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arXiv 最近完成扫描:2026-11-15 19:05 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2601.03573

Counting Hypertriangles through Hypergraph Orientations

Daniel Paul-Pena, Vaishali Surianarayanan, Deeparnab Chakrabarty, C. Seshadhri

原文摘要

Counting the number of small patterns is a central task in network analysis. While this problem is well studied for graphs, many real-world datasets are naturally modeled as hypergraphs, motivating the need for efficient hypergraph motif counting algorithms. In particular, we study the problem of counting hypertriangles - collections of three pairwise-intersecting hyperedges. These hypergraph patterns have a rich structure with multiple distinct intersection patterns unlike graph triangles. Inspired by classical graph algorithms based on orientations and degeneracy, we develop a new theoretical framework that generalizes these concepts to hypergraphs and yields provable algorithms for hypertriangle counting. We implement these ideas in DITCH (Degeneracy Inspired Triangle Counter for Hypergraphs) and show experimentally that it is faster on all but one small instance, achieving speedups of up to 100x, and is 6-100x more memory-efficient than existing state-of-the-art methods.

cs.DS · cs.DB · cs.SI

新论文 · v1arXiv:2611.04900

The Power of Bidegeneracy for Hypergraph Data Structures

Marco Bressan, Stefano Clemente, Giacomo Fumagalli, Daniel Paul-Pena, C. Seshadhri

原文摘要

A hypergraph $H = (V,E)$ describes a set system over a vertex universe $V$. Hypergraphs are increasingly popular in network science, as they represent interactions between subsets of vertices. A natural challenge is to design a data structure for $H$ to quickly answer basic questions about it, e.g. how many neighbors a vertex $v$ has or whether a hyperedge contains a vertex subset $S$. Such questions are trivial for graphs, for which we simply inspect the adjacency list. The gold standard, from a data structures perspective, would be near-linear time preprocessing and query answering in (poly)logarithmic time. Since this is unlikely for arbitrary $H$, we ask for well-motivated hypergraph properties that can make such a goal possible. We introduce bidegeneracy, a measure of hypergraph sparsity that strictly generalizes many other measures, including bounded degree, bounded rank, and bounded $\infty$-degeneracy. We show that bounded bidegeneracy yields fast hypergraph data structures. For a large set of fundamental queries, including their listing and sampling versions, we obtain near-linear preprocessing and (poly)logarithmic query time. Moreover, direct reductions from assumptions like the Orthogonal Vectors Conjecture suggest that, without assumptions on the input, these structures require almost-quadratic preprocessing or almost-linear query time. We use bidegeneracy to compute a compressed representation of $H$ and perform careful reductions to stabbing and searching problems in $\mathbb{R}^d$. Our framework significantly extends the well-studied "partial matching" problem of finding database entries through wildcard search. It also uncovers an intriguing connection between hypergraph sparsity, compression, and the complexity of hypergraph primitives. We also find remarkably low bidegeneracy in hypergraph datasets from the literature, suggesting practical consequences.

cs.DS · cs.DB · cs.DM