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新论文 · v1arXiv:2611.15246

Dual Representation Enhanced Diffusion Policy for Flexible Job Shop Scheduling

Yunyi Zhao, Wei Zhang, Cheng Xiang, Vadakkepat Prahlad, Zuming Liu

原文摘要

The Flexible Job-Shop Scheduling Problem (FJSP) is a fundamental and challenging optimization problem in smart manufacturing. Although recent deep reinforcement learning (DRL) approaches can learn effective scheduling policies through interaction with the environment, their performance often degrades as problem scale and processing-time uncertainty increase. In this paper, we propose DredRL, a dual representation enhanced diffusion-policy reinforcement learning scheduler. DredRL first constructs enhanced dual representations of operations and machines through self- and cross-attention mechanisms to capture both intra-entity and inter-entity dependencies. A diffusion model is further employed as the policy network, generating scheduling decisions through iterative denoising conditioned on the encoded state to enhance policy expressiveness and robustness. Extensive experiments on synthetic, public, large-scale, and stochastic FJSP benchmarks demonstrate that DredRL outperforms state-of-the-art learning-based schedulers across most configurations. Compared with SOTA learning-based methods, DredRL reduces makespan by up to 5.44% on synthetic instances. It also achieves the best learning-based performance on three of four public benchmarks and outperforms the stochasticity-aware algorithms on stochastic benchmarks. These results demonstrate that combining enhanced dual representations with diffusion-based policies provides an effective and robust approach for large scale scalable FJSP scheduling in complicated environment.

cs.LG · cs.AI

新论文 · v1arXiv:2611.11391

Let the Gallery Learn Itself: Training-Free Iterative Side-View Face Recognition

Zijun Huang, Suncheng Xiang

原文摘要

What if a face recognition system could learn from every encounter without a single gradient update? We present Gallery Self-Evolution (GSE), a training-free framework where the gallery itself adapts at test time. The core mechanism---dedup-FIFO curation---archives novel appearance samples after successful recognition while permanently locking the enrollment template, bounded at 30 embeddings per identity. On CFP-FP and IJB-C benchmarks, GSE closes the side-view gap by +23 points at 45° yaw and boosts TAR@FAR=0.001 by +9.4 points, all at CPU-level cost. No retraining. No GPU. Just a gallery that grows smarter every time it meets you.

cs.CV

新论文 · v1arXiv:2611.05802

GREP: Grounding Generated Room Evaluation in Principles

Mohan Cao, Yongsen Mao, Chucheng Xiang, Zhongyuan Liu, Zhihang Zhong, Haiping Wang, Yuan Liu

原文摘要

Recent LLM-centric advances can generate attractive furnished rooms by selecting and arranging assets. Yet evaluation remains limited to specific perspectives or predefined questions, failing to reflect overall scene quality. To address this pressing need, we introduce GREP. Its core is a focus shift from defining specific questions to establishing a three-tier evaluation philosophy: basic physical validity checks whether a scene obeys physical constraints; visual coherence concerns compatibility in object scale, style, and composition; and, at the highest level, human-use logic requires object arrangements to align with everyday human habits. Guided by these principles, an evaluation agent autonomously and adaptively identifies issues from scene context, gathers evidence, and produces scores and reports. This supports scene-specific issue discovery and reliable judgments. Experiments show that (1) GREP achieves 87% agreement with human majority preferences, substantially outperforming baseline evaluators. (2) GREP reports improve scene quality through refinement, whereas score-only and no-feedback baselines show slight declines. (3) GREP suggests that as planning ability improves, recent models such as GPT-5.6 Sol can move from relying on pipelines and harnesses to challenging their guidance and constraints, but still lack the ability to resolve the resulting conflicts. Stronger models are therefore expected not only to plan well, but also to adapt to external guidance and constraints more flexibly. Project page: https://han-808.github.io/GREP/

cs.CV · cs.AI · cs.GR

新论文 · v1arXiv:2610.40003

Humanoid Dodgeball: Learning Fast Dynamic Obstacle Avoidance Motions for Humanoids

Aoqian Zhang, Chunzheng Wang, Haoran Chen, Annan Tang, Cheng Xiang, Fan Shi, Shuzhi Sam Ge

原文摘要

Humanoids have become increasingly agile and capable in real-world environments. To operate safely in dynamic scenarios, they must rapidly evade fast-moving obstacles while maintaining stability and physically feasible whole-body motion. Learning such behaviors remains challenging due to the high-dimensional dynamics of humanoid systems and the need to jointly balance reactive obstacle avoidance, motion naturalness, and control robustness. In this work, we present Humanoid Dodgeball, a reinforcement learning (RL) framework for agile dynamic obstacle avoidance in humanoids. Our method enables highly dynamic whole-body evasive maneuvers against incoming projectiles through threat-aware reward shaping, while multiple direction-specific adversarial motion priors regularize the learned behaviors toward stable and diverse human-like motions. Extensive simulation and hardware experiments demonstrate that the proposed framework substantially improves dynamic obstacle avoidance performance across diverse obstacle speeds and launch distances, while preserving robust and physically plausible humanoid motions.

cs.RO

版本更新 · v2arXiv:2605.13688

MedCore: Boundary-Preserving Medical Core Pruning for MedSAM

Cenwei Zhang, Suncheng Xiang, Lei You

原文摘要

Medical segmentation foundation models such as SAM and MedSAM provide strong prompt-driven segmentation, but their image encoders are still too large for many clinical settings. Compression is also risky in medicine because a model can keep high Dice while losing boundary fidelity. We propose MedCore, a structured pruning framework for MedSAM. The main idea is to preserve two kinds of structures: structures that became important during SAM-to-MedSAM adaptation, and structures that have high boundary leverage. We identify the first type by a dual-intervention score comparing zeroing a group with resetting it to its original SAM weights. We identify the second type by boundary-aware Fisher estimation. We also introduce a boundary leverage principle, which relates first-order boundary displacement to boundary logit perturbation divided by the spatial gradient norm. This principle explains why boundary metrics can degrade even when Dice remains high. On polyp segmentation benchmarks, MedCore reduces parameters by 60.0% and FLOPs by 58.4% while achieving Dice 0.9549, Boundary F1 0.6388, and HD95 5.14 after post-pruning fine-tuning. It also reaches 86.6% parameter reduction and 90.4G FLOPs, retaining Dice and HD95 near the fine-tuned MedSAM reference, with lower BF1. Our analysis shows that MedSAM lies in a head-fragile boundary regime: the median 95th-percentile boundary leverage is 2.887 times as high for head-pruning as for MLP-pruning steps, consistent with BF1 and HD95 degradation. Our code is available at https://github.com/cenweizhang/MedCore.

cs.CV · cs.LG