The edge detection technique is an essential step for aircraft skin milling in aviation manufacturing. Most of the current detection methods focus on traditionally defined edge extraction tasks but disregard the crucial systematic requirement of edge milling. In this paper, we proposed a novel edge detection framework for automatic edge milling of aircraft skins. First, an edge probability detector is proposed by the spatial tangent continuity (STC) to provide the essential reference. Second, we propose a hierarchical branch searching (HBS) method to hierarchically strip the desired milling edges from the raw point cloud, which consists of three graded progressive steps: branch backbone generation, branch extension, and branch pruning. We demonstrate the performance of the proposed method on both synthetic models and aircraft skin workpieces. The proposed method outperforms the other baselines and shows accurate edges for the edge milling task.
Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu 等 11 位作者
Language-conditioned goal navigation requires embodied agents to locate user-specified targets without step-by-step guidance. However, existing benchmarks largely focus on category-level goals or rely on instance descriptions generated by vision-language models, which often contain ambiguities and semantic errors, limiting systematic and reliable evaluation. We introduce HieraNav, an open-vocabulary navigation task with goals at four hierarchical semantic levels: scene, room, region, and instance. We present Language as a Map (LangMap), the first goal navigation benchmark to enrich real-world indoor 3D scans with human-verified semantic annotations supporting tasks across all four goal levels. Built on HM3D using a contrastive annotation protocol that compares same-scene regions and instances, LangMap provides region labels and discriminative region and instance descriptions covering 414 object categories and contains over 18K tasks. Each target has concise and detailed descriptions, enabling evaluation across instruction styles. Automated and human evaluations validate our annotation quality: our descriptions improve text-to-view matching accuracy over GOAT-Bench's by 23 points on all shared annotated instances, and an independent human audit yields 92.5% unique-and-correct matches. We also propose PlaNaVid, an RGB-only baseline that combines Bounded Diverse Memory with high-level planning to prime a reactive policy for multi-goal navigation, achieving top-tier success rates without depth, 3D scene representations, or object masks. Further analyses reveal that exploration and hierarchical disambiguation failures become more prominent at finer goal levels, while long-tail categories, small objects, distant targets, timely stopping, and multi-goal completion remain challenging. Benchmark and code: https://bo-miao.github.io/LangMap