With the surge of pre-trained text-to-image flow matching models, text-based image editing performance has gained remarkable improvement, especially for **simple editing** that only contains a single editing target. However, to satisfy the exploding editing requirements, the **complex editing** that contains multiple editing targets is posed as a more challenging task. However, current complex editing solutions: single-round and multi-round editing are limited by long text following and cumulative inconsistency, respectively. Thus, they struggle to strike a balance between semantic alignment and source consistency.In this paper, we propose **FlowDC**, which decouples the complex editing into multiple sub-editing effects and superposes them in parallel during the editing process. Meanwhile, we observed that the velocity quantity that is orthogonal to the editing displacement harms the source structure preserving. Thus, we decompose the velocity and decay the orthogonal part for better source consistency.To evaluate the effectiveness of complex editing settings, we construct a complex editing benchmark: Complex-PIE-Bench. On two benchmarks, FlowDC shows superior results compared with existing methods. We also detail the ablations of our module designs.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Unified large multimodal models (LMMs) have achieved remarkable progress in general-purpose multimodal understanding and generation. However, they still operate under a "one-size-fits-all" paradigm and struggle to model user-specific concepts (e.g., generate a photo of \texttt \ ) in a consistent and controllable manner. Existing personalization methods typically rely on external retrieval, which is inefficient and poorly integrated into unified multimodal pipelines. Recent personalized unified models introduce learnable soft prompts to encode concept information, yet they either couple understanding and generation or depend on complex multi-stage training, leading to cross-task interference and ultimately to fuzzy or misaligned personalized knowledge.We present OmniPersona, an end-to-end personalization framework for unified LMMs that, for the first time, integrates personalized understanding, generation, and image editing within a single architecture. OmniPersona introduces structurally decoupled concept tokens, allocating dedicated subspaces for different tasks to minimize interference, and incorporates an explicit knowledge replay mechanism that propagates personalized attribute knowledge across tasks, enabling consistent personalized behavior.To systematically evaluate unified personalization, we propose \texttt OmniPBench , extending the public UnifyBench concept set with personalized editing tasks and cross-task evaluation protocols integrating understanding, generation, and editing. Experimental results demonstrate that OmniPersona delivers competitive and robust performance across diverse personalization tasks. We hope OmniPersona will serve as a strong baseline and spur further research on controllable, unified personalization.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Reinforcement learning with verifiable rewards (RLVR) has shown promise for GUI automation, enabling agents to learn from binary task completion signals. However, when task difficulty exceeds model capacity, on-policy exploration fails to discover correct actions, creating zero-advantage traps that eliminate learning signals. While incorporating off-policy expert demonstrations seems intuitive, it causes persistent high-entropy states due to distribution mismatch, disrupting effective learning. We propose GUI-SAGE, a self-explanation framework that generates in-distribution reasoning trajectories for GUI automation. By conditioning on ground-truth actions, our method produces in-distribution guidance that avoids the confusion caused by out-of-distribution expert demonstrations. We further introduce Entropy-Modulated Credit Assignment, which recalibrates learning weights by jointly considering prediction confidence and reward signals, enabling amplified updates for confident correct actions and attenuated updates for uncertain explorations. Extensive experiments on AndroidControl and GUI-Odyssey demonstrate that GUI-SAGE-3B achieves competitive performance with 81.1% success rate, substantially outperforming existing methods. Our analysis validates that self-explanations maintain stable learning dynamics while expert demonstrations cause entropy collapse, and that entropy modulation provides the largest improvements on in-distribution samples.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表