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首次观测 · 记录 #1CVF · CVPR 2026:cvf:88d761b99916621fed4669dab1b23b6bCVF · CVPR 2026

HandX: Scaling Bimanual Motion and Interaction Generation

Zhang, Zimu, Zhang, Yucheng, Xu, Xiyan, Wang, Ziyin, Xu, Sirui, Zhou, Kai, Zhou, Bing, Guo, Chuan 等 11 位作者

原文摘要

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled paradigm that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b2c137c716410f35001109244308f073CVF · CVPR 2026

SounDiT: Geo-Contextual Soundscape-to-Landscape Generation

Wang, Junbo, Tan, Haofeng, Liao, Bowen, Jiang, Albert, Fei, Teng, Huang, Qixing, Zhou, Bing, Tu, Zhengzhong 等 10 位作者

原文摘要

Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on acoustic environments. To address this challenge, we present Geo-contextual Soundscape-to-Landscape (GeoS2L) generation, a novel and practically significant task that aims to synthesize geographically realistic landscape images from environmental soundscapes. To support this task, we construct two large-scale geo-contextual multi-modal datasets, SoundingSVI and SonicUrban, which pair diverse environmental soundscapes with real-world landscape images. We further propose SounDiT, a diffusion transformer (DiT)-based model that incorporates acoustic environments and geo-contextual scene conditioning to synthesize geographically coherent landscape images. Furthermore, we propose the Place Similarity Score (PSS), a practically-informed geo-contextual evaluation framework to measure consistency between input soundscapes and generated landscape images. Extensive experiments demonstrate that SounDiT outperforms existing baselines in the GeoS2L, while the PSS effectively captures multi-level generation consistency across element, scene,and human perception.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ea8fe2fc403dab52b3386ebd7c8fd52eCVF · CVPR 2026

RigMo: Unifying Rig and Motion Learning for Generative Animation

Zhang, Hao, Luo, Jiahao, Wan, Bohui, Zhao, Yizhou, Li, Zongrui, Vasilkovsky, Michael, Wang, Chaoyang, Wang, Jian 等 10 位作者

原文摘要

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表