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首次观测 · 记录 #1CVF · CVPR 2026:cvf:02e9be8c671e48c063bd551f85707f49CVF · CVPR 2026

Adapting Point Cloud Analysis via Multimodal Bayesian Distribution Learning

Zhu, Xingyu, Yi, Liang, Wang, Shuo, Zhu, Wenbo, Wu, Yongliang, Zhu, Beier, Zhang, Hanwang

原文摘要

Large multimodal 3D vision-language models show strong generalization across diverse 3D tasks, but their performance still degrades under domain shifts. This has motivated recent studies on test-time adaptation (TTA), which enables models to adapt online using test-time data. Among existing TTA methods, cache-based mechanisms are widely adopted to leverage previously observed samples for online prediction refinement. However, they store limited historical information, leading to progressive information loss as the test stream evolves. In addition, their prediction logits are fused heuristically, making adaptation unstable. To address these limitations, we propose BayesMM, a multimodal Bayesian distribution learning framework for test-time point cloud analysis. BayesMM models textual priors and streaming visual features of each class as Gaussian distributions. Textual parameters are derived from semantic prompts, while visual parameters are updated online with arriving samples. The two modalities are fused via Bayesian model averaging, which automatically adjusts their contributions based on posterior evidence. This yields a unified prediction that adapts to evolving test-time data without training. Extensive experiments on multiple point cloud benchmarks demonstrate that BayesMM maintains robustness under distributional shifts, yielding over 4 percent average improvement.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0d3b3d20db226da86cbff2cfc449a6a4CVF · CVPR 2026

HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

Meng, Yihao, Ouyang, Hao, Yu, Yue, Wang, Qiuyu, Wang, Wen, Cheng, Ka Leong, Wang, Hanlin, Ma, Shuailei 等 14 位作者

原文摘要

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0f4ea4b8839ae7a4abed46d4760c2027CVF · CVPR 2026

MagicQuill V2: Precise and Interactive Image Editing with Layered Visual Cues

Liu, Zichen, Yu, Yue, Ouyang, Hao, Wang, Qiuyu, Ma, Shuailei, Cheng, Ka Leong, Wang, Wen, Bai, Qingyan 等 14 位作者

原文摘要

We propose MagicQuill V2, a novel framework that introduces a layered composition paradigm to generative image editing, bridging the gap between the semantic power of modern diffusion models and the granular control of traditional graphics software. While state-of-the-art diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and style. To overcome this limitation, our method deconstructs creative intent into a stack of independently controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive, and powerful control over the generative process.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2b3d83596d423d90436faf65da79b697CVF · CVPR 2026

Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation

Lu, Yunhong, Zeng, Yanhong, Li, Haobo, Ouyang, Hao, Wang, Qiuyu, Cheng, Ka Leong, Zhu, Jiapeng, Cao, Hengyuan 等 12 位作者

原文摘要

Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:addcc910eb79f97e1053d4c8f572b767CVF · CVPR 2026

Principled Steering via Null-space Projection for Jailbreak Defense in Vision-Language Models

Zhu, Xingyu, Zhu, Beier, Wang, Shuo, Fang, Junfeng, Zhao, Kesen, Zhang, Hanwang, He, Xiangnan

原文摘要

As vision-language models (VLMs) are increasingly deployed in open-world scenarios, they can be easily induced by visual jailbreak attacks to generate harmful content, posing serious risks to model safety and trustworthy usage.Recent activation steering methods inject directional vectors into model activations during inference to induce refusal behaviors and have demonstrated effectiveness.However, a steering vector may both enhance refusal ability and cause over-refusal, thereby degrading model performance on benign inputs.Moreover, due to the lack of theoretical interpretability, these methods still suffer from limited robustness and effectiveness.To better balance safety and utility, we propose \texttt NullSteer , a null-space projected activation defense framework.Our method constructs refusal directions within model activations through a linear transformation: it maintains zero perturbation within the benign subspace while dynamically inducing refusal along potentially harmful directions, thereby theoretically achieving safety enhancement without impairing the model's general capabilities.Extensive experiments show that \texttt NullSteer significantly reduces harmful outputs under various jailbreak attacks (average ASR reduction over 15% on MiniGPT-4) while maintaining comparable performance to the original model on general benchmarks.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b24e4f1d7f76beccb22a987b8b27cccbCVF · CVPR 2026

OneSparse: A Unified Framework for Sparse Activation Layers in Vision Models

Zhu, Xingkui, Liang, Dingkang, Chen, Cheng, Zhang, Daoxin, Hanxiang, lv, Xu, Zhe, Hu, Yao, Bai, Xiang

原文摘要

Sparse activation layers, primarily Mixture-of-Experts (MoE) and memory-based modules, have become a central approach for scaling large models and are gaining traction in vision tasks. Despite conceptual similarities, these paradigms have evolved independently, hindering systematic comparison and the development of modules that exploit their complementary strengths. To bridge this gap, we propose OneSparse, a unified framework that reformulates MoE and memory modules under a common abstraction. This enables their systematic comparison and integration, revealing a continuous design space. Guided by this abstraction, we design the Nexus Layer, which features two key innovations: a unified routing mechanism that combines the efficiency of memory retrieval with MoE's load balancing to ensure stable and scalable token assignment, and an adaptive processing strategy where memory modules sketch coarse representations while expert modules refine critical regions. Extensive experiments on image classification, object detection, and semantic segmentation demonstrate that our Nexus Layer establishes a new performance--efficiency frontier, surpassing representative sparse baselines across convolutional and Transformer architectures. These results validate the power of the OneSparse framework to unify and integrate complementary sparse paradigms and underscore the potential of hybrid sparse modeling in vision.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:be091207b70c0960962c6e85589f933bCVF · CVPR 2026

ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Ye, Yaoqin, Xu, Yiteng, Sun, Qin, Zhu, Xinge, Sun, Yujing, Ma, Yuexin

原文摘要

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7c3491ae2b69bcb3719ab4411638357CVF · CVPR 2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Wang, Yunnan, Zheng, Kecheng, Wang, Jianyuan, Chen, Minghao, Novotny, David, Rupprecht, Christian, Xu, Yinghao, Zhu, Xing 等 11 位作者

原文摘要

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e5753f6d0599eba32b8a2a9f5fab4c67CVF · CVPR 2026

SynMotion: Semantic-Visual Adaptation for Motion Customized Video Generation

Tan, Shuai, Gong, Biao, Wei, Yujie, Zhang, Shiwei, Liu, Zhuoxin, Ma, Ke, Wang, Yan, Zheng, Kecheng 等 11 位作者

原文摘要

Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often rely on semantic-level alignment, expecting the model to learn new motion concepts and combine them with other entities (e.g., cats or dogs) to produce visually appealing results. However, video data involve complex spatio-temporal patterns, and focusing solely on semantics cause the model to overlook the visual complexity of motion. Conversely, tuning only the visual representation leads to semantic confusion in representing the intended action. To address these limitations, we propose SynMotion, a new motion-customized video generation model that jointly leverages semantic guidance and visual adaptation. At the semantic level, we introduce the dual-embedding semantic comprehension mechanism which disentangles subject and motion representations, allowing the model to learn customized motion features while preserving its generative capabilities for diverse subjects. At the visual level, we integrate parameter-efficient motion adapters into a pre-trained video generation model to enhance motion fidelity and temporal coherence. Furthermore, we introduce a new embedding-specific training strategy which alternately optimizes subject and motion embeddings, supported by the manually constructed Subject Prior Video (SPV) training dataset. This strategy promotes motion specificity while preserving generalization across diverse subjects. Lastly, we introduce MotionBench, a newly curated benchmark with diverse motion patterns. Experimental results across both T2V and I2V settings demonstrate that SynMotion outperforms existing baselines.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f78c39094042e61a16653d268d8e5495CVF · CVPR 2026

GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

Yang, Jiahao, Wang, Zihan, Li, Xiangyang, Zhu, Xing, Shen, Yujun, Xu, Yinghao, Jiang, Shuqiang

原文摘要

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) --a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM)-based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues--explicit depth-based projection and implicit learned priors--yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表