Alice Gao, Weixi Tong, Rishab Vempati, Katharina Reinecke, R. Benjamin Shapiro, Tianyi Zhang, Jason Wu
原文摘要
Recent HCI research leverages AI agents to assess graphical user interfaces (GUIs) usability, but current agents still struggle. Computer use agents (CUAs) that are used in these assessments are predominantly developed using objective task trajectories with verifiable outcomes and lack an operationalized definition of usability and necessary training data. This work presents a novel training objective that operationalizes usability to fine-tune CUAs to assess GUI usability through relative comparisons between interface variants. We apply our method to CUA models using a large-scale dataset of fully interactive UIs paired with usability labels mixed with human preferences.Two empirical evaluations across real and synthetic GUIs show that our method i) improved relative usability assessment accuracy across three off-the-shelf CUA models, ii) enabled our best model to outperform proprietary baselines, and iii) produced grounded usability assessments. Our work lays a data-driven foundation for agent-based usability assessment, enabling exploration of new forms of scalable usability evaluation and interface design.
Demonstration of MANA: Multi-perspective Alignment of NPC Agents
Amir Tahmasbi, Keshav Singh, Shaheer Raza, Owen Mei, Jason Wu
AI 速读 基于摘要
MANA 让开发者在 Minecraft 游戏中直接切换到 NPC 视角,通过具身示范来对齐 NPC 行为,并将示范蒸馏为可泛化的策略。
cs.HC
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We present MANA (Multi-perspective Alignment of NPC Agents), an interactive approach for authoring NPC behavior through embodied demonstration. We show MANA in the context of Minecraft, where a developer aligns NPCs while playing the game itself. Activating MANA lets the developer dynamically switch into the point of view (POV) of any character and demonstrate, in-situ, how it would act given the surrounding context, through both movement and dialogue. MANA then distills each demonstration into a generalized policy that maps in-game context to actions. Finally, once the developer switches to another NPC or exits MANA mode, this generalized policy drives the NPC on its own. We demonstrate MANA by aligning two initially generic Minecraft NPCs: Fletcher and Farmer to act aggressively and cowardly, respectively. After roughly 2 minutes of in-game play, each character exhibits consistent and believable behaviors across new, unseen scenarios.