Humanoid loco-manipulation requires coordinated locomotion, balance regulation, and manipulation under frequent contacts, making teleoperated demonstration collection difficult: a practical controller must simultaneously provide precision, stability, and contact awareness. We propose FORGE, a force-aware multi-granularity control system with a coarse-to-fine command space spanning velocity navigation, planar foot placement, wrist-pose tracking, and optional force-conditioning inputs. Policy training requires no full-body human motion trajectories or joint-angle references; deployment consumes only sparse bilateral wrist poses relative to the pelvis, coarse motion commands, and optional desired wrist-load inputs. For sustained contact, FORGE combines a momentum observer with a learned correction trained using simulator contact-force supervision. At deployment, it estimates low-frequency, wrist-equivalent interaction forces from proprioception and reconstructed low-level arm PD torques, without wrist force/torque sensors. A quasi-static virtual-target loop uses this estimate and an optional desired applied-force input to adapt the wrist target. A frozen locomotion prior and asymmetric residual actions stabilize manipulation-induced whole-body corrections. Experiments evaluate unified-control stability, task-space tracking, quasi-static wrist-equivalent force estimation, squeezing forces during sustained contact with a rigid box, and downstream diffusion-policy execution of a squat-and-lift task across payload conditions. Website: https://bb0928.github.io/forge/.
We present PhysInsert, a framework for physically plausible reference-based object insertion that jointly adapts objects and their surrounding scenes. Existing methods often rely on masked inputs, generation-based pairs, or training pairs with limited viewpoint variation, leaving pose and illumination adaptation and bidirectional object-scene interactions insufficiently constrained. We construct the Insert World dataset with strictly aligned Blender-rendered counterfactual pairs and object references across viewpoints and lighting conditions. Building on these data, Geometry-Guided Adaptation couples a VGGT geometry stream with image and text streams under target-scene feature supervision to guide spatially consistent insertion. Complementary 2D Object-Scene Spatial Supervision jointly supervises object occupancy and environmental changes while grounding spatial instructions in object regions through image-text attention. We introduce PhysInsert-Bench with dedicated cross-environment and cross-view cases requiring illumination and pose adaptation beyond appearance copying. Experiments on PhysInsert-Bench and DreamBooth demonstrate improved image fidelity; a user study further shows more accurate placement and improved lighting integration, perspective, and pose plausibility.