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首次观测 · 记录 #1CVF · CVPR 2026:cvf:38818cccca51c83636cd1cdeb907d6b4CVF · CVPR 2026

Mitigating Instance Entanglement in Instance-Dependent Partial Label Learning

Zhao, Rui, Shi, Bin, Sun, Kai, Dong, Bo

原文摘要

Partial label learning is a prominent weakly supervised classification task, where each training instance is ambiguously labeled with a set of candidate labels. In real-world scenarios, candidate labels are often influenced by instance features, leading to the emergence of instance-dependent PLL (ID-PLL), a setting that more accurately reflects this relationship. A significant challenge in ID-PLL is instance entanglement, where instances from similar classes share overlapping features and candidate labels, resulting in increased class confusion. To address this issue, we propose a novel Class-specific Augmentation based Disentanglement (CAD) framework, which tackles instance entanglement by both intra- and inter-class regulations. For intra-class regulation, CAD amplifies class-specific features to generate class-wise augmentations and aligns same-class augmentations across instances. For inter-class regulation, CAD introduces a weighted penalty loss function that applies stronger penalties to more ambiguous labels, encouraging larger inter-class distances. By jointly applying intra- and inter-class regulations, CAD improves the clarity of class boundaries and reduces class confusion caused by entanglement. Extensive experimental results demonstrate the effectiveness of CAD in mitigating the entanglement problem and enhancing ID-PLL performance. The code is available at https://github.com/RyanZhaoIc/CAD.git.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3887cb0325a8ddccfdc100b2af91ffdbCVF · CVPR 2026

Mind the Way You Select Negative Texts: Pursuing the Distance Consistency in OOD Detection with VLMs

Xu, Zhikang, Xu, Qianqian, Wang, Zitai, Hua, Cong, Li, Sicong, Yang, Zhiyong, Huang, Qingming

原文摘要

Out-of-distribution (OOD) detection seeks to identify samples from unknown classes, a critical capability for deploying machine learning models in open-world scenarios. Recent research has demonstrated that Vision-Language Models (VLMs) can effectively leverage their multi-modal representations for OOD detection. However, current methods often incorporate intra-modal distance during OOD detection, such as comparing negative texts with ID labels or comparing test images with image proxies. This design paradigm creates an inherent inconsistency against the inter-modal distance that CLIP-like VLMs are optimized for, potentially leading to suboptimal performance. To address this limitation, we propose InterNeg, a simple yet effective framework that systematically utilizes consistent inter-modal distance enhancement from textual and visual perspectives. From the textual perspective, we devise an inter-modal criterion for selecting negative texts. From the visual perspective, we dynamically identify high-confidence OOD images and invert them into the textual space, generating extra negative text embeddings guided by inter-modal distance. Extensive experiments across multiple benchmarks demonstrate the superiority of our approach. Notably, our InterNeg achieves state-of-the-art performance compared to existing works, with a 3.47% reduction in FPR95 on the large-scale ImageNet benchmark and a 5.50% improvement in AUROC on the challenging Near-OOD benchmark.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:388e8898fbd4fd55358d31067621fa05CVF · CVPR 2026

H2-Surv: Hierarchical Hyperbolic Multimodal Representation Learning for Survival Prediction

Yang, Jiaqi, Chen, Wenting, He, Xiangjian, Li, Yuanbai, Yang, Sen, Shen, Linlin, Xing, Xiaohan

原文摘要

Cancer survival prediction through multimodal learning that combines histopathology images with genomic data represents a promising research direction. However, current approaches still suffer from two key limitations. First, most methods operate in a Euclidean feature space, which makes it difficult to capture the intrinsic hierarchies in histopathology, where information is organized from patches to whole-slide images to patients, and in genomics, where it progresses from genes to pathways to patients. Second, they typically discretize survival times into coarse risk intervals, neglecting fine-grained ordinal relationships among samples within the same interval and thus failing to capture the continuous ranking characteristics of survival outcomes.To address these issues, we propose \ourmethod, a hyperbolic hierarchical multimodal learning framework for survival prediction. H2-SurvNet first employs a **hyperbolic hierarchical information modeling** (H2IM) module that maps multimodal features into a shared hyperbolic space and explicitly encodes intra-modal and inter-modal hierarchies across patches, WSIs, patients, genes, and pathways. On top of this representation, we design a **Temporal Ordinal Contrastive learning** (TOCL) module that models the temporal progression of survival outcomes by enforcing ordinal risk ordering through contrastive objectives, thereby promoting continuity in the learned risk scores.Extensive experiments on heterogeneous cohorts from TCGA, CPTAC, and NLST demonstrate that H2-SurvNet consistently outperforms state-of-the-art multimodal survival prediction methods and exhibits strong robustness and generalization across diverse data distributions. Source code will be released upon acceptance.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38977121665bf616602fcb2cf0daa9ebCVF · CVPR 2026

EagleVision: A Dual-Stage Framework with BEV-grounding-based Chain-of-Thought for Spatial Intelligence

Wan, Jiaxu, Wang, Xu, Xie, Mengwei, Zhang, Hang, Xu, Mu, Han, Yang, Yuan, Ding, Zhang, Hong 等 9 位作者

原文摘要

Video-based spatial reasoning -- such as estimating distances, judging directions, or understanding layouts from multiple views -- requires selecting informative frames and, when needed, actively seeking additional viewpoints during inference. Existing multimodal large language models (MLLMs) consume a fixed set of uniformly sampled frames and cannot request new views once reasoning begins, often missing the geometric cues necessary for reliable spatial judgments. We present EagleVision, a dual-stage framework that combines geometry-aware frame selection with active, Bird's-Eye-View (BEV)-grounded reasoning. In the first stage (macro perception), a semantics-perspective-fusion determinantal point process (SPF-DPP) selects a compact set of keyframes that jointly maximize semantic relevance and viewpoint diversity under a fixed token budget. In the second stage (micro verification), the model performs iterative spatial Chain-of-Thought: at each step it can either reason in text or predict a pose on the BEV plane to retrieve the nearest real frame, forming a closed-loop hypothesize-look-verify cycle. The querying policy is trained purely via reinforcement learning with a spatial grounding reward, requiring no human-annotated reasoning traces. On VSI-Bench and SQA3D, EagleVision achieves state-of-the-art performance among open-source vision-language models.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38a8ea4a5ba106503f1b21319d015d8dCVF · CVPR 2026

PGA: Prior-free Generative Attack for Practical No-box Scenario

Peng, Hongyu, Yuan, Xiang, Cheng, Gong

原文摘要

The unrealistic reliance on abundant prior information in traditional transferable attacks has spurred the Practical No-box Scenario (PNS), where attackers can access only limited unlabeled images. However, existing methods rely on iterative optimization to produce adversarial examples with inherently limited inference speed and transferability. Conversely, faster generative attacks fundamentally conflict with the PNS due to their critical dependence on abundant prior information that is explicitly absent in this scenario. To bridge this gap, we propose Prior-free Generative Attack (PGA), the first generative attack tailored for the PNS. Specifically, we introduce the Curriculum-Guided Micro-Robust Optimization that progressively incorporates more challenging discriminative tasks to mitigate the degenerate solutions common in self-supervised learning with limited data, yielding robust and transferable surrogates for downstream attacks. Furthermore, the Region-Aware Consistent Perturbation Learning guides the generator to produce fine-grained and spatially coherent perturbations, mitigating the common pitfall of generative attacks falling into local optima under insufficient supervision. Extensive experiments demonstrate that our PGA achieves remarkable transferability across various settings with high inference speed. This work provides a more practical benchmark for future research on transferable attacks, revealing the great potential of generative attacks under the PNS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38ab79f027e0dca0447907ac1f66074fCVF · CVPR 2026

Protego: User-Centric Pose-Invariant Privacy Protection Against Face Recognition-Induced Digital Footprint Exposure

Wang, Ziling, Yang, Shuya, Lu, Jialin, Chow, Ka-Ho

原文摘要

Face recognition (FR) technologies are increasingly used to power large-scale image retrieval systems, raising serious privacy concerns. Services like Clearview AI and PimEyes allow anyone to upload a facial photo and retrieve a large amount of online content associated with that person. This not only enables identity inference but also exposes their digital footprint, such as social media activity, private photos, and news reports, often without their consent. In response to this emerging threat, we propose Protego, a user-centric privacy protection method that safeguards facial images from such retrieval-based privacy intrusions. Protego encapsulates a user's 3D facial signatures into a pose-invariant 2D representation, which is dynamically deformed into a natural-looking 3D mask tailored to the pose and expression of any facial image of the user, and applied prior to online sharing. Motivated by a critical limitation of existing methods, Protego amplifies the sensitivity of FR models so that protected images cannot be matched even among themselves. Experiments show that Protego significantly reduces retrieval accuracy across a wide range of black-box FR models and performs at least 2x better than existing methods. It also offers unprecedented visual coherence, particularly in video settings where consistency and natural appearance are essential. Overall, Protego contributes to the fight against the misuse of FR for mass surveillance and identity tracing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38b84c144f94ba8ee87942c3fc42f524CVF · CVPR 2026

Better, Stronger, Faster: Tackling the Trilemma in MLLM-based Segmentation with Simultaneous Textual Mask Prediction

Liu, Jiazhen, Feng, Mingkuan, Chen, Long

原文摘要

Integrating segmentation into Multimodal Large Language Models (MLLMs) presents a core trilemma: simultaneously preserving dialogue ability, achieving high segmentation performance, and ensuring fast inference. Prevailing paradigms are forced into a compromise. Embedding prediction methods introduce a conflicting pixel-level objective that degrades the MLLM's general dialogue abilities. The alternative, next-token prediction, reframes segmentation as an autoregressive task, which preserves dialogue but forces a trade-off between poor segmentation performance with sparse outputs or prohibitive inference speeds with rich ones. We resolve this trilemma with all-mask prediction, a novel paradigm that decouples autoregressive dialogue generation from non-autoregressive mask prediction. We present STAMP: Simultaneous Textual All-Mask Prediction, an MLLM that embodies this paradigm. After generating a textual response, STAMP predicts an entire segmentation mask in a single forward pass by treating it as a parallel "fill-in-the-blank" task over image patches. This design maintains the MLLM's dialogue ability by avoiding conflicting objectives, enables high segmentation performance by leveraging rich, bidirectional spatial context for all mask tokens, and achieves exceptional speed. Extensive experiments show that STAMP significantly outperforms state-of-the-art methods across multiple segmentation benchmarks, providing a solution that excels in dialogue, segmentation, and speed without compromise.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38be47d77d78d721a0ac54ae2deec6e2CVF · CVPR 2026

PHASE-Net: Physics-Grounded Harmonic Attention System for Efficient Remote Photoplethysmography Measurement

Zhao, Bo, Guo, Dan, Cao, Junzhe, Xu, Yong, Zou, Bochao, Tan, Tao, Sun, Yue, Yu, Zitong

原文摘要

Remote photoplethysmography (rPPG) measurement enables non-contact physiological monitoring but suffers from accuracy degradation under head motion and illumination changes. Existing deep learning methods are mostly heuristic and lack theoretical grounding, limiting robustness and interpretability. In this work, we propose a physics-informed rPPG paradigm derived from the Navier-Stokes equations of hemodynamics, showing that the pulse signal follows a second-order dynamical system whose discrete solution naturally leads to a causal convolution, justifying the use of a Temporal Convolutional Network (TCN). Based on this principle, we design the PHASE-Net, a lightweight model with three key components: 1) Zero-FLOPs Axial Swapper module to swap or transpose a few spatial channels to mix distant facial regions, boosting cross-region feature interaction without changing temporal order; 2) Adaptive Spatial Filter to learn a soft spatial mask per frame to highlight signal-rich areas and suppress noise for cleaner feature maps; and 3) Gated TCN, a causal dilated TCN with gating that models long-range temporal dynamics for accurate pulse recovery. Extensive experiments demonstrate that PHASE-Net achieves state-of-the-art performance and strong efficiency, offering a theoretically grounded and deployment-ready rPPG solution.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38c278ffa1ae50a77e38d1cd432e86dcCVF · CVPR 2026

Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos

Zhang, Xuankai, Xiao, Junjin, Huang, Shangwei, Zheng, Wei-shi, Zhang, Qing

原文摘要

We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38d5fc80b6876524b3cc8d7fa3ee63c7CVF · CVPR 2026

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

Fang, Ye, Wu, Tong, Deschaintre, Valentin, Ceylan, Duygu, Georgiev, Iliyan, Huang, Chun-Hao Paul, Hu, Yiwei, Chen, Xuelin 等 9 位作者

原文摘要

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsic scene properties (e.g., albedo, normal, material, and irradiance), leverages them for video synthesis, and supports editable intrinsic representations remains unexplored. We present V-RGBX, the first end-to-end framework for intrinsic-aware video editing. V-RGBX unifies three key capabilities: (1) video inverse rendering into intrinsic channels, (2) photorealistic video synthesis from these intrinsic representations, and (3) keyframe-based video editing conditioned on intrinsic channels. At the core of V-RGBX is an interleaved conditioning mechanism that enables intuitive, physically grounded video editing through user-selected keyframes, supporting flexible manipulation of any intrinsic modality. Extensive qualitative and quantitative results show that V-RGBX produces temporally consistent, photorealistic videos while propagating keyframe edits across sequences in a physically plausible manner. We demonstrate its effectiveness in diverse applications, including object appearance editing and scene-level relighting, surpassing the performance of prior methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38d7a69bd58a864f3eb394683dd0331bCVF · CVPR 2026

PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image

Cao, Ziang, Hong, Fangzhou, Chen, Zhaoxi, Pan, Liang, Liu, Ziwei

原文摘要

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation properties, thereby limiting their utility in embodied AI. To bridge this gap, we introduce PhysX-Anything, the first simulation-ready physical 3D generative framework that, given a single in-the-wild image, produces high-quality sim-ready 3D assets with explicit geometry, articulation, and physical attributes. Specifically, we propose the first VLM-based physical 3D generative model, along with a new 3D representation that efficiently tokenizes geometry. It reduces the number of tokens by 193x, enabling explicit geometry learning within standard VLM token budgets without introducing any special tokens during fine-tuning and significantly improving generative quality. In addition, to overcome the limited diversity of existing physical 3D datasets, we construct a new dataset, PhysX-Mobility, which expands the object categories in prior physical 3D datasets by over 2xand includes more than 2K common real-world objects with rich physical annotations. Extensive experiments on PhysX-Mobility and in-the-wild images demonstrate that PhysX-Anything delivers strong generative performance and robust generalization. Furthermore, simulation-based experiments in a MuJoCo-style environment validate that our sim-ready assets can be directly used for contact-rich robotic policy learning. We believe PhysX-Anything can substantially empower a broad range of downstream applications, especially in embodied AI and physics-based simulation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38eeeb5ed1d43da641d267058a3f85e9CVF · CVPR 2026

PhyGaP: Physically-Grounded Gaussians with Polarization Cues

Wu, Jiale, Bai, Xiaoyang, He, Zongqi, Xu, Weiwei, Peng, Yifan

原文摘要

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:39321d8905c77011b073e976ffb58c09CVF · CVPR 2026

V2U4Real: A Real-world Large-scale Dataset for Vehicle-to-UAV Cooperative Perception

Li, Weijia, Xiang, Haoen, Wang, Tianxu, Wu, Shuaibing, Xia, Qiming, Wang, Cheng, Wen, Chenglu

原文摘要

Modern autonomous vehicle perception systems are often constrained by occlusions, blind spots, and limited sensing range. While existing cooperative perception paradigms, such as Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I), have demonstrated their effectiveness in mitigating these challenges, they remain limited to ground-level collaboration and cannot fully address large-scale occlusions or long-range perception in complex environments. To advance research in cross-view cooperative perception, we present V2U4Real, the first large-scale real-world multi-modal dataset for Vehicle-to-UAV (V2U) cooperative object perception. V2U4Real is collected by a ground vehicle and a UAV equipped with multi-view LiDARs and RGB cameras. The dataset covers urban streets, university campuses, and rural roads under diverse traffic scenarios, comprising over 56K LiDAR frames, 56K multi-view camera images, and 700K annotated 3D bounding boxes across four classes. To support a wide range of research tasks, we establish benchmarks for single-agent 3D object detection, cooperative 3D object detection, and object tracking. Comprehensive evaluations of several state-of-the-art models demonstrate the effectiveness of V2U cooperation in enhancing perception robustness and long-range awareness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:39401a1a092fc8ce026fd38effcf5ceaCVF · CVPR 2026

Towards Reliable Evaluation of Adversarial Robustness for Spiking Neural Networks

Wang, Jihang, Zhao, Dongcheng, Chen, Ruolin, Zhang, Qian, Zeng, Yi

原文摘要

Spiking Neural Networks (SNNs) utilize spike-based activations to mimic the brain's energy-efficient information processing. However, the binary and discontinuous nature of spike activations causes vanishing gradients, making adversarial robustness evaluation via gradient descent unreliable. While improved surrogate gradient methods have been proposed, their effectiveness under strong adversarial attacks remains unclear. We propose a more reliable framework for evaluating SNN adversarial robustness. We theoretically analyze the degree of gradient vanishing in surrogate gradients and introduce the Adaptive Sharpness Surrogate Gradient (ASSG), which adaptively evolves the shape of the surrogate function according to the input distribution during attack iterations, thereby enhancing gradient accuracy while mitigating gradient vanishing. In addition, we design an adversarial attack with adaptive step size under the L_infinity constraint--Stable Adaptive Projected Gradient Descent (SA-PGD), achieving faster and more stable convergence under imprecise gradients. Extensive experiments show that our approach substantially increases attack success rates across diverse adversarial training schemes, SNN architectures and neuron models, providing a more generalized and reliable evaluation of SNN adversarial robustness. The experimental results further reveal that the robustness of current SNNs has been significantly overestimated and highlighting the need for more dependable adversarial training methods. The code is released at https://github.com/craree/ASSG-SNNs-Robustness-Evaluation

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3945932cb998c551a6e008e8279040cbCVF · CVPR 2026

UAV-CB: A Complex-Background RGB-T Dataset and Local Frequency Bridge Network for UAV Detection

Huang, Shenghui, Hu, Menghao, Zou, Longkun, Chi, Hongyu, Li, Zekai, Gao, Feng, Yang, Fan, Wu, Qingyao 等 9 位作者

原文摘要

Detecting Unmanned Aerial Vehicles (UAVs) in low-altitude environments is essential for perception and defense systems but remains highly challenging due to complex backgrounds, camouflage, and multimodal interference. In real-world scenarios, UAVs are frequently visually blended with surrounding structures such as buildings, vegetation, and power lines, resulting in low contrast, weak boundaries, and strong confusion with cluttered background textures. Existing UAV detection datasets, though diverse, are not specifically designed to capture these camouflage and complex-background challenges, which limits progress toward robust real-world perception. To fill this gap, we construct UAV-CB, a new RGB-T UAV detection dataset deliberately curated to emphasize complex low-altitude backgrounds and camouflage characteristics. Furthermore, we propose the Local Frequency Bridge Network (LFBNet), which models features in localized frequency space to bridge both the frequency-spatial fusion gap and the cross-modality discrepancy gap in RGB-T fusion. Extensive experiments on UAV-CB and public benchmarks demonstrate that LFBNet achieves state-of-the-art detection performance and strong robustness under camouflaged and cluttered conditions, offering a frequency-aware perspective on multimodal UAV perception in real-world applications. The UAV-CB dataset will be publicly available at: https://github.com/hye999/UAV-CB.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:397bc31b12533f5e66465d4317a966aeCVF · CVPR 2026

MorphSeek: Fine-grained Latent Representation-Level Policy Optimization for Deformable Image Registration

Zhang, Runxun, Liu, Yizhou, Li, Dongrui, Xu, Bo, Wei, Jingwei

原文摘要

Deformable image registration (DIR) remains a fundamental yet challenging problem in medical image analysis, largely due to the prohibitively high-dimensional deformation space of dense displacement fields and the scarcity of voxel-level supervision. Existing reinforcement learning frameworks often project this space into coarse, low-dimensional representations, limiting their ability to capture spatially variant deformations. We propose MorphSeek, a fine-grained representation-level policy optimization paradigm that reformulates DIR as a spatially continuous optimization process in the latent feature space. MorphSeek introduces a stochastic Gaussian policy head atop the encoder to model a distribution over latent features, facilitating efficient exploration and coarse-to-fine refinement. The framework integrates unsupervised warm-up with weakly supervised fine-tuning through Group Relative Policy Optimization, where multi-trajectory sampling stabilizes training and improves label efficiency. Across three 3D registration benchmarks (OASIS brain MRI, LiTS liver CT, and Abdomen MR-CT), MorphSeek achieves consistent Dice improvements over competitive baselines while maintaining high label efficiency with minimal parameter cost and low step-level latency overhead. Beyond optimizer specifics, MorphSeek advances a representation-level policy learning paradigm that achieves spatially coherent and data-efficient deformation optimization, offering a principled, backbone-agnostic, and optimizer-agnostic solution for scalable visual alignment in high-dimensional settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3983b8463bc1ac49673d6acedeb6076cCVF · CVPR 2026

I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners

Ling, Lu, Ge, Yunhao, Sheng, Yichen, Bera, Aniket

原文摘要

Generalization remains the central challenge for interactive 3D scene generation. Existing learning-based approaches ground spatial understanding in limited scene dataset, restricting generalization to new layouts. We instead reprogram a pre-trained 3D instance generator to act as a scene-level learner via, replacing dataset-bounded supervision with model-centric spatial supervision. This reprogramming unlocks the generator's transferable spatial knowledge, enabling generalization to unseen layouts and novel object compositions. Remarkably, spatial reasoning still emerges even when the training scenes are randomly composed objects. This demonstrates that the generator's transferable scene prior provides a rich learning signal for inferring proximity, support, and symmetry from purely geometric cues. Replacing widely used canonical space, we instantiate this insight with a view-centric formulation of the scene space, yielding a fully feed-forward, generalizable scene generator that learns spatial relations directly from the instance model. Quantitative and qualitative results show that a 3D instance generator is an implicit spatial learner and reasoner, pointing toward foundation models for interactive 3D scene understanding and generation. The code is accessible at \href https://luling06.github.io/I-Scene-project/ the project page .

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:399835e6edfd187815fb9df3bf70d1d2CVF · CVPR 2026

Omni-Attack: Adversarial Attacks on Open-Ended VQA in Black-Box Multimodal LLMs

Hu, Kai, Yu, Weichen, Zhang, Li, Robey, Alexander, Zou, Andy, Hu, Haoqi, Xu, Chengming, Fredrikson, Matt

原文摘要

Multimodal large language models (MLLMs) have achieved remarkable success across diverse applications, from autonomous driving to document understanding. As these models are deployed in safety-critical contexts, understanding their adversarial robustness becomes crucial. However, current evaluations focus primarily on simple tasks like coarse-grained classification, and employ inconsistent evaluation protocols, hindering rigorous comparison of attack methods. We introduce AdvRobustBench, a comprehensive adversarial robustness benchmark for MLLMs comprising 1,000 examples across visual question answering (VQA) and optical character recognition (OCR) tasks, drawn from widely-used MLLM benchmarks (MMBench, MMStar, OCRBench-v2). We further propose Omni-Attack, a novel transfer-based black-box attack method that addresses key challenges in attacking open-ended question-answering systems. Our approach introduces (i) a target-construction pipeline that generates question-conditioned textual and visual targets to provide stronger optimization signals, and (ii) a location-aware attack strategy for OCR that enables spatially-precise perturbations. Extensive experiments demonstrate that Omni-Attack achieves strong targeted attack success rates (up to 71.8% on GPT-4.1 at \varepsilon=8/255) across both proprietary models (GPT-4.1, Claude 3.7, Gemini 2.0) and open-source MLLMs, revealing significant vulnerabilities in current multimodal systems. Our benchmark and findings establish a foundation for developing more robust MLLMs. Codes are available at https://github.com/hukkai/transferable_mllm_attack

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:399cc3b340850e4bf7d1bd8fa3fa8d5bCVF · CVPR 2026

OneThinker: All-in-one Reasoning Model for Image and Video

Feng, Kaituo, Zhang, Manyuan, Li, Hongyu, Fan, Kaixuan, Chen, Shuang, Jiang, Yilei, Zheng, Dian, Sun, Peiwen 等 14 位作者

原文摘要

Reinforcement learning (RL) has recently achieved remarkable success in eliciting visual reasoning within Multimodal Large Language Models (MLLMs). However, existing approaches typically train separate models for different tasks and treat image and video reasoning as disjoint domains. This results in limited scalability toward a multimodal reasoning generalist, which restricts practical versatility and hinders potential knowledge sharing across tasks and modalities.To this end, we propose OneThinker, an all-in-one reasoning model that unifies image and video understanding across diverse fundamental visual tasks, including question answering, captioning, spatial and temporal grounding, tracking, and segmentation. To achieve this, we construct the OneThinker-600k training corpus covering all these tasks and employ commercial models for CoT annotation, resulting in OneThinker-SFT-340k for SFT cold start.Moreover, we propose EMA-GRPO to handle reward heterogeneity in multi-task RL by tracking task-wise moving averages of reward standard deviations for balanced optimization. Extensive experiments on diverse visual benchmarks show that OneThinker delivers strong performance on 31 benchmarks, across 10 fundamental visual understanding tasks.Moreover, it exhibits effective knowledge transfer between certain tasks and preliminary zero-shot generalization ability, marking a step toward a unified multimodal reasoning generalist. All code, model, and data are released.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:399cce74f29083109d170877026927abCVF · CVPR 2026

CVA: Context-aware Video-text Alignment for Video Temporal Grounding

Moon, Sungho, Lee, Seunghun, Seo, Jiwan, Im, Sunghoon

原文摘要

We propose Context-aware Video-text Alignment (CVA), a novel framework to address a significant challenge in video temporal grounding: achieving temporally sensitive video-text alignment that remains robust to irrelevant background context. %CVA integrates complementary data-centric and architectural innovations to enhance contextual robustness. Our framework is built on three key components. First, we propose Query-aware Context Diversification (QCD), a new data augmentation strategy that ensures only semantically unrelated content is mixed in. It builds a video-text similarity-based pool of replacement clips to simulate diverse contexts while preventing the false negative caused by query-agnostic mixing. Second, we introduce the Context-invariant Boundary Discrimination (CBD) loss, a contrastive loss that enforces semantic consistency at challenging temporal boundaries, making their representations robust to contextual shifts and hard negatives. Third, we introduce the Context-enhanced Transformer Encoder (CTE), a hierarchical architecture that combines windowed self-attention and bidirectional cross-attention with learnable queries to capture multi-scale temporal context. Through the synergy of these data-centric and architectural enhancements, CVA achieves state-of-the-art performance on major VTG benchmarks, including QVHighlights and Charades-STA. Notably, our method achieves a significant improvement of approximately 5 points in Recall@1 (R1) scores over state-of-the-art methods, highlighting its effectiveness in mitigating false negatives.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a217ae1c6f354f34d43ec204b1f7baeCVF · CVPR 2026

MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing

Xiu, Jingqiao, Wang, Can, Xu, Dong

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging far behind their image counterparts in the era of Multimodal Large Language Models (MLLMs). To bridge this gap, we propose MLLMSplat, a novel framework that adapts 2D MLLMs to achieve high-level understanding, high-quality generation, and high-efficiency editing of 3DGS scenes. Specifically, our comprehensive framework consists of three core designs: (1) a 3DGS tokenizer that can be seamlessly integrated into MLLMs in a training-free manner; (2) a 3DGS de-tokenizer that non-intrusively extends the 2D latent diffusion model in MLLMs using a dual rotary positional encoding space, while augmenting it with a jointly trained and sampled 3DGS decoder; and (3) a surrogate task that enhances feed-forward editing capabilities. Extensive experiments demonstrate that MLLMSplat delivers state-of-the-art performance across 3DGS understanding, generation, and editing.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a519b3627b2e7f613ec271cb33e99a0CVF · CVPR 2026

Accelerating Diffusion Model Training under Minimal Budgets: A Condensation-Based Perspective

Huang, Rui, Shao, Shitong, zhou, zikai, Zhao, Pukun, Guo, Hangyu, Ye, Tian, Bai, Lichen, Yang, Shuo 等 9 位作者

原文摘要

Diffusion models have achieved remarkable performance on a wide range of generative tasks, yet training them from scratch is notoriously resource-intensive, typically requiring millions of training images and many GPU days. Motivated by a data-centric view of this bottleneck, we adopt a condensation-based perspective: given a large training set, the goal is to construct a much smaller condensed dataset that still supports training strong diffusion models under minimal data and compute budgets. To operationalize this perspective, we introduce Diffusion Dataset Condensation (D2C), a two-phase framework comprising Select and Attach. In the Select phase, a diffusion difficulty score combined with interval sampling is used to identify a compact, informative training subset from the original data. Building on this subset, the Attach phase further strengthens the conditional signals by augmenting each selected image with rich semantic and visual representations. To our knowledge, D2C is the first framework that systematically investigates dataset condensation for diffusion models, whereas prior condensation methods have mainly targeted discriminative architectures. Extensive experiments across data budgets from 0.8% to 8% of ImageNet, model architectures, and image resolutions demonstrate that D2C dramatically accelerates diffusion model training while preserving high generative quality. On ImageNet 256x256 with SiT-XL/2, D2C attains a FID of 4.3 in just 40k steps using only 0.8% of the training images, corresponding to about 233x and 100x faster training than vanilla SiT-XL/2 and SiT-XL/2 + REPA, respectively. Code: https://github.com/xie-lab-ml/Diffusion-Dataset-Condensation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a814791da746c312632371c0e8b788cCVF · CVPR 2026

CountGD++: Generalized Prompting for Open-World Counting

Amini-Naieni, Niki, Zisserman, Andrew

原文摘要

The flexibility and accuracy of methods for automatically counting objects in images and videos are limited by the way the object can be specified. While existing methods allow users to describe the target object with text and visual examples, the visual examples must be manually annotated inside the image, and there is no way to specify what not to count. To address these gaps, we introduce novel capabilities that expand how the target object can be specified. Specifically, we extend the prompt to enable what not to count to be described with text and/or visual examples, introduce the concept of `pseudo-exemplars' that automate the annotation of visual examples at inference, and extend counting models to accept visual examples from both natural and synthetic external images. We also use our new counting model, CountGD++, as a vision expert agent for an LLM. Together, these contributions expand the prompt flexibility of multi-modal open-world counting and lead to significant improvements in accuracy, efficiency, and generalization across multiple datasets. Code is available at https://www.robots.ox.ac.uk/ vgg/research/countgd/.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a8945078ac687c26ed337839a9869edCVF · CVPR 2026

PQDT: Pseudo-Query Dual Transformer for Robust Point Cloud Restoration

Wu, Haoqing, Nawotki, Alexa, Garcke, Jochen

原文摘要

Point clouds are a fundamental 3D representation in computer vision, enabling a wide range of perception tasks. However, real-world point clouds often suffer from degradations such as incompleteness, noise, outliers, and irregular density, caused by sensor limitations or occlusions. Recovering clean and detailed shapes from such degraded data is crucial for downstream applications. While existing learning-based methods achieve progress on individual tasks like completion or denoising, they typically rely on global bottleneck features, which lose fine-grained geometry and remain sensitive to varying input quality. We propose a unified 3D restoration network that directly takes point clouds as input and adaptively reconstructs high-quality geometry under diverse degradation scenarios. At the core of our approach is a Pseudo-Query module, implemented within a Transformer backbone, which reformulates geometric translation into two cooperative stages to enhance structural clarity, robustness, and local detail preservation. Extensive experiments on curated benchmarks demonstrate that our approach surpasses state-of-the-art performance in general 3D restoration. It effectively handles complex combinations of completion, deformation, and denoising degradations. With this work, we provide a novel unified, point-only backbone for robust 3D restoration, enabling more versatile 3D perception.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a966984b11650c2d04772c047d14654CVF · CVPR 2026

Rethinking Two-Stage Referring-by-Tracking in Referring Multi-Object Tracking: Make it Strong Again

Li, Weize, Du, Yunhao, Yin, Qixiang, Zhao, Zhicheng, Su, Fei

原文摘要

Referring Multi-Object Tracking (RMOT) aims to track multiple objects specified by natural language expressions in videos. With the recent significant progress of one-stage methods, the two-stage Referring-by-Tracking (RBT) paradigm has gradually lost its popularity. However, its lower training cost and flexible incremental deployment remain irreplaceable. Rethinking existing two-stage RBT frameworks, we identify two fundamental limitations: the overly heuristic feature construction and fragile correspondence modeling. To address these issues, we propose FlexHook, a novel two-stage RBT framework. In FlexHook, the proposed Conditioning Hook (C-Hook) redefines the feature construction by a sampling-based strategy and language-conditioned cue injection. Then, we introduce a Pairwise Correspondence Decoder (PCD) that replaces CLIP-based similarity matching with active correspondence modeling, yielding a more flexible and robust strategy. Extensive experiments on multiple benchmarks (Refer-KITTI/v2, Refer-Dance, and LaMOT) demonstrate that FlexHook becomes the first two-stage RBT approach to outperform current state-of-the-art methods both performance and efficiency. Code is available at https://github.com/buptLwz/FlexHook.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3a97a84477f5d57b8cd74ce77e01c23eCVF · CVPR 2026

Bootstrapping Multi-view Learning for Test-time Noisy Correspondence

He, Changhao, Xue, Di, Li, Shuxian, Hao, Yanji, Peng, Xi, Hu, Peng

原文摘要

Multi-view learning fuses complementary views to improve perception, but real-world deployments often suffer from Test-time Noisy Correspondence (TNC) -- cross-view misalignment caused by asynchronous sampling, transient network congestion, or other disturbances. Such misalignment introduces semantic inconsistency and significantly degrades performance. Existing remedies typically estimate view-specific reliability from clean, well-aligned training data and then extrapolate to noisy fusion at inference, resulting in a train-test task gap and reduced robustness against TNC. To bridge this gap, we propose \underline \textcolor red B ootstrapping \underline \textcolor red M ulti-view \underline \textcolor red L earning (BML) -- a plug-and-play framework that explicitly learns to fuse under TNC. Specifically, BML performs in-place TNC bootstrapping to construct a controllable noise-augmented training set that simulates realistic correspondence distortion, thereby eliminating the task gap without external data. Unlike prior uncertainty-based approaches that model reliability in an unsupervised manner, BML presents a reveal-supervised paradigm, wherein a lightweight estimator jointly models intra-view predictive uncertainty (view quality) and inter-view prediction discrepancy (correspondence consistency) to produce calibrated reliability weights guided by both task objectives and bootstrapped supervision. Once deployed, these reliability weights directly modulate fusion, suppressing corrupted views while preserving informative ones. Across 11 benchmarks spanning diverse noise ratios, BML consistently outperforms state-of-the-art baselines and maintains robustness against TNC.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3aa7a16e9c0afbbb2217f5aebf4f1824CVF · CVPR 2026

Merge3D: Efficient 3D Multimodal LLMs via Joint 2D-3D Token Merging

Pan, Tianbo, Yang, Xingyi, Wang, Xinchao

原文摘要

Multimodal Large Language Models (MLLMs) incorporating 3D geometry demonstrate significant power in 3D scene understanding. Their primary bottleneck, however, is the substantial computational burden associated with processing multi-view, lengthy visual token sequences. To surmount this challenge, we propose Merge3D, a geometry-aware token merging framework that integrates both 3D geometry and 2D semantic information. Conventional 2D compression methods, which rely solely on semantic signals, prove inadequate for 3D tasks, as they tend to discard spatially critical tokens and damage grounding performance. Merge3D bridges the modalities with a Semantic-Geometric Token Merger (SemGeo Merger): 2D attention is used to select semantically salient dominant tokens, while a hybrid 2D+3D similarity assigns and aggregates contextual tokens from spatially coherent 3D neighborhoods. This preserves 3D structural priors and inter-frame correspondences under aggressive compression. Merge3D achieves up to 70% visual token reduction and up to ~3xinference speedup, while retaining strong performance on 3D grounding, captioning, and spatial reasoning benchmarks such as Scan2Cap, CV-Bench, and BLINK.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ac6221e5a4335a10dad1e1f0198981eCVF · CVPR 2026

Multimodal Semantic Bias Mitigation for Diverse Text-To-3D Generation

Min, Yukuan, Yang, Muli, Zhang, Jinhao, Wang, Yuxuan, Zhu, Yihang, Yan, Jiexi, Deng, Cheng

原文摘要

The latest progress in text-to-3D generative models makes it possible to generate high-quality 3D content. Recent text-to-3D large model have achieved remarkable breakthroughs in multi-view consistency. However, their effectiveness is often affected by inherent biases, resulting in sensitivity to design settings such as prompt format, leading to difficulty understanding complex prompts. To help text-to3D generative models understand more diverse prompts, we propose a framework to localize and mitigate the bias in the current text-to-3D large model. Specifically, we first use the existing model to generate 3D content and use the quality evaluation model to identify the cross-modality bias. Then, we use the predicted quality score to quantify the contribution of the prompt text to the bias. Finally, in order to reduce these biases, we construct diverse pairwise examples to help the current text-to-3D large model construct unbiased visual-text connections. The experiment shows that our method has achieved competitive results and can provide higher quality, more diverse 3D content compared to existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ac980a453a9ae34b2bd07d690fe7f40CVF · CVPR 2026

Grounded Latents for Entity-Centric 4D Scene Generation

Park, Jinhyung, Sanghvi, Navyata, Weng, Erica, Hunt, Shawn, Tanaka, Shinya, Fujiyoshi, Hironobu, Kitani, Kris

原文摘要

Although recent work has explored generative modeling of 3D or 4D driving scenes, most approaches operate on dense voxel-based representations, which are computationally expensive and struggle to maintain temporal or structural consistency. These methods often produce blurred or merged entities (i.e., cars, trucks, pedestrians) and lack fine-grained control over individual scene elements. We propose LatentWorld, a framework for generative modeling in a compact, entity-centric latent space, where each grounded 3D latent represents a semantically meaningful local region of the scene. This formulation enables precise, consistent control of both foreground and background elements while preserving geometric detail. We further extend this representation to 4D by learning a motion diffusion model for both ego and dynamic actors, conditioned on the generated 3D scene, and by propagating the grounded latents through time. Our framework produces physically consistent and temporally coherent 4D scenes, supporting controllable and realistic generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ace07a60db96f2e02b56bec26b54907CVF · CVPR 2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

Wang, Dilin, Jung, Hyunyoung, Monnier, Tom, Sohn, Kihyuk, Zou, Chuhang, Xiang, Xiaoyu, Yeh, Yu-Ying, Liu, Di 等 23 位作者

原文摘要

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly decomposed into individual, high-quality 3D meshes, making them compatible with standard game engines. Our approach first uses a language-driven procedural generator to lay out the scene's basic volumes and navigable regions. An image generator then establishes the scene's theme, style, and details. Next, we obtain a high-quality, compositional 3D reconstruction of the planned scene. This step first uses an image-to-3D model to perform a holistic reconstruction that implicitly determines the shape and location of all scene objects, accounting for context and navigability. The reconstruction is then decomposed into individual entities, which are regenerated at higher resolution, synthesizing additional details with guidance from the image generator. We ablate key design choices and compare qualitatively against existing scene generators, showing that our design addresses their gaps.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表