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新论文 · v1arXiv:2610.33645HF 社区推荐

PreView: Enhancing GUI Grounding with Preprocessed Views and Cues

Wenjun Hou, Kaishuai Xu

原文摘要

GUI grounding requires locating small controls in cluttered screenshots and identifying which control a natural-language instruction refers to. Cropping and enlargement can expose local detail, but the resulting image may still leave ambiguity about the intended target. We propose PreView, an auxiliary preprocessor that improves the inputs to an existing grounding model without further training that model. PreView prepares two complementary types of input features: task-relevant views for localization and candidate-specific cues for target understanding. A trained lightweight auxiliary model predicts and refines a center, crops the screenshot into a local view, and enlarges that view for zoomed-in grounding. It also prepares a visual cue (i.e., a red-circle marker with a location hint) and a textual cue describing the candidate's identity or function. The frozen grounding model uses the prepared inputs to predict the final click. Across five benchmarks, PreView improves the average grounding accuracy of Qwen3-VL-2B, OS-Atlas-4B, and Qwen3-VL-4B without further training these grounding models. Extensive analyses examine the contributions of views and cues, center refinement, and visual input budgets.

cs.CV · cs.CL

新论文 · v1arXiv:2610.33624HF 社区推荐

RSI Arena: Towards Recursive Self-Improvement with Human Feedback

Yue Huang, Yanbo Wang, Lichi Li, Yuanyuan Chen, Andreas Haupt, Xiaonan Luo, Zheyuan Liu, Jihye Choi 等 18 位作者

原文摘要

Can AI agents autonomously train useful language models and improve them using feedback from users? We introduce RSI Arena, a two-stage study of autonomous post-training as a step toward recursive self-improvement. Ten frontier models act as training agents, each starting from NVIDIA Nemotron 3.5 Lightning 30B-A3B Base. During a six-day first stage, each agent has 1,000 GPU-hours and $300 in API credit on a shared 64-GPU cluster, independently selecting data, implementing training procedures, and choosing checkpoints. We evaluate their models on 20 benchmarks and through blind human evaluations. All ten agents produce working assistants, with the strongest model, trained by GPT-6 Astra, closing a median of 76% of the base-to-Instruct gap across 12 capability benchmarks. Its human-preference rating is also close to NVIDIA Instruct after statistical adjustment for answer length and formatting. In Stage 2, each agent receives the comparison records and votes involving its Stage 1 model and is given three additional days for further training. Using NVIDIA Instruct as a common reference across the two evaluation rounds, we observe an improvement from Stage 1 to Stage 2 in the style-adjusted relative rating of eight of the ten models. We show that benchmark gains were modest, with no clear link to preference gains, while some agents encouraged longer responses and one model showed increased harmful compliance on StrongREJECT. RSI Arena provides an auditable setting for studying how human feedback can guide autonomous model development. It takes a step toward recursive self-improvement with human feedback (RSIHF), in which people help define what improvement means for the AI systems they use.

cs.CL · cs.AI

新论文 · v1arXiv:2610.37695HF 社区推荐

After One-Click Video: The Inflow of Service-Type Content, the Failure of the Recommendation Pool Mechanism, and the BoLe System

Bo Zou, Chao Xu

原文摘要

In September 2026, a new large language model was released. Soon after, a new way of making explainer videos became very popular: people asked the model to write a program, and the program produced the video. "One-click video" content then appeared in large amounts on many platforms. On the surface, this is a rise in creative power at the level of the individual. We argue that, at a deeper level, it changes the structure of the content industry. This judgment rests on two observations. First, this wave of content is service-type content. People watch it to meet a need, not to enjoy the content itself. The other kind is work-type content. AI makes both kinds faster to produce. But anyone can come in and make service-type content, while work-type content is limited by the number of people who have something to say. So the ratio between the two slowly becomes unbalanced. Second, free platforms choose content through layers of trial viewing, and this uses up user attention. The total amount of attention is fixed. The unbalanced ratio also dilutes good content. A simplified mathematical model shows that, as long as these conditions hold, the recommendation pool mechanism will fail once new content grows past a certain multiple. Based on this, we discuss one possible way out. Machines and entry rules judge whether service-type content passes the bar. Trusted people judge work-type content. We call this the BoLe system. At the end, we briefly imagine how the two kinds of content may develop from here.

cs.IR · cs.CY

新论文 · v1arXiv:2610.33245HF 社区推荐

AdaPRA: Process Reward Agents with Adaptive Rubrics for Data Science

Atharva Naik, Vivek Chari, Pol Llado, Daniel Fried, Carolyn Rosé, Benjamin Van Durme, Sam Thomson, Justin Svegliato

原文摘要

Data science agents can automate end-to-end machine learning workflows, yet they remain far from competitive on human leaderboards. Agents make process errors such as insufficient exploration, unsound validation, coding bugs, and poor use of a fixed budget (re-running the same exploratory data analysis and baseline models in every attempt). We propose AdaPRA to address these issues: a persistent coding agent harness that accumulates knowledge across attempts on the same task, with rubric-guided process supervision that identifies and corrects errors. Our process reward agent audits the agent's trajectory and workspace by executing checks, and adapts its rubrics to each task. We find that rubrics seeded from easier tasks generalize to harder tasks, with rubric adaptation further improving performance. With five attempts per task, AdaPRA improves an 80B Qwen model's leaderboard percentile by 24.5 points on DSPredict-Easy and 14.8 points on DSPredict-Hard while reducing process errors. We also show that supervision with rubrics mined from one base model's runs improves another (DeepSeek-V3.2), and that AdaPRA beats DataPRM, a competitive PRM for data science. We also share our code for reproducibility.

cs.AI · cs.LG

新论文 · v1arXiv:2610.32749HF 社区推荐

Efficient Streaming Audio-Visual Target Speaker Extraction for Real-World Acoustic Scenes

Wendi Sang, Kai Li, Yifan Li, Jianqiang Huang, Xiaolin Hu

原文摘要

Streaming audio-visual target speaker extraction (AVTSE) is essential for latency-sensitive applications. However, current causal systems face two coupled gaps. First, standard benchmarks fix the number of speakers at two and ignore the near-/far-field interference, reverberation, and sudden noise of real scenes. Second, high-performance causal architectures are too heavy for edge deployment. Lightweight alternatives try to reclaim capacity by repeatedly invoking a small separator, which offsets the savings. To address the first gap, we release RealSSA, a realistic AVTSE benchmark consisting of RealSSA-Sim and RealSSA-Real. RealSSA-Sim provides controllable simulated scenes with 1--5 dynamic near-field interfering speakers; scenes with far-field interference additionally include 10--15 far-field interfering speakers. RealSSA-Real provides a held-out real-recorded evaluation set. To address the second gap, we propose Falcon, a causal AVTSE method. Its Separator performs multi-scale time-frequency separation in a single encoder--decoder pass. We train Falcon with an encoder-space speaker contrastive loss. This loss suppresses near-field leakage at zero inference cost and transfers across backbones. Falcon achieves state-of-the-art extraction quality on RealSSA-Sim, LRS2-2Mix, LRS3-2Mix, and VoxCeleb2-2Mix. Compared with the causal AV-TFGridNet baseline, it cuts parameters by 91.9%, computation by 20.2 times, and GPU inference latency by 11.1 times. Code and demo are available at https://cslikai.cn/Falcon/.

cs.SD

新论文 · v1arXiv:2610.32411HF 社区推荐

A Broader Look into MLLM's Retrieval Heads

Jia Wang, Yuqing Li, Jiangnan Li, Zheng Lin, Mo Yu

原文摘要

Locating relevant evidence in long inputs is a core capability of Multimodal Large Language Models. Prior studies attribute this capability to retrieval heads, a sparse set of attention heads that transfer information from the context to the output. However, these analyses are confined to a limited set of modalities and the corresponding models. Moreover, how retrieval heads can be leveraged to enhance the model calls for further exploration. In this paper, we ask whether this mechanism expands together with the input modalities of the model. Taking audio-visual input as a newly added modality, we construct paired inputs in which the same answer is either spoken or shown on screen. With the evidence content fixed, retrieval heads remain sparse in the new modality and are shared to a large extent across modalities. Across 18 language, vision-language, and omni-modal checkpoints, omni-modal models largely preserve the retrieval heads of their backbones. Ablating these heads eliminates nearly all audio-visual retrieval. The heads shared across modalities make up fewer than 2\% of all heads, yet ablating them also degrades document understanding, spatial perception, and visual mathematics. Building on these findings, we turn retrieval heads into a target of optimization by training their attention with a ranking objective. This raises the page Recall@1 of Qwen3-VL-8B on MMDocIR by 6.03 points and improves document retrieval across three model families. Functional attention heads can thus serve both as a lens on multimodal models and as a target for improving them.

cs.CL

版本更新 · v2arXiv:2610.31670HF 社区推荐

Sensorimotor Alignment: A Platonic Proxy for Embodied Policy Success

Yunfei Xie, Howard H. Qian, Shiyi Lan, Kaiyu Hang, Chen Wei

原文摘要

Robot foundation models are typically evaluated through costly closed-loop rollouts, motivating low-cost offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To test this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to robotics and make sensorimotor alignment measurable, offering a low-cost, representation-level view of robot foundation models that closed-loop success rates alone cannot reveal.

cs.CV · cs.LG · cs.RO

新论文 · v1arXiv:2610.32177HF 社区推荐

$Ψ$-0.6: Adaptive Streams of Thought in a Unified Vision-Language World Model

Khai Loong Aw, Klemen Kotar, Baihan Zhang, Yifan Liu, Lilian Chen, Atlas Kazemian, Rahul Venkatesh, Daniel Yamins

原文摘要

Humans reason about the physical world by flexibly combining different forms of inference as a problem unfolds. Achieving this flexibility is a major open challenge in AI: capabilities often remain separated across specialized models, limiting how they can be composed and jointly adapted to a task. We introduce $Ψ$-0.6, a unified vision-language world model that adaptively composes perception, language, geometry, and simulation within a shared reasoning process we call streams of thought. These streams interleave images, text, and explicit representations of geometry and motion, all of which the model can generate and interpret through a shared token interface. $Ψ$-0.6 surpasses leading open-weight models zero-shot on multi-view spatial reasoning, with further gains from reasoning through geometric intermediates. It also supports counterfactual simulation: generating and interpreting imagined scenes to determine, for example, whether moving an object would obstruct a pathway. Reinforcement learning from task feedback jointly optimizes the selection, generation, and use of intermediate representations, improving visual question-answering accuracy with gains that transfer to unseen benchmarks. $Ψ$-0.6 offers a path toward adaptive physical reasoning -- not only predicting the physical world but also choosing the representations through which to reason.

cs.AI · cs.CV · cs.LG

新论文 · v1arXiv:2610.32046HF 社区推荐

Can Test-Time Memory Evolution Outperform Test-Time Training for Scientific Discovery?

Yepeng Liu, Shengmai Chen, Xuandong Zhao, Chengzhi Liu, Dawn Song, Xin Eric Wang, Yuheng Bu

原文摘要

Recent \emph{test-time training} (TTT) frameworks have enabled open-weight large language models (LLMs) to outperform inference-only frameworks powered by frontier models on scientific discovery tasks. However, TTT introduces additional computational cost for online weight updates during the discovery process, making computational efficiency an important consideration when scaling to larger models. This motivates us to explore an efficient \emph{test-time adaptation} method for scientific discovery. We introduce \emph{Test-Time Memory Evolution} (TTME), a plug-and-play test-time adaptation method, as an alternative to TTT. TTME continually updates the external memory by distilling the experience to guide subsequent discovery without updating model weights. To have a clean comparison, we evaluate TTME and TTT under the same discovery framework, replacing only the test-time adaptation method. Our evaluation shows that TTME outperforms TTT on all five mathematical tasks, while reducing computational cost by $82.8$-$84.6\%$ in FLOPs and $47.7$-$58.4\%$ in runtime. These results establish TTME as an effective and computationally efficient alternative to TTT in the evaluated discovery settings.

cs.AI · cs.LG

版本更新 · v2arXiv:2601.15351HF 社区推荐

OmniSpectra: A Unified Foundation Model for Universal Spectra Representation Learning

Md Khairul Islam, Zeyu Xia, Adam S. Bolton, Judy Fox

原文摘要

Standard sequence models encode position by token rank rather than physical coordinate, typically forcing practitioners to destructively resample continuous physical signals such as spectra observed across heterogeneous instruments. We identify this coordinate mismatch as a structural limitation in cross-instrument representation learning, and propose OmniSpectra, a wavelength-native foundation model for spectral representation learning: a continuous-coordinate masked autoencoder that discards the integer pixel indexing of sequence modeling. Mapping physical coordinates to a logarithmic basis turns the multiplicative scaling induced by cosmological redshift into a uniform additive shift. In continuous rotary position embeddings, this shared shift cancels from relative token distances rather than producing grid-dependent positional distortion. We further counter the spectral bias inherent to implicit neural decoders with a physics-grounded, resolution-gated Fourier decoder that provides anti-aliasing. Pretrained on eight surveys and benchmarked against seven baselines, our model reaches state-of-the-art performance with only 12.2M parameters while outperforming substantially larger models, indicating that encoding physical structure can substitute for parameter scale.

astro-ph.IM · cs.AI

新论文 · v1arXiv:2610.33106HF 社区推荐

VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team

Wenbo Hu, Ken Li, Jiazhe Wei, Yukang Cao, Weiyi Hong, Jiayi Dai, Chenjun Bai, Jiajun Liang 等 16 位作者

原文摘要

Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to validate their integrated behavior through interactive testing. We introduce VibeGame, a framework for creating complete 2D game projects from natural-language prompts and optional reference images. Its AI-native game engine represents project state as schema-validated structured text and provides frame-synchronous runtime control, enabling agents to inspect game states, execute actions, and verify behavior at their own pace. Built upon this interface, we design an Adversarial Agent Team of eight specialized agents to separate implementation from review, so that problems are found and fixed through multi-round loops. For each conducted and accepted project, we further introduce a training-free self-evolution mechanism to distill it into reusable skeletons, modules, and collaboration contracts for future development. We evaluate prompt-assets-to-game (PA2G), where agents are given an asset library, and prompt-to-game (P2G), where agents generate their own art. On a GameCraft-Bench subset, VibeGame in P2G consistently outperforms a range of agent harnesses in either P2G or PA2G with the same underlying model, including GPT-6.1-Sol.

cs.MA

新论文 · v1arXiv:2610.31566HF 社区推荐

CellTrack-Bench: Microscopic Cell Tracking Benchmark for Vision-Language Models

Ilan Theodoro, Jordão Bragantini, Loïc A. Royer

原文摘要

Large language models have shown outstanding performance on text-first tasks such as coding, math, and writing. Recent efforts are shifting models' training to include scientific problems that often live in highly specialized domains beyond text, such as protein structure and biological images. However, in these scenarios, their general-purpose accuracy compared with specialized algorithms remains in question. One such domain is cell tracking, which requires spatiotemporal awareness of cell dynamics. To evaluate this, we created a new benchmark, CellTrack-Bench, which assesses Vision-Language Models' (VLMs) cell-tracking-related performance against specialized trackers. The full benchmark draws from 15 standard cell-tracking datasets across four imaging modalities and comprises 1,537 problems corresponding to 9,041 cell-linking decisions. We selected a hard subset requiring greater reasoning effort by identifying failures shared across distinct algorithmic trackers. With this proposed dataset, we: (i) evaluated different environment harnesses for VLMs; (ii) benchmarked 9 frontier closed-source models and 13 open-weight models; and (iii) provided a detailed analysis of their failure modes. Code, the stored model outputs, and a pipeline that regenerates the benchmark from the source datasets are available at https://github.com/royerlab/celltrack-bench.

cs.CV

新论文 · v1arXiv:2610.30435HF 社区推荐

Self-Assessment Reinforcement Learning for Search-State Awareness in Retrieval-Augmented Large Language Models

Taewhoo Lee, Minju Song, Jungwoo Park, Chanwoong Yoon, Junha Jung, Hyeon Hwang, Sanghoon Lee, Minbyul Jeong 等 9 位作者

原文摘要

Recent advances in search agents have enabled large language models to tackle complex tasks by retrieving and synthesizing external information. However, existing search agents often lack search-state awareness, i.e., the ability to recognize what information has been obtained and what remains missing, leading to hallucinated reasoning and prematurely terminated search. To address this limitation, we propose Self-Assessment Reinforcement Learning (SARL), a reinforcement learning framework in which models learn to recognize their own search state during training and improve their search behavior accordingly, without requiring additional assessment at test time. SARL achieves this through a dual reward design that captures the corrective effect of each assessment while penalizing excessive reliance on it, jointly encouraging effective and efficient search trajectories. Under this setup, SARL achieves a 24.3% relative improvement over the strongest baseline, with average gains of 35.9% on multi-hop reasoning and 27.9% on deep research benchmarks against the strongest per-benchmark baselines. SARL further surpasses methods built on auxiliary supervision or multi-agent coordination, despite operating as a standalone RL framework with no inference-time scaffolding. Beyond final performance, SARL maintains training stability under extended search horizons, a regime where existing methods consistently degrade, enabling sustained gains as task complexity grows.

cs.CL · cs.AI

新论文 · v1arXiv:2610.30136Berkeley BAIR

Agentic World Action Models

Zhuoyang Liu, Dantong Niu, Botong Zhang, Boning Shao, Jing Wang, Ruijie Zheng, Yuvan Sharma, Runyu Lu 等 18 位作者

原文摘要

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.

cs.RO

新论文 · v1arXiv:2610.30132HF 社区推荐

LongZero: Enhancing Long-Context Reasoning in LLMs from Zero Data

Zhennan Wan, Jianfei Chen

原文摘要

Reinforcement learning (RL) is an effective way to strengthen the long-context reasoning of large language models (LLMs), but it needs training data that are long, diverse, challenging, and verifiable. Human annotation of such data is expensive, naturally occurring data are too scarce to sustain RL, and existing synthesis methods depend on external corpora or stronger teacher models, which become harder to obtain as the trained models get stronger. Recently, RL from zero data, in which a model learns from tasks it proposes itself, has achieved excellent performance, but existing methods target short-context tasks. Therefore, we propose $\textbf{LongZero}$, a method that lets an LLM improve its own long-context reasoning without any external data. Instead of writing questions and answers over existing documents, LongZero first has the model synthesize the question and answer with its supporting evidence in a compact structured form, and only then separately expands the evidence into a long multi-document context. LongZero combines these self-written multi-hop reasoning tasks with self-written multi-round retrieval tasks and trains the model with GRPO. We evaluate LongZero on two LLMs across five long-context reasoning benchmarks and compare it with RL on data synthesized from external corpora. Experimental results show that LongZero can generalize to real tasks, and outperforms both baselines, suggesting a viable and promising path to improving long-context reasoning of LLMs.

cs.CL · cs.LG

新论文 · v1arXiv:2610.29927HF 社区推荐

Your Benchmark Is an Empirical Measure Over Difficulty

Yifan Sun, Naicheng Yu, Jiawen Gong, Jingyan Shen, Huan Zhang

原文摘要

A benchmark is not merely a collection of test questions; it naturally induces an empirical measure over difficulty. In this work, we develop this measure-based view of benchmark evaluation. This perspective allows us to identify and formalize two central failure modes: measure mismatch, where the benchmark difficulty distribution differs from the intended difficulty distribution, and coverage gaps, where uncovered regions along the difficulty axis prevent benchmarks from detecting meaningful localized training progress. We propose two diagnostic metrics that capture these two failure modes and provide rigorous theoretical guarantees. Empirically, we analyze 25 popular benchmarks spanning 7 domains using carefully estimated item difficulties. Our results show that many benchmarks implicitly overweight certain difficulty regions, so their leaderboard conclusions should be interpreted with caution; others leave substantial portions of the difficulty axis uncovered, limiting their ability to monitor the model improvement process. Finally, we turn diagnosis into action by introducing BenchFill, a simple difficulty-targeted item rewriting algorithm that effectively reduces local coverage gaps.

cs.LG · cs.AI · cs.CL

新论文 · v1arXiv:2610.29702HF 社区推荐

CausGround: Causal Interaction Grounding for Adaptive Embodied Planning

Yijun Shen, Diqi He, Jinbang Guo, Wanyue Zhang, Jiaming Mi, Huan Yang, Zhongyuan Wang, Zhiwei Yu 等 9 位作者

原文摘要

Multimodal large language models (MLLMs) show promising reasoning capabilities, but reliable physical interaction requires planning that accounts for when actions are executable and how they change the world. These preconditions and effects are environment-dependent and often not captured by MLLMs, making adaptation challenging. Yet existing approaches either require costly environment-specific training or rely on unstructured interaction experience that is difficult to reuse. Therefore, we introduce CausGround, a non-parametric causal interaction grounding framework that distills interaction experience into reusable action-centered causal knowledge. CausGround identifies action preconditions and effects and organizes them in a factorized world-state representation capturing object attributes and inter-object relations. At planning time, task-relevant causal dependencies are grounded in current observations to support backward reasoning over preconditions and forward reasoning over effects for action selection and multi-step planning. We evaluate CausGround on simulated high-level planning, interaction reasoning, and real-world robot manipulation. On adapted VirtualHome and RoboCasa benchmarks, CausGround improves vision-based high-level planning across MLLM backbones, increasing average task success from 24.9% to 53.3% on VirtualHome and closed-loop planning success from 43.0% to 57.0% on RoboCasa. On SWITCH, average interaction reasoning accuracy increases from 25.8% to 31.9%, indicating improved action selection, recovery, and verification. Moreover, real-world experiments show that CausGround reasons backward from MLLM-interpreted goals to derive executable high-level action sequences for sequential manipulation. These results demonstrate that reusable action preconditions and effects support long-horizon embodied planning across diverse environments without parameter updates.

cs.RO

新论文 · v1arXiv:2610.29003HF 社区推荐

T-DIG: Text-Conditioned Diversity for Image Generation

Simran Khanuja, Rohit Gandikota, Gaurav Parmar, Graham Neubig

原文摘要

Text-to-image (T2I) platforms typically return several images per prompt so users can explore different visual interpretations and choose one that matches their intent. However, T2I models are usually optimized for single-image quality which comes at a cost of multi-image diversity, limiting this exploration. Diversity is also contextual: one user wants variations in background, while another wants them in artistic style, and the same user may later want variations in clothing. The generated images should differ along whatever axis the user cares about. In this paper, we introduce T-DIG, a text-conditioned diversity framework for image generation and editing. T-DIG is an iterative framework comprising multiple modules that lets users type prompts, inspect default generations, request variations using natural language, and continue refining outputs until they're satisfied. At its core, T-DIG uses an LLM policy that produces K axis-conditioned prompts or edit instructions for a frozen generator or editor. We train this policy with GRPO using a text-conditioned diversity reward and alignment penalties. Because the image generator remains frozen, T-DIG applies to open-weight, distilled, and proprietary models. We also release the first dataset for text-conditioned prompt diversity in image generation, with the training and validation splits built from human-written axes and a test set drawn from real user interactions with T-DIG. T-DIG far exceeds baselines in improving text-conditioned diversity, while preserving base-prompt alignment across a variety of metrics and human judgements. We show that user-directed diversity exploration can be added to a wide range of image generation models, open and closed, without the need to access their weights. Website: https://image-study.org/t-dig/

cs.CV

版本更新 · v2arXiv:2607.00272Berkeley BAIR

ASPIRE: Agentic /Skills Discovery for Robotics

Runyu Lu, Yubo Wu, Ethan Kou, Haotian Lin, Letian Fu, Wenli Xiao, Ajay Mandlekar, Yinzhen Xu 等 16 位作者

原文摘要

Traditional robot programming is notoriously challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse environment configurations and execution failures. We introduce ASPIRE (Agentic Skill Programming through Iterative Robot Exploration), a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm while compounding experience into a reusable skill library. ASPIRE operates in an open-ended learning loop, consisting of three components: (1) a closed-loop robot execution engine that exposes fine-grained multimodal traces, enabling the agent to autonomously diagnose failures, synthesize repairs, and validate outcomes; (2) a continually expanding skill library that distills validated fixes into reusable, transferable robotic knowledge; and (3) an evolutionary search procedure that generates diverse programs, systematically debugging them to explore beyond single-trajectory refinement. ASPIRE surpasses prior methods by up to 77% on manipulation tasks under perturbation, 72% on Robosuite's bimanual handover task, and up to 32% on long-horizon household tasks. The accumulated skill library further enables zero-shot generalization: on representative unseen long-horizon tasks, ASPIRE achieves 31% success, outperforming the 4% success rate of prior methods. Performance scales with the capabilities of frontier models. With Claude Opus 5.5, ASPIRE nearly saturates these benchmarks, achieving 99% average success across all 80 LIBERO-Pro tasks and 100% success on representative Robosuite and BEHAVIOR-1K tasks. Beyond simulation, skills discovered in simulation reduce real-world robot programming effort across embodiments and robot APIs, while skills acquired through online interaction with physical robots enable ASPIRE to solve a Rubik's Cube with progressively improving efficiency.

cs.RO · cs.AI · cs.MA

版本更新 · v2arXiv:2610.26030HF 社区推荐

Truncate or Not? A Scaling Study of Looped Transformers with Truncated Backpropagation

Xuyuan Xiong, Siyu Chen, Zihan Shao, Yue Su, Weiyang Jin, Ping Luo, Zhuoran Yang, Xihui Liu

原文摘要

Looped transformers reuse a shared block of layers to increase computational depth without increasing the number of trainable parameters. They are trained with backpropagation through time (BPTT). To save training compute, BPTT is often truncated to the last few loops, but truncation yields biased gradients that may weaken the benefit of looping. In this work, we study the value of truncation in looped transformer training in a systematic way: we jointly vary model size, training tokens, and forward and backward loop counts across nearly 600 training runs and fit a unified scaling law that captures the effects of looping and truncation through effective parameters. Despite the training-compute savings of truncation, our fitted law favors full BPTT when forward and backward loop counts are jointly optimized. In matched-compute runs, full BPTT through fewer loops consistently outperforms truncated settings of the same compute. The law further shows that at fixed model size, the compute-optimal loop count and training-token budget both grow with compute. When model size is also free, the law identifies two fully trained loops as the best looped setting. Experimentally, this setting achieves lower validation loss than the compute-optimal non-looped model with about 27% fewer non-embedding parameters and only 8% more training compute.

cs.LG · stat.ML

新论文 · v1arXiv:2610.33066HF 社区推荐

OvisOCR3 Technical Report

Yu Xia, Yinglun Li, Yuhui Chen, Jinlong Huang, Yuyang Wanyan, Shengze Shi, Yifei Song, Yue Duan 等 15 位作者

原文摘要

We introduce OvisOCR3, a 0.8B model for a broad range of OCR-related tasks. OvisOCR3 unifies document parsing, general OCR, key information extraction (KIE), document figure captioning, and cross-page table reconstruction in a single model. We train the model on real and synthetic data through continued pretraining and use domain-balanced mid-training to balance supervision across tasks with different data volumes and response lengths. Multi-teacher on-policy distillation transfers expertise from five domain-specific 4B teachers into the shared model, followed by mixed-task reinforcement learning with domain-specific rewards. We compare OvisOCR3 with general-purpose vision-language models and specialized OCR models on public and in-house benchmarks covering all five task families. In these comparisons, it achieves an overall score of 96.74 on OmniDocBench v1.6 and the highest overall scores on PureDocBench, Real5-OmniDocBench, and MDPBench. On OCRBench v2, it ranks first, scoring 65.9 and 61.3 on the English and Chinese splits, respectively. It also outperforms the baselines on OCRBench and all four KIE benchmarks. On DocFigCapBench, it achieves the highest localization F1 and a caption score close to that of Qwen3.8-Max. For cross-page tables, it leads in Relation F1 on CrossTabBench and truncated-table TEDS on MPDocBench-Parse. These results demonstrate that a compact 0.8B model can achieve strong performance across diverse OCR-related tasks. OvisOCR3 is available at https://huggingface.co/ATH-MaaS/OvisOCR3.

cs.CV · cs.LG

版本更新 · v2arXiv:2610.24520HF 社区推荐

HABIT-Bench: Evaluating Habit Induction from Longitudinal Weak Evidence in Agent Memory

Junming Zhang, Rubin Wei, Xu Cheng, Hao Sun, Jiarui Wang, Ruoxi Cheng, Xiquan Wang, Peisong Wu 等 10 位作者

原文摘要

In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.

cs.AI

新论文 · v1arXiv:2610.27100HF 社区推荐

LOB-Impact Benchmark: Emergent Market Impact in Generative Limit Order Book Models

George Nigmatulin, Valentin Mohl, Sascha Frey, Kang Li, Aramis Marti-Shahandeh, Mihai Cucuringu, Anisoara Calinescu, Jakob Foerster 等 9 位作者

原文摘要

Realistic market impact is essential for generative limit order book (LOB) models to serve as world models for trading agents. If a simulator misprices this mechanism, agents learn policies that are optimal in the simulator but wrong in the real market. Existing metrics assess generated streams purely through distributional comparison with historical data, leaving counterfactual response to an agent's own orders largely unexplored. Here, we show that market impact emerges naturally in neural LOB generators trained solely for next-token prediction. We inject execution-style metaorders into the generated message flow of five autoregressive models across five NASDAQ stocks and measure the response using estimators from the empirical impact literature, validated on baselines whose physics is known in advance. Our benchmark evaluates any message-level generator in three phases: free generation (reading order-flow persistence against price diffusivity); metaorder injection (yielding the impact law's exponent and amplitude); and a post-execution window (measuring relaxation). In addition, comparing each visible injection to a blind, simulator-only control isolates the model's learned response from standard book mechanics. For every model on every stock, we measure how the impact responds as a function of cumulative metaorder participation. Interestingly, we observe emergent impact in generative models of market data, with exponents in the range of 0.63 to 1.21, slightly above the traditional 0.5 of the square-root law of impact. In the family of models tested, we are so far unable to observe impact decay during relaxation. We tentatively attribute this to the still-short context windows of the models. We release the benchmark as open source to validate future generative models for market data.

q-fin.TR · cs.LG

新论文 · v1arXiv:2610.25621Apple ML Research

Weighted State Souping for Efficient Long-Context Retrieval

William L. Tong, Aryo Lotfi, Emmanuel Abbe, Josh Susskind, Cengiz Pehlevan, Eran Malach

原文摘要

State space models (SSMs) combine fast inference and fixed state size with competitive language-modeling performance. Recently, state souping has been proposed as a procedure whereby an SSM independently encodes chunks of tokens like documents, tool definitions, or memory records. The resulting state encodings may be cached and recombined to cheaply construct a context for downstream queries. However, both state souping and vanilla SSMs deteriorate on long, crowded contexts, limiting their utility for long-horizon domains. To address this issue, we propose weighted state souping, a simple method that learns query-dependent weights for composing cached states. The resulting models improve long-context performance substantially across both single- and multi-hop document question answering, needle-in-a-haystack retrieval, variable tracking, and tool use. Our method can be further adapted into an efficient sparse variant, yielding near-constant encoding cost with respect to context length while preserving (and sometimes improving) performance. We also present simple theoretical arguments that illustrate why souping works and when it may fail, and discuss informally the advantages of weighted souping. Weighted state souping thus combines reusable context representations with selective retrieval, offering an efficient approach to language modeling over large collections of documents, tools, and other forms of structured context that increasingly dominate modern agentic workloads.

cs.LG · cs.AI

新论文 · v1arXiv:2610.25276HF 社区推荐

Holo4D: Holistic 4D Reconstruction as Geometric Control for Video Diffusion

Yushi Lan, Zeren Jiang, Koichi Namekata, Xingang Pan, Chuanxia Zheng, Andrea Vedaldi

原文摘要

Synthesizing a monocular video from a new camera trajectory requires preserving the observed scene geometry and motion while completing regions that become newly visible. Feed-forward 4D reconstructors recover the structure of the observed scene, whereas video diffusion models provide a generative prior for completing unseen content. We introduce Holo4D, a video reshooting framework that uses reconstructed 3D trajectories as a holistic source-view 4D scaffold. We project these trajectories into the requested views and encode their geometry and source appearance to guide a pretrained video diffusion model. Together with the source video and target cameras, the scaffold grounds generation in reconstructed observations while leaving unsupported regions to the generative prior. Experiments demonstrate the value of trajectory-based conditioning for camera control and novel-view synthesis. The framework accommodates different 4D reconstructors without retraining the video generator, allowing it to benefit from future advances in source reconstruction. More details can be found in our project page.

cs.CV

版本更新 · v2arXiv:2610.05699Google Research

行星地理空间基础模型:全球公共卫生的新范式

Planetary Geospatial Foundation Models: A New Paradigm for Global Public Health

Arbaaz Muslim, Aviv Slobodkin, Katherine Wheeler-Martin, Eric Zhou, John Brittain, Martin Frasch, Hamsa Subramaniam, Jacob Bien 等 38 位作者

AI 速读 基于摘要

提出并展示地理空间基础模型 PDFM 如何以可泛化的地点表征补充传统流行病学工作流,并在多国多任务案例中改善公共卫生监测。

cs.LG · cs.CY

查看原文摘要

The efficacy of traditional disease prediction is limited by spatial gaps and temporal lags, which impact the timing and targets of resource deployments. Outbreaks escalate undetected, chronic disease burdens are quantified years later, and at-risk populations in data-sparse regions remain unaddressed. Planetary geospatial foundation models complement existing epidemiological workflows to provide operational improvements, encoding multimodal search, mobility, and environmental signals into generalizable place representations. As illustrations of this complementarity, we present independent global health case studies of Google Earth AI's Population Dynamics Foundation Model (PDFM) -- a foundation model for geospatial inference -- across four domains (vaccine-preventable, communicable, noncommunicable, maternal mental health), five tasks (spatial extrapolation, interpolation/nowcasting, probabilistic forecasting, prospective forecasting, risk stratification), and four countries (USA, Canada, Mexico, and the Democratic Republic of the Congo). Across these case studies, PDFM addresses critical surveillance gaps across domains: improving US-Canada border MMR vaccination coverage predictions by capturing cross-border behavioral spillovers domestic models miss; nowcasting cardiovascular disease to accelerate data availability; enhancing short-term municipal Mexican dengue forecasts for timely outbreak vector control; improving forecasts of cholera hotspots; and adding a transferable signal to individual-level postpartum-depression risk prediction in US states the model had never seen, while not replacing individual socioeconomic data or closing demographic screening gaps. Together, these results showcase capabilities of geospatial foundation models for public health surveillance.

新论文 · v1arXiv:2610.23656HF 社区推荐

ABF-Bench: A Verifiable Benchmark for Agentic Blockchain Forensics

Xiaohang Yu, Hejia Geng, William Knottenbelt

原文摘要

Blockchain forensics is adversarial and open-ended: money launderers split, swap, and bridge funds, cut their trail at mixers or custodial services, and change tactics from one incident to the next. Investigators must keep adapting their tracing in response. Yet the immutability of public ledgers preserves every recorded movement in public view, making much of the investigation independently verifiable. We introduce ABF-Bench, an interactive benchmark that makes evidence-backed fund tracing a verifiable agent task, in which every claimed movement must cite ledger records the agent retrieved. A case-to-task pipeline builds well-posed tasks across ledgers: conservative rules halt tracing wherever the records leave a continuation unresolved, and each task's reference graph is the answer those rules determine. Built from real laundering activity, the tasks combine multi-hop transfers, DeFi exchanges, cross-chain round trips, custodial and mixer deposits, and address poisoning. We also propose the ABF agent harness, built around a working memory, and evaluate it alongside general-purpose agents and fixed-order tracers. The harness reaches 75% edge recall, against 47% for Codex with the same model and 10% for Claude Code, which loses recall to overconfidence: it cites records it left unretrieved. Compared with fixed-order tracers, the harness acquires evidence faster than the best of them early in the budget and recognizes undisclosed custodial services that they walk past (89% vs. 0%), with 98% fidelity. However, agents tend to stop early and lose recall on larger tasks, which holds their final recall below the best tracer. Beyond exposing these gaps, ABF-Bench opens blockchain forensics to LLM agents as a verifiable domain, where the verdicts that score agents also offer potential training signals.

cs.CR

新论文 · v1arXiv:2610.22990HF 社区推荐

PersonaCUABench: Benchmarking Computer-Use Agents Serving Diverse Personas

Haoming Li, Defu Cao, Xu Hu, Yingtao Luo, Yiyang Wang, Xianghe Xu, Jiashu He, Wanting Jiang 等 26 位作者

原文摘要

Computer-use agents (CUAs) are commonly evaluated against fixed task specifications, but users may omit requirements, add constraints, or require approval before consequential actions. Completing the benchmark instruction does not guarantee serving the person who asked. We introduce PersonaCUABench, which holds 74 tasks across 11 domains fixed and varies only who asks. A persona agent, playing one of 44 personas in four groups, rewrites each instruction in that user's own words and answers the CUA's questions, while the CUA sees only the dialogue, never the profile or the original instruction. Across nine backbones (3,330 runs), mean task completion falls by 36% relative to the original requests. The losses have two sources: in 59.9% of cells that lose points, the agent engages with what the user asked for and still gets it wrong, and 11.2% are stops the user requested that the checker scores as failures. Even when a persona request is fully completed, the user gives the top satisfaction rating in only 62.7% of cells, against 84.1% for the original requests. CUAs should therefore be evaluated not only on task completion but also on whether they meet the requirements and constraints users express. Code: https://github.com/MatrAIx-ai/PersonaCUABench. Project page: https://matraix.ai/research/persona-cua.html

cs.HC · cs.AI · cs.CY · cs.LG

新论文 · v1arXiv:2610.22684HF 社区推荐

AlphaBet: Reinforcement Learning for LLM Event Forecasting Agents

Liqin Ye, Rongzhi Zhang, Xin Liu, Zheng Li, Yuan He, Qingyu Yin, Priyanka Nigam, Chao Zhang

原文摘要

Forecasting an unresolved event requires finding relevant evidence and deciding how strongly it supports each outcome. Yet outcome-based training of Large Language Model (LLM) forecasters often begins with preassembled evidence at a single prediction date, leaving evidence acquisition outside the learning loop. We introduce AlphaBet, an agentic reinforcement learning (RL) framework that trains a single LLM policy to search, reason, and report probabilities across multiple pre-resolution dates. Each dated forecast is scored by a proper scoring rule against the eventual outcome, allowing one resolved event to supervise decisions under different information states. We decompose forecasting regret into an evidence-acquisition gap and a probability-reporting gap, and show that Group Relative Policy Optimization (GRPO)'s standard-deviation normalization can distort the reporting target under multi-class proper scores. On GLM-4.5-Air, AlphaBet reduces the Brier score from 0.731 to 0.626 on Forecast-Dojo and from 0.612 to 0.528 on FutureX. Controlled ablations attribute these gains to multi-date training and show that they come from improvements in both information acquisition and probability reporting. Our empirical results validate that GRPO's std normalization degrades proper-scoring-rule performance while leaving top-outcome accuracy largely unchanged.

cs.LG · cs.AI

新论文 · v1arXiv:2610.22507HF 社区推荐

RealCLI: Toward a Unified Evaluation of Human-Agent Collaboration for CLI Agents

Yunqi Liu, Peiyu Wang, Bingli Wang, Leo Luo, Xuanwu Song, Xudong Ma, Hongxin Li, Yaxin Du 等 24 位作者

原文摘要

Command-line interface (CLI) agents increasingly execute longer-horizon tasks, yet existing benchmarks either assume that user instructions remain fixed throughout execution or evaluate task outcomes without capturing runtime collaboration quality. In this paper, we present REALCLI, a paired benchmark that unifies the evaluation of task execution and human-agent collaboration quality on realistic CLI tasks. To comprehensively measure collaboration, REALCLI builds a five-dimensional framework, operationalized into 22 sub-dimensions and 51 interaction scenario templates. REALCLI provides two modes for paired comparison: REALCLI-EXEC supplies complete specifications upfront, whereas REALCLI-COLLAB introduces a scripted user that delivers progressive information, corrections, constraint revisions, and authorization decisions. Evaluations reveal profound capability gaps in frontier agents: the best configuration attains an average score of only 49.2%, and when evaluated by the joint collaboration score ($J_{\mathrm{collab}}$), the peak performance reaches merely 37.6%. These results show that task effectiveness diverges sharply from collaboration quality, with models consistently struggling in steerability, trust calibration, and safety boundary management. REALCLI provides a rigorous, reproducible foundation for measuring and advancing collaborative CLI agents.

cs.CL