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新论文 · v1arXiv:2611.06441

Graph Foundation Models Can Become Effective Multivariate Time Series Anomaly Detectors

Zhuangyan Hu, Zhuoxuan Liang, Wei Li, Xiaohua Jia, Moustafa Youssef, Sumi Helal

Multivariate time series anomaly detection (MTSAD) relies on modeling both temporal dynamics and inter-sensor dependencies to identify complex system faults. Although graph-based detectors explicitly model sensor topologies, they train task-specific networks from scratch on limited target-domain data, remaining vulnerable to spurious correlations and unable to reuse transferable priors. While pretrained Graph Foundation Models (GFMs) offer transferable topological priors and anomaly discriminability, directly adapting them to MTSAD is hindered by cross-modal feature-topology mismatch, unreliable pseudo-anomaly supervision, and decision distortion during node-to-window aggregation. To fill these gaps, we propose a novel adaptation framework, Gfm4Mtsad, which unleashes pretrained GFMs for MTSAD. We introduce the Structure-and-Information Contract Alignment (SICA) module to bridge continuous time series and the pretrained GFM space. This module harmonizes principal subspace token projection, normal-prior-guided graph construction, and residual recovery to suppress spurious edges while retaining fine-grained temporal details. We propose a Mechanism-Aligned Pseudo-Anomaly Screening strategy (MAPS) to steer unsupervised learning. It applies localized dependency breaks while preserving empirical residuals, selecting hard negatives near the normal boundary for targeted supervision. We develop a Tail-Gated Evidence Calibration mechanism (TGEC) to eliminate node-to-window aggregation distortion. It calibrates multi-granular graph responses against normal operational references, strictly preserving benign score rankings while selectively refining extreme anomaly candidates in the tail distribution for reliable window detection and interpretable sensor evidence. Extensive evaluations with two GFM backbones demonstrate that Gfm4Mtsad achieves superior detection performance over existing baselines.

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cs.LG
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36068HF 社区推荐

Rollback: Experience Backtracking in World Models for Policy Improvement

Jiayi Luo, Yang Zhang, Liliang Chen, Nan Wang, Chen Gao, Boxiang Qiu, Zhuoxuan Li, Baorui Peng 等 16 位作者

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

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cs.RO · cs.AI · cs.LG
arXiv ↗PDF ↗