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新论文 · v1arXiv:2611.17142

FORGE:面向高效人形机器人移动操作的力量感知多粒度控制

FORGE: Force-Aware Multi-Granularity Control for Efficient Humanoid Loco-Manipulation

Liangjun Xing, Ke Fan, Kailin Li, Bin Wang, Xiaojie Niu, Qingwei Ben, Jiafei Cao, Wei Yao 等 11 位作者

AI 速读 基于摘要

提出一种力量感知、由粗到细的多粒度人形机器人移动操作控制框架,仅用稀疏腕部姿态与可选力输入即可训练和部署,无需全身动作轨迹或腕部力传感器。

cs.RO

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Humanoid loco-manipulation requires coordinated locomotion, balance regulation, and manipulation under frequent contacts, making teleoperated demonstration collection difficult: a practical controller must simultaneously provide precision, stability, and contact awareness. We propose FORGE, a force-aware multi-granularity control system with a coarse-to-fine command space spanning velocity navigation, planar foot placement, wrist-pose tracking, and optional force-conditioning inputs. Policy training requires no full-body human motion trajectories or joint-angle references; deployment consumes only sparse bilateral wrist poses relative to the pelvis, coarse motion commands, and optional desired wrist-load inputs. For sustained contact, FORGE combines a momentum observer with a learned correction trained using simulator contact-force supervision. At deployment, it estimates low-frequency, wrist-equivalent interaction forces from proprioception and reconstructed low-level arm PD torques, without wrist force/torque sensors. A quasi-static virtual-target loop uses this estimate and an optional desired applied-force input to adapt the wrist target. A frozen locomotion prior and asymmetric residual actions stabilize manipulation-induced whole-body corrections. Experiments evaluate unified-control stability, task-space tracking, quasi-static wrist-equivalent force estimation, squeezing forces during sustained contact with a rigid box, and downstream diffusion-policy execution of a squat-and-lift task across payload conditions. Website: https://bb0928.github.io/forge/.

版本更新 · v2arXiv:2611.02474

Gnomon4D: Learning Where and When to Focus for Geometric Motion-Grounded World-Action Modeling

Lingwei Dang, Yan Zhou, Juntong Li, Zhenhao Zhang, Yiteng Chen, Xiaoqiang Liu, Liang An, Hongwen Zhang 等 13 位作者

原文摘要

World-action models (WAMs) predict scene changes to guide robot actions, yet their RGB futures entangle state changes with appearance and lack 3D geometry. Recent WAMs add geometry as a training signal or a control interface, or build native 3D models, but decide what geometry to model rather than how the action should read it. Intuitively, control-relevant cues lie at embodiment--object interactions and their transitions, yet probing existing WAMs reveals that their action attention underweights these interactions in favor of the rest of the embodiment. To focus the action on these interactions, we present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field recording the image-plane displacement and depth change of embodiment and object points. With the embodiment and objects in one field, their relative motion, which marks an interaction, can be read off. Guided by this motion and the task, Interaction-Salient Attention (InSAttn) selects where the action reads, and Transition-Anchored Aggregation (TransAgg) selects when, around grasp and release. As GeoDelta encodes surface motion rather than embodiment-specific controls, it serves as a human--robot quasi-action that links action-free pretraining on EgoManip-5000H, which we curate, to robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms real-robot baselines, especially under visual shifts. Project page: https://droliven.github.io/Gnomon4D.

cs.CV

新论文 · v1arXiv:2610.40453HF 社区推荐

PhysInsert:基于几何先验与双向物体-场景交互的物理合理物体插入

PhysInsert: Physically Plausible Object Insertion with Geometric Priors and Bidirectional Object-Scene Interactions

Yue Gong, Le Zhang, Rui Chen, Song Chang, Xiaochao Qu, Luoqi Liu, Ting Liu, Yebin Liu

AI 速读 基于摘要

提出 PhysInsert 框架,通过几何引导适配与双向物体-场景空间监督,实现参考图像驱动的物理合理物体插入。

cs.CV

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We present PhysInsert, a framework for physically plausible reference-based object insertion that jointly adapts objects and their surrounding scenes. Existing methods often rely on masked inputs, generation-based pairs, or training pairs with limited viewpoint variation, leaving pose and illumination adaptation and bidirectional object-scene interactions insufficiently constrained. We construct the Insert World dataset with strictly aligned Blender-rendered counterfactual pairs and object references across viewpoints and lighting conditions. Building on these data, Geometry-Guided Adaptation couples a VGGT geometry stream with image and text streams under target-scene feature supervision to guide spatially consistent insertion. Complementary 2D Object-Scene Spatial Supervision jointly supervises object occupancy and environmental changes while grounding spatial instructions in object regions through image-text attention. We introduce PhysInsert-Bench with dedicated cross-environment and cross-view cases requiring illumination and pose adaptation beyond appearance copying. Experiments on PhysInsert-Bench and DreamBooth demonstrate improved image fidelity; a user study further shows more accurate placement and improved lighting integration, perspective, and pose plausibility.