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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0bc5eef7b0b955ea7be62244fd04635dCVF · CVPR 2026

ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval

Li, Zixu, Hu, Yupeng, Chen, Zhiwei, Zhang, Mingyu, Fu, Zhiheng, Nie, Liqiang

原文摘要

The Composed Image Retrieval (CIR) task provides a flexible retrieval paradigm via a reference image and modification text, but it heavily relies on expensive and error-prone triplet annotations. This paper systematically investigates the Noisy Triplet Correspondence (NTC) problem introduced by annotations. We find that NTC noise, particularly "hard noise" (i.e., the reference and target images are highly similar but the modification text is incorrect), poses a unique challenge to existing Noise Correspondence Learning (NCL) methods because it breaks the traditional "small loss hypothesis". We identify and elucidate three key, yet overlooked, challenges in the NTC task, namely (C1) Modality Suppression, (C2) Negative Anchor Deficiency, and (C3) Unlearning Backlash. To address these challenges, we propose a Cone-based robuSt noisE-unlearning comPositional network (ConeSep). Specifically, we first propose Geometric Fidelity Quantization, theoretically establishing and practically estimating a noise boundary to precisely locate noisy correspondence. Next, we introduce Negative Boundary Learning, which learns a "diagonal negative combination" for each query as its explicit semantic opposite-anchor in the embedding space. Finally, we design Boundary-based Targeted Unlearning, which models the noisy correction process as an optimal transport problem, elegantly avoiding Unlearning Backlash. Extensive experiments on benchmark datasets (FashionIQ and CIRR) demonstrate that ConeSep significantly outperforms current state-of-the-art methods, which fully demonstrates the effectiveness and robustness of our method.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a9c1fc093afefa3d73c6c476ea59d6f0CVF · CVPR 2026

IPR-1: Interactive Physical Reasoner

Zhang, Mingyu, Zhuo, Lifeng, Tan, Tianxi, Xie, Guocan, Nie, Xian, Li, Yan, Zhao, Renjie, He, Zizhu 等 11 位作者

原文摘要

Humans learn by observing, interacting with environments, and internalizing physics and causality. We explore whether agents can similarly acquire human-like reasoning through interaction and experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle with underlying physics and causality due to overfitting on visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and details can be found at https://mybearyzhang.github.io/ipr-1.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ae8b43838aceff329e5925d43790b3d8CVF · CVPR 2026

MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos

Gong, Kehong, Wen, Zhengyu, He, Weixia, Xu, Mingxi, Wang, Qi, Zhang, Ning, Li, Zhengyu, Lian, Dongze 等 11 位作者

原文摘要

Motion capture now underpins content creation far beyond digital humans, yet most pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation (e.g., BVH) that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware Inverse Kinematics (IK) Fitting. MoCapAnything comprises three learnable modules and a lightweight IK stage: a Reference Prompt Encoder that distills per-joint queries from the asset's skeleton, mesh, and rendered image set; a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the modality gap between RGB tokens and the point-cloud-like joint space; and a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1,038 motion clips, each providing a standardized skeleton-mesh-rendered-video triad. Experiments on in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits non-trivial cross-species retargeting across heterogeneous rigs, offering a scalable path toward prompt-based 3D motion capture for arbitrary assets. The codes are available on our project page: https://animotionlab.github.io/MoCapAnything/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表