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新论文 · v1arXiv:2611.10137

A Unified Inertial Encoder for Human and Humanoid Motion

Yutian Chen, Shibo Zhao, Rocky Duan, Karen Liu, Carmelo Sferrazza, Guanya Shi, Yuheng Qiu, Koushil Sreenath

原文摘要

Learning humanoid state estimation and language-grounded motion understanding from robot recordings ties training coverage to the robot's motion repertoire. Human motion datasets offer broader coverage, yet transferring this knowledge requires overcoming differences in body geometry, sensing, and physical disturbances. To enable this transfer, we propose a unified inertial encoder whose shared inertial interface uses kinematic IMU synthesis to represent human and humanoid motion at corresponding body sites. Within this common input space, joint training on human and kinematically retargeted humanoid motion combines velocity estimation and motion--text alignment with continuous-time encoding and sensor and motion randomization. The resulting model transfers zero-shot to a physical Unitree G1 without physics simulation, real-robot training trajectories, or fine-tuning, achieving the lowest velocity error among evaluated methods across five datasets, including 0.099m/s on real G1. Its motion-description retrieval also extends to retargeted G1 motion categories observed only in human training, demonstrating how human motion knowledge can support the generalization of humanoid inertial odometry and language-grounded motion understanding.

cs.RO

新论文 · v1arXiv:2611.06905

强化学习实现通用机器人策略的规模化改进

Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement

Michal Korniak, Marco Bagatella, Ralf Römer, Michal Nauman, Yarden As, Pranav Vignesh, Manan Agarwal, Leander Diaz-Bone 等 24 位作者

AI 速读 基于摘要

作者系统评估通用机器人策略能否在部署阶段通过在线强化学习实现多任务同时改进,并探索使该改进泛化到未训练任务的关键算法配方。

cs.LG · cs.RO

查看原文摘要

The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark contrast to the multi-task capabilities of the base policy. In this work we ask whether generalist robot policies are capable of multi-task, generalist improvement in deployment - targeting many diverse tasks simultaneously - and what algorithmic recipe enables this. To answer this question, we first develop a set of structured evaluations to test generalist improvement capabilities, and systematically evaluate algorithmic and practical design choices regarding value estimation, policy extraction and resource allocation. We show that not only can generalist policies be improved online across diverse tasks, but that the right recipe can enable generalization and increase performance on tasks not considered during online training. We characterize when this generalization occurs and show that both the training task distribution and the use of value-based RL are critical. To the best of our knowledge, this is among the first evidence for online generalist improvement for robot foundation models.

版本更新 · v3arXiv:2609.40134Berkeley BAIR

Tactile Curiosity Drives Robot Interaction

Klemens Iten, Alexander Proshkin, Bhavya Sukhija, Stelian Coros, Andreas Krause, Pieter Abbeel, Carmelo Sferrazza

原文摘要

Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline learning of downstream pick-and-place policies without additional environment interaction. We further use tactile-driven exploration to post-train vision-language-action (VLA) models. Although the VLAs are initially pre-trained without tactile feedback, post-training with TacEx substantially improves downstream performance while remaining highly sample-efficient.

cs.RO · cs.AI

版本更新 · v2arXiv:2602.02481Berkeley BAIR

Flow Policy Gradients for Robot Control

Brent Yi, Hongsuk Choi, Himanshu Gaurav Singh, Xiaoyu Huang, Takara E. Truong, Carmelo Sferrazza, Yi Ma, Rocky Duan 等 12 位作者

原文摘要

Likelihood-based policy gradient methods are the dominant approach for training robot control policies from rewards. These methods rely on differentiable action likelihoods, which constrain policy outputs to simple distributions like Gaussians. In this work, we show how flow matching policy gradients, a recent framework that bypasses likelihood computation, can be made effective for training and finetuning more expressive policies in challenging robot control settings. We introduce an improved objective that enables success in legged locomotion, humanoid motion tracking, and manipulation tasks, as well as robust sim-to-real transfer on two humanoid robots. We then present ablations and analysis on training dynamics. Results show how policies can exploit the flow representation for exploration when training from scratch, as well as improved finetuning robustness over baselines.

cs.RO · cs.AI

版本更新 · v3arXiv:2602.03002Berkeley BAIR

RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains

Yuanhang Zhang, Younggyo Seo, Juyue Chen, Yifu Yuan, Koushil Sreenath, Pieter Abbeel, Carmelo Sferrazza, Karen Liu 等 10 位作者

原文摘要

Humanoid perceptive locomotion has made significant progress and shows great promise, yet achieving robust multi-directional locomotion on complex terrains remains underexplored. To tackle this challenge, we propose RPL, a two-stage training framework that enables multi-directional locomotion on challenging terrains, and remains robust with payloads. RPL first trains terrain-specific expert policies with privileged height map observations to master decoupled locomotion and manipulation skills across different terrains, and then distills them into a transformer policy that leverages multiple depth cameras to cover a wide range of views. During distillation, we introduce two techniques to robustify multi-directional locomotion, depth feature scaling based on velocity commands and random side masking, which are critical for asymmetric depth observations and unseen widths of terrains. For scalable depth distillation, we develop an efficient multi-depth system that ray-casts against both dynamic robot meshes and static terrain meshes in massively parallel environments, achieving a 5-times speedup over the depth rendering pipelines in existing simulators while modeling realistic sensor latency, noise, and dropout. Extensive real-world experiments demonstrate robust multi-directional locomotion with payloads (2kg) across challenging terrains, including 20° slopes, staircases with different step lengths (22 cm, 25 cm, 30 cm), and 25 cm by 25 cm stepping stones separated by 60 cm gaps.

cs.RO

新论文 · v1arXiv:2609.38172Berkeley BAIR

Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

Zihan Wang, Zhen Wu, Pieter Abbeel, Rocky Duan, Jitendra Malik, Carmelo Sferrazza, C. Karen Liu, Guanya Shi 等 9 位作者

原文摘要

Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.

cs.RO · cs.CV · cs.GR

新论文 · v1arXiv:2606.30645Berkeley BAIR

VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath 等 12 位作者

原文摘要

Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale. We address this bottleneck by generating vision-language-kinematics (VLK) supervision synthetically in reconstructed scenes. Our pipeline leverages 3D Gaussian Splatting to reconstruct metric-scale indoor environments, synthesizes navigation and object-interaction trajectories using privileged scene information, and renders paired egocentric observations after the fact. We produce 48,000 paired trajectories with no human intervention and train a VLK policy that predicts short-horizon whole-body kinematic trajectories. A whole-body tracker converts these predictions into actions on the physical humanoid. We evaluate on the physical Unitree G1 performing navigation and single-object transport, demonstrating that synthesized interactions in reconstructed scenes provide effective supervision for sim-to-real perception-based humanoid loco-manipulation. Project Website: https://vision-language-kinematics.github.io/

cs.RO · cs.AI · cs.GR · eess.SY