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arXiv 最近完成扫描:2026-11-15 02:35 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2611.11098

Efficient VLA Inference via Retrieval-Based Speculation and Hardware Acceleration

Zhengyang Cheng, He Zhu, Zeyu Guo, Zihan Liu, Anbang Wu, Yiming Gan, Jingwen Leng, Yu Feng 等 9 位作者

原文摘要

Vision-language-action (VLA) models enable robots to understand and execute complex instructions, but their autoregressive (AR) action generation introduces significant latency on resource-constrained robotic platforms. Speculative decoding can accelerate AR-based inference by parallelizing action generation and verification; however, existing approaches rely on costly draft models, which are inefficient on edge platforms. In this paper, we propose Zora, a hardware-software co-design framework for accelerating AR-based VLA inference. Specifically, Zora introduces a lightweight retrieval-augmented generation (RAG)-based draft model that exploits robotic dynamics without additional neural draft models. We further reduce batch verification overhead through a kinematics-guided action-acceptance strategy and a KV-cache-sharing attention mechanism. To address the retrieval overhead introduced by RAG-based drafting, we co-design dedicated hardware support, Zora core, to address the memory irregularity in RAG-based drafting. We evaluate Zora on four VLA models with the LIBERO benchmark. Zora retains comparable accuracy while achieving up to 3.4$\times$ speedup with software-only optimization and up to 7.6$\times$ speedup with hardware support over GPUs.

cs.AR · cs.RO

版本更新 · v2arXiv:2610.02274

Awomo-SimDataEngine: Agentic Simulation-ReadyWorld Generation

Awomo-PhysicalRSI Team, Danjiao Ma, Enhui Ma, Haohan Liu, Heng Jia, Hui Shan, Jianhua Xu, Jiahuan Zhang 等 24 位作者

原文摘要

Generating useful robot-training data requires more than visually plausiblescenes: objects must support interaction, placements must remain physicallyvalid, and tasks must admit repeatable execution. We present\textbf{Awomo-SimDataEngine}, an agentic system that connects asset and scenegeneration to robot demonstration synthesis. Shared asset services providerigid and articulated objects, including structure-grounded part and jointgeneration with ISArt. Scene generation supports two complementary routes:Unravel reconstructs editable scenes from images, while SimForge buildssingle-room and multi-room environments from text. A graph-native harnesscoordinates construction, validation, andbounded repair, routing failures to the responsible module while retainingunaffected scene state. PolicyForge binds validated worlds to tasks and robotembodiments to produce replayable demonstrations. Evaluations cover assetgeometry, scene quality, and downstream policy learning. On MuJoCo-basedLIBERO-Plus, co-training with Isaac Sim demonstrations improves the overallsuccess rate of a World-Action Model (WAM) from $77.17\%$ to $89.43\%$. Goal and spatialsuccess improve by $31.66$ and $6.25$ percentage points, respectively . These results support the utility of the generated data for cross-simulatorpolicy training, with more limited gains on long-horizon tasks.

cs.RO

版本更新 · v4arXiv:2611.02545

FindLink: Learning to Assess Scientific Connections from Source-Grounded Premises

Jingxuan Wei, Song Tan, Xiaohan Liu, Chao Sang, Changwei Wang, Linzhuang Sun, Bihui Yu, Fuqiang Wang 等 9 位作者

原文摘要

Scientific discovery from the literature requires assessing connections among findings obtained under different study conditions. Source attribution makes individual findings traceable, but does not determine what they jointly support. We introduce GI-TraceBench, a benchmark of 10,282 questions in gastrointestinal oncology that unifies provenance question answering, knowledge discovery, and hypothesis evaluation through shared Paper, Claim, and Evidence Span records. We further propose FindLink, a two-stage framework for provenance-grounded scientific reasoning. Premise Grounding constructs source-bound premises with explicit study context and support status. Structured Reasoning organizes these premises into support plans that represent both supported relations and unresolved conditions, then generates evidence-conditioned answers using deterministic compiler feedback. The compiler verifies structural and source-binding consistency, but does not assess scientific entailment. On the 1,545-question fixed-evidence test set, FindLink improves the balanced family macro score from 67.95 to 87.25 over direct supervised fine-tuning of the same backbone. A retrained variant without Structured Reasoning achieves slightly higher premise-identifier F1, but substantially lower relation and evidence-sufficiency F1. These results indicate that scientific reasoning requires not only identifying grounded premises, but also assessing what connections those premises support.

cs.CL

新论文 · v1arXiv:2611.12872

HiVe-Mem:面向多模态智能体的横向记忆扩展与纵向证据组合交织框架

HiVe-Mem: Interleaving Horizontal Memory Expansion and Vertical Evidence Composition for Multimodal Agents

Haozhen Zhang, Bohan Liu, Jianzhu Bao, Qingyuan Liu, Haodong Yue, Xiao Li, Zi Pong Lim, Wenya Wang

AI 速读 基于摘要

HiVe-Mem 通过关系图扩展记忆覆盖范围,并为每条检索记忆按查询自适应组合多模态证据,以提升多模态智能体的长期交互表现。

cs.CL · cs.AI · cs.LG

查看原文摘要

As multimodal agents accumulate increasingly long interaction histories, effectively retrieving and utilizing past information becomes critical for long-term interaction. Existing memory systems typically rely on semantic retrieval over compressed memories and expose predefined representations, which may miss relevant memories and overlook heterogeneous evidence needs across queries. We introduce \textbf{\hivemem}, a multimodal memory framework that interleaves \textbf{\textsc{H}}or\textbf{\textsc{i}}zontal Memory Expansion with \textbf{\textsc{Ve}}rtical Evidence Composition. For horizontal memory expansion, \hivemem organizes memory episodes into a relational graph using textual and visual anchors, expanding semantically retrieved seeds with related neighbors to recover complementary information. For vertical evidence composition, each retrieved memory retains multiple evidence forms, including compact summaries, captions, grounded visual views, raw images, and interaction history. A lightweight trainable selector independently composes an evidence subset for each retrieved memory, enabling query-adaptive utilization of heterogeneous multimodal information. This two-dimensional design jointly broadens memory coverage and adapts the evidence contributed by individual memories. Experiments across three multimodal memory benchmarks show that \hivemem consistently improves task performance across base models while reducing token consumption by about 90\% compared with the most efficient competing multimodal baselines.

新论文 · v1arXiv:2611.12552

SciMARS: Multi-Agent Recursive Self-Improvement for Closed-Loop Scientific Discovery

Weimin Wu, Han Liu

原文摘要

We propose SciMARS, a framework for recursive task-local adaptation of multi-agent harnesses in closed-loop scientific discovery. Multi-agent systems coordinate analysis, experimental design, and verification as scientific evidence evolves. However, two problems limit their effectiveness: (i) without shared memory, agents lose observations and repeat work; (ii) fixed role procedures, handoffs, and memory policies perpetuate mistakes despite retained evidence. We address these problems with a shared evidence graph and separate component editors. SciMARS adapts roles and coordination; SciMARS + Memory adds a third editor for how agents record, retrieve, and receive evidence. Candidate probes guide composition and selection of the next harness. We evaluate scientific discovery through experimental-data replay and a digital twin. SciMARS + Memory resolves 12/18 GPT-6-Astra and 2/18 GLM-5.3 attempts on Autonomous Science Bench, compared with 8/18 and 1/18 for the base multi-agent team. On ScienceAgentBench and AppWorld, it solves 14/38 and 11/20 tasks, compared with 11/38 and 5/20 for the base team. These results support combining shared memory with harness adaptation across scientific and interactive tasks.

cs.AI

新论文 · v1arXiv:2611.12177

Embodied First Exam

Kangrui Wang, Qineng Wang, Changhe Chen, Pingyue Zhang, Chi Gui, Feishi Wang, Canyu Chen, Wenli Xiao 等 30 位作者

原文摘要

Early successes on agentic robotics point to a potential paradigm shift toward using coding agents to control robots. Existing robotics benchmarks are built around visuomotor policy learning, leaving it open whether coding agents can reliably control diverse robots under physical-world constraints. We therefore introduce the Embodied First Exam, a unified, comprehensive, and agent-native evaluation framework where coding agents can choose their own control approach: direct control, code to control, or train a policy to control. We hope it serves as a first exam for coding agents before they enter the physical world, with 1,156 tasks in 35 suites on 47 robots, including 9 new suites that go beyond pick-and-place to spatial puzzles, dexterous manipulation, multi-robot interaction, dynamic whole-body control, and sim-to-sim engineering. Each task can be run in up to three evaluation settings. The Standard Setting mimics the real world: the agent receives only sensor observations and, by default, cannot reset the environment. Its Realtime variant keeps the environment running while the agent reasons. The Privileged Setting gives the agent access to the full simulator state and unlimited resets, allowing it to search for an oracle solution for training purposes. Success rates in this setting serve as an approximate upper bound. On the 456 core tasks, the strongest of eight agents, GPT-6 Astra in Codex, achieves a success rate of 34% in the Standard Setting, leaving much room for improvement. To see where agents fail, we label the stage at which failed attempts go wrong and compare failures across agents, settings, and stage categories.

cs.RO · cs.AI

新论文 · v1arXiv:2611.10719

No Second Run: Does RSI Stop at Frontier Pre-training?

Xiaojie Cai, Jiayi Chen, Junwei Chen, Yu Chen, Sikai Cheng, Jinquan Dai, Siyuan Feng, Bin Fu 等 59 位作者

原文摘要

Pre-training is where every foundation model begins; bringing recursive self-improvement (RSI) there would let AI improve the process that creates AI. Yet public RSI work has so far targeted only post-training, which starts from an existing base model, runs trials costing GPU-hours, and returns verifiable scores. Pre-training breaks all three conditions at orders-of-magnitude higher cost: a run consumes hundreds of thousands of GPU-hours over months and cannot be repeated; its objective, post-training headroom, cannot be read off any single score; and what must improve is not a model but the whole production system, from data pipelines and training infrastructure to the teams that run them. To our knowledge, we are the first to apply RSI to an entire frontier pre-training run from scratch and to report it in detail. RSI does not stop at frontier pre-training, but it changes form: since no end-to-end loop can close over a single unrepeatable run, we decompose it into smaller loops that can, each repairing a step the full run breaks. The result is 801-30B-A3B-Base, a 30B-A3B MoE trained from scratch on 11.8T tokens in three months by a newly formed team. We release it as a base model; the lightweight SFT reported here (6B tokens, no RL) only probes post-training headroom. As a base model, 801-30B-A3B outperforms Qwen3-30B-A3B and Nemotron-3.5-Lightning-30B-A3B, trailing only the larger Qwen3.5-35B-A3B, and keeps this position under identical SFT; with lightweight SFT alone, it achieves the highest average on four agentic benchmarks against fully post-trained models, including Qwen3.6-35B-A3B. Since post-training RSI presupposes a strong base model, bringing RSI into pre-training acts on the foundation every later stage builds on. We open-source 801-30B-A3B-Base and the lightweight SFT data at https://github.com/GAIR-NLP/801-30B .

cs.AI

新论文 · v1arXiv:2611.10576

When Greedy Is Sorting: Exact and Certified Ideal Rankings for Novelty Metrics

Kehan Liu, Zhaoyun Chen, Xianquan Yan

原文摘要

The ideal ranking that normalizes novelty metrics is NP-hard to compute in general, so widely used $α$-nDCG evaluators approximate its denominator with a greedy rule that rescans every remaining document at each rank. We identify a regime in which this ideal ranking is exact and cheap for both $α$-DCG and intent-aware expected reciprocal rank (ERR-IA). When each document is positively judged for at most one intent, each metric reduces to the classical allocation of a fixed budget across chains of decreasing marginal gains. A metric-specific virtual-score transformation followed by a multiway merge, which we call ChainMerge, returns the globally optimal top-$K$ ranking in $O(G+K\log G)$ time from $G$ preordered intent groups, or in $O(n+K\log G)$ time from $n$ globally preordered candidates, instead of the $Θ(nK)$ of the greedy rule. When intent judgments overlap, exact $α$-DCG optimization is NP-hard under the standard logarithmic discount and $α=0.5$, even when every document has three intents and every intent occurs in two documents. For arbitrary overlap, a polynomial-size LP over nested ranking prefixes upper-bounds the ideal score and certifies the optimality gap of any feasible ranking. In the official TREC Web 2009-2012 judgments, 64.8% of positive documents serve a single intent, yet only 20 of 198 complete queries do so throughout. Beyond this exact regime, the LP certifies 189 of the 198 greedy denominators as globally optimal, and the resulting score intervals preserve the winner in all eight matched comparison groups. On 65,238 MIND-small candidates, ChainMerge returns identical optimal objectives 17-1,011 times faster than the greedy rule. For $α$-DCG, these results trace the hardness of the ideal ranking to intent overlap.

cs.IR

新论文 · v1arXiv:2611.10538

Close and Sort: Exact Maximum-Likelihood Aggregation of Cyclic Rank-Two Preferences

Kehan Liu, Zhaoyun Chen, Xianquan Yan

原文摘要

Pairwise probabilities arise in rank aggregation, recommendation, and human or LLM evaluation, yet converting them into a maximum-likelihood list is a weighted Kemeny problem and is NP-hard in general. Known exact algorithms for rank-two tournaments use only comparison signs and do not optimize this likelihood. We show that the weighted problem is exactly solvable when the skew-symmetric log-odds matrix $W_{ij}=\log(p_{ij}/p_{ji})$ has rank two, including when the induced preferences contain cycles. Writing $W_{ij}=\det(h_i,h_j)$ and adding the closing vector $h_0=-\sum_i h_i$ turns the objective into twice the signed area of a closed polygon. This geometry yields CloseSort, which polar-sorts the $n+1$ edge vectors, cuts after $h_0$, and returns a global maximum-likelihood order in $O(n\log n)$ time from the factors. The same geometry identifies the runner-up and gives a stability certificate beyond exact rank two. When the smallest determinant $δ$ of two consecutive edges in the closed angular cycle is positive, it is exactly the best-to-runner-up log-likelihood gap. For $W=W_0+E$, the CloseSort order of $W_0$ has regret at most $\sum_{i<j}|E_{ij}|$ on $W$ and remains optimal whenever this sum is below $δ$, a worst-case tight threshold. In 5,120 determinant-logit simulations, increasing the observations per pair from 4 to 64 raises the fraction on which rank-two projection outperforms the empirical plug-in optimum from 68.6% to 85.7%. On 3,600 Arena-Hard LLM-judge profiles drawn from 63 systems and ten judges, the leading rank-two component captures 89.2% of the log-odds energy. On profiles containing a directed majority triangle, CloseSort reduces normalized regret by 44% relative to Borda and improves the mean normalized objective over each of eight baselines. With factors supplied, it is 8,407 times faster than exact dynamic programming on 18-item rankings.

cs.DS · cs.IR · cs.LG · stat.ML

新论文 · v1arXiv:2611.09880

ZeoBench:面向三维沸石表示的自监督学习基准

ZeoBench: A Benchmark for Self-Supervised Learning on 3D Zeolite Representations

Aaron Sun, Yachan Liu, Ping Yang, Peng Bai, Subhransu Maji

AI 速读 基于摘要

作者提出 ZeoBench 基准,在低数据条件下系统比较多种三维沸石表示学习策略,并在六个吸附性质预测任务上评估。

cs.CV

查看原文摘要

Zeolites are an important class of porous crystalline materials with broad applications in gas storage, separations, and catalysis. Although hundreds of thousands of experimentally realized and hypothetical zeolite structures are known, identifying materials optimized for a target application remains challenging because property labels are expensive to obtain and available only for limited structure-molecule pairs. While prior work has demonstrated that 3D neural representations can predict zeolite properties effectively, it remains unclear which representation-learning strategies are most effective in the low-data regime relevant to materials discovery. We present ZeoBench, a benchmark for self-supervised learning on dense 3D representations of all-silica zeolites, and evaluate the resulting features on six existing downstream adsorption-property prediction tasks, across a range of training set sizes. Our study compares self-supervised 3D pretraining on volumetric zeolite data, adaptations of image-pretrained 2D ConvNets and vision transformers to 3D via multiview and channel-inflation strategies, and 3D ConvNets pretrained on out-of-domain volumetric datasets, alongside hand-crafted descriptors and supervised baselines. Using our pretraining and evaluation framework, we find self-supervised 3D representations outperform existing methods and achieve state-of-the-art performance across both in-domain label regimes and for the unseen domain of metal organic frameworks. Learned representations consistently outperform hand-crafted descriptors, and convolutional architectures are generally more effective than vision transformers in this setting. These results establish ZeoBench as a practical benchmark for 3D representation learning in zeolites and provide guidance for data-limited adsorption property prediction.

版本更新 · v2arXiv:2602.04144

OMG-Agent: Toward Robust Missing Modality Generation with Decoupled Coarse-to-Fine Agentic Workflows

Ruiting Dai, Zheyu Wang, Haoyu Yang, Yihan Liu, Chengzhi Wang, Zekun Zhang, Zishan Huang, Jiaman Cen 等 9 位作者

原文摘要

Data incompleteness severely impedes the reliability of multimodal systems. Existing reconstruction methods face distinct bottlenecks: conventional parametric/generative models are prone to hallucinations due to over-reliance on internal memory, while retrieval-augmented frameworks struggle with retrieval rigidity. Critically, these end-to-end architectures are fundamentally constrained by Semantic-Detail Entanglement -- a structural conflict between logical reasoning and signal synthesis that compromises fidelity. In this paper, we present \textbf{\underline{O}}mni-\textbf{\underline{M}}odality \textbf{\underline{G}}eneration Agent (\textbf{OMG-Agent}), a novel framework that shifts the paradigm from static mapping to a dynamic coarse-to-fine Agentic Workflow. By mimicking a \textit{deliberate-then-act} cognitive process, OMG-Agent explicitly decouples the task into three synergistic stages: (1) an MLLM-driven Semantic Planner that resolves input ambiguity via Progressive Contextual Reasoning, creating a deterministic structured semantic plan; (2) a non-parametric Evidence Retriever that grounds abstract semantics in external knowledge; and (3) a Retrieval-Injected Executor that utilizes retrieved evidence as flexible feature prompts to overcome rigidity and synthesize high-fidelity details. Extensive experiments on multiple benchmarks demonstrate that OMG-Agent consistently surpasses state-of-the-art methods, maintaining robustness under extreme missingness, e.g., a $2.6$-point gain on CMU-MOSI at $70$\% missing rates.

cs.AI · cs.LG

新论文 · v1arXiv:2611.08788

Not All Latents Are Equal: Importance-Weighted Latent Graph Generation

Biraaj Rout, Jay Revolinsky, Han Liu, Harry Shomer

原文摘要

Graph generation has shown tremendous effectiveness in modeling complex scientific tasks ranging from molecule generation to optimized circuit design. Most recent advancements have developed models that learn to denoise noisy graphs using either discrete diffusion or flow matching. However, discrete graph diffusion scales quadratically with the number of nodes, making it difficult to use such models on larger graphs. On the other hand, latent graph generation instead seeks to denoise noisy graph latents, which scale better to more nodes due to their lower dimension. However, in practice, latent graph generation models lag behind their discrete counterparts in performance. We study this problem, finding that it is caused by the unequal distribution of that different latent dimensions have on graph reconstruction. the impact. We observe that the vast majority of impact is contained in only a smaller number of latent dimensions. Since equal emphasis is placed on reconstructing the entire latent in the loss function, existing models are optimized to reconstruct information irrelevant to the downstream task. To tackle this problem, we propose Latent Importance Reweighting ({\bf LIR)} which weights each latent dimensions via it's importance to final graph reconstruction. Importance is calculated as the relative influence of a single latent unit on graph reconstruction, which is represented via the Jacobian of the decoder relative to the latent. Our method is model-agnostic and requires no additional model parameters or hyperparameters. Experiments show that LIR can boost performance and lead to faster training convergence when applied to two different autoencoders on various benchmark datasets. Code: https://github.com/biraaj/GraphGenLatentReweight

cs.LG · cs.AI

版本更新 · v2arXiv:2611.05445

LIBRA:可执行工具库的程序化归纳

LIBRA: Programmatic Induction of Executable Tool Libraries

Zekai Li, Zhenke Liu, Yonghao Li, Junhan Liu, Xulong Xiao, Jiapeng Zhang

AI 速读 基于摘要

LIBRA 通过让 LLM 提出工具调用契约,并在沙箱中验证这些组合,把扁平工具目录构建成可执行工具库,从而改善多工具任务的检索。

cs.SE · cs.AI · cs.IR

查看原文摘要

Large language model agents increasingly retrieve tools from large catalogs, yet most retrievers rank each tool independently by request similarity. For multi tool tasks, this recovers the goal matching tool while omitting prerequisite tools required by the workflow. We introduce LIBRA, a framework for Library Induction by Runtime Assembly that turns a flat tool catalog into an executable tool library. An LLM proposes per tool contracts of candidate invocations, reusable outputs and state changes, and success conditions; LIBRA then tests these compositions in a sandbox and retains the relations supported at runtime. Constructed before user queries, the library requires no dependency annotations, tool use trajectories, or task specific training, and supports both one-shot and agentic retrieval. On AppWorld, BFCL, and SciToolEval, LIBRA improves one-shot Recall and NDCG over the same dense retriever by 7.9 and 3.7 percentage points on average. Within ToolReAGt, it yields corresponding gains of 4.5 and 2.9 points after ten retrieval iterations.

版本更新 · v2arXiv:2609.31140

Can Linguistic Reasoning Vectors Enhance Multimodal Reasoning Ability?

Ziyi Wang, Li Li, Aolin Zhou, Yankun Shen, Chonghan Liu, Shuxia Lin, Xu Yang

原文摘要

Most Vision-Language Models (VLMs) are built by extending pretrained Large Language Models (LLMs) with visual modules and multimodal alignment. However, this multimodal scaling often degrades the language-side reasoning ability originally encoded in the base LLM. While the base LLM retains usable reasoning after scaling, the aligned VLM itself cannot reliably access this ability. Therefore, recovering the degraded reasoning capability in VLMs would benefit more from seeking help from the base LLM than from the VLM alone. Motivated by this, we propose LIFT (Language-side reasonIng Facilitation and Transfer), a lightweight vector-intervention method that transfers reasoning capability from the base LLM to the VLM without retraining the backbone. LIFT defines Reasoning Vectors as answer-token hidden-state differences between a Reasoner path with an explicit reasoning trace and a Solver path without it, and injects these vectors into language-side activations of the target VLM. LIFT further supports learnable vector adaptation while keeping the VLM backbone frozen. We evaluate LIFT on two VLMs across six reasoning benchmarks, comparing Reasoning Vectors extracted from the base LLM and from the aligned VLM under matched protocols. Results show that LLM-derived vectors consistently outperform VLM-derived vectors, confirming that the base LLM is a more effective source for recovering reasoning. LIFT partially recovers degraded reasoning through lightweight language-side interventions. Further analyses show that Reasoning Vectors influence intermediate reasoning behavior rather than merely altering final answers. The source code will be released soon.

cs.AI

新论文 · v1arXiv:2611.07731

O$^2$PD: Overlap-Gated On-Policy Distillation on Reliable Prefix

Shuaishuai Zu, Jihao Zhao, Pengfei Li, Guanghuan Fang, Ben Feng, Yuhan Liu, Biao Qin, Baochuan Yang

原文摘要

On-policy distillation (OPD) supplies dense token-level supervision by aligning a student to the teacher's next-token distribution on its own generated rollouts. Existing works mostly implement top-$k$ OPD, applying reverse Kullback-Leibler ($\RKL$) divergence between the teacher's and the student's renormalized distributions over teacher top-$k$ support. However, the teacher scores student-generated rollouts that are inherently off-policy for itself, leaving the reliability of its next-token guidance unclear. Restricting the divergence to the teacher top-$k$ support also discards the remaining mass outside that support. These gaps leave two questions implicit: 1) which tokens to align, and 2) how to align those tokens. To answer these questions, we propose Overlap-gated On-Policy Distillation (O$^{2}$PD). As for 1), we quantitatively analyze the reliability of teacher supervision and find that alignment on the student's trajectory prefix is more reliable than alignment on the full context. Therefore, our O$^{2}$PD is applied only to the 20\% prefix tokens of each student rollout. As for 2), we theoretically characterize two problems of top-$k$ OPD: the \emph{Teacher-support Uncovering} and the \emph{Dominant-Mode Mismatch}. Based on these analyses, we propose two support strategies: the \emph{Reset Support} strategy attaches a reset atom to every token, pooling mass outside the teacher top-$k$, and the \emph{Support Convergence} strategy converges the support to the already aligned intersection. Our O$^{2}$PD employs the designed overlap-gated $α$-divergence to interpolate between mode-covering and mode-seeking for per-token alignment, where the overlap is used as a gate to switch the support and adaptively modulate $α$.

cs.CL · cs.AI

版本更新 · v3arXiv:2509.12266

Genome-Factory: A Library for Tuning, Deploying, and Interpreting Genomic Foundation Models

Weimin Wu, Xuefeng Song, Yibo Wen, Qinjie Lin, Zhihan Zhou, Jerry Yao-Chieh Hu, Zhong Wang, Han Liu

原文摘要

We introduce Genome-Factory, the first integrated Python library for tuning, deploying, and interpreting genomic foundation models. Our core contribution is to simplify and unify the workflow for genomic model development: data collection, model tuning, inference, benchmarking, and interpretability. For data collection, Genome-Factory offers an automated pipeline to download genomic sequences and preprocess them. For model tuning, Genome-Factory supports both full and parameter-efficient fine-tuning across diverse genomic models. For inference, Genome-Factory enables both embedding extraction and DNA sequence generation. For benchmarking, we include two existing benchmarks and provide a flexible interface to incorporate additional benchmarks. For interpretability, Genome-Factory introduces an open-source biological interpreter based on a sparse auto-encoder. We validate the utility of Genome-Factory across three dimensions: (i) Compatibility with diverse models and fine-tuning methods; (ii) Benchmarking downstream performance using two open-source benchmarks; (iii) Biological interpretation of learned representations with DNABERT-2. These results highlight its practical value for real-world genomic analysis. GitHub: https://github.com/WeiminWu2000/Genome_Factory.

q-bio.GN · cs.LG

新论文 · v1arXiv:2611.07301

ArtiVidRM: Verifiable Artifact-as-Rubric Reward Modeling for Explicit Quality Articulation in Video Generation

Caorui Li, Yangguang Ji, Shuxia Lin, Yu Chen, YiCheng Xiao, Yongliang Wu, Zhenxiang Jiang, Licheng Tang 等 15 位作者

原文摘要

Reinforcement learning has become an effective approach for improving video generation, but its success depends heavily on reliable reward models. Existing methods either map videos directly to opaque scalar scores or generate free-form rationales that are not explicitly optimized as the basis of the final judgment. We propose ArtiVidRM, a verifiable, artifact-as-rubrics video reward model that follows an observe-then-score paradigm. It first identifies visible generation artifacts and organizes them into a structured artifact list, then uses these artifacts as explicit rubrics for quality assessment. This intermediate representation grounds each score in concrete video-level evidence, making the reward more interpretable and informative for optimization. We further introduce a multi-reward reinforcement learning strategy to jointly optimize artifact prediction and quality assessment. The reward decomposes into complementary objectives that evaluate artifact prediction quality, including semantic coverage and prediction efficiency, together with a pairwise preference objective that supervises quality ranking through score differences. By jointly optimizing the intermediate artifact representation and the downstream preference prediction, the model learns to produce informative artifact lists while improving the accuracy of video quality assessment. Experiments show that ArtiVidRM achieves state-of-the-art performance on video preference benchmarks, provides effective signals for video diffusion optimization, and enables artifact-guided refinement of closed-source video generators.

cs.CV

新论文 · v1arXiv:2611.07229

Spatial-UMI-Dream: Scaling World Action Models with Metric Geometry for UMI Manipulation

Weiduo Yuan, Ze Yuan, Sihan Liu, Jionghao Wang, Liang Heng, Zhenyu Zhao, Yue Wang

原文摘要

The Universal Manipulation Interface (UMI) enables scalable demonstration collection independently of a specific robot. However, its moving, close-range gripper cameras entangle camera and object motion without a stable external view, leaving the metric geometry needed for precise manipulation implicit in RGB. We introduce Spatial-UMI-Dream, a 5B spatial World Action Model (WAM) pretrained on 605 hours of RGB-D UMI data through two-stage training -- world-only adaptation followed by joint world-action learning -- to jointly predict future RGB, fisheye-aligned metric depth, and actions. Stereo-derived depth makes scene scale and spatial relationships explicit within a unified dual-gripper RGB-D representation. Furthermore, evaluating UMI policies requires testing whether UMI's robot-independent demonstration collection translates into policy generalization across robot embodiments, alongside robustness to environmental changes. We introduce RoboTwin-UMI, a twenty-task simulation benchmark built on RoboTwin with UMI wrist-mounted fisheye observations, enabling controlled, repeatable evaluation of UMI policies under environment and embodiment changes separately and jointly without additional fine-tuning. On RoboTwin-UMI, Spatial-UMI-Dream achieves 79.10% in-domain success and 72.15% under combined embodiment and environment shifts, exceeding the strongest evaluated baseline in each setting by 4.65 and 10.30 percentage points, respectively. It also exhibits the smallest success-rate drop under embodiment transfer among the evaluated policies. In a matched pretraining ablation, RGB-only pretraining leads to a 5.75-percentage-point decrease in in-domain success compared with RGB-D pretraining. Across six real-world tasks, Spatial-UMI-Dream achieves 85.0% average success, exceeding the strongest baseline by 24.2 percentage points. Project page: https://weiduoyuan.com/spatial-umi-dream/

cs.RO

新论文 · v1arXiv:2611.07049

Gaussians Can Subtract: Neural Dissolve Fields for Hybrid Scene Rendering

Yiyan Wang, Haohan Liu, Tetsuo Shibuya

原文摘要

Hybrid Mesh-Gaussian rendering combines compact textured surfaces with flexible 3D Gaussian primitives, offering an efficient alternative to purely Gaussian scene representations for structured environments. Existing scene-reconstruction hybrids commonly follow an additive formulation, where Gaussian residuals compensate for errors left by the mesh. However, not every Mesh-Gaussian conflict is caused by missing content: residual geometry errors, occlusion mismatch, texture-projection artifacts, and view-dependent appearance can make the same mesh content consistent in one view but inconsistent in another. We therefore formulate hybrid rendering as a multi-view inconsistency problem and present Gaussolve, a subtract-and-refill framework that selectively dissolves inconsistent mesh content before residual Gaussians refill the revealed regions. We introduce a lightweight Neural Dissolve Field, parameterized by scalar spherical-harmonic Gaussians, to learn where and from which viewing directions mesh content should be dissolved. A continuous transmittance fusion rule progressively exposes residual Gaussians behind the dissolved mesh, preserving their reconstruction gradients and avoiding hard visibility discontinuities. Experiments on structured and semi-structured scenes demonstrate higher visual fidelity with fewer Gaussian primitives and faster rendering. Project page: https://ooosn.github.io/gaussians-can-subtract/

cs.CV

版本更新 · v2arXiv:2602.20698

双重污染与异构批次下的高维稳健均值估计

High-Dimensional Robust Mean Estimation from Doubly Corrupted and Heterogeneous Batches

Maryam Aliakbarpour, Vladimir Braverman, Yuhan Liu, Junze Yin

AI 速读 基于摘要

针对用户级任意污染与样本级小比例污染并存的双重污染模型,作者提出SoS算法在高维协方差受限分布下达到min-max最优的ℓ2误差,并扩展到用户局部均值有偏移的异构情形。

cs.LG

查看原文摘要

Modern data systems often require aggregating information from multiple sources: some might be entirely untrustworthy, while the remaining presumably reliable sources may still suffer from a small amount of corruption. We study robust mean estimation under this practical scenario, which is formulated through the double corruption model: samples are divided among $N$ users, each with $n$ samples. $\varepsilon$ fraction of the users could be arbitrarily corrupted, while each of the remaining ``good'' users still have $α$-fraction ($α>0$) of corrupted samples. The goal is to estimate the unknown mean $μ$ with small $\ell_2$ error. This is a challenging scenario because we must handle two types of adversarial corruption: user-level corruption and sample-level corruption. When the unknown distribution has covariance matrix bounded by the identity matrix, we design a sum-of-squares (SoS) algorithm that achieves an $\ell_2$ error of $\sqrtα$ with probability at least $2/3$ as long as the total number of samples $nN=\widetildeΩ(d/α)$. The estimation error and sample complexity are min-max optimal under the mild condition. For comparison, treating all $nN$ samples as $(\varepsilon+α)$-corrupted and applying standard robust mean estimation only achieves an error of $\sqrt{\varepsilon+α}$. Thus, our new algorithm removes the adverse effect of untrustworthy users and achieves the optimal error as if only sample-level corruption is present. Also, our SoS algorithm extends to the heterogeneous setting where each user's local mean could be additionally shifted by $\sqrtβ$ in $\ell_2$ distance. We show that an error of $O(\sqrt{α+β})$ can be achieved with probability at least $2/3$ when $nN=\widetildeΩ(d/(α+β))$.

新论文 · v1arXiv:2611.06977

BlockLock: Reproducible LLM Inference with Fixed Batch Geometry

Xiuyuan Qi, Pedro Reviriego, Javier Conde, Shanshan Liu

原文摘要

Reproducible LLM inference requires that a request produces the same output regardless of the other requests in the batch. Existing solutions pay for this in different ways: batch-invariant kernels constrain every operator, and isolating prefill with fixed-shape decode ({our CoRun-style baseline}) gives up shared prefill compute and pads decode. We present BlockLock, which keeps shared batched prefill and pins only the numerical path of the protected request: it fixes the geometry that the request sees, with {two modes: BlockLock-Rows uses fixed-width rows and retains batched decode of all requests; BlockLock-Pack uses terminal-anchored packing with an isolated dummy segment, then extracts the protected request's KV state for target-only decode. Under a stated per-deployment contract, both modes preserve the target's output bitwise when its companions change.} Across five {dense} models (Qwen3-8B/14B, Llama-3.1-8B-Instruct, and Gemma-3-4B/12B-IT) and three single-GPU deployments (NVIDIA A6000, A100, and H100), we evaluate our approach on both tinyBenchmarks and BFCL{; we also include initial tensor-parallel experiments on two NVIDIA A6000 GPUs. Both modes preserve target sequences and Top20-logit bits in the reported tests.} At equal delivered work, {BlockLock-Rows} reduces latency by 53.5--55.0\% and improves throughput by 115.2--122.2\% relative to vLLM Batch-Invariant; compared with batch-invariant kernels, it needs no custom kernel implementations and constrains only the protected requests.

cs.AI · cs.CL

版本更新 · v4arXiv:2608.18839

Near-Optimal Mixedness Testing with Pauli Measurements

Jayadev Acharya, Abhilash Dharmavarapu, Yuhan Liu, Nengkun Yu

原文摘要

We consider a fundamental problem of \emph{mixedness testing}: Given $n$ copies of an $N$-qubit state $ρ$, determine whether $ρ= \mathbb{I}_d/d$ or $\|ρ-\mathbb{I}_d/d\|_1 \geq \varepsilon$ with high probability, where $d = 2^N$. In particular, we focus on performing this task with simple single-qubit measurements, i.e. measurements that are prepared independently on each qubit. We provide a nearly complete picture of single-qubit mixedness testing by showing that its copy-complexity is $\tildeΘ\left(\sqrt{10}^N/\varepsilon^2\right)$. To establish our lower bound, we introduce a new measurement-dependent lower bound framework for adaptive single-copy state certification. For the upper bound, we present a randomized Pauli basis measurement protocol, which relies on a new primitive for computationally efficient uniformity testing of correlation-concentrated distributions on the Boolean hypercube. In conjunction, we provide lower and upper bounds for mixedness testing with fixed Pauli measurement protocols.

quant-ph · cs.CC · cs.IT

版本更新 · v2arXiv:2609.35547

Sublinear Copies Suffice for Fidelity Estimation with Pauli Measurements

Jayadev Acharya, Abhilash Dharmavarapu, Yuhan Liu, Nengkun Yu

原文摘要

We present the first worst-case, sublinear protocol to estimate the fidelity between a known target state and unknown lab-prepared state using Pauli basis measurements. More precisely, for $d$-dimensional states, we estimate the fidelity to $\pm \varepsilon$ using $o(d^{0.9675})/\varepsilon^2$ copies, which applies to all target states. Furthermore, our results establish improved guarantees for Pauli shadow tomography and Distributed Inner Product Estimation.

quant-ph · cs.CC

版本更新 · v2arXiv:2609.04273

Scalable Neural Video Representation Compression

Tianhao Peng, Ho Man Kwan, Fan Zhang, Shan Liu, David Bull

原文摘要

Scalable video coding (SVC) encodes a video into a layered bitstream of a base layer and one or more enhancement layers, enabling decoding at different bitrate/quality/resolution operating points for diverse devices and network conditions. SVC has been incorporated into major video coding standards and has recently attracted growing interest for both scene-agnostic and scene-adaptive neural video codecs. Among the latter, implicit neural representation (INR) based codecs overfit a compact neural network to an individual video, offering fast decoding and competitive coding efficiency. However, research on scalable INR-based compression remains in its infancy: existing methods introduce additional network layers, which couple the bitrate with the decoding complexity and cannot match strong scalable/non-scalable codecs. This paper proposes S-NVRC, a scalable INR-based video codec that jointly supports fine-grained bitrate and decoding complexity scalability from a single embedded bitstream. It adopts a coarse-to-fine prefix for feature grids and a nested prefix for network layers, which scale bitrate and decoding complexity, respectively. With a single encoding, S-NVRC spans a wide range of bitrate and decoding complexity and outperforms SHM-12.4 and the multi-layer VTM-20.0 by 43.7% and 5.6% in BD-rate on the UVG dataset.

eess.IV · cs.CV · cs.MM

新论文 · v1arXiv:2611.05372

PolicyIK:基于强化学习的机械臂高精度逆运动学

PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning

Yuhan Liu, Xinqi Liu, Zixuan Dong, Keith W. Ross, Shenji Wan

AI 速读 基于摘要

作者提出一种目标条件强化学习策略 PolicyIK,用姿态反馈更新关节位置参考,以追求机械臂高精度逆运动学。

cs.RO · cs.LG

查看原文摘要

Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the measured joints, so it can retain the offset that the position controller needs at rest. Two-scale pose errors with an error-dependent action gain resolve millimeter residuals while preserving large motions. Progress and dwell rewards teach it to both reach the tolerance and stay within it. In simulation, a single attempt by the trained PPO policy keeps the mean errors over the final second within 1 mm and 0.2° on 93.5% of held-out tasks, and a deployment protocol raises success to 98.9%. When trained directly on a physical arm with an off-policy RL learner, PolicyIK achieves higher reaching and holding success than all four classical IK controllers under the same time budgets. In simulated pick-and-place, PolicyIK executes the end-effector commands of the $π_{0.5}$ VLA policy with 95.7% success. These results show that reinforcement learning can provide high-precision inverse kinematics for robot arms. Code is available at https://github.com/Tinaliu0123/PolicyIK.

新论文 · v1arXiv:2611.04401

LiquidCP: Decoupling Attention Tasks from Communication and Kernel Boundaries in Context Parallelism

Hongyu Chen, Yikang Ruan, Yuhai Long, Ziyu Huang, Yiyu Luo, Liukun Yu, Yangjie Zhou, Zihan Liu 等 17 位作者

原文摘要

Context parallelism (CP) partitions long sequences across GPUs for LLM training and inference. For variable-length training and full prefill, attention-balanced placement can leave token loads uneven, while ring execution repeats overhead at each computation and communication step. In stage-serialized decode CP (DCP), long-running tasks delay dependent work and leave substantial GPU hardware idle. We propose LiquidCP, which unifies training and inference through a common model of Transfer, Compute, and Reduction tasks with tile-level dependencies, decoupling attention tasks from communication and kernel boundaries. For training and full prefill, MegaRing incorporates BuddyRing placement to balance attention and token loads, and coalesces ready KV regions during forward attention to amortize overhead. For decoding and mixed batches, MegaDCP selects history-KV splits by jointly modeling the completion of attention and its dependent reductions. A shared persistent GPU-resident engine executes both designs. Compared with the fastest baseline per configuration on eight H100 GPUs, MegaRing achieves geometric-mean core-attention speedups of $1.23\times$ forward and $1.18\times$ backward, and accelerates a Transformer layer by $1.08$--$1.16\times$. MegaDCP achieves geometric-mean core-attention speedups of $1.20\times$ for decode-only and $1.35\times$ for mixed batches. In vLLM serving with KV prefix cache, it achieves an average time-to-first-token speedup of $1.22\times$.

cs.DC

新论文 · v1arXiv:2611.03765

VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions

Yang Qu, Qiang Fu, Zonghao Ying, Jiayi Zhao, Yaoyuan Zhang, Jinyang Guo, Jian Yang, Aishan Liu 等 10 位作者

原文摘要

Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite unchanged task semantics. To systematically study this, we establish VagueBench, a benchmark built upon the AI2-THOR interactive simulation environment for the evaluation of context dependency in embodied agents. We systematically consider key semantic components of instructions (entities, procedures, constraints, and prior knowledge) and derive a unified taxonomy with four categories and nine subtypes to reduce auxiliary information. VagueBench contains 1,303 instruction pairs across diverse indoor environments, constructed via a human-agent co-generation framework that integrates semantic redundancy estimation, taxonomy-guided transformation, and rigorous semantic-invariance verification. Through extensive evaluation on 6 state-of-the-art embodied agents, we observe significant degradation on VagueBench in both task performance and executability (relatively -19.65% in task success rate and relatively +54.10% in empty plan rate) revealing a strong reliance on auxiliary linguistic signals rather than core task semantics. Furthermore, we demonstrate that this phenomenon persists in real-world robotic systems, where it can lead to incorrect decisions and potential safety risks.

cs.AI · cs.CV

版本更新 · v2arXiv:2605.24044

MERIS: Adaptive Real-Time Scheduling of Refined Inference DAGs in Dynamic Robotic Environments

Zexin Li, Tao Ren, Johnathan Liu, Xiaoxi He, Cong Liu

原文摘要

Robots deployed in dynamic environments execute changing directed-acyclic-graph (DAG) workloads under limited compute and timing budgets. This article presents MERIS, a framework for model scheduling under real-time constraints that combines proportional intermediate deadlines, MIMONet-aware graph refinement, and event-driven synchronization for multi-task inference on resource-constrained robotic platforms. We distinguish three representations: the application DAG, each MIMONet's internal encoder/decoder graph, and the refined scheduling DAG, and make the scope of the timing argument explicit. If the profiled execution bounds, release assumptions, precedence barriers, and per-level capacity premises hold, satisfaction of the assigned sub-deadlines composes to the end-to-end deadline. For non-partitionable tasks, we define a profile-bounded admission rule; before interpreting that rule as empirical timing evidence, we require direct per-task completion checks. We report run-level QoE alongside the offered-node deadline missing rate, making explicit that run completion and successful service of every node are different outcomes. We propose a comprehensive minibenchmark for evaluating the performance of schedulers under various DNN-driven autonomous driving scenarios. Extensive experiments on Nano Orin, AGX Orin, and M3 Max demonstrate the effectiveness of our proposed method.

cs.RO · cs.SE · eess.SY

新论文 · v1arXiv:2611.02516

Cumulative and Audited Guardrail Tool Evolution for LLM Agent Safety

Xiao Yang, Aishan Liu, Siyuan Liang, Zonghao Ying, Le Wang, Jiakai Wang, Xianglong Liu, Dacheng Tao

原文摘要

Large language model (LLM) agents increasingly operate in open-world environments where safety risks cannot be fully predefined. However, most existing guardrail mechanisms remain static, relying on fixed rules, prompts, or classifiers that generalize poorly to emerging risks. Here we present EVOLVE, a tool-level self-evolving defense framework that formulates agent security as a process of cumulative security evolution. Inspired by how human societies transform experiences into transferable protective knowledge, EVOLVE externalizes security knowledge into executable guardrail tools that are continuously inherited, independently audited, and iteratively refined through lifelong interaction. Across multiple benchmarks, backbone models, and embodied environments, EVOLVE consistently outperforms existing defenses across diverse risk scenarios with +22\% average F1 score. We further validate the framework in real-world robotic and autonomous agent systems. Our results suggest that scalable agent safety may require continuously evolving defense systems rather than static guardrails.

cs.AI

新论文 · v1arXiv:2611.01513

Label-Free Localization and Test-Time Suppression of CLIP's Typographic Circuits

Bohan Liu, Wenqian Ye, Guangzhi Xiong, Zhenghao He, Sanchit Sinha, Aidong Zhang

原文摘要

CLIP-based Vision-Language Models have become cornerstones of modern multimodal systems. The cross-modal contrastive objective equips the CLIP vision encoder to both see objects and read text. These two abilities induce an entanglement between the encoding of lexical and semantic shapes, creating a distinctive vulnerability to typographic attacks, in which rendered text overrides an image's semantic content with its literal meaning. The black-box nature of these encoders has prevented a mechanistic interpretation of such entanglement. We introduce a head-decomposed Sparse Dictionary Learning (SDL) architecture that, by design, decomposes individual attention heads into interpretable, head-specific latents. Based on this inductive disentanglement, we re-purpose Clarity Score and propose normalized Text Attribution Score, which are both label-free, to identify attention heads that carry typographic information. As a causal validation of successful circuit separation, we perform a mechanistic intervention that reweighs attention away from the patch tokens in the identified lexical heads at test-time. Experiments show that the intervention effectively recovers object classification under typographic attack and, across five CLIP variants and four typographic benchmarks, achieves up to 46.9% improvement while incurring up to 1% accuracy loss in general image perception, outperforming prior supervised and training-free methods. Expanding on the mechanistic intervention, we propose a test-time adaptive attention head routing to further reduce the impact on performance at matched robustness, pushing beyond the Pareto frontier of current robustness-perception tradeoff.

cs.CV