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arXiv 最近完成扫描:2026-11-15 02:35 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2611.16935

Universal Infectious Disease Forecasting with Mantis 2

Carson Dudley, Reiden Magdaleno, Yutong Bi, Anthony Valencia, Xiaofeng Liu, Marisa Eisenberg

原文摘要

Public health agencies need to anticipate how outbreaks will unfold, when they will peak, and how long demand on health services will remain elevated. We previously developed a foundation model, Mantis, which was trained entirely on simulated outbreaks---enabling us to generate the diversity and scale of training data needed to support forecasting across diseases. However, our previous work left unresolved when simulation improves predictions and how it should complement observational data. Here, we varied the balance of simulated and observed training data while holding forecasting tasks fixed and varying the available surveillance history. We found that simulation-rich training was particularly valuable with limited local history, and its relative advantage diminished as more observations became available. We also found that simulation-based training reduced exceptionally large forecast errors, suggesting that mechanistic knowledge can help compensate for limited local evidence. Building on these findings, we developed Mantis 2, which combines simulated and observational training to jointly forecast up to six variables sixteen weeks ahead. Across 30 forecasting tasks, Mantis 2 achieved the best aggregate probabilistic accuracy over short, medium, and long horizons among the machine learning, statistical, and baseline models evaluated. It missed roughly 30\% fewer outbreak peaks than the strongest comparison model, with successfully anticipated peaks identified more than six weeks in advance on average. We publicly release Mantis 2, enabling public health agencies and researchers to forecast disease outcomes without developing a separate model for each disease or location.

cs.AI · q-bio.PE

新论文 · v1arXiv:2611.14468

异质SIS反应扩散模型的贝叶斯反问题与流行病阈值不确定性

Bayesian inverse problems and epidemic-threshold uncertainty for a heterogeneous SIS reaction-diffusion model

Duc-Lam Duong

AI 速读 基于摘要

该文研究在异质SIS反应扩散模型中,如何利用早期感染观测对疾病持续阈值进行贝叶斯推断,并给出低流行极限下的后验收敛与阈值概率误差界。

math.AP · cs.LG · math.NT · math.ST · q-bio.PE

查看原文摘要

We study Bayesian inference of persistence from early observations of a heterogeneous susceptible--infected--susceptible (SIS) reaction--diffusion model with standard incidence. We show that the leading prevalence dynamics depend on the unknown coefficients only through the difference between the transmission and recovery rates and the infected diffusivity. The same pair determines the principal eigenvalue whose sign governs persistence, so early prevalence can inform the threshold even when the individual rates remain uncertain. We prove global weak well-posedness and quantitative parameter stability for the SIS system and use the resulting observation-map estimates to establish Bayesian well-posedness. For an initial infection of size $\varepsilon$, we derive a uniform second-order expansion that describes how the separate rates enter prevalence. Incidence depends explicitly on transmission at leading order. When the noise standard deviation is proportional to $\varepsilon$, we prove $O(\varepsilon)$ convergence in Hellinger distance of the nonlinear posteriors to their low-prevalence limits for both prevalence alone and joint prevalence and incidence data. We bound the principal eigenvalue using the growth rate of the infected $L^2$ norm between two times. This rate gives a lower bound for the full nonlinear system, and the upper bound separates spatial transients from nonlinear saturation. Uniform spectral estimates and bounds on infection size and measurement error give sufficient conditions for persistence and extinction. We also bound the error in posterior persistence probabilities under forward and eigenvalue approximation, accounting for posterior mass near the threshold. Numerical examples illustrate threshold inference and the predicted \(O(\varepsilon)\) convergence of the nonlinear posteriors to their low-prevalence limits in Hellinger distance.

新论文 · v1arXiv:2611.11236

Algorithms for Soft Tree Containment on Tree-Child Networks

Erdem Ugurlu, Louxin Zhang

原文摘要

Phylogenetic networks generalize evolutionary trees by allowing lineages to merge. The Tree Containment problem asks whether a network $N$ displays a tree $T$ on the same taxa. When the polytomies of $T$ reflect uncertainty rather than simultaneous divergence, the relevant notion is soft display, in which $N$ may refine the polytomies of $T$. We take it in its asymmetric reading. Soft Tree Containment is NP-hard on reticulation-visible networks even at reticulation indegree three, and it was open for a non-binary tree and a tree-child network with multifurcating tree nodes or reticulations of indegree above two. We solve this case. A cluster characterization reduces soft display to realizing all clusters of $T$ by one switching, and in a tree-child network the vertices that can realize a cluster lie on a single chain. The per-cluster requirements then form a constraint network of width one, which arc consistency decides without search, and a $2$-SAT instance when $N$ is binary. This yields, to our knowledge, the first polynomial-time algorithm for soft Tree Containment on single-labelled tree-child networks of arbitrary reticulation indegree, and a linear-time algorithm when $T$ is binary. The same method decides the symmetric variant of the problem, in which the polytomies of $N$ may be resolved as well.

cs.DS · q-bio.PE

新论文 · v1arXiv:2611.11029

Evolutionary games on networks with negative edge-based environmental feedback

Katherine Betz, Feng Fu, Naoki Masuda

原文摘要

Environmental feedback can fundamentally alter the game payoff structure underlying the evolution of cooperation. How feedback-evolving games interact with population structure under non-weak selection remains incompletely understood. We study an evolutionary game on networks in which each edge has a binary environmental state that determines the payoff matrix used by the two connected individuals. By assumption, cooperation tends to improve the local environment, which in turn favors defection, thereby creating negative feedback between strategies coupled with the environmental condition. We analyze the model under strong selection using a mean-field approximation, a pair approximation that tracks both strategy pairs and edge environments, and agent-based simulations. In well-mixed populations, the feedback can generate bistability between full cooperation and full defection, as well as sustained oscillations arising through a Hopf bifurcation. Sparse networks (i.e., with low nodes' degrees) can eliminate bistability, suppress oscillations, and produce stable intermediate levels of cooperation. The pair approximation captures these effects and generally agrees more closely with simulations on sparse networks than the mean-field approximation. Our results show that edge-based environmental feedback and network structure, such as density of edges, interact to determine whether the fraction of cooperators stabilizes or oscillates over time.

physics.soc-ph · cs.SI · q-bio.PE

新论文 · v1arXiv:2611.10986

The forces at hand: social learning is permissive, not instructive, for the evolution of phenotypic plasticity

Nam H. Le

原文摘要

Evolution can favour a trait for two reasons: an instructive cause makes selection favour the trait; a permissive one lets it persist once selection no longer removes it. The distinction matters most for phenotypic plasticity and its replacement by inherited behaviour, genetic assimilation, the Baldwin effect. Social learning is credited with favouring plasticity on evidence that cannot tell the two apart: how much plasticity remains at the end of a simulation. Here we show, analytically and computationally, which role it plays in a minimal model of learning and evolution. Writing expected fitness as a function of plasticity, we find that environmental change is the only source of benefit from plasticity, and the social channel enters only its cost. Simulation confirms this: in a static environment selection against plasticity never reverses sign at any channel strength; when the environment changes, it reverses at a threshold the channel lowers, and without the channel the population collapses before reaching it. Social learning is permissive, not instructive: it supplies the means to be plastic, never the reason. For the debate over whether plasticity leads evolution, this is one case settled by measurement: environmental change directs, socially inherited information permits, and neither suffices alone.

q-bio.PE · cs.NE

新论文 · v1arXiv:2611.10969

Rule-table structure of life-like cellular automata: activity, asymmetry, sensitivity, and the propagation storage factorisation

Yair Cohen

原文摘要

What structure on the rule space of a cellular-automaton family exposes which rules can support which behaviours? For the 262,144 life-like rules -- the two-dimensional outer-totalistic family containing Conway's Game of Life -- the standard coordinate, Langton's activity parameter, is long known to be too coarse. I organise the family by three symmetry-derived rule-table coordinates: an unweighted activity, a birth-survival asymmetry (odd under the swap of birth and survival), and the Vichniac-Binder Boolean-derivative sensitivity in closed form, whose centre-bit component vanishes exactly on the centre-blind (B=S) submanifold. The cardinality coordinates lambda, delta are necessary but never sufficient to certify behaviour; the centre-bit sensitivity labels the B=S submanifold on which the paper's one exact exclusion holds. Combined with an exhaustive enumeration of every rule's compact gliders, still lifes and oscillators (three-by-three seed, period at most sixteen), they expose a hierarchical factorisation: the birth condition is a narrow gate deciding whether anything can propagate, the survival condition tunes storage, and every compact-glider-supporting rule is birth-light and survival-rich. One exclusion is exact: no B=S rule supports a compact glider at that footprint, proven by exhaustive enumeration and closing only for compact-footprint patterns -- 36 B=S rules ship at four-by-four seed and 40 at five-by-five. Two dynamical results frame the whole: glider-capable rules that random sampling never expresses show that capability is certifiable from the table while its expression is only estimable from dynamics; and every uncatalogued rule producing a richly Life-like ecology turns out to be a Conway or HighLife variant on the neighbour counts its trajectories actually visit.

q-bio.PE · cs.LG

新论文 · v1arXiv:2611.06022

Who Pays for the Knowledge Models Copy? Model Collapse as Rogers' Paradox

Nam H. Le

原文摘要

Generative models trained on the output of earlier models lose knowledge across generations, rare knowledge first. The remedies that work all bring in information from outside the loop, and the theory of model collapse treats that supply as given: a fixed archive, drawn from a fixed distribution. We argue that the supply is the problem, and that cultural evolution has the theory of it. We read model collapse as Rogers' paradox: a population that comes to rely on copying ends up no better off than one that never copied, because copies go stale unless someone keeps learning for themselves. We test the identification in three steps. First, Rogers' model, fitted only to fully synthetic training, predicts to within a few percentage points how much rare knowledge language models, from word trigrams to a pretrained transformer, retain under other mixtures of fresh data. Second, when the world itself changes, a lineage that copies its own past needs more fresh data to keep up the faster the world changes, as Rogers' model says it must and as analyses that assume a fixed target cannot; a lineage that restarts every generation from fixed pretrained weights is largely insulated, because those weights are knowledge that is never copied. Third, we close the loop: when the people who write a model's training data can ask the model instead of finding things out, the supply of fresh data becomes endogenous. At equilibrium, the model is exactly as reliable as it is costly for people to find out for themselves, the population is no better off than without the model, and every increase in the share of model-written text must be paid for by more people learning for themselves. Users who check what they are told and relearn when it is wrong break the paradox. Filters that select plausible text are conformist and accelerate collapse; only checks that carry new information act as critical learning.

cs.LG · cs.CL · q-bio.PE

新论文 · v1arXiv:2611.03500

Can AI Do Formal Demography? Why Vaccinating the Oldest Saves Both the Most Lives and the Most Years of Life

Joshua R. Goldstein, Kenneth W. Wachter

原文摘要

Can AI contribute to formal demography? We report an experiment in which an AI model, Claude, was asked to explain and then simplify the proof of an earlier result: that vaccinating the oldest against COVID-19 saves both the most lives and the most years of life, because the years saved per person treated rise with age. The model proposed a new proof that is shorter, more intuitive, and somewhat more general than the original, built from a known life-table identity and the definition of convexity. It states the condition for the result as the convexity of the reciprocal of the hazard, which can be checked from the hazard alone and holds for most familiar parametric models, and it yields a lower bound on life expectancy whenever that condition is met. Prompted by a further question, the model also gave an exact form of the condition, showing how far convexity can be relaxed. The model traced these identities and related results in earlier literature. An edited record of the sessions is provided, and complete transcripts are available on request. The exercise suggests that AI can revisit established results, make them easier to understand, and prove valuable generalizations.

cs.AI · q-bio.PE

新论文 · v1arXiv:2610.40027

Counting approximate breakpoint medians of random genomes

Poly H. da Silva, Arash Jamshidpey, David Sankoff

原文摘要

Unsigned linear unichromosomal genomes with genes labeled 1, . . . , n are represented by permutations of these labels, whose adjacencies are the unordered pairs of genes occurring consecutively. The breakpoint distance counts the adjacencies of one genome that are absent from the other, and a breakpoint median minimizes the total breakpoint distance to a given set of genomes. Deciding whether a permutation is a median often requires a minimization over the whole symmetric group, which makes the median set resistant to exact counting. We replace this global condition by a local one: a c-approximate median is a genome having at most c adjacencies absent from all the input genomes. For a fixed genome we introduce its approximate median inverse, the set of ordered k-tuples of genomes ad- mitting it as a c-approximate median, and we construct and count this set explicitly. For k genomes chosen uniformly and independently at random, this gives the probability that a given genome is a c-approximate median and the expected number of such approximate medians. The relaxation is not only technical: approximate medians and near-optimal genomes co- incide up to a shift of the tolerance that remains bounded in probability as the number of genes grows. Finally, we derive an explicit upper bound on the probability that a given genome is an exact median, and on the expected number of exact breakpoint medians.

cs.CE · cs.DS · q-bio.PE

版本更新 · v2arXiv:2610.30776

Report the tolerance, not the count: exact phylogenetic distance deconvolution with incomplete references

Haotian Tang

原文摘要

Phylogenetic distance deconvolution represents mixture-to-reference distances by weighted sources placed on a reference tree. We study the minimum number of strictly interior sources that explains a distance profile, and what incomplete references cost. On a positive-rational reduced tree we give an exact algorithm with 2^O(K) poly(B) bit complexity for a free positive mean pendant and any nonempty set of observed leaves; the single-exponential dependence on K is tight under ETH, already with every leaf observed. With arbitrary missing references and a prescribed pendant the problem is W[1]-hard in the source budget K, even on positive binary trees supplied with a strict explanation using at most K+1 sources. We then use the algorithm as an instrument. Removing references can only lower the minimum source count, never raise it, at every error tolerance. Which references are missing then matters far more than how many. Under nearest-to-source deletion a median of two references can be erased before the generating support stops being the unique smallest explanation, and that budget stays nearly flat as the panel grows (Spearman 0.10 over 20 to 361 references, against 0.82 for random loss). Discarding 7,931 of 10,575 references from a real 16S panel at random costs 1.8% of the tolerance at which one source suffices. Discarding comparably many as whole clades costs 90%. That tolerance needs neither ground truth nor an error model, which makes the model measurable on real data. The generating configuration's worst-leaf residual exceeds the one-source optimum in all 296 real ANI cases, and in 248 after refitting the common pendant. The phenomenon is not unobservable in practice. A point estimate of the count alone does not quantify it. Methods for this problem should report the tolerance at which an explanation of a given size exists.

q-bio.PE · cs.DS

新论文 · v1arXiv:2610.34643

Competitive exploration in structured environments

James P. Wolfe, Joshua B. Plotkin

原文摘要

Organisms must constantly weigh exploiting the resources they know against exploring for better ones. When foragers compete, the best behavior for each forager also depends on what its competitors do. How does competition change the strategic balance between exploration and exploitation? Here we address this question in a minimal model: two $ε$-greedy temporal-difference learners on a one-dimensional lattice, who start at a small reward at one end and are unaware of a larger reward at the other. For a lone forager, the optimal exploration rate increases monotonically with the value of the distant reward, and with its distance up to a critical distance. When two foragers share the lattice and split rewards, the choice of exploration rate becomes a game whose Nash equilibria have both foragers exploring, both staying, or one exploring while the other stays (anti-coordination). Under local best-response dynamics, pairs of foragers often converge on both exploring or both staying, even when anti-coordination would be socially optimal. This social dilemma arises for a wide range of parameters, and it persists even in a simplified model without explicit spatial structure. A minimal, naturalistic signal, in which one forager informs the other that it has found the distant reward, can remove many of the dilemmas in which both foragers explore, and can produce a Nash equilibrium whose collective payoff exceeds that of every outcome available without signaling.

cs.GT · q-bio.PE