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首次观测 · 记录 #1CVF · CVPR 2026:cvf:05f7f8f0cdd11364590e405a77f08cbbCVF · CVPR 2026

Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices

Zhu, He, Huang, Xiaotong, Liu, Zihan, Lin, Weikai, Liu, Xiaohong, He, Zhezhi, Leng, Jingwen, Guo, Minyi 等 9 位作者

原文摘要

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. How- ever, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SEELE, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves up to 6.3x speedup and 39.1% model reduction while achieving superior rendering quality compared to existing methods. Our codes will be released upon publication.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a6ce8828910f4bfba7bb4378573feb49CVF · CVPR 2026

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

Ji, Yuzhou, Tian, Qijian, Zhu, He, Jiang, Xiaoqi, Cao, Guangzhi, Ma, Lizhuang, Xie, Yuan, Tan, Xin

原文摘要

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we introduce Sparse to Dense lifting (S2D), a novel pipeline that bridges the two representations and achieves high-quality 3DGS reconstruction with minimal inputs. Specifically, the S2D lifting is two-fold. We first present an efficient one-step diffusion model that lifts sparse point cloud for high-fidelity image artifact fixing. Meanwhile, to reconstruct 3D consistent scenes, we also design a corresponding reconstruction strategy with random sample drop and weighted gradient for robust model fitting from sparse input views to dense novel views. Extensive experiments show that S2D achieves the best consistency in generating novel view guidance and first-tier sparse view reconstruction quality under different input sparsity. By reconstructing stable scenes with the least possible captures among existing methods, S2D enables minimal input requirements for 3DGS applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表