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arXiv 最近完成扫描:2026-11-15 03:37 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2602.21682

SunnyParking: Multi-Shot Trajectory Generation and Motion State Awareness for Human-like Parking

Jishu Miao, Han Chen, Jiankun Zhai, Qi Liu, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi

原文摘要

Autonomous parking fundamentally differs from on-road driving due to its frequent direction changes and complex maneuvering requirements. However, existing End-to-End (E2E) planning methods often simplify the parking task into a geometric path regression problem, neglecting explicit modeling of the vehicle's kinematic state. This "dimensionality deficiency" easily leads to physically infeasible trajectories and deviates from real human driving behavior, particularly at critical gear-shift points in multi-shot parking scenarios. In this paper, we propose SunnyParking, a novel dual-branch E2E architecture that achieves motion state awareness by jointly predicting spatial trajectories and discrete motion state sequences (e.g., forward/reverse). Additionally, we introduce a Fourier feature-based representation of target parking slots to overcome the resolution limitations of traditional bird's-eye view (BEV) approaches, enabling high-precision target interactions. Experimental results demonstrate that our framework generates more robust and human-like trajectories in complex multi-shot parking scenarios, while significantly improving gear-shift point localization accuracy compared to state-of-the-art methods. We open-source a new parking dataset of the CARLA simulator, specifically designed to evaluate full prediction capabilities under complex maneuvers.

cs.RO

新论文 · v1arXiv:2611.15834

Where to Generate Touch: Do Image Latents Preserve Material Recognition?

Wanghao Ye, Aarosh Das, Sihan Chen, Yiting Wang, Bowei Tian, Guoheng Sun, Shwai He, Zheyu Shen 等 29 位作者

原文摘要

Generated touch could extend robot learning beyond recorded contacts. A tactile generator needs a latent space, and we choose one by testing whether a material classifier trained on real GelSight presses still works on encode-decode reconstructions from pretrained image models. On ObjectFolder Real, the classifier loses 6.5 to 9.7 points on reconstructions from three 16x discrete tokenizers and 0.3 points on those from the Stable Diffusion VAE (SD-VAE). The 16x tokenizers again lose far more on Touch and Go and on DIGIT object recognition (YCB-Slide). Retraining the classifier on reconstructions, with no new labels, narrows the discrete gap. SD-VAE reconstructions also keep object identity, with 76.7% object-matching accuracy against 78.9% for real touch and 67.0% for MAGVIT-v2. We therefore select SD-VAE latents and show a photo-to-touch generator trained in them. Code will be released upon acceptance.

cs.CV · cs.RO

新论文 · v1arXiv:2611.15426

SimRec: Learning to Search, Ask, and Recommend from Simulated Interaction

Yaxin Zhang, Xingyu Wu, Yuchen Yan, Yuqin Dai, Hong Zhao, Lixing Shen, Zhan Chen, Jian Shao 等 9 位作者

原文摘要

LLM-based recommendation agents can search catalogs, inspect products, ask users, and revise rejected recommendations. However, these behaviors are often governed by hand-designed workflows, while existing training methods optimize isolated components such as query rewriting or list ranking rather than the interaction policy as a whole. We present SimRec, a reinforcement learning framework that trains the full interaction policy of a tool-integrated recommendation agent. SimRec introduces two components. A task-anchored user simulator provides feedback on every recommendation: conditioned on the current task need rather than on user profile, and it can be an external LLM or the recommender itself under self-play. A task-aligned reward optimizes the whole trajectory with GRPO, crediting natural retrieval quality and valid tool use alongside the final hit, with training-only target injection to handle sparse hits over large catalogs. On ESCI and Amazon C4, SimRec improves the NDCG@100 of a Qwen3-4B agent from 32.23% to 35.42% and from 22.94% to 24.72%}, outperforming training-free agents on far larger backbones and task-aligned baselines on NDCG. Analysis shows that the trained agent verifies candidates, uses preferences, and recovers from rejected recommendations far more often than its untrained counterpart. Our code is available at https://github.com/ZJU-REAL/SimRec .

cs.CL · cs.AI · cs.IR

新论文 · v1arXiv:2611.15167

AMARA: Compiler-Driven Accelerator Architecture Design for Graphical Probabilistic Sampling

Zhan Chen, Yihan Fu, Wenshuo Yue, Daijing Shi, Chenyun Yin, Mingrui Wu, Xiangyu Zhang, Yun Liang 等 9 位作者

原文摘要

Sampling methods are fundamental primitives for training and inference on probabilistic models. However, practical deployment of sampling algorithms such as Markov Chain Monte Carlo (MCMC) remains difficult on general-purpose processors. Existing hardware accelerators improve sampling efficiency, but they are typically specialized for a narrow class of models, graph topologies, or update schedules, making it difficult to support the diverse workloads used in real applications. This paper presents AMARA, an end-to-end compiler-driven accelerator framework for probabilistic sampling on arbitrary probabilistic graphical models. AMARA introduces MCMC-IR, a domain-specific intermediate representation that separates local factorized computation from global update dependencies. Based on this representation, the compiler performs architecture-aware partitioning, scheduling, and memory-access optimization to expose parallelism and reduce irregular graph communication. The optimized program is lowered to a compact ISA and executed on a programmable ASIC accelerator with specialized compute, sampling, and memory support. By co-designing the compiler and the architecture, AMARA bridges the gap between model generality and accelerator efficiency for practical MCMC-based probabilistic computing. We evaluate AMARA across representative workloads with different structures, including grid-structured and irregular energy-based models, and causal inference networks. The results show that AMARA supports a broad spectrum of discrete probabilistic models while achieving high sampling throughput and efficient hardware utilization. AMARA achieves an average of 6.1$\times$ (up to 16.3$\times$) higher sampling throughput than a JAX-GPU baseline on irregular workloads, and offers broader programmability than state-of-the-art accelerators.

cs.AR · cs.PL

版本更新 · v2arXiv:2611.13287

Project Progress Desk: Know Where All Your Claude Code and Codex Projects Stand at a Glance

Wanghao Ye, Yiting Wang, Shwai He, Guoheng Sun, Ziyao Wang, Yexiao He, Zheyu Shen, Zhaoyi Liu 等 25 位作者

原文摘要

Agentic coding tools such as Codex and Claude Code let developers work on many projects in parallel, but keeping track of them still means switching between chats, terminal sessions and providers. We present Project Progress Desk, a local desktop interface that brings overall progress, blockers and pending decisions into one view. Users can see which projects need attention and what remains, and compare earlier approaches before choosing how to continue. Agents report each result in a short receipt; the Desk checks it against the project's checklist and moves the bar, showing earlier estimates in a lighter shade. We describe daily use across 36 projects, including a choice between two implementations based on their recorded outcomes. At the demo, attendees will explore 30 simulated projects, trace completed work to overall progress, and watch a coding agent's new result update the overview.

cs.HC · cs.SE

新论文 · v1arXiv:2611.14333

AI 并非变笨,而是我们变得更挑剔:大语言模型人工评估标准的上升

AI Isn't Getting Dumber, We're Getting Pickier: Rising Standards in Human Evaluation of Large Language Models

Zihan Chen, Lei Nico Zheng, Di Zhu

AI 速读 基于摘要

基于 Chatbot Arena 126 万余条盲投票,作者报告:在模型版本固定的同一模型对上,"两者都差"的投票比例逐月上升,而相对排名保持平稳,提示人工评估的绝对标准在漂移。

cs.HC · cs.AI · cs.CL · cs.CY

查看原文摘要

Users often complain that AI assistants such as ChatGPT are getting worse. Some versions do change, but human evaluation leaves a second possibility untested: the people judging may change. We separate the two on Chatbot Arena, a public platform where people compare answers from two anonymous large language models (LLMs) and pick the better one or say both are bad. We study 1,260,967 blind votes cast from May 2023 to August 2024 on pairs of models whose versions are fixed: dated vendor snapshots and models with fixed open weights. For the same pair of unchanged models, the share of votes saying "both are bad" rises by 1.71 percentage points a month on a mean of 17.1%, and by 1.91 points a month in 2024. In fourteen pairs observed often in both 2023 and 2024, it rose in every one, from 15.5% to 23.3%. The ranking does not trend: in 2024, the stronger model's share of decisive votes is flat. The rise holds within the same voter and on the same pair, and across arrival cohorts from their first recorded vote. It holds with prompt controls, in every major language, for dated vendor snapshots, open-weight models and models with stable answer length, and between interface changes. The drift is shared across models: month effects estimated from other models' pairs remove it from each model's own pairs. Platform-wide, the average model would be expected to score 78% against the 2023 average, yet the share of "both are bad" votes ended near where it began. The pattern fits a standard that follows the category's progress, so a product that stands still is judged as declining. Absolute verdicts on AI drifted while relative comparisons held steady, an evaluation drift that matters for LLM leaderboards and for the human feedback used to train models.

版本更新 · v3arXiv:2611.03412

DeliverBench: Benchmarking AI Agents on Delivering Realistic Multi-Stage Professional Projects

Yumou Liu, Mingju Chen, Zhoufutu Wen, Qianyu Yang, Zijie Wang, Sihan Chen, Yeqian Liu, Chenghao Yang 等 24 位作者

原文摘要

LLM agents are judged by what they deliver, and in professional work what gets delivered is a project, not a task. A project pays off only if the whole package holds together, and one weak part can limit the value of the rest. Yet existing benchmarks mostly test agents on one task at a time, leaving a gap between the capability we measure and the outcome that makes agents useful. To address this gap, we introduce DeliverBench, which tests whether agents can carry a project from brief to final delivery. Reconstructed from real materials with 13 domain experts, its 11 projects span settings such as financial due diligence, legal contract drafting, and drug safety reporting. They comprise 150 subtasks, with 2-15 subsequent releases of new materials and client feedback per project. Later subtasks build on the agent's own earlier deliverables, so unresolved errors can carry into downstream work. Expert rubrics assess each subtask submission and the final delivery package. Across seven model-harness systems, the best scores 65.0/100 on final delivery and passes 50.0% of subtasks at a 90-point threshold. Together, these results suggest that task-level capability does not simply compose into delivery; delivery also depends on keeping the work coherent as it evolves.

cs.AI

版本更新 · v8arXiv:2603.26783

Can We Change "Stroke Size" to Improve Flow Matching?

Yunwei Bai, Ying Kiat Tan, Tsuhan Chen

原文摘要

Deep-learning-based image generation models are useful but difficult to train. Inspired by the varying stroke sizes used in human painting, we hypothesize that applying ``rough strokes'' can attenuate prediction biases and improve flow-matching image generation. We develop MultiStroke, which progressively varies the spatial granularity of the clean-signal component in the velocity regression target. A lightweight corrector aligns adjacent roughness levels during sampling. On ImageNet-1K, MultiStroke reduces FID by $22.5\%$ relative to a matched flow-matching baseline, despite the limited corrector capacity. Code is available at https://github.com/DaChengRuoQue/MultiStroke-Code. A quick video explanation is available at https://dachengruoque.github.io/MultiStroke-Web/.

cs.CV · cs.AI

版本更新 · v2arXiv:2611.05407

PEEK: One-Step-Look-Ahead Exposure Bias Correction for Diffusion Sampling

Yunwei Bai, Ying Kiat Tan, Tsuhan Chen

原文摘要

Diffusion image generators owe much of their practical success to accurate denoising networks and strong numerical samplers. However, during sampling, the denoiser predicts the next step from flawed inputs that differ substantially from real data. This train-test gap, or exposure bias, caps image generation quality (i.e., blurry images, missing details, or distorted shapes). To mitigate the problem, we propose PEEK, a training-free deterministic sampler plugin. At each eligible denoising step, PEEK first performs a provisional one-step update, evaluates the denoiser once at the look-ahead state, and interpolates the current clean prediction with this one-step-later prediction to form the next noisy state. By taking the additional step, we obtain a generally more image like prediction from the higher-signal noisy state, mitigating exposure bias. To optimize the interpolation positions, PEEK searches for an interpolation schedule with a greedy metric-driven search made efficient by the PEEK prefix and baseline noise-schedule-rebasing caches. Across pixel-space and latent-space diffusion models with unconditional, label-guided, and text-guided settings on CIFAR-10, LSUNBedroom,I mageNet, and MS-COCO,the look-ahead correction consistently improves over baselines matched by number of function evaluations (NFE), with Fréchet Inception Distance (FID) reductions up to 49.3%. The one-time per-model calibration, the only extra cost, takes at most 2.2 minutes in our experiments. Project website is available at https://dachengruoque.github.io/PEEK-Video/.

cs.CV · cs.AI

版本更新 · v3arXiv:2603.00963

Stabilizing Policy Optimization via Logits Convexity

Hongzhan Chen, Tao Yang, Yuhua Zhu, Shiping Gao, Xiaojun Quan, Ting Yao

原文摘要

While reinforcement learning (RL) has been central to the recent success of large language models (LLMs), RL optimization is notoriously unstable, especially when compared to supervised fine-tuning (SFT). In this work, we investigate the stability gap between SFT and RL from a gradient-based perspective, and show that the convexity of the SFT loss with respect to model logits plays a key role in enabling stable training. Our theoretical analysis demonstrates that this property induces favorable gradient directionality during optimization. In contrast, Proximal Policy Optimization (PPO), a widely adopted policy gradient algorithm utilizing a clipped surrogate objective, lacks this stabilizing property. Motivated by this observation, we propose Logits Convex Optimization (LCO), a simple yet effective policy optimization framework that aligns the learned policy with an optimal target derived from the original RL objective, thereby emulating the stabilizing effects of logits-level convexity. Extensive experiments across multiple model families show that our LCO framework consistently improves training stability and outperforms conventional RL methods on a broad range of benchmarks.

cs.LG · cs.CL

新论文 · v1arXiv:2611.10418

Beyond Query Similarity: Safety-Conditioned Cache Routing for LLM Response Reuse

Shilong Pan, Zhiliang Tian, Weiguo Chen, Zihan Chen, DongSheng Li

原文摘要

Semantic response caching reuses a cached response for a semantically similar query to improve LLM inference efficiency. However, query similarity alone can lead to unsafe reuse when safety conditions change. Existing approaches improve cache safety through stricter similarity checks, context-aware validation, or response verification, yet they may still miss safety conflicts between the cached response and the new request or introduce unnecessary verification overhead. We argue that safe and efficient semantic caching requires a reuse policy that makes the cached response's safety conditions explicit and uses them to guide the reuse decision with a balance between safety and utility. In this paper, we propose SafeCache, a safety-aware framework that separates candidate retrieval from safety approval and formulates semantic response reuse as a safety-conditioned routing problem. SafeCache matches each cached-response condition against the new request and aggregates the per-condition mismatches into an overall risk score. A separate contradiction guard prevents explicit conflicts from being diluted by strong matches. It further estimates matching uncertainty and calibrates the routing policy under a required unsafe-reuse target and a verifier-call budget to choose among direct reuse, selective verification, or regeneration. Experiments show that SafeCache achieves the better safety-utility trade-off among the evaluated baselines, enabling safer response reuse at comparable cache utility.

cs.AI

新论文 · v1arXiv:2611.10411

Tail-risk-aware Agent Safety: Constraining Tail Risks Across Multi-step LLM Agent Workflows

Shilong Pan, Zhiliang Tian, Zihan Chen, Wentao Zou, Weiguo Chen, DongSheng Li

原文摘要

LLM-based agents extend LLMs with tool calls, memory, planning, and retrieval to act in external environments, but they are vulnerable to attacks at different workflow steps. Existing defenses, including prompt engineering and post-training alignment, primarily improve LLM-only safety and often overlook risks that arise from multi-step execution. External verification adds guardrails to check each step separately, but it typically ignores how risks can propagate across steps. We argue that we should consider risk transitions across dependent steps through the agent workflow, rather than separate verification on a single step. In this paper, we propose \textbf{T}ail-risk-aware \textbf{A}gent \textbf{S}afety (TAS), a tail-risk-aware safety framework that models agent workflow safety as a sequence of dependent safety states and constrains the rare but extreme risks (i.e., tail risk) with a shared budget. TAS first models safety-state transitions sequentially along the workflow as an MDP to trace risk propagation, then measures a tail-sensitive risk to target rare but high-cost risks (i.e., tail risk), and constrains the risk with a shared budget to derive a step-wise safety strategy. By constraining tail risk rather than the overall average, TAS suppresses rare high-cost failures while preserving utility in normal cases. Experiments show that TAS achieves better performance compared with eleven baselines across three benchmarks.

cs.AI

新论文 · v1arXiv:2611.09240

MM-DyGraph: A Dataset, Benchmark, and Model for Multimodal Dynamic Graphs

Zongyuan Wu, Pengjie Wang, Lingshan Chen, Tianhang Wan, Yuan Meng, Xin Wang, Ling Feng, Wenwu Zhu

原文摘要

Multimodal dynamic graphs are pervasive in real-world applications, where nodes and edges are accompanied by multimodal signals, including text and images. Despite their practical importance, benchmarks and methods that explicitly study multimodal learning in dynamic graphs remain scarce, hindering the full understanding and effective utilization of multimodal information for downstream tasks. To address this gap, we introduce MM-DyGraph, to the best of our knowledge, the first benchmark for multimodal dynamic graph learning, consisting of diverse real-world datasets with fine-grained temporal graph evolution and rich multimodal attributes. MM-DyGraph provides three evaluation tasks to comprehensively assess model performance in dynamic settings. We benchmark representative state-of-the-art dynamic graph methods and reveal that naive feature concatenation yields target-level inconsistencies: multimodal inputs benefit certain prediction targets while harming others. This observation indicates that the modality informativeness depends on the specific prediction target over time. Building on these observations, we propose a Target-aware Spatial-Temporal Multimodal Fusion (TST-MF) framework, which jointly conditions multimodal fusion on the prediction target and spatial-temporal relations, enabling context-adaptive cross-modal interplay for target-specific representations. Extensive experiments over diverse datasets and tasks show that TST-MF delivers robust and competitive performance, achieving clear gains in multimodal settings.

cs.AI · cs.LG

版本更新 · v2arXiv:2509.23178

Limit Analysis for Symbolic Multi-step Reasoning Tasks with Information Propagation Rules Based on Transformers

Tian Qin, Yuhan Chen, Zhiwei Wang, Zhi-Qin John Xu

原文摘要

Transformers are able to perform reasoning tasks, however the intrinsic mechanism remains widely open. In this paper we propose a set of information propagation rules based on Transformers and utilize symbolic reasoning tasks to theoretically analyze the limit reasoning steps. We show that the limit number of reasoning steps is between $2^{L-1}-1$ and $\frac{3^{L-1}-1}{2}$ for a model with $L$ attention layers in a single-pass. In addition, we find that, for problems with a fixed number of reasoning steps, Transformers exhibit a preference for generating sequences that satisfy certain ordering relations. Ultimately, we construct a Transformer and prove that the limiting reasoning depth is achievable.

cs.AI

版本更新 · v3arXiv:2511.16660

推理的认知基础及其在大语言模型中的表现

Cognitive Foundations for Reasoning and Their Manifestation in LLMs

Shuyue Stella Li, Priyanka Kargupta, Haocheng Wang, Jinu Lee, Dean Light, Shan Chen, Orevaoghene Ahia, Thomas L. Griffiths 等 12 位作者

AI 速读 基于摘要

该研究将认知科学整合为28个认知要素的分类体系,并据此细粒度比较18个模型与人类在推理过程中的认知要素使用差异。

cs.AI

查看原文摘要

Large language models (LLMs) solve complex problems yet fail on simpler variants, suggesting they achieve correct outputs through mechanisms fundamentally different from human reasoning. To understand this gap, we synthesize cognitive science research into a taxonomy of 28 cognitive elements spanning reasoning invariants, meta-cognitive controls, representations for organizing reasoning and knowledge, and transformation operations. We introduce a fine-grained evaluation framework and apply it to 192K traces from 18 models across text, vision, and audio, alongside 1,346 human think-aloud traces on a new, domain-agnostic dataset for human-model comparison. We find that models are able to deploy cognitive elements seen in human reasoning but differ in how they use them. Leveraging these patterns, we develop test-time reasoning guidance that automatically scaffolds successful reasoning topologies, improving the accuracy of the strongest models by 9.7 percentage points on ill-structured problems. Meta-analysis of 1.6K LLM reasoning papers reveals the research community concentrates on easily quantifiable elements but rarely targets self-awareness, whose use differs between human and model reasoning. By establishing a shared vocabulary between cognitive science and LLM research, our framework enables diagnosis of reasoning failures and principled development of models that reason through robust cognitive mechanisms rather than spurious shortcuts, while providing tools to test theories of human cognition at scale.

版本更新 · v2arXiv:2606.17985

Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Low-Light Image Enhancement

Yuhan Chen, Wenxuan Yu, Guofa Li, Fuchen Li, Kunyang Huang, Yicui Shi, Ying Fang, Wenbo Chu 等 9 位作者

原文摘要

Existing low-light image enhancement methods often suffer from local exposure imbalance and color distortion under complex, non-uniform illumination, while mainstream Vision Transformers lack explicit modeling of physics-based priors for illumination degradation. To address these limitations, we propose GLFS, a Gaussian Light Field Splatting-based Vision Transformer that incorporates continuous light-field priors from 2D Gaussian Splatting (2DGS) as an explicit physical bias into the Transformer self-attention mechanism to guide spatial gain estimation under complex non-uniform illumination. Specifically, GLFS represents scene illumination as a superposition of anisotropic Gaussian basis functions and introduces a physics-informed bias into the self-attention mechanism to adaptively infer a spatial gain field, enabling accurate and spatially uniform restoration under complex illumination conditions. To mitigate color shifts and structural degradation during enhancement, we further introduce a color vector angular loss and a luminance edge loss, with the former enforcing hue consistency and the latter improving the structural fidelity of local details. Extensive ablation studies and quantitative evaluations demonstrate that GLFS achieves competitive overall performance in illumination correction, structure preservation, and perceptual quality, validating the effectiveness of the continuous Gaussian light field prior for low-light image enhancement.

cs.CV

新论文 · v1arXiv:2611.07959

CoRD: Coupled Rollouts Fill the Blind Spot of On-Policy Distillation

Guhan Chen, Bohan Li, Jun Rao, Hejin Wang, Songtao Tian, Yexin Xie, Xiaojun Meng, Peng Yuan 等 11 位作者

原文摘要

On-policy distillation trains a student on its own rollouts, so states the teacher would reach but the student does not are seldom supervised. We introduce CoRD (coupled-rollout distillation), which keeps the on-policy loss and moves only the distribution of training states toward the teacher, drawing rollouts from a geometric interpolation of student and teacher through the maximal coupling of speculative decoding. The coupling keeps the student's token wherever the two distributions agree and otherwise substitutes a token from the part of the target the student underweights, so interventions are as rare as any exact sampler allows and recede as the student learns. Across six base students from two model families (Qwen3 and Qwen3.5, 0.6B to 4B), CoRD raises average pass@1 over on-policy distillation by 0.9 to 2.0 points and pass@8 by 1.2 to 3.4 points on five public math benchmarks at equal steps and data. On frozen teacher-reached states, a 4B student trained with CoRD reaches in 16 steps a gap closure that on-policy distillation does not reach in 80, and substitution rules intervening at least as often in other directions fall short of CoRD.

cs.LG · cs.CL

新论文 · v1arXiv:2611.07211

Not All Loops Cost the Same: Phase-Dependent Depth for Serving Looped Transformers

Zhixu Du, Yuhan Cheng, Hai "Helen" Li, Yiran Chen

原文摘要

Looped transformers scale inference-time reasoning by repeatedly reusing a shared core, increasing computation without increasing parameter count. Serving prefilling and decoding with a uniform loop budget couples their costs. We present LoopDuet, a phase-dependent depth and training-free serving approach that selects the two budgets jointly while preserving decoding depth at prefilling boundaries. Our vLLM implementation gathers tokens requiring further recurrence into compact batches, turning the selected allocation into executable savings with existing weights and attention kernels. At runtime, a queue-age controller adjusts prefilling depth to retain quality as demand changes. Experiments on the full HotpotQA dataset with one A100-80GB demonstrate two benefits of this flexibility. First, separate phase budgets improve the quality--throughput trade-off: Huginn delivers 19\% more throughput than the fastest tested uniform setting meeting the same accuracy criterion, while a higher-throughput operating point gains 6.04 EM points over uniform depth eight at 97\% of its throughput. Second, the same execution mechanism retains more quality under load: on two evaluated OLMo arrival traces, adaptive prefilling gains 0.92--1.35 EM points over the most accurate tested fixed-depth controls at the same 100\% attainment of a one-second time-to-first-token target. Together, these results establish LoopDuet as a practical way to turn flexible model computation into higher serving capacity and better quality under load.

cs.DC

版本更新 · v2arXiv:2603.16482

Cue-guided dual-path reconstruction with adaptive multi-scale response refinement for low-light image enhancement

Yicui Shi, Yuhan Chen, Xiangfei Huang, Zhenguo Wang, Wenxuan Yu, Ying Fang, Jie Li, Guofa Li

原文摘要

Low-light image enhancement (LLIE) supports optical sensing and scene observation when limited photon capture and sensor noise degrade image quality. However, existing methods can introduce colour deviations or blur local details in the enhanced images. To address this challenge, we propose CueDR-Net, a dual-path network that combines brightness adjustment with local content reconstruction through bidirectional cue interaction and adaptive multi-scale refinement. Specifically, a fixed extractor derives luminance variation, colour, and texture cue maps from the input image. These maps are encoded in a cue stream that exchanges features with the image stream through bidirectional attention. The exchanged features support two paths for brightness adjustment and local content reconstruction. The brightness adjustment path predicts pixel wise adjustment maps that control iterative intensity changes in the input image. In parallel, the residual path uses the exchanged features to predict an additive correction for local content reconstruction. To capture weak structures across scales, Adaptive Multi-Scale Response Refinement Convolution (AMRRConv) refines the features used for both predictions. It fuses learnable local transition responses with multi-scale features from factorized three-plane filtering using pixel wise weights. The adjusted image is added to the correction before being mapped to the enhanced image. Evaluations on LOLv1, LSRW-HUAWEI, and LSRW-NIKON demonstrate competitive enhancement performance, supported by ablation studies. AMRRConv also achieves competitive low-light detection performance with a small neck parameter count when integrated into YOLOv11.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06728

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen, Wenqi Shao, Hongrui Wu, Haowen Hou, Yongfu Zhu, Xuehui Wang 等 23 位作者

原文摘要

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV · cs.CL · cs.LG

新论文 · v1arXiv:2611.06696

You Know What You Will Like: People Predict Their Own Ratings Better Than Recommender Systems

Zihan Chen, Lei Nico Zheng, Di Zhu

原文摘要

Recommender systems usually learn what people want from what they have done. Platforms could also ask people directly, but asking is costly: 98.8% of the prompts in our data went unanswered. Theories of statistical prediction imply that a person's own forecast adds little to a recommender algorithm built from many people's behavior. Theories of dispersed knowledge imply that people hold information about their own taste that the data lack. We test the two with the MovieLens Beliefs dataset. In 2023-2024, a homepage prompt asked members how they expected to rate movies they said they had not seen. Of 26,020 such expectations, 551 from 277 members were followed by a rating at least a day later. We compare each expectation with four benchmarks: the platform's own predicted rating, two collaborative-filtering models (matrix factorization and an item neighborhood), and a stack trained on other members' outcomes. The trained models use each member's latest ratings. People predict their own ratings more accurately than all four benchmarks (correlation 0.69, against 0.34 for MovieLens and 0.54 to 0.59 for the trained recommenders). Added to all the machine forecasts and features, the expectation lowers out-of-sample mean squared error by 26%. The gain holds when models are trained on earlier expectations and tested on later ones. A member's earlier expectations about other movies do not replace the current one. In ordering a member's own movies, the trained recommenders are statistically indistinguishable from the person. On old, heavily rated movies, the machines do as well or better. The results reconcile the two theories: the crowd's data suffice where they are rich, and the person adds information about the specific item. We derive four design principles for preference elicitation and recommender evaluation.

cs.HC · econ.GN

新论文 · v1arXiv:2611.06355

FlashRelight: Portrait Video Relighting with Dynamic Lighting

Jiahui Sheng, Le Li, Limin Lin, Jiahao Li, Wansen Feng, Hong Gu, Shuhan Chen, Xiaorun Li 等 9 位作者

原文摘要

Portrait video relighting aims to modify the illumination of a portrait video while preserving photorealism and temporal stability. The task becomes particularly challenging under dynamic lighting, where illumination direction, intensity, and color vary over time. To tackle this problem, we introduce FlashRelight, a novel two-stage framework for dynamic portrait video relighting. FlashRelight first suppresses the source illumination through delighting, and then synthesizes the target dynamic lighting on an illumination-neutral portrait video. FlashRelight supports three complementary control modalities: envmap sequences for explicit frame-level lighting control, dynamic lighting text for semantic illumination editing, and lighting reference videos for visual lighting transfer. Training follows a low-cost hybrid strategy that combines static one-light-at-a-time (OLAT) data with generated dynamic-lighting portrait videos, covering both controlled illumination variation and realistic portrait motion. Extensive experiments show that FlashRelight achieves temporally coherent and photorealistic dynamic relighting while enabling flexible cross-video lighting transfer. Code is available at https://github.com/vivoCameraResearch/FlashRelight

cs.CV

版本更新 · v2arXiv:2611.04382

Beyond Compression Ratio: High-Throughput KV Compression for Disaggregated LLM Serving

Junhong Wu, Zedong Liu, Xinyang Ma, Yuhan Chen, Guangming Tan, Dingwen Tao

原文摘要

KV cache compression reduces the communication volume of disaggregated large language model serving, but its practical benefit depends not only on compression ratio and model quality, but also on how efficiently the compression pipeline executes. This requirement becomes increasingly important as modern serving systems adopt high-bandwidth interconnects, where inefficient compression can offset a substantial portion of the saved communication time. This paper presents FastKVComp, a high-throughput KV cache compression data path built on top of KVServe. FastKVComp improves compression execution in two complementary ways. First, it fuses the distribution transformation and low-bit quantization stages into a KVaware TileLang kernel, eliminating intermediate tensor materialization and redundant memory accesses. Second, it replaces the original lossless compression backend with an open, extensible, and searchable backend based on LC, enabling high-performance compression operator pipelines. The fused kernel achieves up to 5.9x speedup, while the new lossless backend increases compression throughput from below 90 GB/s to over 500 GB/s. Across the evaluated workloads, FastKVComp reduces job completion time by up to 2.04x. End-to-end evaluation shows that these optimizations allow KV compression to retain meaningful communication benefits under modern high-bandwidth network.

cs.DC

新论文 · v1arXiv:2611.05605

Transport along Local Annealing Paths: Wasserstein Geometry and Multimodal Sampling

Han Chen, Sifan Liu

原文摘要

Variational approaches to learning transport maps for multimodal sampling can suffer from mode collapse. One way to mitigate this problem is to learn transport along a prescribed path of intermediate distributions defined by geometric annealing. We show that annealing can take a substantial detour in Wasserstein space: when mass moves between modes, the path can be much longer than the distance between its endpoints. We further link path geometry to transport learning, showing that long annealing paths can slow population optimization, while sufficiently regular paths permit rapid convergence. Motivated by these findings, we propose componentwise annealed transport (CAT) to reduce the need for mass transfer between modes. Starting from a mode-informed mixture reference, CAT constructs an exact mixture decomposition of the target and learns separate transport maps along componentwise annealing paths. We estimate the component weights separately and show that these estimates remain consistent even when the learned flows are inexact. We also develop adaptive annealing schedules guided by transport effort. Experiments on multimodal synthetic distributions and Bayesian inference problems demonstrate improvements in transport learning and sampling efficiency.

cs.LG · stat.CO · stat.ML

新论文 · v1arXiv:2611.04809

RAHC: Rule-Augmented Hyper-Relational Knowledge Graph Completion for Materials Synthesis

Jiawei Sun, Sijia Xu, Zihan Chen, Zhengyi Yang

原文摘要

Scientific discovery depends on reusing experimental knowledge, yet records scattered across papers and repositories are often incomplete. In materials synthesis, recovering missing conditions requires reasoning about the target material and the observed context of a specific experiment. Hyper-relational knowledge graphs (HKGs) represent this context through qualifiers, but existing completion methods leave domain knowledge and experimental regularities implicit. We propose RAHC, a rule-augmented HKG framework for single-slot and joint multi-slot synthesis-condition completion. RAHC builds a traceable rule catalog from training records and retrieved literature, retrieves rules for each query-candidate pair, and separately encodes graph structure and rule evidence. Hard rules constrain candidate validity, while soft rules guide ranking. RAHC-G aggregates rules using global reliability; RAHC-Q additionally learns query-specific relevance. Gated fusion combines structural and rule representations, while tuple-conclusion rules provide cross-condition evidence for joint completion. Experiments on five materials-synthesis datasets show improvements in single-slot and joint completion under Semi-inductive and Open-Answer Inductive settings, with Semi-inductive MRR gains of up to 15.6% over MAYPL. RAHC also improves performance on the entity-disjoint ILPC'22 Small benchmark, supporting transfer to fully inductive KG completion. These results support experimental condition selection, synthesis planning, and the reuse of scientific knowledge.

cs.AI

版本更新 · v3arXiv:2507.16271

Beyond Isolated Dots: Benchmarking Structured Table Construction as Deep Knowledge Extraction

Tianyun Zhong, Guozhao Mo, Yanjiang Liu, Yihan Chen, Lingdi Kong, Xuanang Chen, Yaojie Lu, Hongyu Lin 等 12 位作者

原文摘要

Large language models (LLMs) are increasingly expected to extract and synthesize structured information from complex real-world documents, yet they typically produce unstructured, hard-to-verify paragraph-style outputs. We introduce AOE (Arranged and Organized Extraction), a bilingual benchmark that evaluates LLMs' ability to distill long-form, multi-document inputs (64k to 1.8M tokens) into structured tables. AOE comprises 12 tasks across four domains (academic, financial, legal, and medical), each grounded in genuine analytical needs, with schema guidance provided to isolate extraction quality from formatting variance. We evaluate 12 frontier LLMs (both open-weight and proprietary) under four generation settings of increasing autonomy: direct full-document input, RAG-based retrieval, offline document-browsing agent, and online web-search agent. Even the best-performing model achieves only 42.7% Cell F1, and retrieval-augmented approaches often degrade rather than improve performance, revealing that structured extraction from long contexts remains a fundamental challenge - an "Area of Effect" (AOE) that impacts all tested systems.

cs.CL

版本更新 · v2arXiv:2608.22847

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan 等 10 位作者

原文摘要

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

cs.AI

版本更新 · v2arXiv:2607.18539

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui 等 11 位作者

原文摘要

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV

版本更新 · v2arXiv:2610.16358

NP-hardness of additive approximation for generalized Turán problems

Yihan Chen, Jialin He, Xihe Li, Jie Ma, Tianying Xie

原文摘要

Given a graph $T$ and a nonempty family $\mathcal{F}$ of graphs, let $\operatorname{ex}(G, T, \mathcal{F})$ denote the maximum number of copies of $T$ in an $\mathcal{F}$-free subgraph of a host graph $G$. Alon and Shikhelman [Algorithmica, 2022] conjectured that if $e(T)> 0$ and no member of $\mathcal{F}$ is a subgraph of a blow-up of $T$, then for every $\varepsilon>0$, approximating $\operatorname{ex}(G, T, \mathcal{F})$ within an additive error of $n^{v(T)-\varepsilon}$ is NP-hard for an input graph $G$ on $n$ vertices. Previous advances toward this conjecture include the resolution of the canonical case $T=K_2$ by Alon, Shapira, and Sudakov [Ann. of Math., 2009], as well as the case of $\operatorname{ex}(G,K_m,K_k)$ by Alon and Shikhelman. In this paper, we confirm this conjecture for every bipartite graph $T$ and every clique $T$. Our proof reductions combine several techniques, including iterative leaf additions, symmetric rooted extensions, and random transversals. Together, they encode the optimal value of the NP-hard Max $r$-Colorable Subgraph problem into the objectives $\operatorname{ex}(G, T, \mathcal{F})$ for a suitably constructed graph $G$.

cs.CC · math.CO

新论文 · v1arXiv:2611.02623

Ask More, Hear Less: How a Review Prompt Changes What Online Ratings Show

Zihan Chen, Lei Nico Zheng, Di Zhu

原文摘要

Platforms ask customers for online reviews to reduce self-selection, but theory conflicts on whether review solicitation makes online ratings more or less informative. Selection theory implies that asking helps, voice theory that it dilutes the news, and research on rating inflation that compression destroys information. We reconcile these views with signal detection theory, which separates what a rating knows (its sensitivity) from what it shows (its criterion). We test the framework on Steam, a leading PC video game store, whose client began in October 2019 to prompt players for a review after about three hours of play. Using a difference-in-discontinuities design at that inferred threshold in 21.6 million Steam reviews of 315 games, we find that review counts just above the threshold become 4.25 times those just below, and the jump in the positive share grows by 6.6 percentage points. Agreement with critics changes little near launch and erodes later. The rating's movement changes far more: pass-through from reviews written in the first two hours falls from 0.73 to 0.18 just above the threshold, against 0.81 to 0.64 just below, and a fixed rating tier responds to 12% of downturns in those reviews above the threshold, down from 42%, against 41% and 47% below it. What the stream knows changes less. At equal review counts its sensitivity falls more above the threshold, because added reviews respond about half as much and scores near the ceiling are noisier per review, but at natural counts added volume offsets this loss, leaving a change of -0.03 relative to the stream below (95% CI -0.13 to 0.06). Failures that developers acknowledge, which run through complaints, still move the score after launch. Review prompts therefore mainly change how a rating must be read, and platforms that solicit reviews should recalibrate their rating labels.

cs.HC · cs.CY · econ.GN