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arXiv 最近完成扫描:2026-11-15 02:35 · 全站最近入库:2026-11-14 15:09各信源进度 →

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新论文 · v1arXiv:2611.14419

评估LLM生成的世界模型用于神经符号推理

Evaluating LLM-Generated World Models for Neuro-Symbolic Reasoning

Souhaila Djaffal, Amna Jamal, Gagana Madhugiri Devaraja, Anidipta Pal, Jobst Heitzig

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作者构建44个场景基准,检验五个LLM能否将自然语言情境生成为部分可观测随机博弈形式的世界模型,并发现机械有效性不足以保证结构忠实性。

cs.AI

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Formal world models can support planning, verification, and safety reasoning, but constructing them from open-ended natural-language situations is difficult, particularly in multi-agent settings where several formalizations may be plausible. We study whether five LLMs can generate such world models as partially observable stochastic games and whether mechanical validity is sufficient to establish that the resulting model faithfully represents the intended decision problem. We introduce a benchmark of 44 scenarios spanning game, situational, and cultural settings and evaluate generated world models along three dimensions: mechanical validity, reference-relative structural agreement, and semantic criteria. Across three empirical tracks, we analyze 410 first-pass generations. In the reference-backed game track, 134/135 generated world models pass a strict mechanical audit, yet mean permutation-invariant structural F1 is only 0.366, with just 28/134 mechanically valid models exactly matching the authored reference. In the cultural track, explicitly naming the country changes the generated structural representation for most LLMs while producing only small changes in automated semantic scores. These results show that executability is a necessary but insufficient criterion for LLM-generated world models: models that are mechanically valid can still differ substantially in the structure used by downstream neuro-symbolic reasoning and planning.

新论文 · v1arXiv:2611.07247

Goal Revelation as a Bridge Between Information-Theoretic Empowerment and Capability-Based Human Power

Jaime Ruiz-Serra, Tomáš Gavenčiak, Jobst Heitzig

原文摘要

Power matters for AI safety. Optimal agents tend to acquire power across a wide range of objectives (instrumental convergence). As we embed AI agents into socio-technical systems, humans risk gradual disempowerment. Both concerns call for a formal, quantitative measure of power. Two such measures in the context of Markov games are information-theoretic empowerment, the capacity of the channel from an agent's actions to future states, and capability-based individual power, a measure of goal attainment built from the probabilities that a human would attain each goal in a family of candidates were they pursuing it. We show where the two meet. From individual power, Fano's inequality yields a floor $B(s)$. This floor is a lower bound on what we term goal revelation, the mutual information $\mathbb{I}(G;ξ\mid s)$ between the human's latent goal and the realised trajectory. Empowerment caps revelation from above, so that $B(s) \le \mathbb{I}(G;ξ\mid s) \le \mathbb{I}(\mathbf{A}_h \to ξ\mid s) \le \mathfrak{E}_h(s)$. Each quantity can be large while the one below it stays at zero, highlighting the following failure modes. An assistant maximising empowerment can prefer an interface offering broad influence over goal-irrelevant degrees of freedom to one that lets the human attain every goal they might hold. An assistant maximising revelation cannot tell a working interface from one rewired so that every goal yields the wrong outcome, since relabelling goals leaves mutual information unchanged while zeroing every attainment probability. Positive guarantees therefore come only from the attainment end of the chain. A satisfaction floor, computable from two statistics of interaction logs, offers a way to monitor the power users retain in a deployed system, and simulations in random environments show the three quantities are correlated but far from interchangeable.

cs.AI · cs.IT · cs.LG