跳到正文
研踪PaperTrail

论文库

检索计算机领域论文,按研究方向、作者或关键词筛选。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+2已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-15 00:32 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-14 01:13 — 2026-11-15 01:13(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-15 00:32最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 6 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-15 00:30(北京时间)
新论文 · v1arXiv:2611.16728

EgoX: Egocentric Cross-Embodiment Manipulation with Embodiment Dreaming

Yaru Niu, Binghong Chen, Changwei Yao, Shangtao Li, Zhenlong Fang, Revanth Krishna Senthilkumaran, Shuai Zhou, Yuemin Mao 等 22 位作者

原文摘要

Generalist manipulation policies can benefit from the complementary experience of humans, real robots, and simulated agents. However, differences in morphology, sensing, and control interfaces make it difficult to learn effectively from their combined demonstrations. We introduce EgoX, an egocentric cross-embodiment learning framework that organizes heterogeneous demonstrations through semantically corresponding observation and action modalities. EgoX pretrains a Modularized Cross-Embodiment Transformer with Embodiment Dreaming (MXT+) on this mixture and fine-tunes it on target-embodiment demonstrations. Within each embodiment, MXT+ assigns a dedicated tokenizer to each observation modality and a dedicated expert to each action modality, with a Transformer trunk shared across embodiments. A training-only embodiment-dreaming objective predicts latent representations of future visual and proprioceptive states, encouraging the shared trunk to model each embodiment's dynamics. Across 13 task-embodiment pairs spanning five tasks and six robot embodiments, including five physical robots and one simulated humanoid, cross-embodiment pretraining raises MXT+'s average normalized task progress from 0.63 to 0.80 over training from scratch. The gains are particularly pronounced under out-of-distribution conditions, where average task progress increases from 0.53 to 0.77. Ablations demonstrate the benefits of broader pretraining mixtures, modular interfaces, and embodiment dreaming, with dreaming producing more similar latent geometry across embodiments. Project page: egox-dream.github.io.

cs.RO · cs.AI · cs.LG

新论文 · v1arXiv:2611.09036

ToolDex: An Ego-Exo Human Demonstration Dataset for Creative Physical Tool Use

Mohamed Elmoghany, Kehan Li, Ruoqu Chen, Tarun Chiruvolu, Shutong Zhang, Ryan Wang, Stephen Tian, Yaru Niu 等 14 位作者

原文摘要

Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a large-scale egocentric-exocentric (ego-exo) human demonstration dataset for creative physical tool use. ToolDex captures scenarios in which humans select, adapt, and repurpose available objects as tools. Using synchronized egocentric cameras and eight exocentric cameras, the dataset provides high-fidelity multi-view observations and rich annotations for hands, tools, target objects, and their deformable interactions. Beyond data collection, we establish a benchmark suite characterizing three core capabilities: physical tool-use reasoning, sparse-view 3D and 4D reconstruction, and robot policy learning. ToolDex provides a foundation for studying human tool-use behavior and developing embodied agents that can adaptively use tools in complex real-world environments. Dataset visualizations and benchmarking results are available at https://tooluse-dataset.github.io/.

cs.RO · cs.AI

版本更新 · v3arXiv:2610.34527

LLM4Robot-Bench: How Far Can GPT-6 Astra Go in Robotic Manipulation? A Hierarchical, Paired Sim-Real Benchmark

Haibao Yu, Jiaqi Meng, Zijian Zhang, Bowen Jing, Lei Yang, Yue Hu, Chenchen Ge, Yiming Hou 等 19 位作者

原文摘要

We introduce LLM4Robot-Bench, a hierarchical, paired Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world success rates decline from 80.0% at L1 to 47.6% at L2 and 0.0% at L3, with corresponding simulation rates of 66.7%, 47.6%, and 0.0%. Ten of the 16 tasks have identical success counts across environments; the remaining six differ by one success out of three trials. Across both environments, recurring difficulties in spatial reasoning, contact selection, force regulation, and coordination often prevent local physical progress from accumulating into task completion. These findings characterize Astra's observed capability boundary across increasing interaction demands and, for this model, support matched simulation as a repeatable, scalable testbed for studying the sustained, coordinated physical interactions that limit reliable manipulation.

cs.RO

版本更新 · v2arXiv:2606.08029

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Yuxin Cai, Zongtai Li, Maonan Wang, Muyi Bao, Haokun Zhu, Ruofei Bai, Ding Zhao, Zirui Li 等 12 位作者

原文摘要

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance among learning-based methods on the MP3D, HM3D-v1, and HM3D-v2 ObjectNav benchmarks, attaining the best success rate among all compared methods. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://wmn7.github.io/IntentNav/}{Project page}.

cs.RO

新论文 · v1arXiv:2610.38388

ELEVATE: Agentic Controller Acquisition from Task Failure for Quadrupedal Manipulation

Shiqi Liu, Radu Corcodel, Ding Zhao

原文摘要

Quadrupedal manipulators can extend their workspace through whole-body interaction, but task-planning agents' capabilities remain limited by their available controllers. We present ELEVATE, a framework that uses persistent failures during task-program refinement to identify and acquire missing whole-body control capabilities. When these failures suggest a missing physical capability, a coding agent formulates and iteratively refines a reinforcement-learning problem, specifying behavior-specific rewards, curricula, and termination conditions. Validated controllers are added to the capability library and composed with existing controllers to retry the task. Starting from a single pretrained loco-manipulation controller, ELEVATE autonomously acquires controllers for wall-supported elevation, supported manipulation, and wall descent across a sequence of seven simulation tasks. These controllers are reused in subsequent reaching and object-manipulation tasks. On the five tasks beyond the initial controller's workspace, ELEVATE achieves mean success rates of 98.4%-100% across five independent runs, while coding-agent baselines with a fixed controller library fail to complete these tasks. The synthesized task programs, together with the acquired controllers, also transfer to a physical quadrupedal manipulator without real-robot training or fine-tuning, achieving 18/20 successes in rack retrieval and 16/20 in floor-to-rack placement. Videos and demonstrations are available at https://agentic-quad-elevate.github.io/public/.

cs.RO

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1537ACL Anthology · ACL 2026

Tailored Primitive Initialization is the Secret Key to Reinforcement Learning

Yihang Yao Carnegie Mellon University, Guangtao Zeng, Raina Wu, Yang Zhang International Business Machines, Ding Zhao Carnegie Mellon University, Zhang-Wei Hong Massachusetts Institute of Technology, Chuang Gan

原文摘要

Reinforcement learning (RL) has emerged as a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). Despite its success, RL faces fundamental challenges, including low sample efficiency and a strong dependence on the quality of the base model: while some models improve rapidly with limited RL updates, others require substantial training data to achieve meaningful gains. Recent studies suggest that the patterns of thinking tokens play a critical role in RL performance, and that supervised fine-tuning (SFT) on datasets exhibiting desirable reasoning patterns can reduce reliance on base models and better prepare LLMs for RL. However, how to automatically discover such patterns across tasks remains unclear. In this work, we describe thinking token patterns with reasoning primitives and argue that initializing LLMs with diverse, high-quality primitives is crucial for stable and efficient RL training. We propose Tailor, a pipeline that automatically discovers such reasoning primitives and curates SFT datasets to prepare LLMs for RL. Extensive experiments on mathematical and logical reasoning benchmarks demonstrate that Tailor consistently improves downstream RL performance, outperforming strong baselines, including methods with expert domain knowledge.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表