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arXiv 最近完成扫描:2026-11-15 17:01 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2606.09323

TRL-Bench: Standardizing Cross-Paradigm Representation-Level Evaluation of Tabular Encoders

Wei Pang, Xiangru Jian, Hehan Li, Zhixuan Yu, Alex Xue, Jinyang Li, Zhengyuan Dong, Xinjian Zhao 等 13 位作者

原文摘要

Tabular encoders are usually evaluated inside task-specific end-to-end pipelines, so models from different training paradigms are difficult to compare directly even when they operate on similar tabular signals. We introduce TRL-Bench, a multi-granular tabular representation learning (TRL) benchmark that standardizes cross-paradigm representation-level evaluation: each encoder exports row-, column-, or table embeddings through its supported wrapper, and shared lightweight heads probe them across three suites: TRL-CTbench (column/table), TRL-Rbench (row), and TRL-DLTE (compositional Data-Lake Table Enrichment spanning all three granularities). To support this standardized setting, we release curated benchmark assets and task reformulations, including 50 OpenML tables with 123 verified targets, 16 row-pair linkage rewrites, and a 47,772-table DLTE lake derived from 1,379 parent tables. Across 20 models and 16 tasks, TRL-Bench shows that once downstream conditions are standardized, encoder quality is capability-specific rather than captured by a single leaderboard. In TRL-CTbench, generic text encoders often lead on tasks with strong surface-text signal, while tabular specialists win where their pretraining objective aligns with the task. In TRL-Rbench, within-table prediction and cross-table linkage favor different training regimes, with atomic linkage performance correlating strongly with the row-matching stage of DLTE pipelines. In TRL-DLTE, the strongest pipelines combine capability-matched specialists rather than reuse a single encoder, and top end-to-end quality depends on non-additive compositional fit rather than per-stage marginal rank alone. TRL-Bench provides a common protocol for measuring reusable signal in exported tabular representations under shared downstream conditions. Code: https://github.com/LOGO-CUHKSZ/TRL-Bench; data is released on Hugging Face.

cs.AI · cs.DB

新论文 · v1arXiv:2611.11929

Can LLM Agents Organize Their Own Memory?

Zichuan Fu, Junjia Qi, Wenlin Zhang, Yimin Deng, Shirong Wang, Jinyang Li, Xian Wu, Xiangyu Zhao

原文摘要

In most LLM agents, weights are fixed after deployment, so new information must be retained in external memory. Existing approaches often rely on predefined records and fixed organizational rules, which cannot readily accommodate evolving tasks and interactions. This raises the question: can LLM agents organize their own memory using ordinary documents? We introduce self-organized memory (SoMem), a framework that stores memory in linked documents. The agent decides what to summarize, how to group related information, and when to revise existing topics, and every summary it produces stays linked to the original interactions as evidence. The runtime validates updates and automatically derives temporal, relational, and recent-memory views from the organized content. At query time, the agent chooses what to search and read, following document links and inspecting original evidence as needed. On LoCoMo, BEAM-100K, and LongMemEval-S, SoMem outperforms the strongest baseline by 2.66, 3.10, and 2.00 percentage points, respectively. The constructed memory can be reused across models, and additional reasoning effort can further improve answer quality. These findings demonstrate the feasibility of agents organizing and using their own persistent memory through ordinary documents. Code is available at: https://github.com/Qi202/SoMem.

cs.AI

新论文 · v1arXiv:2611.11586

FastGRT: Accelerating Training of 3D Gaussian Ray Tracing

Meet Banthia, Xiaoteng Liu, Hexu Zhao, Aurojit Panda, Jinyang Li

原文摘要

Ray Tracing enables rendering capabilities that are difficult to achieve with rasterization-based approaches such as 3D Gaussian Splatting (3DGS). However, the training cost of Gaussian-based ray tracing (GRT) is much higher than that of 3DGS. In this paper, we study how ray tracing using Gaussians executes on GPUs and show that a considerable fraction of the training cost arises from how the computation is organized. We develop FastGRT, which decouples ray traversal from blending and reuses work done in the forward pass for the backward pass. FastGRT further incorporates optimizations such as fast gradient accumulation and a hybrid BVH update strategy to tackle other major bottlenecks in the training pipeline. We implement FastGRT in Vulkan. To the best of our knowledge, it is the first Vulkan-based GRT implementation that supports both training and rendering. Compared to 3DGRT, FastGRT improves training time by 1.9$\times$ to 4.97$\times$, while preserving the original rendering formulation. Our code is open source.

cs.CV · cs.LG

新论文 · v1arXiv:2610.36967

Proactive Memory for Event-Driven LLM Agents

Jinyang Li, Zichuan Fu, Xian Wu, Wenlin Zhang, Yimin Deng, Kaifeng Guo, Guojing Li, Junjia QI 等 9 位作者

原文摘要

Proactive LLM agents anticipate service opportunities from ongoing observations and accumulated history. Existing approaches emphasize recent context or retrieval of related memories, providing limited support for validating recurring behavioral regularities and assessing their applicability to the current event. We propose Proactive Memory (ProactMem), which organizes history into recent events, temporal trajectories, and behavioral regularities. Trajectory facts are checked against source events, and regularities are assessed through historical replay before being matched to current conditions. We also construct ProactiveStream, a longitudinal benchmark covering three application scopes, where agents process isolated event streams chronologically under episode-aware opportunity labels. On ProactiveStream, ProactMem achieves an overall effectiveness (F1) of 52.6%, a 21.4% relative improvement over the strongest of five external baselines. Code is available at: https://anonymous.4open.science/r/ProactMem-5351/.

cs.AI