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首次观测 · 记录 #1CVF · CVPR 2026:cvf:258be8f2a7a76cbfae6670baf2d7720aCVF · CVPR 2026

Benchmarking PhD-Level Coding in 3D Geometric Computer Vision

Li, Wenyi, Luo, Renkai, Yu, Yue, Gao, Huan-ang, Gao, Mingju, Yuan, Li, Fu, Chaoyou, Zhao, Hao

原文摘要

AI-assisted coding has rapidly reshaped software practice and research workflows, yet today's models still struggle to produce correct code for complex 3D geometric vision. If models could reliably write such code, the research of our community would change substantially. To measure progress toward that goal, we introduce GeoCodeBench, a PhD-level benchmark that evaluates coding for 3D vision. Each problem is a fill-in-the-function implementation task curated from representative papers at recent venues: we first let a tool propose candidate functions from official repositories, then perform careful human screening to select core 3D geometric components. For every target, we generate diverse, edge-case unit tests, enabling fully automatic, reproducible scoring. We evaluate eight representative open- and closed-source models to reflect the current ecosystem. The best model, GPT-5, attains only 36.6% pass rate, revealing a large gap between current capabilities and dependable 3D scientific coding. GeoCodeBench organizes tasks into a two-level hierarchy: General 3D capability (geometric transformations and mechanics/optics formulation) and Research capability (novel algorithm implementation and geometric logic routing). Scores are positively correlated across these axes, but research-oriented tasks are markedly harder. Context ablations further show that "more paper text" is not always better: cutting off at the Method section statistically outperforms full-paper inputs, highlighting unresolved challenges in long-context scientific comprehension. Together, these findings position GeoCodeBench as a rigorous testbed for advancing from generic coding to trustworthy 3D geometric vision coding.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c94d65c498b9d3ffee5e1ded7cb8ae9CVF · CVPR 2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

Chen, Junhao, Gao, Kejun, Cui, Yuehan, Sun, Mingze, Chen, Mingjin, Wang, Shaohui, Long, Xiaoxiao, Ma, Fei 等 11 位作者

原文摘要

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representations, yet current generative models operate exclusively in raster space and thus cannot synthesize them. Meanwhile, recent advances in large multimodal models demonstrate strong capabilities in generating structured data such as slides , 3D meshes , LEGO sequences , and indoor layouts , suggesting that native vector animation generation may be achievable. In this work, we present the first framework for tokenizing and autoregressively generating vector animations. We adopt Lottie, a widely deployed JSON-based animation standard, and design a tailored Lottie Tokenizer that encodes layered geometric primitives, transforms, and keyframe-based motion into a compact and semantically aligned token sequence. To support large-scale training, we also construct LottieAnimation-660K, the largest and most diverse vector animation dataset to date, consisting of 660k real-world Lottie animation and 15M static Lottie image files curated from broad Internet sources. Building upon these components, we finetune Qwen-VL to create LottieGPT, a native multimodal model capable of generating coherent, editable vector animations directly from natural language or visual prompts. Experiments show that our tokenizer dramatically reduces sequence length while preserving structural fidelity, enabling effective autoregressive learning of dynamic vector content. LottieGPT exhibits strong generalization across diverse animation styles and outperforms previous state-of-the-art models on SVG generation (a special case of single-frame vector animation).

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:677c566bb89c1af20911c4515c3ecfabCVF · CVPR 2026

ORV: 4D Occupancy-centric Robot Video Generation

Yang, Xiuyu, Li, Bohan, Xu, Shaocong, Wang, Nan, Ye, Chongjie, Chen, Zhaoxi, Qin, Minghan, Ding, Yikang 等 12 位作者

原文摘要

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short: generated videos are limited in fidelity and temporal consistency, poorly aligned with controls, and often constrained to singleview settings. We attribute these issues to the representational gap between sparse control inputs and dense pixel outputs. Thus, we introduce ORV, a 4D occupancy-centric framework for robot video generation that couples action priors with occupancy-derived visual priors. Concretely, we align chunked 7-DoF actions with video latents via an Action-Expert AdaLN modulation, and inject 2D renderings of 4D semantic occupancy into the generation process as soft guidance. Meanwhile, a central obstacle is the lack of occupancy data for embodied scenarios; we therefore curate ORV-Data, a large-scale, high-quality 4D semantic occupancy dataset of robot manipulation. Across BridgeV2, DROID, and RT-1, ORV improves video generation quality and controllability, achieving 18.8% lower FVD than state of the art, +3.5% success rate on visual planning, and +6.4% success rate on policy learning. Beyond singleview generation, ORV natively supports multiview consistent synthesis and enables simulation-to-real transfer despite significant domain gaps. Code, models, and data will be released upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:681b583c7fa9c569a4e74b30b0c8bb66CVF · CVPR 2026

Native and Compact Structured Latents for 3D Generation

Xiang, Jianfeng, Chen, Xiaoxue, Xu, Sicheng, Wang, Ruicheng, Lv, Zelong, Deng, Yu, Zhu, Hongyuan, Dong, Yue 等 11 位作者

原文摘要

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6c2fd947b54f9d31c659cb4f78170280CVF · CVPR 2026

Ego-1K - A Large-Scale Multiview Video Dataset for Egocentric Vision

Lee, Jae Yong, Scharstein, Daniel, Bapat, Akash, Hu, Hao, Fu, Andrew, Zhao, Haoru, Sammut, Paul, Li, Xiang 等 14 位作者

原文摘要

We present Ego-1K, a large-scale, time-synchronized collection of egocentric multiview videos designed to advance neural 3D video synthesis, dynamic scene understanding, and embodied perception. The dataset contains nearly 1,000 short egocentric videos taken with a custom rig with 12 synchronous cameras surrounding a VR headset worn by the user. Scene content focuses on hand motions and hand-object interactions in different settings. We describe rig design, data processing, and calibration. Our dataset enables new ways to benchmark egocentric scene reconstruction methods. We believe this is an important area of research as smart glasses with multiple cameras become omnipresent. Our experiments demonstrate that our dataset presents unique challenges for existing 3D and 4D novel view synthesis methods due to high disparities and image motion caused by close dynamic objects and rig egomotion. Our dataset supports future research in this challenging domain, enabling 4D world creation and sharing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:97881c500d598ba874e7a1246b97fcb0CVF · CVPR 2026

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Zhang, Gu, Xu, Qicheng, Zhang, Haozhe, Ma, Jianhan, He, Long, Bao, Yiming, Ping, Zeyu, Yuan, Zhecheng 等 19 位作者

原文摘要

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6-24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9b2d66bea395ae854810054f380f40c1CVF · CVPR 2026

IAG: Input-aware Backdoor Attack on VLM-based Visual Grounding

Li, Junxian, Xu, Beining, Chen, Simin, Li, Jiatong, Lei, Jingdi, Zhao, Haodong, Zhang, Di

原文摘要

Recent advances in vision-language models (VLMs) have significantly enhanced the visual grounding task, which involves locating objects in an image based on natural language queries. Despite these advancements, the security of VLM-based grounding systems has not been thoroughly investigated. This paper reveals a novel and realistic vulnerability: the first multi-target backdoor attack on VLM-based visual grounding. Unlike prior attacks that rely on static triggers or fixed targets, we propose IAG, a method that dynamically generates input-aware, text-guided triggers conditioned on any specified target object description to execute the attack. This is achieved through a text-conditioned UNet that embeds imperceptible target semantic cues into visual inputs while preserving normal grounding performance on benign samples. We further develop a joint training objective that balances language capability with perceptual reconstruction to ensure imperceptibility, effectiveness, and stealth. Extensive experiments on multiple VLMs (e.g., LLaVA, InternVL, Ferret) and benchmarks (RefCOCO, RefCOCO+, RefCOCOg, Flickr30k Entities, and ShowUI) demonstrate that IAG achieves the best ASRs compared with other baselines on almost all settings without compromising clean accuracy, maintaining robustness against existing defenses, and exhibiting transferability across datasets and models. These findings underscore critical security risks in grounding-capable VLMs and highlight the need for further research on trustworthy multimodal understanding. Code is in the supplementary material.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ccd7324b9993f4056a36b10bf0033f43CVF · CVPR 2026

NeAR: Coupled Neural Asset-Renderer Stack

Li, Hong, Ye, Chongjie, Chen, Houyuan, Xiao, Weiqing, Yan, Ziyang, Xiao, Lixing, Chen, Zhaoxi, Xiang, Jianfeng 等 15 位作者

原文摘要

Neural asset authoring and neural rendering have traditionally evolved as disjoint paradigms: one generates digital assets for fixed graphics pipelines, while the other maps conventional assets to images. However, treating them as independent entities limits the potential for end-to-end optimization in fidelity and consistency. In this paper, we bridge this gap with NeAR, a Coupled Neural Asset--Renderer Stack. We argue that co-designing the asset representation and the renderer creates a robust "contract" for superior generation. On the asset side, we introduce the Lighting-Homogenized SLAT (LH-SLAT). Leveraging a rectified-flow model, NeAR lifts casually lit single images into a canonical, illumination-invariant latent space, effectively suppressing baked-in shadows and highlights. On the renderer side, we design a lighting-aware neural decoder tailored to interpret these homogenized latents. Conditioned on HDR environment maps and camera views, it synthesizes relightable 3D Gaussian splats in real-time without per-object optimization. We validate NeAR on four tasks: (1) G-buffer-based forward rendering, (2) random-lit reconstruction, (3) unknown-lit relighting, and (4) novel-view relighting. Extensive experiments demonstrate that our coupled stack outperforms state-of-the-art baselines in both quantitative metrics and perceptual quality. We hope this coupled asset-renderer perspective inspires future graphics stacks that view neural assets and renderers as co-designed components instead of independent entities.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e89748964cca09daef94d0598d46d483CVF · CVPR 2026

NEC-Diff: Noise-Robust Event-RAW Complementary Diffusion for Seeing Motion in Extreme Darkness

Liu, Haoyue, Xu, Jinghan, Feng, Luxin, Zhou, Hanyu, Zhao, Haozhi, Chang, Yi, Yan, Luxin

原文摘要

High-quality imaging of dynamic scenes in extremely low-light conditions is highly challenging. Photon scarcity induces severe noise and texture loss, causing significant image degradation. Event cameras, featuring a high dynamic range (120 dB) and high sensitivity to motion, serve as powerful complements to conventional cameras by offering crucial cues for preserving subtle textures. However, most existing approaches emphasize texture recovery from events, while paying little attention to image noise or the intrinsic noise of events themselves, which ultimately hinders accurate pixel reconstruction under photon-starved conditions. In this work, we propose NEC-Diff, a novel diffusion-based event-RAW hybrid imaging framework that extracts reliable information from heavily noisy signals to reconstruct fine scene structures. The framework is driven by two key insights: (1) combining the linear light-response property of RAW images with the brightness-change nature of events to establish a physics-driven constraint for robust dual-modal denoising; and (2) dynamically estimating the SNR of both modalities based on denoising results to guide adaptive feature fusion, thereby injecting reliable cues into the diffusion process for high-fidelity visual reconstruction. Furthermore, we construct the REAL (Raw and Event Acquired in Low-light) dataset which provides 47,800 pixel-aligned low-light RAW images, events, and high-quality references under 0.001-0.8 lux illumination. Extensive experiments demonstrate the superiority of NEC-Diff under extreme darkness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ecd79d95dcee15680332a5f8144808d1CVF · CVPR 2026

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

Chen, Xiaoxue, Xiong, Ziyi, Chen, Yuantao, Li, Gen, Wang, Nan, Luo, Hongcheng, Chen, Long, Sun, Haiyang 等 14 位作者

原文摘要

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f0f74c3ec7f2810ef713c6ec307f936fCVF · CVPR 2026

PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Gao, Mingju, Yang, Kaisen, Gao, Huan-ang, Li, Bohan, Ding, Ao, Li, Wenyi, Yu, Yangcheng, Liu, Jinkun 等 16 位作者

原文摘要

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f3fe552aa68a8f9ce3ec43c2e00b08efCVF · CVPR 2026

MMSD3.0: A Multi-Image Benchmark for Real-World Multimodal Sarcasm Detection

Zhao, Haochen, Kong, Yuyao, Xu, Yongxiu, Gou, Gaopeng, Xu, Hongbo, Wang, Yubin, Zhang, Haoliang

原文摘要

Despite progress in multimodal sarcasm detection, existing datasets and methods predominantly focus on single-image scenarios, overlooking potential semantic and affective relations across multiple images. This leaves a gap in modeling cases where sarcasm is triggered by multi-image cues in real-world settings. To bridge this gap, we introduce MMSD3.0, a new benchmark composed entirely of multi-image samples curated from tweets and Amazon reviews. We further propose a Cross-Image Reasoning Model (CIRM), integrating a Dual-Stage Bridge Module and Relevance-Guided Fusion Module to model inter-image dependencies and cross-modal correspondences. Complementarily, we establish a comprehensive suite of strong and representative baselines and conduct extensive experiments, showing that MMSD3.0 is an effective and reliable benchmark that better reflects real-world conditions. Moreover, CIRM demonstrates state-of-the-art performance across MMSD, MMSD2.0, and MMSD3.0, validating its effectiveness in both single-image and multi-image scenarios. Dataset and code are publicly available at https://github.com/ZHCMOONWIND/MMSD3.0.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表