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arXiv 最近完成扫描:2026-11-15 07:45 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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新论文 · v1arXiv:2611.14592

Multi-Step Underwater Acoustic Channel Prediction via Dual-Domain Structure Preservation and Pretrained Transformer

Mingjie Cao, Gewei Zhang, Deqing Wang, Lizhao You, Fei-Yun Wu, Liqun Fu

原文摘要

Accurate future channel state information (CSI) is essential for underwater acoustic (UWA) communication because delays associated with signal propagation, feedback, scheduling, and transceiver reconfiguration can render currently available CSI outdated. However, most existing predictors estimate only the next channel state and obtain multi-step forecasts through recursive rollout, which causes prediction errors to accumulate as the multipath structure evolves. The scarcity of sea-trial measurements further limits reliable model training. To address these challenges, we propose LLM4UACP, a dual-domain, structure-preserving framework that adapts a pretrained Transformer for few-shot multi-step UWA channel prediction. LLM4UACP extracts complementary features from the channel impulse response (CIR) and channel frequency response (CFR), aligns them through Fourier-consistent fusion, and encodes the fused representation as delay-time tokens. A pretrained Transformer with a frozen backbone is adapted through Butterfly Orthogonal Fine-tuning to jointly predict multiple future CIRs in a single forward pass, thereby avoiding the error accumulation associated with recursive prediction. Experiments on the measured SO-06 and SO-07 channels show that LLM4UACP achieves normalized mean squared error (NMSE) values of 0.0411 and 0.0399, corresponding to reductions of 88.53% and 85.15%, respectively, relative to the most recent baseline. With only 0.11M trainable parameters, LLM4UACP maintains robust performance across varying prediction horizons and observation-window lengths, limited-data settings, and cross-dataset transfer scenarios.

cs.SD · cs.AI · cs.LG · eess.SP

新论文 · v1arXiv:2611.13172

Continuous Angular Control in Text-to-Image Generation via Geometric Token Encoding

Furkan Güzelant, Basavaraj Sunagad, Aysegul Dundar, Adam Kortylewski

原文摘要

Text-to-image diffusion models can render a photorealistic analog clock but cannot control the time it displays. Across four pretrained models, fewer than 1% of generated clocks place both hands within 6 degrees of the requested time; the models instead collapse onto visually dominant configurations such as the canonical 10:10 pose. The same failure appears when a specific fraction of a circular object is requested, where models return complete or conventionally sliced objects. We observe that these two failures share a geometric structure: both target quantities can be parameterized by angular variables. We introduce a geometric token encoding framework that conditions generation directly on these angles. Each angular component is encoded as a periodic sine-cosine feature and projected into a role-specific token embedding that is injected into the prompt before a frozen text encoder. To spatially ground these tokens without requiring localization input at inference, we introduce Stochastic Localization Relaxation (SLR), which stochastically relaxes attention supervision from component-level to object-level to unconstrained localization during training. For clocks, we additionally introduce a hand-swap preference objective that discourages assigning the correct angles to the wrong hand roles. On analog clocks our method reaches 63-78% Acc@6 degrees across evaluation methods, compared with below 1% for the baselines. On circular-fraction generation, it achieves 89.5% Acc@0.10, while maintaining 88.8% on unseen object categories and 84.9% on unseen target values, compared with roughly 20% for pretrained baselines.

cs.CV

新论文 · v1arXiv:2611.12130

Compact and Wide-Force-Range Magnetorheological Hand Exoskeleton for Kinesthetic Feedback in Teleoperation

Xianlong Mai, Rui Yu, Rui Chen, Daniele Leonardis, Wenbo Li, Domenico Chiaradia, Antonio Frisoli, Shuaishuai Sun

原文摘要

Hand kinesthetic feedback is crucial for restoring and enhancing human perception of force and displacement in robotic hand teleoperation. Wide perception range of force feedback is vital in rendering objects of different stiffness, especially for high-stiffness rendering. However, existing approaches struggle to achieve wide range of force feedback while maintaining compact and wearable design. This paper presents a hand exoskeleton system employing magnetorheological (MR) brakes to provide a wide range kinesthetic feedback during teleoperation. The MR brake provides a braking torque ranging from 0.01 to 0.918 Nm, while maintaining a compact structure with a total mass of only 39.8 g. The proposed exoskeleton can render fingertip forces up to 21 N while maintaining back-driving force of 1.01 N. Experimental results show that the system allows users to discriminate object stiffness using kinesthetic feedback alone. In a tele-grasping task, when both conditions achieved a 100% success rate, kinesthetic feedback led to a 28.2% reduction in object contact force compared to visual feedback only, enhancing object safety and operator immersion. Questionnaire results further indicate that kinesthetic feedback improves reliability, realism, and user confidence during teleoperation.

cs.RO · eess.SY

新论文 · v1arXiv:2611.10599

The RenAIssance: Caption-Guided Diffusion Models for Historical-Art Visual Media

Zhanyu Tuo

原文摘要

Generative AI can expand cultural collections into prompt-responsive visual media, but historical artworks rarely provide the paired descriptions needed to adapt modern image generators. We present The RenAIssance, a scalable pipeline that turns a collection of historical European artworks into a reusable text-to-image media resource. The pipeline generates scene-level captions with BLIP and uses the resulting approximately 15,000 image--text pairs from DEArt to train a compact LoRA adapter for Stable Diffusion v1.5. The adapter shifts generated images toward the historical-art distribution while retaining the base model's ability to render novel concepts. On historical and contemporary prompts of different lengths, it improves FID to the DEArt reference distribution in every setting with only a modest decrease in CLIP text--image similarity. Qualitative results show that the same adapter can render both period-appropriate subjects and contemporary concepts in a coherent historical visual language. By decoupling a reusable style representation from the base generator, the approach offers a practical building block for controllable historical-art media creation, interactive authoring, and rich-media experiences.

cs.CV · cs.AI · cs.LG · cs.MM

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1036ACL Anthology · ACL 2026

LinkQA: Synthesizing Diverse QA from Multiple Seeds Strongly Linked by Knowledge Points

Xuemiao Zhang, Can Ren, Chengying Tu, Rongxiang Weng, Hongfei Yan, Jingang Wang Meituan, Xunliang Cai Meituan

原文摘要

The advancement of large language models (LLMs) struggles with the scarcity of high-quality, diverse training data. To address this limitation, we propose LinkSyn, a KP-graph-based synthesis framework that for the first time enables flexible control over discipline and difficulty distributions while balancing KP coverage and popularity. LinkSyn extracts KPs from question-answering (QA) seed data and constructs a KP graph to synthesize diverse QA data from multiple seeds strongly linked by KPs and sampled from graph walks. Specifically, LinkSyn incorporates (1) a knowledge value function to guide the adjustment of path sampling probability and balance KP coverage and popularity during graph walks; (2) diffusion-based synthesis via a strong reasoning model by leveraging multiple seeds with dense logical associations along each path; and (3) high-difficulty QA enhancement within given disciplines by flexible difficulty adjustments. By executing LinkSyn, we synthesize LinkQA, a diverse multi-disciplinary QA dataset with 50B tokens. Extensive experiments on Llama-3 8B demonstrate that continual pre-training with LinkQA yields an average improvement of 11.51% on MMLU and CMMLU, establishing new SOTA results. LinkQA consistently enhances performance across model size and initial FLOPs scales.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:25e6ed51c790cdba924a708617a74daaCVF · CVPR 2026

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

Zhan, Youyi, Wang, He, Shao, Tianjia, Zhou, Kun

原文摘要

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require heavy computation to obtain pose-dependent appearance, making deployment on mobile devices very difficult. Recent methods distill from pretrained models and model pose-dependent nonlinear Gaussian attributes by linearly combining global pose features with blendshapes. Although they can run on mobile devices, they suffer some loss of detail. We observe that nearby Gaussians are often highly correlated within a local region of the body, and can be linearly modeled with less error. Therefore, we use local linear blendshapes in small body parts to capture global nonlinear changes of Gaussian attributes. To further reduce computation and model size, we propose to remove blendshapes for Gaussians whose attributes change little, yielding a minimal blendshape representation. Our method is an end-to-end training method without a pretrained model. To make it run on multiple devices, we implement our method using WebGPU. Experiments show that our method can render high-quality human avatars with better details, and can reach 120 FPS at 2K resolution on mobile devices.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2edc293ac26522363a374bd94abb243CVF · CVPR 2026

WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Fang, Shaoheng, Jiang, Hanwen, Bai, Yunpeng, Mitra, Niloy J., Huang, Qixing

原文摘要

Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表