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arXiv 最近完成扫描:2026-11-15 23:30 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

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版本更新 · v3arXiv:2604.03641

Delayed homomorphic reinforcement learning for environments with delayed feedback

Jongsoo Lee, Jangwon Kim, Soohee Han

原文摘要

Reinforcement learning in real-world systems often involves delayed feedback, which violates the Markov assumption and impedes both learning and control. Canonical augmentation-based approaches address this issue by augmenting the state with action histories, but suffer from state-space explosion and the resulting sample-complexity burden. Despite recent progress, state-of-the-art augmentation-based methods either primarily alleviate this burden for the critic or employ separate mechanisms for the actor and critic. To address this limitation, we propose delayed homomorphic reinforcement learning (DHRL), a framework grounded in MDP homomorphisms that introduces a belief-equivalence relation over the augmented state space to collapse control-redundant augmented states into a compact abstract state space. This framework yields exact abstraction under deterministic dynamics and approximate abstraction under stochastic dynamics, providing a unified abstraction mechanism that benefits both the actor and critic. In finite domains, exact abstraction preserves optimality and recovers the delay-free sample-complexity order, while approximate abstraction admits a bound on the value loss of the resulting policy. For continuous domains, we introduce deep delayed homomorphic policy gradient (D$^2$HPG), a deep actor-critic instantiation of the DHRL framework. Experiments on MuJoCo continuous-control benchmarks demonstrate that D$^2$HPG outperforms strong augmentation-based baselines, especially in long-delay regimes. Code is available at https://github.com/JongsooLee/DHRL.

cs.LG · cs.AI

版本更新 · v2arXiv:2610.37000

GPA-VGGT: Geometry-Preserving Acceleration of VGGT

Muyeol Sung, Jangwon Kim, Jongwoo Lim

原文摘要

Feed-forward geometry models such as VGGT recover camera parameters, depth maps, and point maps from one to hundreds of views in a single forward pass, making them powerful backbones for multi-view 3D perception. However, VGGT's global attention is quadratic in the number of frames and dominates end-to-end runtime on long sequences, which has motivated a range of training-free efficiency methods such as token merging. These methods, however, come with a drop in accuracy that makes them hard to use in place of VGGT. We propose GPA-VGGT, a training-free acceleration method that replaces global attention in early blocks with frame attention augmented by a shared cross-frame K/V set. In the remaining blocks, we merge only keys and values while preserving all queries, restore the attention mass of the tokens each merged key represents, and randomly project the matching metric to 128 dimensions to reduce matching cost. Across diverse multi-view geometry tasks, GPA-VGGT provides training-free acceleration at speedups comparable to prior work while preserving the information required for precise geometric estimation, retaining over 99% of VGGT's pose accuracy under AUC@3.

cs.CV