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arXiv 最近完成扫描:2026-11-15 10:52 · 全站最近入库:2026-11-14 15:09各信源进度 →

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版本更新 · v2arXiv:2512.10095

ReflFlow: Learning Geometry-Guided Ray Tracing for Dynamic Specular Reconstruction

Jiachen Tao, Junyi Wu, Haoxuan Wang, Zongxin Yang, Dawen Cai, Yan Yan

原文摘要

We present ReflFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically informed specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that ReflFlow outperforms prior methods quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.

cs.CV

版本更新 · v3arXiv:2605.24001

带扩散奖励的 Diff-Instruct:面向有原则的一步生成器强化学习

Diff-Instruct with Diffused Reward: Towards Principled One-step Generator RL

Junyi Wu, Weijian Luo, Haoyang Zheng, Ruizhe Zhang, Guang Lin

AI 速读 基于摘要

提出 DIDR,一种基于积分 KL 最小化的无数据轨迹级对齐框架,把 RLHF 最优的奖励倾斜干净图像分布沿扩散轨迹传播到各噪声层级,用于一步文本到图像生成器的强化学习对齐。

cs.CV · cs.AI · cs.LG

查看原文摘要

Recent advances in one-step text-to-image generation have enabled real-time synthesis with remarkable efficiency and quality. Previous reinforcement learning methods for one-step generators combine image-space reward optimization with diffusion noisy-space distribution matching. This paradigm brings challenges due to a mismatch between terminal reward optimization and the underlying generative dynamics. As a result, optimization tends to exploit stochastic degrees of freedom, often improving reward at the expense of image fidelity. To address this issue, we propose Diff-Instruct with Diffused Reward (DIDR), a data-free trajectory-level alignment framework derived from Integral KL minimization. DIDR propagates the RLHF-optimal reward-tilted clean-image distribution across all noise levels along the diffusion trajectory. We show that this objective admits the same minimizer as clean-image RLHF, while naturally inducing the Diffused Reward Score (DRS), which acts as a reward-driven correction to the reference score function. To make this practical, we further introduce the Diffused Reward Proxy (DRP), an efficient estimator of DRS based on differentiable short-step denoising. Extensive experiments demonstrate that DIDR consistently Pareto-dominates existing one-step SDXL baselines. Moreover, when transferred to a 6B DiT backbone (Z-Image), DIDR surpasses its 50-step teacher in preference alignment while requiring only a single generation step. Code: https://github.com/Junyi-W/DIDR

版本更新 · v2arXiv:2607.13498

Factorized Spectral Representations for Reinforcement Learning

Junyi Wu, Dan Li

原文摘要

Learning a compact model of the world from interaction data is central to sample-efficient deep reinforcement learning. Spectral representation methods have become the leading paradigm for representation learning in continuous control by taking a matrix view of the transition kernel, with state-action pairs on one side and next states on the other, and learning a low-rank factorization through self-supervised contrastive objectives. We take this view one step further. The transition kernel is naturally a three-mode tensor over states, actions, and next states, and a CP decomposition gives one feature map per mode. We propose FaStR, which fits this decomposition with a noise contrastive objective, producing separate state, action, and next-state encoders that together form a single spectral representation. The factored form yields a smaller hypothesis class, and the sample size needed for representation learning shrinks by a factor that scales with the smaller of the state and action dimensions. Empirically, FaStR delivers its largest gains on high-dimensional locomotion tasks whose dynamics align with the factored structure, and the learned state encoder transfers intact across actuator shift while only the action encoder is retrained.

cs.LG