, making it difficult to infer dense, geometrically consistent 3D Gaussian structures from strokes--especially under real-time constraints. To address these challenges, we propose SketchFaceGS, the first sketch-driven framework for real-time generation and editing of photorealistic 3D Gaussian head models from 2D sketches. Our method uses a feed-forward, coarse-to-fine architecture. A Transformer-based UV feature-prediction module first reconstructs a coarse but geometrically consistent UV feature map from the input sketch, and then a 3D UV feature enhancement module refines it with high-frequency, photorealistic detail to produce a high-fidelity 3D head. For editing, we introduce a UV Mask Fusion technique combined with a layer-by-layer feature-fusion strategy, enabling precise, real-time, free-viewpoint modifications. Extensive experiments show that SketchFaceGS outperforms existing methods in both generation fidelity and editing flexibility, producing high-quality, editable 3D heads from sketches in a single forward pass.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme. Project page: https://hanchaoliu.github.io/RetrievalGuidedDNO/
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Autoregressive (AR) models have achieved remarkable success in natural language processing, yet their application to image generation faces significant challenges. When implementing VQ-based decoders for autoregressive image generation, the generated images typically preserve semantic information but struggle with fine-grained details. Recent hybrid AR image generation approaches address these issues by integrating diffusion models as decoder heads, enabling more high-fidelity generation. However, the diffusion-based denoising process introduces significant computational overhead during inference.To accelerate hybrid AR image generation, we propose the Lookahead Decoding Strategy, which integrates the strengths of autoregressive and diffusion models by separating the process into two complementary branches: semantic prediction and detail refinement. The autoregressive branch captures high-level semantic structures while refining coarse predictions made by the parallel. Furthermore, we introduce Guided Diffusion Sampling to steer the diffusion denoising trajectory, significantly reducing the number of denoising steps. Extensive experiments demonstrate that our approach provides an effective solution for accelerating hybrid AR image generation models.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Blind 360deg image quality assessment (IQA) aims to predict perceptual quality for panoramic images without a pristine reference. Unlike conventional planar images, 360deg content in immersive environments restricts viewers to a limited viewport at any moment, making viewing behaviors critical to quality perception. Although existing scanpath-based approaches have attempted to model viewing behaviors by approximating the human view-then-rate paradigm, they treat scanpath generation and quality assessment as separate steps, preventing end-to-end optimization and task-aligned exploration. To address this limitation, we propose RL-ScanIQA, a reinforcement-learned framework for blind 360deg IQA. RL-ScanIQA optimize a PPO-trained scanpath policy and a quality assessor, where the policy receives quality-driven feedback to learn task-relevant viewing strategies. To improve training stability and prevent mode collapse, we design multi-level rewards, including scanpath diversity and equator-biased priors. We further boost cross-dataset robustness using distortion-space augmentation together with rank-consistent losses that preserve intra-image and inter-image quality orderings. Extensive experiments on three benchmarks show that RL-ScanIQA achieves superior in-dataset performance and cross-dataset generalization.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表