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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0022e6e69628de3bdbf84cab377ddd11CVF · CVPR 2026

LongStream: Long-Sequence Streaming Autoregressive Visual Geometry

Cheng, Chong, Chen, Xianda, Xie, Tao, Yin, Wei, Ren, Weiqiang, Zhang, Qian, Guo, Xiaoyang, Wang, Hao

原文摘要

Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses to the first frame, leading to attention decay, scale drift, and extrapolation errors. We introduce LongStream, a novel gauge-decoupled streaming visual geometry model for metric-scale scene reconstruction across thousands of frames under a strictly online, future-invisible setting. Our approach is threefold. First, we discard the first-frame anchor and predict keyframe-relative poses. This reformulates long-range extrapolation into a constant-difficulty local task. Second, we introduce orthogonal scale learning. This method fully disentangles geometry from scale estimation to suppress drift. Finally, we identify attention bias issues in Transformers, including attention-sink reliance and long-term KV-cache saturation. We propose cache-consistent training combined with periodic cache refresh. This approach suppresses attention biases and contamination over ultra-long sequences and reduces the gap between training and inference. Experiments show that LongStream achieves state-of-the-art performance, enabling stable, metric-scale reconstruction over kilometer-scale sequences at 18 FPS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:006175cc84ef76b8e71dc41ab38fa5ccCVF · CVPR 2026

Towards Holistic Modeling for Video Frame Interpolation with Auto-regressive Diffusion Transformers

Peng, Xinyu, Li, Han, Huang, Yuyang, Zheng, Ziyang, Wang, Yaoming, Chen, Xin, Dai, Wenrui, Li, Chenglin 等 10 位作者

原文摘要

Existing video frame interpolation (VFI) methods often adopt a frame-centric approach, processing videos as independent short segments (e.g., triplets), which leads to temporal inconsistencies and motion artifacts. To overcome this, we propose a holistic, video-centric paradigm named Local Diffusion Forcing for Video Frame Interpolation (LDF-VFI). Our framework is built upon an auto-regressive diffusion transformer that models the entire video sequence to ensure long-range temporal coherence. To mitigate error accumulation inherent in auto-regressive generation, we introduce a novel skip-concatenate sampling strategy that effectively maintains temporal stability. Furthermore, LDF-VFI incorporates sparse, local attention and tiled VAE encoding, a combination that not only enables efficient processing of long sequences but also allows generalization to arbitrary spatial resolutions (e.g., 4K) at inference without retraining. An enhanced conditional VAE decoder, which leverages multi-scale features from the input video, further improves reconstruction fidelity. Empirically, LDF-VFI achieves state-of-the-art performance on challenging VFI benchmarks, demonstrating superior per-frame quality and temporal consistency, especially in scenes with large motion.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:023a20440d17124147d0173c82b55400CVF · CVPR 2026

Heuristic Self-Paced Learning for Domain Adaptive Semantic Segmentation under Adverse Conditions

Wang, Shiqin, Chen, Haoyang, Huang, Huaizhou, He, Yinkan, Sun, Dongfang, Chen, Xiaoqing, Liu, Xingyu, Wang, Zheng 等 9 位作者

原文摘要

The learning order of semantic classes significantly impacts unsupervised domain adaptation for semantic segmentation, especially under adverse weather conditions. Most existing curricula rely on handcrafted heuristics (e.g., fixed uncertainty metrics) and follow a static schedule, which fails to adapt to a model's evolving, high-dimensional training dynamics, leading to category bias. Inspired by Reinforcement Learning, we cast curriculum learning as a sequential decision problem and propose an autonomous class scheduler. This scheduler consists of two components: (i) a high-dimensional state encoder that maps the model's training status into a latent space and distills key features indicative of progress, and (ii) a category-fair policy-gradient objective that ensures balanced improvement across classes. Coupled with mixed source-target supervision, the learned class rankings direct the network's focus to the most informative classes at each stage, enabling more adaptive and dynamic learning. It is worth noting that our method achieves state-of-the-art performance on three widely used benchmarks (e.g., ACDC, Dark Zurich, and Nighttime Driving) and shows generalization ability in synthetic-to-real semantic segmentation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:02a4a089a224d9d3742917254d9635bbCVF · CVPR 2026

CoIn: Coverage and Informativeness-Guided Token Reduction for Efficient Large Multimodal Models

Du, Chenxi, Deng, Yongheng, Liu, Jiani, Zhang, Yujia, Chen, Xi, Ren, Ju

原文摘要

Large Multimodal Models (LMMs) have shown remarkable success in visual understanding tasks. LMMs encode visual and textual inputs into tokens, which are then processed by Large Language Models (LLMs). However, the large number of visual tokens poses a major bottleneck for inference efficiency and memory usage. Reducing visual tokens is a promising training-free solution, but existing methods remain limited. Importance-based approaches suffer from poor generalization, are incompatible with kernel-level inference optimizations, and only consider information from a single modality. Diversity-based strategies typically focus on pairwise token redundancy and treat all tokens as equally important. Recent attempts to sequentially combine importance and diversity criteria still fail to address the intrinsic drawbacks of their underlying metrics. To address these limitations, we reformulate visual token reduction as an optimal subset selection problem jointly guided by two complementary objectives: informativeness and coverage. Informativeness is quantified through per-token intrinsic saliency and visual-textual alignment, while coverage is enforced via a volume-based subset selection criterion that ensures global representativeness in the visual feature space. This joint formulation effectively integrates visual saliency, cross-modal alignment, and global coverage in an end-to-end token selection process, yielding a computationally efficient, model-agnostic framework compatible with modern inference accelerators. Extensive experiments demonstrate that CoIn substantially reduces computation and memory cost while maintaining strong task performance.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:04140b11181e276de5d0f286e687f719CVF · CVPR 2026

Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigm

Tong, Jingqi, Mou, Yurong, Li, Hangcheng, Li, Mingzhe, Yang, Yongzhuo, Zhang, Ming, Chen, Qiguang, Liang, Tianyi 等 14 位作者

原文摘要

The "Thinking with Text" and "Thinking with Images" paradigms significantly improve the reasoning abilities of large language models (LLMs) and Vision-Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, which hinders unified multimodal understanding and generation. Therefore, we propose "Thinking with Video", a new paradigm that leverages video generation models such as Sora-2 to use video frames as a unified medium for multimodal reasoning. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench), which covers both vision-centric tasks (e.g., Eyeballing Puzzles) and text-centric tasks (e.g., GSM8K and MMMU). Our evaluation on VideoThinkBench establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is comparable to state-of-the-art (SOTA) VLMs, and even surpasses GPT-5 by 10% on eyeballing puzzles. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 69.2% accuracy on MMMU. Furthermore, we systematically analyze the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings show that the video generation model is the potential unified multimodal understanding and generation model, positioning "Thinking with Video" as a potential unified multimodal reasoning paradigm.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0a8dc186df6a22222b466a60d08aedb1CVF · CVPR 2026

AtomicVLA: Unlocking the Potential of Atomic Skill Learning in Robots

Zhang, Likui, Tang, Tao, Zhan, Zhihao, Chen, Xiuwei, Chen, Zisheng, Han, Jianhua, Zhu, Jiangtong, Xu, Pei 等 12 位作者

原文摘要

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks.However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability.To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning.We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms \pi_ 0 by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms \pi_ 0 and \pi_ 0.5 by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0cd0fda98a9566cfbb6d693ff6b97969CVF · CVPR 2026

Multi-level Causal LLM-based Text-to-Motion Generation with Human Alignment

Chen, Xiaodong, Bao, Qian, Liu, Xudong, Fang, Jianping, Fang, Jintao, Zhang, Yongdong, Mei, Tao, Liu, Wu

原文摘要

Although progress has been made in LLM-based text-driven motion generation, it still has the limitations of generating fine-grained and semantically consistent motions. These limitations stem from: 1) fine-grained motion quantization errors; 2) mismatches between causal reasoning language and non-causal motion representation; and 3) lack of human preference alignment. To solve them, this paper proposes MoTiGA, a multi-level causal LLM-based text-to-motion generation framework with human alignment. Firstly, MoTiGA employs Causal RVQ-VAE for multi-level causal fine-grained motion representation, then explores iterative residual quantization and causal convolutions to reduce fine-grained motion quantization errors, while preserving the causality as language presentation. Furthermore, the framework incorporates a time-lagged causal prediction strategy, enabling parallel prediction across motion token levels while maintaining temporal dependencies. Finally, to enhance human alignment, we propose Multi-level Hybrid-weighted Preference Optimization (MHPO), which dynamically adjusts semantic similarity weighting and continuous similarity scores. For MHPO, we also release the HumanML3D-R dataset, the first large-scale preference dataset for motion generation, with 101,490 human preference pairs. Evaluations show MoTiGA's superior performance, with an 82.3% FID improvement on HumanML3D and a 64.7% improvement on KIT-ML over other LLM-based methods.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:0dbb0155ae6fd696817a00c86ea14519CVF · CVPR 2026

APPO: Attention-guided Perception Policy Optimization for Video Reasoning

Du, Henghui, Zhou, Chang, Chen, Xi, Hu, Di

原文摘要

Complex video reasoning, actually, relies excessively on fine-grained perception rather than on expert (e.g., Ph.D, Science)-level reasoning.Through extensive empirical observation, we have recognized the critical impact of perception.In particular, when perception ability is almost fixed, enhancing reasoning from Qwen3-8B to OpenAI-o3 yields only 0.7% performance improvement. Conversely, even minimal change in perception model scale (from 7B to 32B) boosts performance by 1.4%, indicating enhancing perception, rather than reasoning, is more critical to improve performance.Therefore, exploring how to enhance perception ability through reasoning without the need for expensive fine-grained annotation information is worthwhile.To achieve this goal, we specially propose APPO, the Attention-guided Perception Policy Optimization algorithm that leverages token-level dense rewards to improve model's fine-grained perception.The core idea behind APPO is to optimize those tokens from different responses that primarily focus on the same crucial video frame (called intra-group perception tokens).Experimental results on diverse video benchmarks and models with different scales (3/7B) demonstrate APPO consistently outperforms GRPO and DAPO (0.5% 4%). We hope our work provides a promising approach to effectively enhance model's perception abilities through reasoning in a low-cost manner, serving diverse scenarios and demands.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1131c2c75f20c4522b7d20211ab30303CVF · CVPR 2026

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Xu, Zelai, Xu, Zhexuan, Yi, Xiangmin, Yuan, Huining, Guang, Mo, Long, Kaiwen, Chen, Xinlei, Wu, Yi 等 10 位作者

原文摘要

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human studies, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents.

cs.CV · cs.CL · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:12c714652c9a626a33eae79b38eede3eCVF · CVPR 2026

Multi-SpatialMLLM: Multi-Frame Spatial Understanding with Multi-Modal Large Language Models

Xu, Runsen, Wang, Weiyao, Tang, Hao, Chen, Xingyu, Wang, Xiaodong, Chu, Fu-Jen, Feiszli, Matt, Liang, Kevin J.

原文摘要

Multi-modal large language models (MLLMs) have rapidly advanced in visual tasks, yet their spatial understanding remains limited to single images, leaving them ill-suited for physical-world applications that require multi-frame reasoning. In this paper, we propose a framework to equip MLLMs with multi-frame spatial understanding by integrating fundamental spatial skills, including depth perception, visual correspondence, and dynamic perception. We design a novel data pipeline and collect the MultiSPA dataset of more than 27 million samples spanning diverse 3D and 4D scenes to enable training. Alongside MultiSPA, we introduce a comprehensive benchmark that tests a wide spectrum of spatial tasks under uniform metrics. Our resulting model, Multi-SpatialMLLM, achieves significant gains over baselines and proprietary systems, demonstrating scalable and generalizable multi-frame perception. We further observe multi-task benefits and emergent spatial capabilities in challenging scenarios, and showcase how our model can serve as a multi-frame reward annotator for robotics.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1643d67876c114bec9d7e71fee5bc5ebCVF · CVPR 2026

Back to the Feature: Explaining Video Classifiers with Video Counterfactual Explanations

Wang, Chao, Che, Chengan, Chen, Xinyue, Tsoka, Sophia, Garcia-Peraza-Herrera, Luis C.

原文摘要

Counterfactual explanations (CFEs) are minimal and semantically meaningful modifications of the input of a model that alter the model predictions. They highlight the decisive features the model relies on, providing contrastive interpretations for classifiers. State-of-the-art visual counterfactual explanation methods have primarily focused on interpreting image classifiers, leaving the domain of video models relatively underexplored. For the video CFEs to be useful, they have to be physically plausible, temporally coherent, and exhibit smooth motion trajectories. Existing CFE image-based methods, designed to explain image classifiers, lack the capacity to generate temporally coherent, smooth and physically plausible video CFEs. To address this, we propose Back To The Feature (BTTF), an optimization framework that generates video CFEs. Our method introduces two novel features, 1) an optimization scheme to retrieve the initial latent noise conditioned by the first frame of the input video, 2) a two-stage optimization strategy to enable the search for counterfactual videos in the vicinity of the input video. Both optimization processes are guided solely by the target classifier, ensuring the explanation is faithful. To accelerate convergence, we also introduce a progressive optimization strategy that incrementally increases the number of denoising steps. Extensive experiments on video datasets such as Shape-Moving (motion classification), MEAD (emotion classification), and NTU RGB+D (action classification) show that our BTTF effectively generates valid, visually similar and realistic counterfactual videos that provide concrete insights into the classifier's decision-making mechanism.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:164f7ac321a32c9160d4e79ff30d291fCVF · CVPR 2026

Thinking-while-Generating: Interleaving Textual Reasoning throughout Visual Generation

Guo, Ziyu, Zhang, Renrui, Li, Hongyu, Zhang, Manyuan, Chen, Xinyan, Wang, Sifan, Feng, Yan, Pei, Peng 等 9 位作者

原文摘要

Recent advances in visual generation have increasingly explored the integration of reasoning capabilities. They incorporate textual reasoning, i.e., think, either before (as pre-planning) or after (as post-refinement) the generation process, yet they lack on-the-fly multimodal interaction during the generation itself. In this preliminary study, we introduce Thinking-while-Generating (TwiG), the first interleaved framework that enables co-evolving textual reasoning throughout the visual generation process. As visual content is progressively generating, textual reasoning is interleaved to both guide upcoming local regions and reflect on previously synthesized ones. This dynamic interplay produces more context-aware and semantically rich visual outputs. To unveil the potential of this framework, we investigate three candidate strategies, zero-shot prompting, supervised fine-tuning (SFT) on our curated TwiG-50K dataset, and reinforcement learning (RL) via a customized TwiG-GRPO strategy, each offering unique insights into the dynamics of interleaved reasoning. We hope this work inspires further research into interleaving textual reasoning for enhanced visual generation. Code is released at: https://github.com/ZiyuGuo99/Thinking-while-Generating.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:16653f0b9eeaebce222e8a9c19ddec64CVF · CVPR 2026

MM-ACT: Learn from Multimodal Parallel Generation to Act

Liang, Haotian, Chen, Xinyi, Wang, Bin, Chen, Mingkang, Liu, Yitian, Zhang, Yuhao, Chen, Zanxin, Yang, Tianshuo 等 15 位作者

原文摘要

A generalist robotic policy needs both semantic understanding for task planning and the ability to interact with the environment through predictive capabilities. To tackle this, we present MM-ACT, a unified Vision-Language-Action (VLA) model that integrates text, image, and action in shared token space and performs generation across all three modalities. MM-ACT adopts a re-mask parallel decoding strategy for text and image generation, and employs a one-step parallel decoding strategy for action generation to improve efficiency. We introduce Context-Shared Multimodal Learning, a unified training paradigm that supervises generation in all three modalities from a shared context, enhancing action generation through cross-modal learning. Experiments were conducted on the LIBERO simulation and Franka real-robot setups as well as RoboTwin2.0 to assess in-domain and out-of-domain performances respectively. Our approach achieves a success rate of 96.3% on LIBERO, 72.0% across three tasks of real Franka, and 52.38% across eight bimanual tasks of RoboTwin2.0 with an additional gain of 9.25% from cross-modal learning. We release our codes, models and data at https://github.com/HHYHRHY/MM-ACT.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1e2e1150b5b682869e03eb30ee19d710CVF · CVPR 2026

Spatio-Temporal Difference Guided Motion Deblurring with the Complementary Vision Sensor

Meng, Yapeng, Yang, Lin, Chen, Yuguo, Chen, Xiangru, Wang, Taoyi, Wang, Lijian, Yang, Zheyu, Lin, Yihan 等 9 位作者

原文摘要

Motion blur arises when rapid scene changes occur during the exposure period, collapsing rich intra-exposure motion into a single RGB frame. Without explicit structural or temporal cues, RGB-only deblurring is highly ill-posed and often fails under extreme motion. Inspired by the human visual system, brain-inspired vision sensors introduce temporally dense information to alleviate this problem. However, event cameras still suffer from event rate saturation under rapid motion, while the event modality entangles edge features and motion cues, which limits their effectiveness. As a recent breakthrough, the complementary vision sensor (CVS), Tianmouc, captures synchronized RGB frames together with high-frame-rate, multi-bit spatial difference (SD, encoding structural edges) and temporal difference (TD, encoding motion cues) data within a single RGB exposure, offering a promising solution for RGB deblurring under extreme dynamic scenes. To fully leverage these complementary modalities, we propose Spatio-Temporal Difference Guided Deblur Net (STGDNet), which adopts a recurrent multi-branch architecture that iteratively encodes and fuses SD and TD sequences to restore structure and color details lost in blurry RGB inputs. Our method outperforms current RGB or event-based approaches in both synthetic CVS dataset and real-world evaluations. Moreover, STGDNet exhibits strong generalization capability across over 100 extreme real-world scenarios. Project page: https://tmcDeblur.github.io/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:208331eb52f925af3f996f771af72e86CVF · CVPR 2026

Residual Decoding: Mitigating Hallucinations in Large Vision-Language Models via History-Aware Residual Guidance

Chen, Xinrong, Chu, Xu, Qiu, Yingmin, Zhang, Hengyuan, Xiong, Jing, Tang, Shiyu, Liu, Shuai, Yang, Shaokang 等 11 位作者

原文摘要

Large Vision-Language Models (LVLMs) can reason from image-text inputs and perform well in various multimodal tasks. Despite this success, they are affected by language priors and often produce hallucinations. Hallucinations denote generated content that is grammatically and syntactically coherent, yet bears no match or direct relevance to visual input. To address this problem, we propose Residual Decoding (ResDec). It is a novel training-free method that uses historical information to aid decoding. The method relies on the internal implicit reasoning mechanism and token logits evolution mechanism of LVLMs to correct biases. Extensive experiments demonstrate that ResDec effectively suppresses hallucinations induced by language priors, significantly improves visual grounding, and reduces object hallucinations. In addition to mitigating hallucinations, ResDec also performs exceptionally well on comprehensive LVLM benchmarks, highlighting its broad applicability.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:219e083e2d1b19ab24e3ae71d992afc0CVF · CVPR 2026

InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs

Li, Bin, Zhang, Ruichi, Liang, Han, Zhang, Jingyan, Zhang, Juze, Chen, Xin, Xu, Lan, Yu, Jingyi 等 9 位作者

原文摘要

Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAgent, the first end-to-end framework for text-driven physics-based multi-agent humanoid control. At its core, we introduce an autoregressive diffusion transformer equipped with multi-stream blocks, which decouples proprioception, exteroception, and action to mitigate cross-modal interference while enabling synergistic coordination. We further propose a novel interaction graph exteroception representation that explicitly captures fine-grained joint-to-joint spatial dependencies to facilitate network learning. Additionally, within it we devise a sparse edge-based attention mechanism that dynamically prunes redundant connections and emphasizes critical inter-agent spatial relations, thereby enhancing the robustness of interaction modeling. Extensive experiments demonstrate that InterAgent consistently outperforms multiple strong baselines, achieving state-of-the-art performance. It enables producing coherent, physically plausible, and semantically faithful multi-agent behaviors from only text prompts. Project page: \tt \small \href https://binlee26.github.io/InterAgent-Page https://binlee26.github.io/InterAgent-Page .

cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:21dafd34d5bb3e0eef8d78bd86e40d4dCVF · CVPR 2026

FLARE: A Failure-Aware Framework for Autonomous Correction and Recovery in Visual-Language Robotic Manipulation

Zhao, Ganlong, Tang, Zijia, Chen, Xingping, Kuang, Zhanghui, Tian, Ye, Li, Guanbin

原文摘要

Vision-Language-Action Models (VLAs) have demonstrated significant promise in generalizing to complex, long-horizon robotic manipulation tasks. However, their performance remains brittle, as they are typically trained on trajectory-monotonic, failure-free demonstrations. This reliance on "perfect" data leaves them unable to recover from common execution errors, such as a missed grasp, a dropped object, or an unexpected collision. In this paper, we propose FLARE, a novel framework that endows VLAs with robust error recovery capabilities through a "Retry" and "Reset" paradigm. First, we introduce a "Retry" mechanism by injecting perturbation and bridging segments that decouple robot pose from environment state into demonstrations, enabling the policy to autonomously handle execution deviations. Second, to address critical, state-breaking (OOD) failures, we introduce a "Reset" pipeline. We leverage an MLLM for offline failure analysis to automatically identify OOD states from execution videos. This analysis enables the efficient, targeted collection of a small library of object-centric "Reset" skills, which are trained to restore the environment to a task-valid state. Our full framework integrates these learned policies. At inference, an online MLLM monitor arbitrates between task execution and "Reset" skills. Experiments on challenging, contact-rich manipulation tasks show our approach significantly improves task success and robustness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:252e6fe036f806eb91f283bc8dd669b9CVF · CVPR 2026

ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body

Zhang, Juze, Chen, Changan, Chen, Xin, Yu, Heng, Xiang, Tiange, Khan, Ali Sartaz, Lakshmikanth, Shrinidhi K., Adeli, Ehsan

原文摘要

Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task--co-speech gesture or text-to-motion that maps a fixed utterance to motion clips--without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:260aed6678c72fb64beaa6e0d72a7d73CVF · CVPR 2026

Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions

Li, Jianan, Chen, Xiao, Huang, Tao, Wong, Tien-Tsin

原文摘要

Video data is more cost-effective than motion capture data for learning 3D character controllers, yet using it to generate realistic and physically plausible motions remains challenging. Previous approaches typically rely on off-the-shelf motion reconstruction techniques to extract 3D kinematic trajectories for physics-based imitation. However, these approaches are fundamentally limited by the physical implausibility of the estimated motions and lack a unified framework for handling non-human subjects and complex human-object interactions (HOI). We tackle this challenge by introducing Mimic2DM, a novel motion imitation framework that learns the control policy directly and solely from 2D motions extracted from videos. By formulating a 2D motion tracking objective, we train a general single-view tracking policy capable of imitating arbitrary reference motions in a physics simulation using exclusively 2D data. Furthermore, by training on 2D motions from diverse viewpoints, our view-agnostic policy implicitly learns 3D motion structures, allowing it to perform full 3D motion tracking simply by aggregating multiple views. To extend this capability, we integrate the tracking policy with an autoregressive transformer-based 2D motion generator, constructing a hierarchical control framework capable of long-horizon motion synthesis and interactive control. We show that the proposed approach is versatile and effectively synthesizes physically plausible and diverse motions across a range of domains, including dancing, soccer dribbling, and animal locomotion, without any reliance on explicit 3D motion data.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2bcf15c252af06ea48bb66a29797deb3CVF · CVPR 2026

SPAN: Spatial-Projection Alignment for Monocular 3D Object Detection

Wang, Yifan, Zhao, Yian, Pu, Fanqi, Yang, Xiaochen, Tang, Yang, Chen, Xi, Yang, Wenming

原文摘要

Existing monocular 3D detectors typically tame the pronounced nonlinear regression of 3D bounding box through decoupled prediction paradigm, which employs multiple branches to estimate geometric center, depth, dimensions, and rotation angle separately.Although this decoupling strategy simplifies the learning process, it inherently ignores the geometric collaborative constraints between different attributes, resulting in the lack of geometric consistency prior, thereby leading to suboptimal performance. To address this issue, we propose novel Spatial-Projection Alignment (SPAN) with two pivotal components: (i). Spatial Point Alignment enforces an explicit global spatial constraint between the predicted and ground-truth 3D bounding boxes, thereby rectifying spatial drift caused by decoupled attribute regression. (ii). 3D-2D Projection Alignment ensures that the projected 3D box is aligned tightly within its corresponding 2D detection bounding box on the image plane, mitigating projection misalignment overlooked in previous works. To ensure training stability, we further introduce a Hierarchical Task Learning strategy that progressively incorporates spatial-projection alignment as 3D attribute predictions refine, preventing early stage error propagation across attributes. Extensive experiments demonstrate that the proposed method can be easily integrated into any established monocular 3D detector and delivers significant performance improvements.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2df45cfdb45e09dbbc4982a0b9328128CVF · CVPR 2026

UniPercept: A Unified Diffusion Model for Generalizable Visual Perception

Zhao, Zuyan, He, Zhenliang, Kan, Meina, Shan, Shiguang, Chen, Xilin

原文摘要

Diffusion models have shown impressive performance in generative tasks, demonstrating their ability to capture detailed structural and semantic information. Recently, these capabilities have been extended to visual understanding, with studies employing diffusion models as the backbone for various perception tasks. However, existing diffusion-based perception models are generally restricted to a single task or a fixed set of predefined tasks, lacking an efficient mechanism to generalize to novel tasks. To overcome this limitation, we propose a unified DiT-based perception framework called UniPercept, which introduces a novel foundation-adapter paradigm for general visual perception. In this framework, a shared diffusion-based foundation model is trained to capture common and generalizable visual knowledge across diverse perception tasks, with task-specific adapters integrated for each individual task. Leveraging its superior generalization ability, the foundation model can be efficiently adapted to novel domains through lightweight adapters, requiring as few as **1,000** training samples and less than **1%** of trainable parameters. Furthermore, UniPercept demonstrates strong performance across various perception tasks, outperforming state-of-the-art generalist models in most cases and achieving accuracy comparable to specialist models. Project page: https://VIPL-GENUN.github.io/Project-UniPercept.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:32c094bbd888d01f654d8e7fac0b88e4CVF · CVPR 2026

Wavelet-Driven 3D Anomaly Detection under Pose-Agnostic and Sparse-View

Shao, Mingwen, Zhang, Qiao, Chen, Xinyuan, Lv, Xiang, Meng, Lingzhuang, Liu, Chang, Zhan, Qinglin, Jian, Ling

原文摘要

Pose-agnostic anomaly detection (PAD) achieves strong performance in localizing anomalies from arbitrary viewpoints when trained on densely sampled normal data. However, under sparse-view conditions, existing methods face two key challenges: (1) sparse observations lead to overfitting and geometric detail loss in 3D reconstruction; (2) limited visual cues lead to inaccurate pose estimation, compromising the reliability of subsequent anomaly localization. To address these challenges, we propose Wave-Pose3D, a wavelet-driven 3D anomaly detection framework tailored for PAD under sparse-view conditions. First, we design a structure-aware and wavelet-optimized Gaussian modeling strategy that dynamically filters unreliable regions via structural priors to mitigate overfitting and leverages high-frequency supervision to restore fine-grained geometric details. Second, to improve pose estimation under sparse views, we develop a wavelet-based pose estimator that integrates low-frequency structural cues and high-frequency details to enhance both initialization and refinement accuracy. Finally, we introduce a wavelet difference-aware anomaly detector that computes frequency-domain anomaly scores, improving localization robustness against pose and geometric variations. By integrating these strategies, Wave-Pose3D achieves robust and accurate anomaly localization under sparse views. Extensive experiments validate that the proposed approach achieves state-of-the-art performance under 10% and 20% sparse-view configurations.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:34cb6abb05fd110ff2d7c3ae206e681bCVF · CVPR 2026

VLM-Pruner: Buffering for Spatial Sparsity in an Efficient VLM Centrifugal Token Pruning Paradigm

Wu, Zhenkai, Ma, Xiaowen, Ni, Zhenliang, Zhang, Dengming, Shu, Han, Jiang, Xin, Chen, Xinghao

原文摘要

Vision-language models (VLMs) excel at image understanding tasks, but the large number of visual tokens imposes significant computational costs, hindering deployment on mobile devices. Many pruning methods rely solely on token importance and thus overlook inter-token redundancy, retaining numerous duplicated tokens and wasting capacity. Although some redundancy-aware approaches have been proposed, they often ignore the spatial relationships among visual tokens. This can lead to overly sparse selections of retained tokens that fail to adequately cover the regions of target objects. To address these limitations, we propose VLM-Pruner, a training-free token pruning algorithm that explicitly balances redundancy and spatial sparsity. Specifically, the centrifugal token pruning paradigm is introduced for near-to-far selection. Moreover, the Buffering for Spatial Sparsity (BSS) criterion delays the selection of spatially distant tokens, thereby prioritizing the preservation of fine-grained object details. To further improve efficiency, a parallel greedy strategy is adopted for token selection. To mitigate information loss from pruning, we selectively fuse salient information from the discarded tokens into the retained ones. Comprehensive comparisons demonstrate that VLM-Pruner consistently outperforms other competitive methods across five VLMs under various pruning ratios, while delivering an end-to-end inference speedup. The code is available at https://github.com/Casey-bit/VLMPruner.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3e85abdeb4aae60920951f0a77415e14CVF · CVPR 2026

DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

Li, Yaokun, Ding, Lihe, Chen, Xiao, Tan, Guang, Xue, Tianfan

原文摘要

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3f2db10a1d0932c2239b389299e17cb2CVF · CVPR 2026

Exposing Functional Fusion: A New Class of Strategic Backdoor in Dynamic Prompt Architectures

Liu, Zeyao, Zhao, Zhendong, Chen, Xiaojun, Zhao, Xin, Xuan, Yuexin, Ji, Xiaoshuang

原文摘要

Existing ViT backdoor attacks based on backbone-overwriting full-tuning are computationally expensive and inflict performance degradation. This has forced adversaries towards the Visual Parameter-Efficient Fine-Tuning (PEFT) paradigm, dominated by adapter-based (e.g., LoRA) and prompt-based (e.g., VPT) approaches. While adapter security has seen initial study, the risks of the burgeoning prompt-based ecosystem remain critically unexplored. We fill this critical gap, exposing how the evolution of VPT towards dynamic and context-aware architectures can facilitate a far more dangerous and emergent threat.This vulnerability arises even though these dynamic modules unlock superior benign performance. We propose VIPER, an attack framework built on a lightweight, dynamic Visual Prompt Generator (VPG) that demonstrates this vulnerability. Critically, this dynamic architecture enables Functional Fusion: an emergent phenomenon where malicious logic and benign task utility are tightly fused into the same sparse, high-magnitude parameter core. This fusion creates a formidable "hostage" dilemma, as pruning the attack necessarily destroys the benign performance. Comprehensive evaluations show VIPER effectively addresses the attacker's trilemma: VIPER not only achieves state-of-the-art performance on clean data, but also maintains near-100% ASR even under 90% VPG-module pruning (where LoRA attacks collapse), while adding only an imperceptible 0.06ms (1.16%) of inference latency. VIPER's results, driven by Functional Fusion, expose a new, paradigm-level risk in dynamic prompt architectures.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:41a787af0ef74b1c7510f0e8c09a8d26CVF · CVPR 2026

VABench: A Comprehensive Benchmark for Audio-Video Generation

Hua, Daili, Wang, Xizhi, Zeng, Bohan, Huang, Xinyi, Liang, Hao, Niu, Junbo, Chen, Xinlong, Xu, Quanqing 等 9 位作者

原文摘要

Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:43259b78aa591941c035bff4755bd6e7CVF · CVPR 2026

Task-Oriented Data Synthesis and Control-Rectify Sampling for Remote Sensing Semantic Segmentation

Yang, Yunkai, Zhang, Yudong, Zhang, Kunquan, Zhang, Jinxiao, Chen, Xinying, Fu, Haohuan, Dong, Runmin

原文摘要

With the rapid progress of controllable generation, training data synthesis has become a promising way to expand labeled datasets and alleviate manual annotation in remote sensing (RS). However, the complexity of semantic mask control and the uncertainty of sampling quality often limit the utility of synthetic data in downstream semantic segmentation tasks. To address these challenges, we propose a task-oriented data synthesis framework (TODSynth), including a Multimodal Diffusion Transformer (MM-DiT) with unified triple attention and a plug-and-play sampling strategy guided by task feedback. Built upon the powerful DiT-based generative foundation model, we systematically evaluate different control schemes, showing that a text-image-mask joint attention scheme combined with full fine-tuning of the image and mask branches significantly enhances the effectiveness of RS semantic segmentation data synthesis, particularly in few-shot and complex-scene scenarios. Furthermore, we propose a control-rectify flow matching (CRFM) method, which dynamically adjusts sampling directions guided by semantic loss during the early high-plasticity stage, mitigating the instability of generated images and bridging the gap between synthetic data and downstream segmentation tasks. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art controllable generation methods, producing more stable and task-oriented synthetic data for RS semantic segmentation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:444feda5930d2c4699d458b20bae8a25CVF · CVPR 2026

Action-Sketcher: From Reasoning to Action via Visual Sketches for Robotic Manipulation

Tan, Huajie, Co, Peterson, Xu, Yijie, Rong, Shanyu, Ji, Yuheng, Chi, Cheng, Chen, Xiansheng, Zhao, Zhongxia 等 11 位作者

原文摘要

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry, and provide a human-verifiable bridge between high-level reasoning and low-level control. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See -> Think -> Sketch -> Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:4d2303f4a439e046ec7153f89c4e7634CVF · CVPR 2026

RealUnify: Do Unified Models Truly Benefit from Unification? A Comprehensive Benchmark

Shi, Yang, Dong, Yuhao, Ding, Yue, Wang, Yuran, Zhu, Xuanyu, Zhou, Sheng, Liu, Wenting, Tian, Haochen 等 25 位作者

原文摘要

The integration of visual understanding and generation into unified multimodal models represents a significant stride toward general-purpose AI. However, a fundamental question remains unanswered by existing benchmarks: does this architectural unification actually enable synergetic interaction between the constituent capabilities? Existing evaluation paradigms, which primarily assess understanding and generation in isolation, are insufficient for determining whether a unified model can leverage its understanding to enhance its generation, or use generative simulation to facilitate deeper comprehension. To address this critical gap, we introduce RealUnify, a benchmark specifically designed to evaluate bidirectional capability synergy. RealUnify comprises 1,000 meticulously human-annotated instances spanning 10 categories and 32 subtasks. It is structured around two core axes: 1) Understanding Enhances Generation, which requires reasoning (e.g., commonsense, logic) to guide image generation, and 2) Generation Enhances Understanding, which necessitates mental simulation or reconstruction (e.g., of transformed or disordered visual inputs) to solve reasoning tasks. A key contribution is our dual-evaluation protocol, which combines direct end-to-end assessment with a diagnostic stepwise evaluation that decomposes tasks into distinct understanding and generation phases. This protocol allows us to precisely discern whether performance bottlenecks stem from deficiencies in core abilities or from a failure to integrate them. Through large-scale evaluations of 12 leading unified models and 6 specialized baselines, we find that current unified models still struggle to achieve effective synergy, indicating that architectural unification alone is insufficient. These results highlight the need for new training strategies and inductive biases to fully unlock the potential of unified modeling.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表