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新论文 · v1arXiv:2611.12111

GAP: Generalized Adaptation Prior for Dexterous Piano Playing

Jinyi Chen, Hongyi Li, Lei Jiang, Xianwei Liu, Yanhong Liang, Yulin Chen, Yucheng Tao, Yongbin Jin 等 9 位作者

原文摘要

Dexterous hands enable versatile manipulation, but policies trained in simulation often degrade on hardware owing to non-idealities, and the high-dimensional action space makes real-world adaptation costly. Piano playing, which requires precise and coordinated multifinger motion, offers a representative testbed. We propose GAP (Generalized Adaptation Prior for Dexterous Piano Playing), a sample-efficient adaptation framework that learns how to adapt, rather than how to act, during simulation pretraining and transfers this adaptation prior to hardware. Between repeated executions, GAP uses feedback to adjust the actions of the next one: a gradient guidance network learns from paired executions how adjusting actions affects playing performance, and its gradients guide these adjustments. In simulation, GAP yields approximately 2.4 times the F1 scores improvement of the existing fast-adaptation baseline for dexterous piano playing under the same interaction budget. The learned prior also generalizes to musical pieces held out from pretraining. On a physical dexterous hand, the same simulation-pretrained prior improves F1 scores by 3.6%-23% across three pieces of varying difficulty after approximately 7 min of adaptation each. These results suggest a practical route to reduce the real-world interaction needed to deploy dexterous hands.

cs.RO

新论文 · v1arXiv:2610.36098

Texture Consolidation of Generated Multi-View Renderings

Hongyi Liu, Yifan Wang, Vladimir G. Kim, Misha Kazhdan

原文摘要

We present a system for consolidating a sparse set of multi-view renderings into a single coherent texture image, providing a framework for integrating generative models for image generation within the geometry-processing pipeline. Given a texture-atlased triangle mesh and a set of renderings with associated camera parameters, we generate the texture image by: (1) back-projecting the renderings onto the mesh to obtain texture images with normalized colors and confidences; (2) solving for flow-fields on the mesh that align the colors to each other, taking into account the associated confidences; and (3) fusing the registered colors into a single texture image using gradient-domain stitching, again incorporating confidences. Our approach complements existing techniques for multi-view image generation, leveraging mesh-based optical flow and texture-space stitching. In doing so it addresses the challenge that while modern image generation pipelines generate highly convincing renderings, they struggle to produce renderings that are consistent across views. Code is available at https://github.com/hliuw/TextureConsolidation.

cs.GR