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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ddef86066942ee937ec9b5568b0575eCVF · CVPR 2026

Omni2Sound: Towards Unified Video-Text-to-Audio Generation

Dai, Yusheng, Chen, Zehua, Jiang, Yuxuan, Ke, Qiuhong, Cai, Jianfei, Zhu, Jun

原文摘要

Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight V-A-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Hand-off for a five times cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions.

cs.CV · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:31a3f1ca0d2989160adc8c098ec08bb2CVF · CVPR 2026

Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization

Chen, Tsai-Shien, Siarohin, Aliaksandr, Qian, Gordon Guocheng, Wang, Kuan-Chieh Jackson, Nemchinov, Egor, Haji-Ali, Moayed, Guler, Riza Alp, Menapace, Willi 等 12 位作者

原文摘要

Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods rely on holistic embeddings from general-purpose image encoders, which entangle multiple visual factors and make it difficult to isolate a single attribute. This often leads to information leakage and incoherent synthesis. To address this limitation, we introduce Omni-Attribute, the first open-vocabulary image attribute encoder designed to learn high-fidelity, attribute-specific representations. Our approach jointly designs the data and model: (i) we curate semantically linked image pairs annotated with positive and negative attributes to explicitly teach the encoder what to preserve or suppress; and (ii) we adopt a dual-objective training paradigm that balances generative fidelity with contrastive disentanglement. The resulting embeddings prove effective for open-vocabulary attribute retrieval, personalization, and compositional generation, achieving state-of-the-art performance across multiple benchmarks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:356ffbfae84af8f83f27ec70eb0e0289CVF · CVPR 2026

DiP: Taming Diffusion Models in Pixel Space

Chen, Zhennan, Zhu, Junwei, Chen, Xu, Zhang, Jiangning, Hu, Xiaobin, Zhao, Hanzhen, Wang, Chengjie, Yang, Jian 等 9 位作者

原文摘要

Diffusion models face a fundamental trade-off between generation quality and computational efficiency. Latent Diffusion Models (LDMs) offer an efficient solution but suffer from potential information loss and non-end-to-end training. In contrast, existing pixel space models bypass VAEs but are computationally prohibitive for high-resolution synthesis. To resolve this dilemma, we propose DiP, an efficient pixel space diffusion framework. DiP decouples generation into a global and a local stage: a Diffusion Transformer (DiT) backbone operates on large patches for efficient global structure construction, while a co-trained lightweight Patch Detailer Head leverages contextual features to restore fine-grained local details. This synergistic design achieves computational efficiency comparable to LDMs without relying on a VAE. DiP is accomplished with up to 10xfaster inference speeds than previous method while increasing the total number of parameters by only 0.3%, and achieves an 1.79 FID score on ImageNet 256x256.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:412264176ff211c248533d327ed8df25CVF · CVPR 2026

Mirror Illusion Art

Zhu, Xiaopei, Li, Zeyuan, Zhu, Jun, Hu, Xiaolin

原文摘要

Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7bff4e75cb3c639182124c0a0d6817b5CVF · CVPR 2026

SkyReels-Text: Fine-Grained Font-Controllable Text Editing for Poster Design

Yu, Yunjie, Wu, Jingchen, Zhu, Junchen, Lin, Chunze, Chen, Guibin

原文摘要

Artistic design, particularly poster design, often demands rapid yet precise modification of textual content while preserving visual harmony and typographic intent, especially across diverse font styles. Although modern image editing models have grown increasingly powerful, they still fall short in fine-grained, font-aware text manipulation, limiting their utility in professional workflows. To address this issue, we present SkyReels-Text, a novel font-controllable framework for precise poster text editing. Our method enables simultaneous editing of multiple text regions, each rendered in distinct typographic styles, while preserving the visual appearance of non-edited regions. Notably, our model requires neither font labels nor test-time fine-tuning: users can simply provide cropped glyph patches corresponding to their desired typography--even if the font is not included in any standard library. Extensive experiments on multiple benchmarks demonstrate that SkyReels-Text achieves state-of-the-art performance in both text fidelity and visual realism, offering unprecedented control over font families and stylistic nuances. This work bridges the gap between general-purpose image editing and professional-grade typographic design. Code and models are publicly available at https://github.com/SkyworkAI/SkyReels-Text.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:989e92c2f1fcfff55acf4f16f918363dCVF · CVPR 2026

E-comIQ-ZH: A Human-Aligned Dataset and Benchmark for Fine-Grained Evaluation of E-commerce Posters with Chain-of-Thought

Sun, Meiqi, Li, Mingyu, Zhu, Junxiong

原文摘要

Generative AI is widely used to create commercial posters. However, rapid advances in generation have outpaced automated quality assessment. Existing models emphasize generic esthetics or low level distortions and lack the functional criteria required for e-commerce design. It is especially challenging for Chinese content, where complex characters often produce subtle but critical textual artifacts that are overlooked by existing methods. To address this, we introduce E-comIQ-ZH, a framework for evaluating Chinese e-commerce posters. We build the first dataset E-comIQ-18k to feature multi dimensional scores and expert calibrated Chain of Thought (CoT) rationales. Using this dataset, we train E-comIQ-M, a specialized evaluation model that aligns with human expert judgment. Our framework enables E-comIQ-Bench, the first automated and scalable benchmark for the generation of Chinese e-commerce posters. Extensive experiments show our E-comIQ-M aligns more closely with expert standards and enables scalable automated assessment of e-commerce posters. All datasets, models, and evaluation tools will be released to support future research in this area.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b6504c614b58c48bf5697bc272c9dc07CVF · CVPR 2026

Soul: Breathe Life into Digital Human for High-fidelity Long-term Multimodal Animation

Zhang, Jiangning, Zhu, Junwei, Gan, Zhenye, Luo, Donghao, Lin, Chuming, Xu, FeiFan, Peng, Xu, Hu, Jianlong 等 17 位作者

原文摘要

We propose a multimodal-driven framework for high-fidelity long-term digital human animation termed Soul, which generates semantically coherent videos from a single-frame portrait image, text prompts, and audio, achieving precise lip synchronization, vivid facial expressions, and robust identity preservation. We construct Soul-1M, containing 1 million finely annotated samples with a precise automated annotation pipeline (covering portrait, upper-body, full-body, and multi-person scenes) to mitigate data scarcity, and we carefully curate Soul-Bench for comprehensive and fair evaluation of audio-/text-guided animation methods. The model is built on the Wan2.2-5B backbone, integrating audio-injection layers and multiple training strategies together with threshold-aware codebook replacement to ensure long-term generation consistency. Meanwhile, step/CFG distillation and a lightweight VAE are used to optimize inference efficiency, achieving an 11.4xspeedup with negligible quality loss. Extensive experiments show that Soul significantly outperforms current leading open-source and commercial models on video quality, video-text alignment, identity preservation, and lip-synchronization accuracy, demonstrating broad applicability in real-world scenarios such as virtual anchors and film production.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d4558c1fda3e2f4e05fcb0be2fe5f93aCVF · CVPR 2026

DeltaQuant: 4-bit Video Diffusion Models with Spatiotemporal Delta Smoothing

Li, Xingyang, Tesfai, Samuel, Zhang, Zhekai, Xi, Haocheng, Yang, Shuo, Zhang, Lvmin, Sun, Yufei, Peng, Kelly 等 15 位作者

原文摘要

Video diffusion models have achieved remarkable generative performance, but their substantial computational and memory costs pose significant challenges for deployment, especially on consumer GPUs. As recent advances in attention optimization mitigate previous computational bottlenecks, linear layers now dominate both computational cost and inference memory. In this work, we focus on quantizing both weights and activations to 4 bits to accelerate these layers. Previous methods, such as SVDQuant, overlook the highly dynamic nature of activations across denoising timesteps, where outlier channels and magnitudes vary dramatically. However, video data inherently exhibits strong activation similarity among neighboring tokens in space and time, which we term spatiotemporal activation similarity, analogous to how video codecs exploit intra- and inter-frame redundancy. Leveraging this property, we introduce DeltaQuant, which partitions activations into local 3D spatiotemporal cubes and uses each cube's mean token as a \coretoken, quantizing only the small differences (delta tokens) to 4 bits while keeping core tokens in FP8. This decomposition substantially reduces quantization error with minimal overhead.For weight quantization, DeltaQuant incorporates SVDQuant's low-rank decomposition to further reduce quantization error.We also implement an efficient kernel that translates DeltaQuant's computational benefits into real-world speedups.Extensive experiments on Wan 2.2 I2V, Wan 2.2 T2V, and LTX-Video T2V demonstrate that DeltaQuant maintains high generation fidelity.On Wan 2.2, it compresses model size by 2.9x and reduces memory footprint by 2.3x. DeltaQuant is compatible with efficient attention mechanisms and few-step distillation. When integrated with these techniques, it achieves an additional 3.0x acceleration, for a total 111.8x end-to-end speedup. Code and models will be released upon publication.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e2ea81544bbf6c78ef7e98e33fea914eCVF · CVPR 2026

Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern

Zhu, Xiaopei, Zeng, Guanning, Hu, Zhanhao, Zhu, Jun, Hu, Xiaolin

原文摘要

Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0^ \circ -360^ \circ ) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fa771119edf30fd77084bf9c6dfd6f8cCVF · CVPR 2026

Motus: A Unified Latent Action World Model

Bi, Hongzhe, Tan, Hengkai, Xie, Shenghao, Wang, Zeyuan, Huang, Shuhe, Liu, Haitian, Zhao, Ruowen, Feng, Yao 等 16 位作者

原文摘要

While a general embodied agent must function as a unified system, current methods are built on isolated models for understanding, world modeling, and control. This fragmentation prevents unifying multimodal generative capabilities and hinders learning from large-scale, heterogeneous data. In this paper, we propose Motus, a unified latent action world model that leverages existing general pretrained models and rich, sharable motion information. Motus introduces a Mixture-of-Transformer (MoT) architecture to integrate three experts (ie, understanding, video generation, and action) and adopts a UniDiffuser-style scheduler to enable flexible switching between different modeling modes (ie, world models, vision-language-action models, inverse dynamics models, video generation models, and video-action joint prediction). Motus further leverages the optical flow to learn latent actions and adopts a recipe with three-phase training pipeline and six-layer data pyramid, thereby extracting pixel-level "delta action" and enabling large-scale action pretraining. Experiments show that Motus achieves superior performance against state-of-the-art methods in both simulation (a +15% improvement over X-VLA and a +45% improvement over Pi-0.5) and real-world scenarios(improved by +11 48%), demonstrating unified modeling of all functionalities and priors significantly benefits downstream robotic tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表