Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses to the first frame, leading to attention decay, scale drift, and extrapolation errors. We introduce LongStream, a novel gauge-decoupled streaming visual geometry model for metric-scale scene reconstruction across thousands of frames under a strictly online, future-invisible setting. Our approach is threefold. First, we discard the first-frame anchor and predict keyframe-relative poses. This reformulates long-range extrapolation into a constant-difficulty local task. Second, we introduce orthogonal scale learning. This method fully disentangles geometry from scale estimation to suppress drift. Finally, we identify attention bias issues in Transformers, including attention-sink reliance and long-term KV-cache saturation. We propose cache-consistent training combined with periodic cache refresh. This approach suppresses attention biases and contamination over ultra-long sequences and reduces the gap between training and inference. Experiments show that LongStream achieves state-of-the-art performance, enabling stable, metric-scale reconstruction over kilometer-scale sequences at 18 FPS.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry [??] and Oxford Spires [??] datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency. Code will be available at https://zju3dv.github.io/scal3r.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on relatively small datasets, such as Wildtrack and MultiviewX. Since these two datasets are collected in small scenes and only contain tens of frames in the evaluation stage, it is difficult for the current methods to be applied to real-world applications where scene size and occlusion are more complicated. In this paper, we propose a Transformer-based multi-view crowd tracking model, MVTrackTrans, which adopts interactions between camera views and the ground plane for enhanced multi-view tracking performance. Besides, for better evaluation, we collect and label two large real-world multi-view tracking datasets, MVCrowdTrack and CityTrack, which contain a much larger scene size over a longer time period. Compared with existing methods on the two large and new datasets, the proposed MVTrackTrans model achieves better performance, demonstrating the advantages of the model design in dealing with large scenes. We believe the proposed datasets and model will push the frontiers of the task to more practical scenarios, and the datasets and code are available at: https://github.com/zqyq/MVTrackTrans.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
End-to-end autonomous driving (E2EAD) systems, which learn to predict future trajectories directly from sensor data, are fundamentally challenged by the inherent spatio-temporal imbalance of trajectory data. This imbalance creates a significant optimization burden, causing models to learn spurious correlations instead of robust driving logic, while also prioritizing uncertain, distant predictions, thereby compromising immediate safety. To address these issues, we propose ResAD, a novel Normalized Residual Trajectory Modeling framework. Instead of predicting the future trajectory directly, our approach reframes the learning task by predicting the residual from a deterministic inertial reference. This inertial reference serves as a stable physical prior, encouraging the model to focus on necessary, context-driven deviations (e.g., traffic rules and obstacles) rather than simple pattern matching. To mitigate the optimization imbalance caused by uncertain, long-term horizons, ResAD further incorporates Point-wise Normalization of the predicted residual. This re-weights the objective to prevent large errors at distant, uncertain waypoints from dominating the learning signal. On the NAVSIM v1 and v2 benchmarks, ResAD achieves state-of-the-art results of 88.8 PDMS and 85.5 EPDMS with only two denoising steps, showing that it simplifies learning and improves planning performance.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Lv, Bo, Zhang, Qingwang, Wu, Le, Li, Yuanyuan, Zhu, Yingying
Cross-View Object Geo-Localization (CVOGL) aims to locate an object of interest in a query image within a corresponding satellite image. Existing methods typically assume that the query image contains only a single object, which does not align with the complex, multi-object geo-localization requirements in real-world applications, making them unsuitable for practical scenarios. To bridge the gap between the realistic setting and existing task, we propose a new task, called Cross-View Multi-Object Geo-Localization (CVMOGL). To advance the CVMOGL task, we first construct a benchmark, CMLocation, which includes two datasets: CMLocation-V1 and CMLocation-V2. Furthermore, we propose a novel cross-view multi-object geo-localization method, MOGeo, and benchmark it against existing state-of-the-art methods. Extensive experiments are conducted under various application scenarios to validate the effectiveness of our method. The results demonstrate that cross-view object geo-localization in the more realistic setting remains a challenging problem, encouraging further research in this area. Our dataset and code will be released at \texttt https://github.com/LV-BO001/MOGeo .
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zhang, Qi, Rozumny, Denis, Girlanda, Francesco, Karaoglu, Sezer, Pollefeys, Marc, Gevers, Theo, Oswald, Martin R.
We propose Unblur-SLAM, an RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image.As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules.Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses.Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zero-shot unsupervised reinforcement learning (URL) offers a promising direction for building generalist agents capable of generalizing to unseen tasks without additional supervision. Among existing approaches, successor representations (SR) have emerged as a prominent paradigm due to their effectiveness in structured, low-dimensional settings. However, SR methods struggle to scale to high-dimensional visual environments. Through empirical analysis, we identify two key limitations of SR in visual URL: (1) SR objectives often lead to suboptimal representations that attend to dynamics-irrelevant regions, resulting in inaccurate successor measures and degraded task generalization; and (2) these flawed representations hinder SR policies from modeling multi-modal skill-conditioned action distributions and ensuring skill controllability. To address these limitations, we propose Saliency-Guided Representation with Consistency Policy Learning (SRCP), a novel framework that improves zero-shot generalization of SR methods in visual URL. SRCP decouples representation learning from successor training by introducing a saliency-guided dynamics task to capture dynamics-relevant representations, thereby improving successor measure and task generalization. Moreover, it integrates a fast-sampling consistency policy with URL-specific classifier-free guidance and tailored training objectives to improve skill-conditioned policy modeling and controllability. Extensive experiments on 16 tasks across 4 datasets from the ExORL benchmark demonstrate that SRCP achieves state-of-the-art zero-shot generalization in visual URL and is compatible with various SR methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present YOEO, an approach for object erasure. Unlike recent diffusion-based methods which struggle to erase target objects without generating unexpected content within the masked regions due to lack of sufficient paired training data and explicit constraint on content generation, our method allows to produce high-quality object erasure results free of unwanted objects or artifacts while faithfully preserving the overall context coherence to the surrounding content. We achieve this goal by training an object erasure diffusion model on unpaired data containing only large-scale real-world images, under the supervision of a sundries detector and a context coherence loss that are built upon an entity segmentation model. To enable more efficient training and inference, a diffusion distillation strategy is employed to train for a few-step erasure diffusion model. Extensive experiments show that our method outperforms the state-of-the-art object erasure methods. Our code is available at https://zyxunh.github.io/YOEO-ProjectPage/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Xiong, Jiayu, Wang, Jing, Zhang, Qi, Wang, Wanlong, Xue, Jun
Audio-visual deepfake localization demands interval-level outputs that serve as temporal evidence. Despite recent progress, symmetric fusion under single-sided or asynchronous forgeries propagates cross-modal noise, degrading high-precision localization. We present IaMSB, an inconsistency-aware multimodal Schrodinger Bridge (SB) that jointly estimates cross-modal consistency and performs interval-level localization. Unlike diffusion models, SB minimizes path-distribution discrepancy and yields consistency scores without explicit noise injection or denoising. With the Schrodinger Bridge (SB), IaMSB unifies consistency estimation, cross-modal information selection, and bridge-step scheduling in one framework. Specifically, a lightweight coarse bridge first proposes candidate intervals and estimates cross-modal consistency; these statistics select cross-modal witness signals and allocate bridge steps asymmetrically across modalities. A refinement bridge then performs step-tuned fusion and outputs refined, time-aligned intervals. IaMSB anticipates single-sided and asynchronous forgeries and, using bottlenecked cross-modal interaction with step allocation, suppresses noise transfer, avoids unnecessary iterations. Across benchmarks, IaMSB stabilizes strict-IoU boundary precision, raising AP@0.95 by 3~10%, and yields improved high-precision localization, particularly for single-sided forgeries.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
What does it mean for a visual system to truly understand affordance? We argue that this understanding hinges on two complementary capacities: geometric perception, which identifies the structural parts of objects that enable interaction, and interaction perception, which models how an agent's actions engage with those parts. To test this hypothesis, we conduct a systematic probing of Visual Foundation Models (VFMs). We find that models like DINO inherently encode part-level geometric structures, while generative models like Flux contain rich, verb-conditioned spatial attention maps that serve as implicit interaction priors. Crucially, we demonstrate that these two dimensions are not merely correlated but are composable elements of affordance. By simply fusing DINO's geometric prototypes with Flux's interaction maps in a training-free, zero-shot manner, we achieve affordance estimation competitive with weakly-supervised methods. This final fusion experiment confirms that geometric and interaction perception are the fundamental building blocks of affordance understanding in VFMs, providing a mechanistic account of how perception grounds action.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Table recognition (TR) aims to transform table images into semi-structured representations such as HTML or Markdown.As a core component of document parsing, TR has long relied on supervised learning, with recent efforts dominated by fine-tuning vision-language models (VLMs) using labeled data.While VLMs have brought TR to the next level, pushing performance further demands large-scale labeled data that is costly to obtain.Consequently, although proprietary models have continuously pushed the performance boundary, open-source models, often trained with limited resources and, in practice, the only viable option for many due to privacy regulations, still lag far behind.To bridge this gap, we introduce TRivia, a self-supervised fine-tuning method that enables pretrained VLMs to learn TR directly from unlabeled table images in the wild. Built upon Group Relative Policy Optimization, TRivia automatically identifies unlabeled samples that most effectively facilitate learning and eliminates the need for human annotations through a question-answering-based reward mechanism. An attention-guided module generates diverse questions for each table image, and the ability to interpret the recognition results and answer them correctly provides feedback to optimize the TR model.This closed-loop process allows the TR model to autonomously learn to recognize, structure, and reason over tables without labeled data. Leveraging this pipeline, we present TRivia-3B, an open-sourced, compact, and state-of-the-art TR model that surpasses existing systems (e.g., Gemini 2.5 Pro, MinerU2.5) on three popular benchmarks.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Pose-agnostic anomaly detection (PAD) achieves strong performance in localizing anomalies from arbitrary viewpoints when trained on densely sampled normal data. However, under sparse-view conditions, existing methods face two key challenges: (1) sparse observations lead to overfitting and geometric detail loss in 3D reconstruction; (2) limited visual cues lead to inaccurate pose estimation, compromising the reliability of subsequent anomaly localization. To address these challenges, we propose Wave-Pose3D, a wavelet-driven 3D anomaly detection framework tailored for PAD under sparse-view conditions. First, we design a structure-aware and wavelet-optimized Gaussian modeling strategy that dynamically filters unreliable regions via structural priors to mitigate overfitting and leverages high-frequency supervision to restore fine-grained geometric details. Second, to improve pose estimation under sparse views, we develop a wavelet-based pose estimator that integrates low-frequency structural cues and high-frequency details to enhance both initialization and refinement accuracy. Finally, we introduce a wavelet difference-aware anomaly detector that computes frequency-domain anomaly scores, improving localization robustness against pose and geometric variations. By integrating these strategies, Wave-Pose3D achieves robust and accurate anomaly localization under sparse views. Extensive experiments validate that the proposed approach achieves state-of-the-art performance under 10% and 20% sparse-view configurations.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Wang, Jihang, Zhao, Dongcheng, Chen, Ruolin, Zhang, Qian, Zeng, Yi
Spiking Neural Networks (SNNs) utilize spike-based activations to mimic the brain's energy-efficient information processing. However, the binary and discontinuous nature of spike activations causes vanishing gradients, making adversarial robustness evaluation via gradient descent unreliable. While improved surrogate gradient methods have been proposed, their effectiveness under strong adversarial attacks remains unclear. We propose a more reliable framework for evaluating SNN adversarial robustness. We theoretically analyze the degree of gradient vanishing in surrogate gradients and introduce the Adaptive Sharpness Surrogate Gradient (ASSG), which adaptively evolves the shape of the surrogate function according to the input distribution during attack iterations, thereby enhancing gradient accuracy while mitigating gradient vanishing. In addition, we design an adversarial attack with adaptive step size under the L_infinity constraint--Stable Adaptive Projected Gradient Descent (SA-PGD), achieving faster and more stable convergence under imprecise gradients. Extensive experiments show that our approach substantially increases attack success rates across diverse adversarial training schemes, SNN architectures and neuron models, providing a more generalized and reliable evaluation of SNN adversarial robustness. The experimental results further reveal that the robustness of current SNNs has been significantly overestimated and highlighting the need for more dependable adversarial training methods. The code is released at https://github.com/craree/ASSG-SNNs-Robustness-Evaluation
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Prototype-based Personalized Federated Learning (ProtoPFL) enables efficient multi-domain adaptation by communicating compact class prototypes, but directly sharing them poses privacy risks. A common defense involves per-example l_2 clipping before prototype computation to bound sensitivity, followed by isotropic Gaussian noise to enforce Local Differential Privacy (LDP). However, Isotropic Gaussian Prototype Perturbation (IGPP) typically over-perturbs discriminative dimensions and struggles to balance the clipping threshold with representation fidelity. In this paper, we propose VPDR, a client-side privacy plug-in that seamlessly integrates into existing ProtoPFLs. Motivated by the observation that dimension-wise class variance reflects discriminability, we introduce Variance-adaptive Prototype Perturbation (VPP), which allocates less noise to discriminative subspaces, preserving semantic separability while ensuring privacy. We further develop Distillation-guided Clipping Regularization (DCR), which enables feature norms to adaptively concentrate near the predefined clipping threshold while maintaining prediction consistency. Theoretical analysis shows that our groupwise mechanism provides privacy guarantees no weaker than the isotropic baseline under the same privacy constraints. Extensive experiments on multi-domain benchmarks demonstrate that VPDR achieves a superior privacy-utility trade-off, outperforming IGPP in personalized federated fine-tuning without sacrificing robustness against realistic attacks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vertical federated learning (VFL) trains models by splitting computation across clients and a server that only exchange intermediate embeddings. Recent work shows that a server even if honest-but-curious can steal a client's bottom model by querying the system and regressing on the returned embeddings, and in response, defenses perturb or decouple the embedding channel. We show these defenses remain vulnerable. We propose VENOM, a geometry-aware stealing attack. VENOM first learns a contrastive space over server-observed embeddings, then builds a neighborhood graph and trains a surrogate bottom model to match targets and respect local geometry via a neighbor-matching loss alongside pointwise and feature-shape alignment. This strategy preserves the relational structure that defenses fail to erase, effectively recoupling the embeddings produced by multi-branch and noise-based defenses. Across six datasets, VENOM consistently outperforms standard stealing methods under no defense and multiple defenses, and remains effective with out-of-distribution (OOD) auxiliary data.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Text-to-point-cloud (T2P) localization aims to infer precise spatial positions within 3D point cloud maps from natural language descriptions, reflecting how humans perceive and communicate spatial layouts through language. However, existing methods largely rely on shallow text-point cloud correspondence without effective spatial reasoning, limiting their accuracy in complex environments. To address this limitation, we propose VLM-Loc, a framework that leverages the spatial reasoning capability of large vision-language models (VLMs) for T2P localization. Specifically, we transform point clouds into bird's-eye-view (BEV) images and scene graphs that jointly encode geometric and semantic context, providing structured inputs for the VLM to learn cross-modal representations bridging linguistic and spatial semantics. On top of these representations, we introduce a partial node assignment mechanism that explicitly associates textual cues with scene graph nodes, enabling interpretable spatial reasoning for accurate localization. To facilitate systematic evaluation across diverse scenes, we present CityLoc, a benchmark built from multi-source point clouds for fine-grained T2P localization. Experiments on CityLoc demonstrate VLM-Loc achieves superior accuracy and robustness compared to state-of-the-art methods. Our code, model, and dataset are available at \href https://github.com/MCG-NKU/nku-3d-vision repository .
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zhang, Zheng, Zhang, Qinchuan, Ye, Yuteng, Chen, Zhi, Ji, Penglei, Li, Mengfei, Zhang, Wenxiao, Liu, Yuan
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Full-body motion estimation from sparse VR observations is an inherently under-constrained problem, with only three 6-DoF trackers (HMD and controllers) available to infer a full skeletal pose. To address this ambiguity, we introduce a probabilistic framework that models joint orientations as distributions on SO(3) using the Matrix Fisher distribution. Instead of predicting a single deterministic pose, our network outputs a distribution for each joint, whose mode and concentration directly quantify prediction uncertainty on the rotation manifold. This enables likelihood-based training and principled uncertainty propagation. At the core of our model is a causal Transformer encoder that fuses sparse observations with motion history. We further propose region-wise tokens for the torso, arms, and legs, obtained via attention pooling over local joint features and semantic VR anchors. These tokens guide compact, per-region Fisher regression. To ensure kinematic coherence efficiently, we employ a limb refinement module, where each child joint's Fisher parameters are conditioned on its parent's distribution and the regional context, propagating pose and uncertainty hierarchically. Extensive experiments on standard sparse-VR benchmarks show that our approach achieves state-of-the-art performance, while providing well-calibrated joint-wise uncertainty.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Panoramic depth estimation enables a complete 360^\circ understanding of 3D environments but faces significant challenges in generalizing to real-world scenes. While recent zero-shot depth models like Depth Anything achieve remarkable generalization on perspective images, their performance sharply degrades on panoramas due to projection distortions and the lack of spherical geometric awareness. Moreover, collecting large-scale panoramic RGB-D data is costly, hindering the large-scale training of panoramic foundation models. To address these issues, we propose an SO(3)-Equivariant ViT-Adapter, which transfers the powerful zero-shot capability of the perspective pre-trained ViT to panoramic depth estimation by explicitly incorporating a rotation-equivariant inductive bias. Our adapter introduces an SO(3) deformable cross-attention mechanism to effectively align SO(3)-equivariant features with perspective features, enhancing rotational consistency without modifying the ViT backbone. Trained solely on synthetic panoramas, our framework achieves robust zero-shot sim-to-real performance on real indoor benchmarks, including Matterport3D and Stanford2D3D, demonstrating both data efficiency and strong generalization for panoramic depth estimation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent Vision-Language-Action (VLA) models map visual-textual inputs to robotic actions via end-to-end architectures, yet this approach entangles visual understanding with task-specific actions. This leads to an exhaustive collection of full operational sequences and parameter redundancy across tasks, while generic third-person camera setups require fine-tuning for different hardware due to implicit hand-eye assumptions. We argue that decoupling how robots see from how robots act is a missing primitive in VLA systems. We present EgoRoC, a plug-and-play egocentric alignment head that precedes any task policy and exposes only a thin 6-DoF pose interface. EgoRoC establishes task-agnostic viewpoint consistency from a wrist-mounted (first-person) camera and then alternates alignment with manipulation, while a diffusion-based online hand-eye module corrects the action in the end-effector frame for hardware-agnostic deployment. Trained once from static wrist-target image pairs with relative poses, rather than full manipulation trajectories, EgoRoC leaves downstream VLAs unchanged. By turning egocentric alignment into a reusable capability, EgoRoC reduces training redundancy, strengthens zero-shot cross-scene transfer, and scales across VLA backbones without manual calibration. Across simulation and real settings, attaching EgoRoC consistently boosts success rates, especially on long-horizon and out-of-distribution tasks, and improves data efficiency during fine-tuning.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Chart Question Answering (CQA) benchmarks are critical for evaluating Multimodal Large Language Models (MLLMs) on visual data reasoning. Existing benchmarks focus mainly on final-answer correctness, ignoring intermediate reasoning steps and the propagation of errors in multi-step processes. To address this, we introduce ChartR, a benchmark designed to assess both the accuracy and robustness of reasoning in chart-understanding tasks. Each question is decomposed into 4-10 sub-questions covering key reasoning types, and each chart includes four visually perturbed variants (blurred, noise-added, watermark-added, annotation-removed) to systematically evaluate robustness. ChartR contains 200 base charts, 800 variants, 1,652 questions, and 8,260 image-question pairs. We further propose a comprehensive evaluation framework with eight metrics that evaluate reasoning-chain accuracy, robustness under visual perturbations, and enable analysis of potential error propagation patterns. Experiments on twelve MLLMs, including general-purpose and chart-specialized models, reveal low reasoning reliability, early-step errors that may propagate, value extraction as the primary bottleneck, and sharp performance drops under perturbations, highlighting reliance on textual cues over true visual understanding.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Personalized Federated Learning (PFL) aims to train customized models for clients with highly heterogeneous data distributions while preserving data privacy. Existing approaches often rely on heuristics like clustering or model interpolation, which lack principled mechanisms for balancing heterogeneous client objectives. Serving M clients with distinct data distributions is inherently a multi-objective optimization problem, where achieving optimal personalization ideally requires M distinct models on the Pareto front. However, maintaining M separate models poses significant scalability challenges in federated settings with hundreds or thousands of clients. To address this challenge, we reformulate PFL as a few-for-many optimization problem that maintains only K shared server models (K << M) to collectively serve all M clients. We prove that this framework achieves near-optimal personalization: the approximation error diminishes as K increases and each client's model converges to each client's optimum as data grows. Building on this reformulation, we propose FedFew, a practical algorithm that jointly optimizes the K server models through efficient gradient-based updates. Unlike clustering-based approaches that require manual client partitioning or interpolation-based methods that demand careful hyperparameter tuning, FedFew automatically discovers the optimal model diversity through its optimization process. Experiments across vision, NLP, and real-world medical imaging datasets demonstrate that FedFew, with just 3 models, consistently outperforms other state-of-the-art approaches. Code is available at https://github.com/pgg3/FedFew.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit spatial attribute grids for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Image protection against unauthorized diffusion-based editing has achieved encouraging progress. However, existing methods face two critical limitations: (1) They only disturb the denoising direction at local step, resulting in generated images still retaining original or edited semantics. (2) Their optimization rely heavily on model-specific gradient, limiting transferable protection across different models and tasks. To address these challenges, we propose a Universal Defense (UniDef) framework for protection against unauthorized image manipulation. Specifically, we first discover that different variants of diffusion models tend to pursue a consistent distribution objective during complete denoising process. Based on this discovery, we design Consistent Distribution Deviation strategy to perturb the diffusion direction at the global denoising, thereby disrupting the overall image semantics. Furthermore, to mitigate model dependency, we devise a Finite Difference-based Jacobian Estimation module to approximate the global gradient in a model-agnostic manner, thus ensuring more transferable protection. Benefiting from the above designs, our method yields generated images no longer preserve the image semantic while possessing excellent generalization. Extensive experiments demonstrate that our UniDef not only outperforms existing methods, but also exhibits universal protection across diverse models and tasks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although some methods suggest that incorporating additional 3D inputs can help, they usually rely on large VLMs to fuse 3D and 2D inputs and still lack temporal understanding. Therefore, we propose SwiftVLA, an architecture that enhances a compact model with 4D understanding while preserving design efficiency. Specifically, our approach features a pretrained 4D visual geometry transformer with a temporal cache that incrementally extracts 4D features from 2D images. Then, to enhance the VLM's ability to exploit both 2D images and 4D features, we introduce Fusion Tokens, a set of learnable tokens trained with a future prediction objective to generate unified representations for action generation. Finally, we introduce a mask-and-reconstruct strategy that randomly masks 4D inputs to the VLM and trains the VLA to reconstruct the masked features. This self-reconstruction objective helps learn effective 4D representations, allowing the 4D branch to be dropped at inference with minimal performance loss. Extensive experiments in real and simulated environments show that SwiftVLA outperforms lightweight baselines and rivals VLAs up to 7xlarger. On edge devices, SwiftVLA achieves comparable performance while being 18xfaster than the \pi_0 and reducing the memory footprint by 12x.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Visual AutoRegressive modeling (VAR) based on next-scale prediction has revitalized autoregressive visual generation. Although its full-context dependency, i.e., modeling all previous scales for next-scale prediction, facilitates more stable and comprehensive representation learning by leveraging complete information flow, the resulting computational inefficiency and substantial overhead severely hinder VAR's practicality and scalability. This motivates us to develop a new VAR model with better performance and efficiency without full-context dependency. To address this, we reformulate VAR as a non-full-context Markov process, proposing Markov-VAR. It is achieved via Markovian Scale Prediction: we treat each scale as a Markov state and introduce a sliding window that compresses certain previous scales into a compact history vector to compensate for historical information loss owing to non-full-context dependency. Integrating the history vector with the Markov state yields a representative dynamic state that evolves under a Markov process. Extensive experiments demonstrate that Markov-VAR is extremely simple yet highly effective: Compared to VAR on ImageNet, Markov-VAR reduces FID by 10.5% (256x256) and decreases peak memory consumption by 83.8% (1024x1024). We believe Markov-VAR can serve as a foundation for future research on visual autoregressive generation and other downstream tasks. Project Page.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Reinforcement learning (RL) has emerged as an effective approach for improving video reasoning in multimodal large language models (MLLMs). However, existing methods remain inefficient for two reasons. First, training data are typically organized by task formats rather than underlying reasoning abilities, creating a mismatch that encourages models to learn task-specific patterns instead of transferable capabilities. As a result, improving ability generalization requires broad coverage over many ability-task combinations, making RL training costly. Second, prior work often compensates for this inefficiency with increasingly complex algorithmic designs, such as specialized temporal architectures or multi-objective reward frameworks, which further complicate training. To address these issues, we present VAST, a cognitive taxonomy and data organization framework that structures video understanding into three layers: Perception, Reasoning, and Cognition. Based on this taxonomy, we construct VAST-15K for training and VAST-Bench for evaluation. We further introduce VideoVAST, a reinforcement learning framework that uses consistency rewards to encourage alignment between reasoning traces and final answers, without architectural modifications. Experiments show that VideoVAST achieves 66.3% accuracy on MVBench and 57.4% on VAST-Bench, compared with 62.7% and 54.3% for Video-R1, while using approximately 72% fewer GPU hours and 96% fewer training samples under the same training settings. Code and resources are available at https://zhongan-wang.github.io/VAST.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表