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新论文 · v1arXiv:2611.15526

SCR-Mamba: Skeleton-conditioned Mamba with cross-scale incremental refinement for efficient 3D human pose estimation

Jie Wang, Xuejing Gu, Congzhe Zhang, Zibo Zhao

原文摘要

Mamba-based methods for video-based 3D human pose estimation can model long sequences with linear complexity, but their selective state updates usually lack direct exploitation of skeletal relations. Meanwhile, stacking modeling blocks at the full temporal resolution leads to high computational overhead, while compressing the temporal sequence makes it difficult to retain per-frame details. To address these issues, we propose SCR-Mamba, whose core consists of Skeleton-Conditioned State Modeling (SCSM) and Cross-Scale Incremental Refinement (CSIR). SCSM generates a skeleton context from bone connections and left-right symmetry relations and generates the selective parameters of the spatial and temporal branches conditioned on it, so that structural relations are involved in the writing, propagation, and reading of state information. CSIR constructs multi-scale motion representations through content-adaptive aggregation and progressively refines the retained per-frame features with the increments produced by coarse-scale modeling, integrating long-range motion context while reducing full-resolution computation. On Human3.6M with Stacked Hourglass (SH) 2D detections and 243-frame inputs, SCR-Mamba-L achieves 36.8 mm MPJPE (P1) with 7.72 M parameters and 15.10 G MACs, less than 1/7 of the computational cost of StructMamPose-L with similar accuracy; SCR-Mamba-X further reaches 36.6 mm P1 and 30.9 mm P-MPJPE (P2), achieving state-of-the-art performance. On MPI-INF-3DHP, SCR-Mamba-X achieves a percentage of correct keypoints (PCK) of 99.3%, an area under the curve (AUC) of 88.1%, and an MPJPE of 14.2 mm.

cs.CV

新论文 · v1arXiv:2611.14741

Reconstructing Fine-grained Memory Reuse Structure in GPU Kernels

Yanbo Zhao, Yueming Hao, Zecheng Li, Mao Lin, Shuyin Jiao, Keren Zhou, Xu Liu, Jiajia Li

原文摘要

Optimizing GPU data movement requires knowing which instructions access the same data and across which execution scopes reuse occurs. Existing profilers can attribute memory behavior to individual instructions but do not expose the reuse relations among them, while aliasing, dynamic indexing, and runtime parameters prevent static analysis from establishing these relations in general. Cycle-level simulation can reconstruct such relations, but at costs prohibitive for production workloads. We introduce two abstractions for representing this structure: Topological Distance, which labels each dynamic memory access with the smallest execution scope (thread, warp, block, or grid) containing its most recent reuse, and PCDepGraph, which organizes these labels into a PC-level graph of the kernel's memory reuse structure. Defined over logical execution scopes rather than transient hardware state, the representation remains stable across runs and GPU targets while directly indicating the sharing scope that candidate optimization mechanisms must cover. Our tool, cuVein, reconstructs PCDepGraph directly from optimized binaries, without sampling, at generally under 10x overhead. Across HPC and AI workloads on NVIDIA RTX 4090 and H100, optimizations guided by PCDepGraph eliminate up to 90.18% of memory instructions and yield up to 2.84x kernel speedup; reuse-scope distributions remain consistent across platforms, supporting that the representation captures program structure rather than transient hardware behavior.

cs.DC · cs.PF · cs.PL

新论文 · v1arXiv:2611.13685

Ego Guidance: Enhancing Robot Policy Learning with Action-Free Human Egocentric Videos

Lin Long, Tianren Ma, Zhong Chu, Di Wu, Maosong Cao, Qixiang Ye, Junbo Zhao, Shanghang Zhang

原文摘要

In this paper, we investigate how human egocentric videos can benefit robot policy learning without action supervision. Building on a pretrained VLM, we propose Shared Prediction on Action and Representation (SPAR), an MoT architecture in which future visual state prediction can provide independent and complementary learning signals alongside action prediction. We find that representations learned from egocentric videos improve downstream performance on out-of-distribution robot tasks, with further gains as video data scales. We also study the effects of objective choices and data curation, providing insights into how to leverage action-free videos for scalable robot learning.

cs.RO · cs.AI · cs.CV

版本更新 · v2arXiv:2610.26507

Learn the Task, Not the Schedule: Reducing Spurious Cross-Arm Coupling in Bimanual Imitation Learning

Shuyuan Hu, Deng-Ke Wu, Yifan Jin, Qianhang Luo, Mingchen Ju, Kai Ye, Bo Zhao

原文摘要

A bimanual demonstration specifies both what the robot should do and one particular schedule for when each arm should act. Standard imitation learning does not distinguish task-required cross-arm constraints from incidental scheduling choices, and may therefore exploit opposite-arm progress as a shortcut cue, creating spurious cross-arm coupling even where relative timing is irrelevant for the current task phase. We introduce Constraint-preserving Temporal Recombination (CTR), a training-time data intervention that preserves recorded arm-local sensorimotor content while retiming the corresponding segments to realize admissible schedules that preserve task-required cross-arm constraints. We use CTR to train Diffusion Policy, Action Chunking with Transformers, and $π_{0.5}$, and evaluate them on four simulated and four real-robot tasks. Across six real-robot bimanual progress-state initializations, CTR raises worst-state success from 56% for the strongest non-CTR schedule mixture to 76%. With $π_{0.5}$ on an Independent task, a 4 s pause transfers 2.56 s of delay to the opposite arm under the Concurrent schedule distribution, but only 0.25 s with CTR. On real robots, CTR violates task constraints in only 0--4% of trials, versus 36--98% for narrow-schedule baselines. Code will be released at https://github.com/MINT-SJTU/CTR.

cs.RO · cs.AI · cs.LG

新论文 · v1arXiv:2611.12426

dNaViT: Discrete Codes are General-Purpose Visual Representations

Xiaotong Li, Zhengrong Yue, Xu Huang, Jialv Zou, Minhao Jing, Wenhao Yan, Haodong Li, Hai Huang 等 12 位作者

原文摘要

Discrete autoregressive modeling, notably through next-token prediction, has become a cornerstone of modern language models. Extending this paradigm to vision allows visual and language models to converge on a unified framework, thereby fostering shared methodology and infrastructure. This work investigates a central question: how far can a finite discrete vocabulary go in representing the richness of the visual world? We present dNaViT, a Discrete Native-resolution Vision Transformer that produces discrete visual primitives analogous to language tokens. Built upon a frozen pretrained encoder, dNaViT applies lightweight residual modulation with a dual-branch objective to inject reconstruction-aware cues into semantic features. By leveraging grouped product quantization, it scales discrete capacity without inflating spatial sequence lengths, while a balanced training recipe maintains both semantic and pixel-level information. Consequently, dNaViT functions as a versatile discrete visual tokenizer, enabling unified encoding across downstream tasks alongside high-fidelity image decoding. Extensive evaluations show that dNaViT matches or exceeds task-specific baselines across 12 visual understanding benchmarks, 4 generation benchmarks, and an image editing benchmark. These findings demonstrate that a compact discrete vocabulary can serve as a universal visual currency and unlock the full potential of fully unified, native multimodal methodology.

cs.CV · cs.AI

新论文 · v1arXiv:2611.11934

Scale-Consistent Monocular Fisheye Visual Odometry via Spherical Bundle Adjustment-Guided Unsupervised Depth Learning

Wanhui Luo, Hongbo Zhao, Yi Zhou, Qijun Chen, Yiming Nie, Rui Fan

原文摘要

The wide field of view of fisheye cameras and the simplicity of a monocular setup make monocular fisheye visual odometry (VO) attractive for robotic localization and mapping. Nevertheless, scale drift remains a major challenge over long trajectories. Unsupervised depth learning can help to mitigate this issue, but the pronounced distortion of fisheye images poses challenges for accurate depth estimation. This article presents S$^2$D-FVO, a monocular fisheye VO framework integrating spherical bundle adjustment (SBA)-guided unsupervised depth learning to improve scale consistency and depth estimation accuracy. Given that pixel reprojection residuals do not uniformly reflect angular deviations between viewing rays and that the first-order linearization of a scalar angular reprojection residual is insensitive to perturbations along one tangent direction, SBA employs tangent-space angular reprojection residuals derived from the spherical logarithmic map. These residuals retain sensitivity along both tangent directions, with their norms equal to the corresponding scalar angular residuals. A median depth-based scale regularization term is further integrated into SBA to constrain the reconstruction scale. Building on these formulations, SBA replaces the pose estimation network during unsupervised depth learning, providing more reliable relative poses for view synthesis. In turn, depth estimates from the well-trained depth estimation network provide scale references for SBA, improving scale consistency while allowing individual 3-D landmark positions to be refined. Extensive experiments conducted on multiple public datasets, as well as two newly collected large-scale datasets, demonstrate that the proposed framework outperforms representative existing approaches in both depth and trajectory estimation accuracy and is applicable to different camera models.

cs.CV · cs.RO

新论文 · v1arXiv:2611.10137

A Unified Inertial Encoder for Human and Humanoid Motion

Yutian Chen, Shibo Zhao, Rocky Duan, Karen Liu, Carmelo Sferrazza, Guanya Shi, Yuheng Qiu, Koushil Sreenath

原文摘要

Learning humanoid state estimation and language-grounded motion understanding from robot recordings ties training coverage to the robot's motion repertoire. Human motion datasets offer broader coverage, yet transferring this knowledge requires overcoming differences in body geometry, sensing, and physical disturbances. To enable this transfer, we propose a unified inertial encoder whose shared inertial interface uses kinematic IMU synthesis to represent human and humanoid motion at corresponding body sites. Within this common input space, joint training on human and kinematically retargeted humanoid motion combines velocity estimation and motion--text alignment with continuous-time encoding and sensor and motion randomization. The resulting model transfers zero-shot to a physical Unitree G1 without physics simulation, real-robot training trajectories, or fine-tuning, achieving the lowest velocity error among evaluated methods across five datasets, including 0.099m/s on real G1. Its motion-description retrieval also extends to retargeted G1 motion categories observed only in human training, demonstrating how human motion knowledge can support the generalization of humanoid inertial odometry and language-grounded motion understanding.

cs.RO

版本更新 · v3arXiv:2608.08802

Improving Generalization Robustness of Multimodal RLVR

Pengfei Zhou, Zhiwei Tang, Chenrui Zhou, Lama Moukheiber, Yixing Ma, Bin Xu, Jiajun Song, Zhenglin Wan 等 13 位作者

原文摘要

Reinforcement Learning with Verifiable Rewards (RLVR) makes Multimodal Large Language Models more accurate, but the gains are brittle: simply paraphrasing a question or changing the prompt template can degrade them, which challenges reliable deployment in high-stakes scenarios like medical VQA. We trace this to two issues of the standard RL objective. First, the binary verifier conflates format with content, so the reward signal cannot tell a wrong answer apart from a misformatted one. Second, the training distribution covers only a thin slice of the real-world prompts that the model might meet at deployment, so policies that perform well on the training distribution can behave differently under unseen prompts during test. Both failures call for a robust post-training method that helps the policy cover a broader distribution of semantically equivalent prompts, and we identify two measures that help achieve this objective: separating format from semantics in the reward, and applying policy invariance across perturbed prompts with equivalent semantics. We therefore propose Prompt-Invariant RLVR (PIRL), consisting of a dynamic trinary reward and a consistency regularizer based on an embedding-space adversary. Under stress testing, PIRL's average accuracy on benchmarks drops by only $\le 1\%$, where GRPO drops ~3%. On dynamic evaluation, PIRL also achieves the smallest performance drop.

cs.AI

版本更新 · v2arXiv:2608.07525

Unified Hallucination Fuzzing for Multimodal Large Language Models

Pengfei Zhou, Jiajun Song, Zhiwei Tang, Yixing Ma, Donghui Si, Yuhang Xu, Huiqi Song, Yiyuan Miao 等 14 位作者

原文摘要

Hallucination remains a persistent challenge for Multimodal Large Language Models (MLLMs), severely limiting their reliability in high-stakes applications. Existing evaluations, predominantly based on static benchmarks, suffer from narrow taxonomical coverage and rapid performance saturation, failing to reflect model robustness in evolving real-world scenarios. To bridge this gap, we present a systematic evaluation framework integrating a comprehensive benchmark with self-evolving stress testing. First, we introduce UniHall, a fine-grained dataset grounded in a unified taxonomy spanning Object, Instruction, and Knowledge dimensions. Second, to address benchmark saturation, we propose Self-Adaptive Multimodal Fuzzing (SAMF), a self-adaptive framework that employs evolutionary mutation strategies to explore the boundaries of model hallucinations. Crucially, to ensure reliable assessment of dynamic inputs, SAMF incorporates a structured metric suite driven by an ensemble of multi-modal oracles. Our extensive experiments reveal that state-of-the-art MLLMs exhibit significant performance degradation under fuzzing compared to conventional settings, exposing a dissociation between reasoning capabilities and factual grounding. Furthermore, we identify a helpfulness-hallucination trade-off, where reinforcement learning alignment inadvertently exacerbates sycophancy in instruction-following tasks. The framework, code and benchmark are available at https://github.com/LanceZPF/EvalHall.

cs.CL · cs.AI

新论文 · v1arXiv:2611.07754

Uncovering Systematic Blind Spots in Graph Database Testing through Integration and Process-Level Analysis

Tinghan Li, Aoyang Fang, Longbin Lai, Zifan Xie, Hongbo Zhao, Yu Shao, Ying Zhang, Pinjia He

原文摘要

Graph databases are becoming foundational infrastructure for connected data, and a growing body of automated testing techniques has uncovered many bugs across mature graph database systems. Each technique checks a different aspect of correctness and exposes a different class of defect. Combining them is the natural next step, but each technique is judged by the real bugs it finds, not by useless reports or tests that can never fail, and that is what decides whether a developer can afford to fix the problems. To identify the remaining gaps, we integrated test capabilities from 8 testing methods and conducted an empirical study of their behavior, during which we found two blind spots. First, 12 hours of testing produce thousands of bug reports, far more than the number of genuine defects a mature database is likely to contain. Most reports are false positives caused by dialect or pattern-matching differences, and many of the remaining reports are duplicates. Second, analysis of process-level data reveals that many equivalence-based metamorphic test cases lose their ability to detect defects because of the optimization mechanism. Based on these findings, we summarize and realize these guidelines in GraphWeave, an integrated testing platform for graph databases. This includes a multi-agent system that analyzes the flood of bug reports to produce gating rules for issue filtering and adapter rules for dialect adaptation, and a plan-aware triage routes metamorphic pairs by plan, skipping those that share a plan on the same graph state and therefore cannot detect defects. We apply GraphWeave to NeuG, a recently open-sourced industrial graph database that has not been covered by prior graph database testing work. With modest manual effort, GraphWeave uncovers 19 previously unknown bugs, all of which have since been confirmed.

cs.SE

版本更新 · v2arXiv:2610.21180

Evo-DexBench: Benchmarking Generalization across Related Tasks for Dexterous Manipulation

Bing Cheng, Yiran Mao, Zewei Ye, Yifan Jin, Xinyi Chen, Ruifeng Tu, Shuhuai Wang, Tao Lin 等 13 位作者

原文摘要

General-purpose dexterous manipulation requires policies to transfer knowledge from related tasks to new tasks with only a few target demonstrations. Existing benchmarks often provide too many target demonstrations and leave the differences between source and target tasks uncontrolled. As a result, they cannot clearly distinguish knowledge transfer from task memorization. Our key insight is the Core-Gen principle. Core tasks are related tasks that share a functional interaction and provide source knowledge, while a Gen task is a novel target within the same functional family that has only a few demonstrations. This setup tests whether a policy can reuse functional interaction knowledge. Based on this principle, we propose Evo-DexBench, which controls both source-task relatedness and target-task exposure. It comprises 30 tasks in six functional families, three everyday scenes per task, and 1,248 multimodal demonstrations collected via VR teleoperation with simulated Shadow Hands equipped with 123 taxels. Experiments show that, among six representative policies, even the best-performing method achieves an average success rate of only 24.4%, highlighting the challenges existing methods face in transferring functional interaction knowledge. Further analysis shows that, across the two tasks, joint Core + Gen training improves performance by 12% and 38%, respectively, over training on Core followed by fine-tuning on Gen, indicating that joint training makes better use of Core knowledge. With matched Core data, 8 Gen demonstrations achieve performance comparable to training on 16--32 Gen demonstrations alone. On all three tested Gen targets, functionally matched Core data yields greater gains in success rate than mismatched data. We release the Evo-DexBench dataset and benchmark to support the evaluation of dexterous manipulation policies' generalization across related tasks.

cs.RO

版本更新 · v3arXiv:2609.15545

The Token Before the Value Is the Key

Ke Cheng, Xin Xu, Zhichao Chen, Yixiao Chen, Lei Xin, Jianbo Zhao, Fanhu Zeng, Yue Liu 等 10 位作者

原文摘要

Induction circuits retrieve a value by matching a query to information carried from the token before that value. How this address forms, incorporates context, and supports sequential retrieval remains less clear. We use hybrid language models as a tractable testbed and identify the historical source key as a common causal interface between local preparation and global retrieval. Probes and restoration interventions connect this interface across controlled models, pretrained recurrent and sliding-window hybrids, and released language models. We organize the analysis by address context radius and sequential retrieval depth. First, shared local parameters couple predecessor Carrying to recurrent state processing; separating these demands or biasing initialization promotes address formation. Second, adapting input representations extends an established literal circuit to category matching, making semantically compatible records active competitors. Earlier context resolves this competition through the source key, with a sharp visibility boundary in a controlled single-read model and compositional relays across local layers. Third, fixed relations support memorization shortcuts, whereas sequential generalization requires learning an output-to-query bridge between retrievals. Controlled state-tracking and compositional in-context tasks demonstrate this requirement across stacked stages, looped recurrence, and intermediate-token generation. Together, these results connect circuit formation, contextual disambiguation, and sequential use through a shared retrieval interface. Code is available at https://github.com/ckpassenger/bind-match-copy.

cs.LG

新论文 · v1arXiv:2611.06974

T$^2$-Splat: Adaptive Topology Mesh Splatting with Texture Residuals

Zhihao Tang, Youjia Zhang, Mingbo Zhao, Wei Yang

原文摘要

Triangle-based splatting connects novel view synthesis with conventional graphics pipelines, but often requires excessive tessellation to preserve appearance details. We present T$^2$-Splat, which decouples topology adaptation from appearance refinement. Safe Restricted Delaunay Triangulation (Safe RDT) initializes mesh connectivity. Dynamic Topology Evolution (DTE) then adapts triangle allocation through edge collapse and vertex split operations. Residual per-face Mip-textures then refine appearance on the fixed mesh using scale-adaptive filtering. Experiments on Mip-NeRF 360, Tanks & Temples, and DTU demonstrate competitive results with compact meshes. T$^2$-Splat improves PSNR by 0.71dB over MeshSplatting on Mip-NeRF 360. Additional compression experiments demonstrate flexible control of mesh complexity, supporting face budgets as low as 10% of the original face count. Project page: https://t2-splat.github.io/.

cs.CV · cs.GR

版本更新 · v2arXiv:2610.33907

OS-Wizard: Scaling Computer-Using Agents to Specialized Software via Knowledge-Guided Exploration

Zhoumianze Liu, Zichen Ding, Bowen Yang, Zehao Li, Zhenyu Wu, Yibo Zhao, Kanzhi Cheng, Yian Wang 等 11 位作者

原文摘要

Computer-using agents are increasingly capable of performing complex tasks in the digital world. To advance such agents, supervised learning on annotated interaction trajectories has become a common approach to improving their task-solving capabilities. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, complex GUI workflows, and incomplete exploration hinder automated collection. To address these challenges, we introduce \aks{}, a knowledge-guided automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K automatically validated trajectories and use them to fine-tune open-source base models. The resulting model achieves 64.1\% accuracy on a benchmark of specialized desktop workflows, improving performance by 58.2 percentage points, establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of our collection framework and the value of code actions in specialized workflows.

cs.AI

新论文 · v1arXiv:2611.05825

DualCast: Dual-Image Conditioned Diffusion Transformers for Digital Human E-Commerce Video Generation

Lifan Jiang, Yibo Zhao, Senlin Cheng, Bolei Xu, Xiaobo Li, Can Ye, Dehai Zhao, Deng Cai 等 9 位作者

原文摘要

Digital human e-commerce video generation requires preserving product appearance, human identity, and overall video style during dynamic demonstrations. Although recent models support multiple reference images, their general conditioning schemes do not explicitly distinguish the asymmetric roles of "what is presented" and "who presents it." Consequently, generated videos may favor a single reference, resulting in product distortion, identity drift, or single-reference collapse. To address this issue, we propose DualCast, a role-addressed dual-image conditioning framework for video generation. By explicitly modeling the distinct roles of product and human conditions, DualCast reduces role ambiguity and feature competition between references. First, a dual-spatiotemporal slot injection mechanism VAE-encodes the product and human images separately and places their latent features at the front and rear boundaries of the DiT sequence, enabling sequence-level condition separation and directed injection. Second, a mask-guided region-weighted loss strengthens supervision over product, face, and product-face overlap regions, improving generation fidelity in critical areas. Third, image condition dropout enables a single model to support dual-image, product-only, and human-only generation. In addition, we construct a curated dataset of 10K e-commerce videos for model training. Experimental results demonstrate the strong performance of DualCast.

cs.CV

版本更新 · v2arXiv:2606.18439

RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer

Jinhao You, Shuo Lyu, Zhuohang Lyu, Tanxuan Li, Zibo Zhao, Jiaxiang Hu, Kai Tang, Yichen Guo

原文摘要

Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability. Existing training-free accelerators exploit token, frame, or attention redundancy; we investigate how layer-wise functional roles can guide compression. Our spectral, probing, and causal analyses reveal three regimes: shallow layers lack cross-view structure, middle layers drive cross-view alignment, and deep layers are redundant for dense geometry yet their cross-frame attention remains essential for pose. RegimeVGGT applies layer-wise U-shaped compression along two axes: Saliency-Guided Banded Merging protects geometry- and edge-salient tokens, while Selectively Protected K/V Downsampling preserves cross-frame spatial coverage and the pose-critical path through a phase-shifted spatial grid, a reference-frame anchor, and uncompressed camera/register tokens. Without any training, RegimeVGGT achieves a 6.7x speedup over the memory-optimized VGGT* at matched reconstruction quality. Project page: https://tracyou07.github.io/regimevggt/

cs.CV · cs.RO

新论文 · v1arXiv:2611.05279

Möbius:统一理解与生成的运动-语言模型

Möbius: A Unified Motion-Language Model Bridging Understanding and Generation

Jiazhi Shu, Chengfeng Zhao, Jinyi Wang, Yubo Zhao, Zhiyang Dou, Ronghui Li, Yu Lu, Xinwei Jiang 等 10 位作者

AI 速读 基于摘要

Möbius 将扩散生成过程直接放入与运动理解共享的多模态表示空间,在连续帧级原始运动上统一实现运动描述、文本生成运动、时序补全与指令引导编辑。

cs.CV

查看原文摘要

We aim to build a truly unified motion model that can understand, generate, and edit human motion within a single framework. Existing motion UMMs remain only partially unified: motion understanding is handled by a language model, while generation is often delegated to a separate diffusion module operating over learned motion latents. We introduce Möbius, which brings the entire diffusion process into the same multimodal representation space used for motion understanding. Clean motion, noisy motion, and text jointly participate in shared attention, while role-specific parameters process understanding and generation streams. Importantly, Möbius operates directly on continuous frame-level raw motion, requiring neither discrete tokenization nor a pretrained motion VAE. This simple formulation naturally supports motion captioning, text-to-motion generation, temporal completion, and instruction-guided editing within a single model. On HumanML3D, Möbius achieves state-of-the-art performance among unified motion models. Scaling to 1.7B parameters and 1,700 hours of motion data further demonstrates that our framework is both effective and scalable.

新论文 · v1arXiv:2611.05275

Route Anything:面向通用人工智能系统的模型与策略路由研究

Route Anything: A Study of Model and Policy Routing for General-Purpose AI Systems

Pengfei Zhou, Yixing Ma, Hexin Wang, Weidong Tang, Zhenglin Wan, Wangbo Zhao, Yang You

AI 速读 基于摘要

该工作提出统一框架 Route Anything,研究在质量—成本权衡下如何为每个任务动态选择并协调专用模型、工具与策略,并构建跨模态大规模评测矩阵来检验路由的潜力。

cs.CV

查看原文摘要

Artificial general intelligence (AGI) requires a method that can understand, generate, reason, and act across diverse domains and modalities. Rather than relying on a single model to master every capability, a promising path toward AGI now is to orchestrate a heterogeneous ecosystem of specialized models, tools, and policies (candidates) into a unified AI system. At the heart of this vision lies a fundamental question: how can an AI system dynamically select and coordinate the most capable candidate for each task while balancing performance and computational cost? In this work, we present Route Anything, a unified framework for studying model and policy routing across general-purpose AI systems. We develop a unified theoretical foundation that characterizes optimal routing under quality--cost trade-offs and establishes how the information available to a router determines its attainable performance. To systematically investigate routing across diverse capabilities, we first construct an omni-modal trajectory matrix spanning 25 benchmarks across language understanding, image, video, and speech generation, coding and workplace agents, and robotic manipulation, comprising 374,401 scored runs from 452 candidate configurations. Building on this framework, we train and test different routers to investigate the potential of omni-modal model routing, the capabilities of learned routers, and the conditions under which routing improves efficiency. Our results reveal substantial opportunities for capability orchestration: per-input oracle routing outperforms the best fixed candidate by 5.4 points, and learned routers outperform it by 0.3 points across 16 benchmarks, by 2.1 points on video generation, and by 1.1 points on robot manipulation while using 24% less policy time. More importantly, routing raises efficiency by 8.82x on average compared with the reference model.

版本更新 · v3arXiv:2610.40000

NORmal: Architecting 3D Ferroelectric NOR Flash as Main Memory -- From Co-Fabricated BEOL Arrays to 200B-Class Multi-Agent LLMs in a Smartphone

Zhuoran Li, Zhuohang Bian, Yibo Zhao, Xuxiao Yang, Youwei Zhuo

原文摘要

Smartphone agents increasingly work as teams, in which a large planner directs parallel workers across long sessions. Running such a team on the device requires 200B-class models and contexts that exceed phone DRAM many times over, yet existing tiers treat flash as storage: UFS starves per-token weight streaming, and mobile High-Bandwidth Flash (HBF) needs a redesigned SoC and cannot absorb continuous KV writes. We show that a non-volatile memory can join an unmodified LPDDR6 bus as a plain rank only if its access latency fits the DRAM timing window, a condition no NAND tier meets. We present NORmal, to our knowledge the first main-memory architecture for 3D ferroelectric NOR flash. We have fabricated and experimentally characterized back-end-of-line (BEOL) 3D FeNOR arrays that co-integrate dense 3-bit MLC and fast, high-endurance in-place-writable SLC with sub-7.5 ns sensing. NORmal turns these co-fabricated arrays into a byte-addressable, deterministic-timing load/store rank on an unmodified LPDDR6 interface through an under-array DRAM-emulation bridge, staggered bank reads with zero-cycle weight swizzling, and posted SLC writes. Across this rank and DRAM, NORmal places agent state by mutability and lifetime rather than by hotness, serving 200B-class models and persistent planner contexts in place while dynamically partitioning subchannels across agent phases. In serving-level simulation on production agent traces, NORmal is 8.9$\times$--28.0$\times$ faster than UFS offloading, within 0.4% of an unlimited-DRAM ideal, and 2.8$\times$--6.3$\times$ faster than HBF on sessions beyond 256K tokens, with 8.1$\times$--17.8$\times$ less memory energy per token.

cs.AR

新论文 · v1arXiv:2611.04031

Language Model Augmented Decision Transformer for Multi-Task Offline Reinforcement Learning

Xinbo Zhao, Yuhang Liu, Xin Zhang, Lei Le, Zhaohan Xi, Yu Yang, Yingxue Zhang

原文摘要

Offline multi-task reinforcement learning (MTRL) aims to learn a unified policy from heterogeneous offline datasets that generalizes across tasks. However, existing offline MTRL methods often struggle with two fundamental issues: severe per-task data scarcity and limited cross-task generalization. In this paper, we propose Language-Model Augmented Decision Transformer (LaMA-DT), a unified sequence-modeling framework that leverages a single large language model (LLM) for both trajectory augmentation and multi-task policy learning. LaMA-DT uses natural-language task descriptions to guide task-aligned trajectory augmentation through a set of supervised generation and alignment objectives, and incorporates a scoring-and-filtering mechanism to retain high-quality augmented trajectories. The same LLM is then repurposed as a language-conditioned Decision Transformer and fine-tuned on a mixture of real and augmented data. Experiments on Meta-World and MuJoCo multi-task benchmarks demonstrate that LaMA-DT consistently outperforms competitive baselines, particularly in low-data regimes, showing that language-guided data augmentation substantially improves cross-task generalization.

cs.CL · cs.LG

新论文 · v1arXiv:2611.04010

Decision Transformer with Task-Aware Representations for Offline Meta-Reinforcement Learning

Xinbo Zhao, Yuhang Liu, Xin Zhang, Lei Le, Zhaohan Xi, Yingxue Zhang

原文摘要

To enable effective generalization in offline meta-RL, it is essential to accurately infer the underlying task through latent task representations, which provide a compact and transferable summary of task-specific characteristics for guiding policy generation. In this paper, we propose Contrastive Task-Aware Decision Transformer (CoTA-DT), a DT-based offline meta-RL framework that learns task representations by jointly integrating four complementary components: (i) contrastive learning from offline trajectories, (ii) alignment with natural-language task descriptions, (iii) one-step supervision via a task-conditioned world model, and (iv) long-term supervision via a task-conditioned Q function. The learned task representations are used as conditioning signals for a DT-based policy, enabling task-aware meta-policy learning. To further support generalization in both zero-shot and few-shot settings, we design a language-grounded, self-adaptive strategy that enables effective and reliable adaptation to unseen tasks. Notably, in CoTA-DT, the pretrained LLM serves as a shared backbone for language encoding, world modeling, Q-function estimation, and policy learning. This unified design facilitates parameter sharing, improving both efficiency and generalization. Extensive experiments across diverse offline meta-RL benchmarks demonstrate that CoTA-DT consistently outperforms prior methods, particularly in challenging zero-shot generalization scenarios.

cs.LG

新论文 · v1arXiv:2611.03850

RoboScope Kit: Unified Interfaces for Fast and Scalable Embodied-AI Evaluation

Deng-Ke Wu, Yifan Jin, Yida Yang, Lei Qian, Zhaoye Zhou, Hongru Zhang, Kai Ye, Shuyuan Hu 等 11 位作者

原文摘要

Simulation benchmarks are the standard way to compare robot policies, but each benchmark brings its own evaluator, observation layout, and action convention, and evaluation is slow: 500 RoboTwin Easy episodes with one simulator and one model on one GPU take 359.7 minutes. Profiling the official StarVLA evaluator shows that simulation occupies CPU cores while the GPU averages 14.3% utilization. RoboScope Kit wraps each model once in a Python class called a Policy, and each benchmark once in an adapter around the benchmark's own evaluator, so the benchmark's rules and scoring stay unchanged. Scheduling runs simulator workers and Policy replicas as separate pools, sizes both from measured probes, and shards work deterministically across GPU instances; runtime optimization renders only the observations an action-chunk Policy reads. Adapters cover six benchmark families. On LIBERO-Long with a StarVLA checkpoint on one 48 GiB RTX 4090, the concurrency search selects twelve simulator workers sharing three Policy replicas, which evaluate 500 episodes 4.45$\times$ faster than the official StarVLA evaluation with equivalent success rates, 2.78$\times$ faster than RLinf, and 1.52$\times$ faster than vla-eval at its tuned configuration. With CUDA MPS, which lets the replicas run their kernels concurrently, the search selects sixteen workers sharing four replicas, 6.16$\times$ faster than StarVLA, 3.85$\times$ faster than RLinf, and 2.10$\times$ faster than vla-eval. On RoboTwin Easy, four GPUs with chunk-boundary observation complete the 500 episodes in 14.4 minutes, 25.04$\times$ faster than the single-GPU baseline, with identical success outcomes and terminal steps.

cs.RO · cs.AI

新论文 · v1arXiv:2611.03247

R$^2$-Omni: Reducing Structural and Precision Redundancy in Omni-LLMs for Long-Form Generation

Bolong Feng, Pengfei Zhou, Zhenglin Wan, Wei Wang, Wangbo Zhao

原文摘要

Omni-modal large language models (Omni-LLMs) typically process large numbers of multimodal tokens from audio-visual inputs, incurring substantial computational costs and a large memory footprint for the key-value (KV) cache. Aggressive token pruning can alleviate this problem while maintaining competitive performance on multiple-choice tasks, which require only a single option as output. However, we observe substantial quality degradation when generating long-form, open-ended responses. We attribute this gap to query-guided selection, which can retain sufficient evidence for answer selection while discarding details needed for comprehensive generation. This motivates reducing overlapping information across tokens, termed structural redundancy, while preserving diverse content. However, the retained representations may still contain precision redundancy due to unnecessarily high numerical precision in their cached values. To address these two levels of redundancy in token representations, we introduce a training-free framework named R$^2$-Omni. First, Structure-Aware Token Consolidation (STC) consolidates redundant representations using spatiotemporal similarity in video and local continuity in audio. Then, Semantic-Sensitivity Guided Precision Allocation (SSPA) allocates value precision to the retained representations according to the estimated reduction in attention-output error under quantized keys, with query attention and audio-visual alignment providing a semantic prior. Extensive experiments on long-form generation benchmarks demonstrate an average 5.0$\times$ reduction in the memory footprint while preserving 97.98% of baseline generation quality and achieving a 1.48$\times$ end-to-end speedup, highlighting the benefits of jointly reducing structural and precision redundancy.

cs.CV

新论文 · v1arXiv:2611.02546Berkeley BAIR

Energy-Based Policy Orchestration

Weirui Ye, Yen-Jen Wang, Elvis Hsieh, Zhiyang Dou, Shibo Zhao, Pieter Abbeel, Yilun Du, Leslie Pack Kaelbling 等 9 位作者

原文摘要

Hierarchical control scales robot behavior by separating task-level planning from low-level control. In dynamic, high-dimensional tasks, however, a fixed planner-to-policy interface can fail when contacts, balance, or disturbances evolve faster than high-level policy updates. Execution therefore requires choosing not only which low-level policy to run, but also which policy-specific goal should be given to it. We formulate this problem as policy orchestration: runtime selection of a policy-goal pair that is likely to remain feasible while tracking the planner target. We develop EPO, an energy-based policy orchestrator for modular goal-conditioned policy families. For each policy, EPO learns a composite energy over low-level goals, where lower energy corresponds to higher feasibility and more accurate target realization. At runtime, EPO refines each policy's goal and executes the lowest-energy policy-goal pair. Because energies are policy-specific, new policies can be incorporated by learning their own energy models, without retraining the existing policies or a centralized scheduler. In simulation, EPO improves the empirical precision-robustness trade-off by refining policy-specific goals before selectively switching among policies based on energy scores. We further demonstrate sim-to-real deployment of the same frozen policies and energy models on real humanoid loco-manipulation tasks. Project website: https://yewr.github.io/epo

cs.RO · cs.LG

版本更新 · v3arXiv:2610.40016

LOGIV: Graph-Verified Execution with Causal Local Repair for Long-Horizon Robot Tasks

Enqiao Lu, Yuxiang Xie, Xingrui Yu, Yuyang Wang, Yipeng Gu, Zhirui Fang, Xinrun Xu, Zhenglin Wan 等 13 位作者

原文摘要

Agentic robots must turn a high-level goal into actions while keeping the physical conditions needed for future steps valid. A completed action does not ensure that its effects will persist: a later disturbance can invalidate support that the remaining plan still assumes. We present LOGIV, a graph engineering framework for agentic robot execution that uses an explicit task graph to connect symbolic planning, observation-based verification, and embodied action. LOGIV compiles a validated plan into condition-support and resource-ordering edges, checks their physical validity during execution, and uses dependency tracing to determine what must be restored after a failure. Repair is constrained by retained unfinished actions, and the combined continuation is symbolically validated before execution resumes. The framework operates above existing Vision-Language-Action (VLA) and World Action Model (WAM) policies without adding trainable components. Across 20 dual-arm tasks from RoboTwin V2 and BiCoord with three execution backbones, LOGIV improves mean task success without injected disturbances by 10.67 and 15.33 percentage points, respectively. Under predefined perturbations, it achieves higher task completion and condition restoration than three adapted recovery baselines for every backbone on both benchmarks. On three real-robot tasks, successful trials increase from 12/30 to 17/30. These results support explicit, continuously checked task dependencies as a practical interface for reliable agentic robot execution.

cs.RO

版本更新 · v3arXiv:2609.38810

CRAFT: Causal Responsibility and Failure Tracing in Medical Vision Language Models

Chunzheng Zhu, Jiaqi Zeng, Hongbo Zhao, Yihang Chen, Yijun Wang, Jianxin Lin

原文摘要

As vision language models are increasingly deployed in clinical diagnosis, understanding how they internally resolve competing visual and textual signals becomes a safety imperative. Existing mechanistic analyses remain confined to unimodal text and offer no explanation for why a single misleading sentence can override a correct image based diagnosis, or why a model commits to a confident answer despite insufficient visual evidence. We find that these two safety risks, arbitration failure where textual context overrides visual grounding and brake failure where the model commits without adequate evidence, are mediated by spatially disjoint attention head populations: arbitration heads form a mid-to-deep wideband reflecting cross-layer evidence competition, while brake heads concentrate in a narrow middle-to-late layer band that regulates evidence sufficiency and abstention behavior. To ground these observations in causal circuitry, we introduce CRAFT, which localizes each failure mode to a minimal causal head set via dual criteria and verifies necessity and sufficiency through temporal probes and Tuned Lens trajectory analysis. Excising arbitration heads sharply reduces conflict following with negligible degradation on clean inputs, while excising brake heads restores appropriate abstention under degraded visual evidence. The two interventions target spatially disjoint head sets and produce distinct corrective effects, underscoring the mechanistic separability of the failure modes. Experiments across multiple medical VQA benchmarks and VLM architectures validate both the localization and interventions, demonstrating that the identified heads causally drive each failure mode and that targeted modulation generalises without retraining. The code is available at https://github.com/zhcz328/CRAFT.

cs.CV · cs.AI

版本更新 · v2arXiv:2610.26379

CTLite: Lightweight Irregular Multivariate Time Series Forecasting with Reusable Continuous-Time Summaries

Shusen Ma, Xudong Zuo, Yangchun Xie, Yun-Bo Zhao

原文摘要

Irregular multivariate time series forecasting (IMTSF) requires capturing temporal dynamics and cross-variable dependencies from sparse, asynchronous observations. Existing methods often rely on learned temporal encoders, coupling historical representation construction with model optimisation and repeatedly processing the same observations. We propose CTLite, a lightweight forecasting framework that decouples historical summarisation from learned prediction. Specifically, a parameter-free continuous-time moment encoder summarises local levels and trends at multiple temporal scales while suppressing poorly supported slope estimates. A compact readout combines damped local extrapolation with a low-rank cross-variable correction that accounts for observation freshness, target availability, and forecast horizon. Since the historical summaries are independent of trainable parameters and forecast queries, they can be reused across optimisation steps and repeated predictions for an unchanged history without altering predictions or parameter gradients. Experiments on four real-world benchmarks show that CTLite achieves the best or second-best mean MSE and MAE among the evaluated methods with only 88-2,537 trainable parameters. Under matched GPU workloads at batch size 32, CTLite reduces inference latency by 18.6-87.3% compared with the latest models, including the cost of historical encoding. Reusing summaries further reduces total runtime by approximately 52% over 16 forecast calls on the same history compared with recomputing the encoder for every call, including the initial encoding cost. The code is at: https://github.com/SSMa913/NICLab-CTLite.

cs.LG

新论文 · v1arXiv:2610.39663HF 社区推荐

AB-Attention: Accurate Block Attention for Accelerating Video Diffusion Transformers

Bin Xu, Mo Zhang, Zhengfeiyang Zhang, Xinfeng Yang, Yixing Ma, Wei Wang, HeXin Wang, Pengfei Zhou 等 9 位作者

原文摘要

Video diffusion transformers generate high-quality videos, but the quadratic cost of 3D full attention dominates their inference. Dynamic block-sparse attention reduces this cost by computing exact attention only on key/value blocks selected from current activations. However, its fidelity degrades under aggressive sparsity: blocks are scored from coarse summaries or formed by costly global clustering, pruned blocks vanish from the softmax, and whole tiles are kept or dropped even when only a few of their keys matter. To address these limitations, we propose Accurate Block Attention (AB-Attention), a training-free method that accurately approximates dense attention at high sparsity. Its Intra-Block Clustering Selector (IBCS) estimates block importance faithfully yet cheaply by clustering queries only within each query block, without permuting tokens. Sampling with Inclusion-Probability Weighting (SIP) then samples blocks in proportion to these estimates and reweights them by inverse inclusion probability, so that one pass estimates dense attention rather than truncating it. Finally, its kernel gathers key/value blocks much smaller than a tile into full tensor-core tiles, refining selection at no extra tensor-core cost. On Wan2.1 and HunyuanVideo, AB-Attention skips 89--92\% of attention, whereas the baselines compute 1.8--3.6$\times$ as much, yet it still improves PSNR by up to 4.4~dB over the strongest baseline and achieves up to 2.23$\times$ end-to-end speedup. Our code is available at https://github.com/InfRec-Cardinal/AB-Attention.

cs.CV

版本更新 · v2arXiv:2607.27982

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao, Jialei Xu, Jingfeng Guo, Changrong Hu, Wenbo Zhao, Junjun Jiang 等 9 位作者

原文摘要

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.

cs.CV

新论文 · v1arXiv:2610.38355

FlatCake: A Flat KVCache Storage Architecture for LLM Serving

Xin Huang, Teng Ma, Zhuoran Li, Yibo Zhao, Zhaoshi Li, Qianchao Zhu, Wei Yang, Chenxi Wang 等 10 位作者

原文摘要

KV cache reuse accelerates LLM serving, but existing systems manage host DRAM and NVMe SSD as a tiered hierarchy where DRAM acts as an intermediate cache. Production LLM workloads break both premises of this hierarchy. First, bimodal reuse defeats DRAM temporal filtering, since workloads are dominated either by one-shot blocks with long reuse distances or by multi-gigabyte agentic sessions that exceed DRAM capacity, putting SSD on the critical read path. Second, DRAM staging and eviction-ordered layout bottleneck SSD restoration. Holding host staging buffers for in-flight prefixes causes contention under load that aborts prefetches, while incremental eviction scatters a session's blocks across the SSD and prevents large sequential reads. We present FlatCake, a flat KV storage architecture that exposes host DRAM and NVMe SSD as peer media in a unified 64-bit address space. Exploiting the fact that KV blocks are write-once, immutable, and reused at session scope, FlatCake places each block directly onto its target medium in session-contiguous, layer-major order at creation time and never migrates it. FlatCake streams coalesced SSD reads directly into a bounded GPU window via GPUDirect Storage and decouples DRAM and SSD request queues to prevent head-of-line blocking. On a production Claude Code trace with DeepSeek-V4-Flash, FlatCake sustains a 94% cache hit rate as load increases (versus 64% for Mooncake), eliminates Mooncake's $6.5\times$--$6.7\times$ SSD read amplification, and reduces peak-load mean TTFT by $1.6\times$ while improving total token throughput by $1.6\times$. Across 8K--128K contexts on Llama-3.1-70B, FlatCake further reduces mean TTFT by up to $2.4\times$ over Mooncake and $1.8\times$ over Mooncake-GDS.

cs.DC · cs.OS